ILÍADA WARRIOR
HISTORY
Achilles (in Greek : Ἀχιλλεύς, transl .: Achilléus), in Greek mythology , was a hero of Greece , one of the participants in the Trojan War and the main character and greatest warrior of the Iliad , by Homer .
Achilles also has the characteristic of being the most beautiful of the heroes gathered against Troia , [1] as well as the best among them. The Achilles figure has been shaped by several authors over a thousand years, which explains its various contradictions. The best known is the one that says that Achilles was invulnerable throughout his body for bathing in the River Styx, except on his heel (according to a poem by Estácio , in the first century). According to these versions of his myth, his death was caused by a poisoned arrow that would have hit him in this part of his body, unprotected from his armor. The expression " Achilles ' heel ", which indicates someone's main weakness, would have its origin there.
The literary (and artistic works in general) in which Achilles appears as a hero are abundant. In addition to the Iliad and the Odyssey - where Achilles 'fate is shown after his death - it is also possible to highlight Euripides' Ifigenia tragedy in Áulide , "later imitated" by the French playwright Jean Racine (1674) and transformed into opera by the German composer Christoph Willibald Gluck (1774), in addition to the plastic arts, where they can be found, in addition to the various paintings of vases and sculptures from the period of Classical Antiquity , paintings by Rubens , Teniers , Ingres , Delacroix and many others , which portray its multiple exploits.
CHILDREN OF AQUILES
Appearance: He is tall and has great muscles, following his father's parameters. He has brown hair and eyes. It has the features and beautiful body, drawing the attention of female people.
Personality: He has extensive knowledge, as well as being patient and has an impressive sense of strategy. He doesn't usually get so easily irritated, but when he feels nervous, his muscles seem to grow and his eyes flare.
SKILLS
Passive Powers
Top Strength
The Achilles offspring demonstrate a very strong strength which always helps you in your battles.
Level 1-10: Your strength allows you to break iron.
Level 11-25: Your strength allows you to break metal.
Level 26-35: Your strength allows you to break steel.
Level 36-50: Your strength allows you to break diamond.
Level 51-99: Your strength allows you to break adamantium.
Level 100-150: Your strength allows you to break vibranium.
Improved Speed
Level 1-10: Can run at 150 km / h.
Level 11-25: Can run at 250 km / h.
Level 26-35: Can run at 350 km / h.
Level 36-50: Can run at 450 km / h.
Level 51-99: Can run at 550 km / h.
Level 100-150: Can run at 650 km / h.
Invulnerability
Achilles offspring are invulnerable to all conventional forms of physical damage, as well as being immune to bleeding or limb loss. This ability is extended to invulnerability to disease, contamination and loss of limbs. In addition to being able to bounce bullets and other projectiles in general that hit your body.
Level 1-10: In its initial level the offspring show a hardened skin compared to steel thus being able to overcome even weapons made of inferior materials. Your skin proves resistant to the most varied types of injuries, being very resistant to bleeding by means of projectiles or blades, any enemy that tries to use this type of ability against the offspring will be flawed never affecting it and may bounce projectiles in random directions (if the player is smart can return the bullets to the opponent). Blows involving the loss of limb become flawed, due to the hardening of the skin and the exoskeleton that these offspring have, only something that exceeds the iron can hurt you.
Level 11-30: Being more experienced, your body becomes extremely resistant to physical blows and explosions of energy being able to withstand them almost always without leaving without any kind of dirt, or pain. Achilles' offspring are somewhat sadistic when it comes to pain, which makes them never back down in any way, loving to feel it. It is as if the pain were an entertainment to these offspring, loving to feel them and trying even harder in the battle because of that. At this level, the offspring gains a 25% resistance to magic damage that affects their external or internal environment. The offspring is completely resistant to diseases, poisons, viruses and radiation and can easily withstand them.
Level 31-50: Now the offspring is completely immune to physical damage (even punctures or bleeding will be useless), being a monster when it comes to fighting in pure force leaving your opponent at a complete disadvantage, the offspring is resistant to damage (following the same pattern as before) and can ignore 45% of all this damage. Its exoskeleton acquires a totally unbreakable texture now becoming immune to loss of limbs.
Level 51-99: Your body is incredibly resistant to magic now being able to withstand 90% of all this damage, your body is unrestricted, not fearing any damage that affects both directly and indirectly your physical exterior or interior.
Level 100-150: Reaches your level, your invulnerability grants you immunity to all types of physical damage derived from skills or not.
PS: Only your Achilles' heel is completely vulnerable to internal and external attacks from your opponents.
Self control
Level 1-10: Your emotions must not hinder you at any time in a battle or important moment. You will not live at their mercy, you will know how to control them perfectly and you can stay focused on a battle without being influenced by any feelings. At this level, the goddess's children also have little resistance to hypnosis.
Level 11-25: Now the resistance to hypnosis of the sons of Aquils is greater and he is not easily seduced or easily deceived when it comes to love, even if it is any other demigod of comparable beauty. Powers involving the opponent's beauty and loving spells do not reach you.
Level 26-35: No hypnotic power works with the children of Achilles.
Level 36-50: No psychic powers now have an effect on you.
Improved Senses
The senses of the Achilles offspring are improved to the point of being compared to a super soldier, which allows for a good development of these offspring.
Level 1-10: The Achilles offspring initially acquire a good perception by being able to fight bravely in wars being able to dodge arrows in their battles, he is able to hear in quick moments (if not very fast at the moment, it can be hit ). Achilles offspring can also smell and smell a few meters away, knowing how to differentiate between what is flammable and what is chemical or good and toxic, among other types. His tact is able to react very well knowing how to interpret when something comes to hit him, knowing how to react easily.
Level 11-25: The offspring's senses are shown to be more improved, now allowing the offspring to have a good reaction, managing to react at speeds somewhat higher than that of the offspring (up to 300 km / h) The offspring demonstrate hearing capable of covering an entire KM easily , his vision is able to reach almost one km.
Level 26-35: Your senses rise to the maximum, being able to cover 1 and a half kilometers reaching the peak of your perception, managing to react even at the speed of a bullet (but you cannot react at all if it is at the same time) the offspring is extremely agile when using your senses together.
Mental Processing
Level 1-10: Your mental performance operates as efficiently and quickly as possible, and is able to process the world in the most advanced and efficient manner. It features perfect pattern resolution / recognition, unlimited information storage / retrieval, perfect perception / observation skills and logical / philosophical structuring. Your mind also processes information quickly, giving you an accelerated learning aptitude. Rogers can also quickly analyze multiple streams of unlimited information (eg, threat assessment) and respond quickly to changing tactical situations. He has an eidetic memory (he never forgets anything and has perfect instant recall), he can read at superhuman speeds, has perfect deduction / reasoning skills and can intuitively understand what will happen and how to deal with it.
Hephaestus Armor
Level 15: Tethys Achilles' mother asks Hephaestus to make better armor than the one he wore before Hector killed his best friend Patroclus. So the sons of Achilles also inherited this armor. It has an unbreakable material and protects the offspring from poison, curses and diseases, this armor consists of:
- a helmet that gives you mental immunity so you can fight without worry.
-a vest on the chest that is highly resistant to physical and spiritual damage (protects from hematokinesis).
-a belt that can emit a light that takes away the sight of any opponent.
- a pair of armbands that fortify your strength where you are able to destroy steel with your strength.
-a pair of gauntlets capable of injuring intangibles.
-a pair of knee pads.
- a pair of strikes.
- a pair of cliffs
Reading
Level 30: Having developed eyes, they are able to visualize kinetic attacks (any attack she can see) in another way, being able to see the strengths and weaknesses of that attack, in addition to knowing exactly how it was done, and sometimes knowing how undo. She also knows how to escape from it, if there is any way out (the minister must provide the way out after the scene, gaining an extra scene which will allow her to try to escape the attack).
Link
Level 1: The Achilles offspring has a mental capacity to create a telepathic channel with other animals (it can even be with animal beings, as long as they know each other). This link is unbreakable unless one side dies, every pain that one side feels the other will also feel (if one side dies the other will not die, but will feel a strong sadness preceded by pain).
PS: You can only maintain one telepathic link per event or saga. To use the ability, the animal or creature must accept.
Regeneration
Level 1-10: The demigod is shown to be able to regenerate from small injuries, this regeneration can be improved according to where he is (if the people around him are afraid of something, or terrified, or act in some way conflict).
Level 11-25: Achilles' offspring can now heal from medium wounds such as deep or large cuts, taking a few minutes to heal from bleeding, sometimes depending on how many injuries they have suffered, leading to offspring death in some cases.
Level 26-35: Achilles' offspring are capable of regenerating themselves from major injuries, such as cellular damage or physical damage (however, they are unable to recover from lost limbs or some internal organs).
Active Powers
Achilles Sword
The offspring are able to summon their father's sword in combat.
Level 1-10: This sword is capable of cutting iron and rocks easily.
Level 11-25: Can cut diamond easily.
Level 26-35: Can cut metal easily.
Level 36-50: Can cut steel easily.
Level 51-99: It is able to cut adamantium easily.
Level 100-150: It is able to cut vibranium easily.
Iliad Spear
The offspring are able to summon the Achilles' spear in combat.
Level 1-10: This sword is capable of cutting iron and rocks easily.
Level 11-25: Can cut diamond easily.
Level 26-35: Can cut metal easily.
Level 36-50: Can cut steel easily.
Level 51-99: It is able to cut adamantium easily.
Level 100-150: It is able to cut vibranium easily.
PS: She is capable of hurting intangible beings.
Reflective Shield
Offspring when they feel in need can call on that shield to help them. It is purely made of vibranium, having a unique ability to absorb all types of energy attacks, after absorbing the offspring it can reflect the attack by launching it towards the target like a mirror, or releasing it in the form of an explosion (the which the offspring will be protected while holding the shield)
Level 1-10: Can absorb only one attack per combat.
Level 11-25: Can absorb only two attacks per combat.
Level 26-35: Can absorb only three attacks per combat.
Level 36-50: Can absorb only 4 attacks per combat.
Level 51-99: Can absorb only five attacks per combat.
Level 100-150: Can absorb as many attacks as you want.
PS: The shield is extremely resistant and durable, being able to receive magical, physical, energetic damage and still remain whole and without signs of damage (similar to Captain America's shield)
Blessing of Tetis
Level 1-10: The offspring can summon a shell with seahorses which will take them to any part of the ocean, sea, rivers and so on.
Level 11-25: Your character can control up to ten liters of water, the water can have its density slightly altered making it capable of causing bruises when thrown at a person. The character can breathe underwater.
Level 26-35: The character can control up to 100 liters of water and manages to create poorly made shapes with it, the solidification made by it improves making the water as rigid as wood.
Level 36-50: The character now learns how to create constructs with water, being able to control a thousand liters in the process. The limit of these constructs is your imagination. The maximum water density if it becomes rigid doubles.
Level 51-99: Altered water gains as much resistance as steel. Its liter limit is 10,000. Can control a large amount of water, thus creating gigantic waves. Your character acquires the Aquatic Mimicry ability.
Level 100-150: The character can now learn to freeze water and use it to his advantage. Acquires cryocinesis.
Impulse
Whenever the offspring perform an aerial maneuver or jump, they can keep themselves in the sky for a longer time than the others, managing to fall to their feet on the ground with total perfection.
Level 1-10: The offspring will be able to remain in the air, for up to 10 seconds more than an ordinary person.
Level 11-25: Offspring can stay in the air for up to 15 seconds longer than an average person.
Level 26-35: Offspring can stay in the air for up to 20 seconds longer than an average person.
Level 36-50: Offspring will be able to remain in the air, for up to 25 seconds longer than an ordinary person.
Level 51-99: Offspring will be able to remain in the air, for up to 30 seconds longer than an ordinary person.
Level 100-150: The offspring will be able to remain in the air, for up to 40 seconds more than an ordinary person.
Warrior Adaptation
The offspring of Achilles are great warriors, so their battle skills are extremely superior to most other campers, rivaling the sons of Ares, Deimos and other beings like these.
Level 1-25: Whenever you are in combat, your capabilities will be increased up to 2x.
Level 26-45: Whenever you are in combat, your abilities will be increased up to 3x.
Level 46-65: Whenever you are in combat, your abilities will be increased up to 4x.
Level 66-85: Whenever you are in combat, your capabilities will be increased up to 5x.
Fortitude
Levels 1-10: Fortitude gives flexibility and vigor far beyond even normal heroic resistance. The hero takes slightly less damage, and even nullifies the effects of very weak poisons.
Levels 11-25: Fortitude gives flexibility and vigor far beyond even normal heroic resistance. The damage the hero takes decreases considerably and he will be able to ignore poison attacks and other penalties.
Levels 26-35: Fortitude imparts flexibility and vigor far beyond even normal heroic resistance. The damage the hero takes decreases considerably (if it is an attack by someone with a lower level than the attack, the attack will be completely ignored) and he will be able to ignore poisonous attacks and or other penalties after 4 rounds he can adapt to his opponent, acquiring new traits that did not exist before that can help you in the battle. If he is facing someone strong, his body will adapt to his strength thus avoiding taking serious damage, if his opponent is fast, his body and mind will adapt making him able to see and react perfectly to the opponent's blows. Being able to adapt to all the enemy's attributes.
Level 36-50: It already takes 3 rounds.
Level 51-100: It already takes 2 rounds.
PS: This technique only works against physical attributes (Abilities and physical powers) being one person at a time, if you are against 2 or more, you cannot adapt to everyone, having to defeat one at a time. This technique is not permanent, after defeating the opponent you return to the initial state and have to use it again. This technique can fully adapt the offspring, but it is not an immunity, it only equals power, the techniques continued to have an effect if they are not well defended.
Print
The Achilles offspring using their own blood can write basic magic words both on their own bodies and on weapons to support them in combat.
List of words
Level 1:
War: This word manifests itself in the offspring's body like a sword in the right eye. It will increase your senses 10x more than normal, and will take all the weight off your body and help you fight. (5 rounds and you need to wait 3 rounds to be able to use)
Level 10:
Self: Appears in the form of a huge shield stamped on the back. It enables you to gain immunity to a single human need, whatever it may be. You can repeat the technique but you will lose your old immunity. (Until the event or saga ends)
Level 15:
Heal: This word acts passively and manifests itself as a + sign on the right cheek, healing all your wounds regardless of what they are almost instantly. (3 rounds and you need to wait 5 rounds to be able to use it again)
Level 20:
Force; It manifests itself as a fist on the left arm and can increase its strength 10x more than normal. (5 rounds and 2 rounds cooling)
Level 25:
Rage: It manifests itself as the dragon's face above the chest. It gives you the ability to triple the strength of your blows and also allows you to break defenses and immunities. (4 rounds, each round increases 1x more, that word only works once per event and 3 times per saga)
Level 30:
Barrier: Expresses as a shield in the palm of your hands. Can defend against any physical and kinetic techniques (including techniques equal to Hematokinesis) (2 rounds and 3 cooling rounds)
Detect Conditions
Detecting conditions is the ability to detect specific conditions around you, including threats, living beings and skills.
Levels 1-10: Your character can detect Life, being able to feel any form of life that is close to the user or whether a person is alive or not.
Levels 11-25: Can detect Fear, feeling it, including the intensity of this fear. Usually, people are afraid when accused or when someone suspects them.
Levels 26-35: The character has the ability to detect Lies, being able to find out when someone is lying. It also detects danger around you, almost never being caught off guard.
Levels 36-50: Can already detect the Power or any other individual, like robots, feeling them, tracking them or recognizing them, of any type of anomaly and superhuman powers in a certain area; and identify what is the power and abilities of the character that is nearby. It is also capable of perceiving weaknesses in a given structure, being able to knock it down with few strokes.
Levels 51-99: Your character can detect vital points in any living being, thus being able to incapacitate or even kill any individual.
Levels 100-150: Your character detects Danger, Fear, Lie and Power easily, being able to discover them from up to 50 meters away. You get to know the exact position of anything in that radius, whether your eyes are closed or not.