top of page

THE OCEANIDE

HISTORY

Ásia (em grego: Ἀσία), na mitologia grega, é uma das oceânides, filha de Oceano e Tétis.[1] Com Jápeto, filho de Gaia e Urano,[2] ela foi mãe de Atlas, que carrega o céu nas suas costas, PrometeuEpimeteu e Menoécio, que, na guerra de Zeus com os Titãs, foi derrubado por uma raio e mandado para o Tártaro.[3]

Muitos autores modernos identificam Ásia com Clímene,[carece de fontes] pois este é o nome usado no texto Teogonia, de Hesíodo, da oceânide,[4] esposa de Jápeto e mãe de Atlas, Menoécio, Prometeu e Epimeteu.

asian children

Appearance: They have very clear skin, sometimes even bluish and extremely blue and deep eyes. The hair is long and it seems that it is always in motion, as when you dive into the water, MANDATELY the hair is bluish. The body is beautiful, sculptural.


Personality: Children of Asia protect the lake where they live and nature in general The voice is equally beautiful to that of mermaids, and they like to stay in the lake by canoe, singing, decorating themselves or making baskets.

SKILLS

Passive Powers
 

Under the Waters

The children of Asia, Oceânide, have a great facility to swim in rivers, lakes, seas and oceans, and can even breathe under water.

 

Level 1-10: In the beginning, Oceânide's children can swim anywhere and stay underwater for a long time, being able to swim up to 400 km / h when submerged.

 

Level 11-25: More trained, the demigod can stay as long as he wants under the water, even swimming the equivalent of 800 km / h when submerged.

 

Level 26-35: Now the demigod can reach a speed equivalent to 1200 km / h, but they can also blow air bubbles so that their companions can breathe underwater, although they cannot breathe indefinitely, like the demigod, and it can only make two air bubbles.

 

Level 36-50: At this level, the demigod can swim at 1600 km / h underwater and make 5 air bubbles for his companions.

 

Level 51-99: The children of Asia can now swim at 2000 km / h underwater and make 8 air bubbles for their companions.

 

Water body

 

Level 1-30: When the demigod enters the water somewhere, it may turn the color of the water, making it somewhat invisible to others from those around it. However, you can still be caught by visions of warmth, location skills.

 

Level 31-60: The children of Asia can now blend into the water as if they were a part of it, "dissolving" in the water and becoming invisible. Visions of warmth and location skills cannot find them, even if others pay
attention to the point that it is hidden.

 

Level 61-90: Now the children of Oceânide can, when they are out of the water, transform their body into water and make physical attacks pass by themselves without causing any damage, but this form can only be maintained for 3 turns.

 

Level 91-120: The body shape made of water can now be maintained for 5 turns.

 

Level 121-150: Form can now be maintained for 7 turns.

The Moon and the Sea

 

On nights with a full moon, the tide of the sea rises, showing the intimate connection between the two. Whether in the sea / ocean or in the moonlight, the demigod will have its attributes (strength, agility and speed) increased.

 

Level 1-10: Under the moonlight or at sea, the demigod's attributes will increase 2x.

 

Level 11-25: Attributes will increase 3x.

 

Level 26-35: Attributes will increase by 4x.

 

Level 35-50: Attributes will increase 5x.

 

Level 50-99: Attributes will increase by 6x.

 


Water Path

 

Level 1-10: The children of Asia will be able to walk on water, however, due to not having much training with their powers, they will need to concentrate a lot in order to be able to stay on water, not being able to run, walk fast or
fight.

 

Level 11-25: The demigod, more used to this power, will be able to walk fast or fight while walking on water, not being able to do both at the same time or run.

 

Level 26-35: The offspring of Asia will be able to run on the water while fighting, still being able to make some mistakes and end up “stumbling” and sinking.

 

Level 36-50: The children of Asia will now be able to run at superhuman speed, reaching up to 400 km / h running
over the water.

 

Level 51-99: Now the demigod can run at 800 km / h over the water.

 

Level 100-150: Now the demigod can run at 1200 km / h over the water.

 

Level 151-200: Now the demigod can run at 1600 km / h over the water.

 

Level 201-250: Now the demigod can run at 2000 km / h over the water.

Active Powers

Oceanic Rest

With his manipulation of water at a higher level, the demigod becomes able to heal his and others' wounds.

Level 1-30: The children of Asia create "corals" made of water that will envelop him and his companions, healing minor injuries.

 

Level 31-60: Corals can now heal medium wounds.

 

Level 61-90: At this level, corals can heal large and serious injuries.

 

Level 91-120: With great power, the demigod can heal people who are close to death, but can only do so with
at most two people and more himself.

 

Lordship of Waters

 

Level 1-10: You will have minimal control over the water, being able to launch small blows with it, such as water spheres and small bursts, as long as you have a nearby source. It can manipulate the physical states of the water, making it freeze or vaporize and control it even in those states.
We are a family owned and operated business.
Level 11-25: Now your control becomes average, you can create water out of nothing and shape it the way you want. Your blows become a little stronger than before, being able to knock down trees on impact and destroy rocks.
We are a family owned and operated business.
Level 26-35: Your control is now on a large scale. Can handle water with extreme ease. You can create water inside any place, as in bodies, making them explode, but being consistent, the explosion is not immediate, so be careful.

Level 36-50: Your control over the water now becomes perfect. You can create a tsunami in a standing lake with a little effort.

Level 51-99: Your hydrokinetic control is now global, you can perform any feat with your power without having any wear and tear, in addition to creating portals between water sources (example: from a river to a lake).

 

Aquatic Network

The offspring of Asia can expand their energy over a certain area through the water vapors that exist in the atmosphere and can see everything inside that area, such as objects or people.

 

Level 1-10: The demigod can feel everything within 100 meters.

 

Level 11-25: The demigod can feel everything in an area of ​​250 meters.

 

Level 26-35: The demigod can feel everything in an area of ​​500 meters.

 

Level 36-50: The demigod can feel everything in an area of ​​750 meters.

 

Level 51-99: The demigod can feel everything in an area of ​​1 km.

 

Level 100-150: The demigod can feel everything in an area of ​​2 km.

 

Great Swirls

 

The children of Asia can manipulate the water in the surrounding environment and form a whirlwind that goes towards the enemy, sucking it and keeping it inside until it is undone while causing damage. It can be used out of the water, being that on land they will have the form of a pillar / water trunk that will fly towards the enemy. The whirlpool can be
launched to go against the opponent and have his trajectory controlled.

 

Level 1-10: In the beginning, the demigod can only manipulate the surrounding water to form a whirlpool from which
you will have no control over your trajectory.

 

Level 11-25: At this level, the offspring of the ocean can make three swirls and slightly control their trajectory.

 

Level 26-35: The children of Asia can now make 5 whirlpools and have medium control over their trajectory.

 

Level 36-50: Stronger, the demigod can make 8 whirlpools and has high control over his trajectory.

 

Level 51-99: The offspring of the ocean can now make 12 swirls of varying sizes and completely control their trajectory.

 

Level 100-150: At this level, the children of Asia can make an entire field be taken by countless whirlpools, being able to originate the water that will form them out of nothing if they wish, and to control them freely.

Water Projectiles

The demigod can concentrate the ambient water (in case of being out of the water, it will concentrate and condense the water vapor) in his hand and launch it in the direction of the enemies. The water will take the form of small projectiles (like bullets) that can pass through resistant surfaces and cause great damage.

 

Level 1-30: At this level, projectiles can pierce iron and travel towards the target at a speed lower than the speed of sound.

 

Level 31-60: Bullets can now pierce through steel.

 

Level 61-90: Stronger, demigod projectiles pierce titanium.

 

Level 91-120: At this level, bullets pierce diamond.

 


Water pump

 

The demigod will be able to concentrate a sphere of water in his hands and send it in the direction of the enemies, being able to separate in up to three spheres of water that explode in a short time.

 

Level 1-20: The explosion of a sphere can destroy the wall of a house.

 

Level 21-40: The explosion of a sphere can destroy a house or an iron wall.

 

Level 41-60: The explosion of a sphere can destroy a building, a room with iron walls or a steel wall.

 

Level 61-80: The explosion of a sphere can destroy an entire block, a room with steel walls or a titanium wall.

Level 81-100: The explosion of a sphere can destroy a small neighborhood or a room with titanium walls.

 


Wrath of the Sea Dragon

The demigod can manifest water in the form of a dragon with sharp teeth that will fly towards the target at high speed.

 

Level 20-40: The dragon is strong enough to pass through several brick walls and launch bursts of water through its mouth.

 

Level 41-60: The dragon can now easily pass through iron walls and destroy houses with a single roar.

 

Level 61-80: The dragon is able to break through steel walls like paper and easily destroy a building.

 

Level 81-100: The dragon is strong enough to pass through thick walls of titanium as if they were nothing, destroying everything in front of you.

NOTE: The direction of the attack can be controlled from the beginning and since it is an attack that requires a lot of the user, it can only be used only twice per event, regardless of level.

 


Ocean Robe

 

The demigod has enough power to make the water wear an armor made of water (breastplate, shoulder pads, belt, armbands, leggings and helmet). With the armor, the demigod will be able to fly through the skies at a great
speed, going even faster when you slide through the water.

 

Level 20-50: The armor has the strength of steel and has a spear capable of piercing it.

 

Level 51-80: The resistance is now similar to that of titanium and the spear is able to pierce the same.

 

Level 81-110: The resistance is now similar to that of the diamond, so you can easily pierce it with the spear.

 


Ocean Refuge

Level 25: The demigod is strong to the point that he can withdraw from a battle or a situation in which he has little to do. The water will sprout from the ground in the form of a flower that will close around the demigod and return to the ground, taking it to the nearest water source (such as a lake, sea or ocean).

NOTE: This ability can be used on both demigods and allies, but can only be used once per event. In the case of being in an environment that has no water or in a small, closed dimension, the power will not work.

 

Total devastation

 

Level 50: The demigod will be able to invoke a large and destructive tsunami that will sweep everything over an area of ​​up to a few kilometers. But to do this, you need to be close to a water source (such as a lake, sea or ocean). When the
wave of more than 60 meters falls on the place of devastation, the waters will surround the demigod, not being hit by it and causing great damage to what is around, whether enemy or ally. In the end, the water will quickly return to its source, revealing the destruction caused.

 

Water Prison

The demigod can manipulate water in order to trap his opponent in a sphere, where he will have air to breathe, but which will restrict his abilities.

 

Level 10-30: The demigod can imprison only one person with this ability and will restrict the active abilities of those who have a lower level than you.

 

Level 31-50: The demigod can now imprison 3 people with his ability.

 

Level 51-70: The demigod can now imprison 5 people with his ability.

 

Level 71-90: The demigod can imprison 8 people with his ability.

NOTE: People with levels equal to or higher than that of users can be freed from prison and will not have any of their powers restricted. If the opponent can still fight, the prison will always last 4 rounds, but if he is unconscious, he will not have a time limit, only undoing when he awakens in some way or by the will of the demigod himself.

 

Army of the Deep

The offspring of Oceânide can summon beings from the depths of the ocean to fight. They will have dark, wet, scaly skin, sharp claws and fangs. They can swim at great speeds, their bodies are well developed to withstand great pressures from the depths of the ocean, thus having great physical resistance and a definitely superhuman strength. If you are near a lake, sea or ocean, they will emerge from the water and help the demigod. If you are far from the water, they will go through a portal and appear to assist in the fight.

 

Level 10-20: The demigod can summon 10 of those creatures that will obey you.

 

Level 21-40: The demigod can summon 20 of those creatures that will obey you.

 

Level 41-60: The demigod can summon 30 of those creatures that will obey you.

Level 61-80: The demigod can summon a small army that will only obey the demigod.

 

 

Water blades

 

The children of Asia can manipulate water to form weapons with compressed water, especially swords.

 

Level 1-10: In the beginning, the offspring of Asia can create swords with the ability to cut iron.

 

Level 11-25: The blades can now cut through steel.

 

Level 26-35: At this level, the blades are capable of cutting titanium.

 

Level 36-50: Now the demigod's swords can cut diamond.

 

Level 51-99: Very trained, the offspring of Asia can make swords capable of cutting adamantium.

 

Level 100-150: The blades can now cut vibranium.

Level 151-200: The blades can now cut through the divine iron.

 

Nest of the Sea

 

The offspring of Asia can make a dome of water around themselves and others, protecting them from various attacks without breaking.

 

Level 1-20: The dome in the beginning can only be maintained for 2 turns, resisting attacks capable of destroying houses.

 

Level 21-40: The dome can be maintained for 3 turns, resisting attacks that destroy a forest.

 

Level 41-60: The dome can be maintained for 4 turns, resisting attacks that destroy a city.

 

Level 61-90: The dome can be maintained for 5 turns, resisting highly destructive attacks.

 

Level 90-120: The dome has reached such a level that it is able to withstand almost any attack of great devastation, being maintained for 6 shifts without problems.

 

Cradle of the Deep

 

The demigod can create a sphere of water with air inside it and take himself and a group to other places on land and in the water.

 

Level 1-10: Since the demigod doesn't have much power yet, he can only take himself.

 

Level 11-25: Now stronger, the offspring of Asia can take a person with them.

 

Level 26-35: At this level, the children of Asia can take three people with them.

 

Level 36-50: You can now take a group of up to 7 people with you.

 

Level 51-99: At this level, they are able to take a large group with them.

The Fury of the Ocean

Level 120: The supreme power of the children of Asia. God sent a flood to punish humanity, and Asia, as a daughter of the Ocean, has this ability as well as her children. They will be able to manipulate the deepest waters of the ocean and make the waters of the whole world go to that particular point. The waters will pass through the land until they meet the demigod and his enemies. The water will swallow the whole area, but it will not destroy anything. When the waters recede, nothing would have been destroyed and no one but an enemy would be affected. The enemy will be pulled by the waters back to the ocean and will be taken to the depths of the ocean, dying by the great pressure of the water and / or drowned. If he does not die, when he reaches the bottom of the ocean, he will be launched into Tartarus, from which he will not be able to escape. In case the demigod's location does not have an ocean or a large water source nearby, the demigod can concentrate his energy inside his body and spit out an absurd amount of water like a jet so that the ability occurs.

bottom of page