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WAR GODDESS

HISTORY

Belona (in Latin: Bellona) is the Roman goddess of war, of Etruscan origin, may have been the original war goddess of the Romans, prior to syncretism with Hellenistic culture, after which she was identified with the Greek goddess Ênio; is one of the few purely Roman deities like Liber Pater (Bacchus) and Maia. However great the analogy of Mars as a Roman god of war, Belona was the fury of war, that is to say carnage while Mars a god also linked to armaments, virility and hard work, thus denoting this as a "god soldier "(considering that the man of war was often the man of the field). It gave rise to the feminine noun belona, to designate war and to words like "bellicose".

She accompanied Mars in battle and was considered, by different authors, her sister, wife or daughter. It was also (as in his temple in Ostia) rarely syncretized with Magna Mater. All senate sessions related to foreign war were conducted in the Temple of Belona, outside the pomeria, the ancient walled area of Rome.

Children of Belona

Appearance: They have hair that is black as night or red as blood. The eyes, always dark, seem to emit nothing but discipline. The features are hard and the bodies are athletic, despite being large and strong, and there are more wound scars than normal.


Personality: They are always very obedient and respect superiors. They don't seem to care about pestering others, and instead dedicate their free time to training. They seem, for the most part, totally alien to most people, as if their life or presence were indifferent, however, they have a good heart. They can be very aggressive, as they are easily provoked. Few relatives of Belona have the ability to control anger.

SKILLS

Passive Skills

 

Goddess of Battles

 

Belona was the goddess who accompanied Mars in battle, being represented as the goddess of war beside him. Belona's offspring will have characteristics that help you in battle.

 

Level 1-10: The offspring have the strength to destroy wood and a street, resist attacks that destroy them. The offspring have basic knowledge of using weapons and melee battles and can make a lot of effort without having to eat, drink or rest, even being able to hold their breath for a long period of time. It is also not affected by disease.

 

Level 11-25: The offspring have the strength to destroy iron and a neighborhood, resist attacks that destroy them. The offspring have intermediate knowledge of the use of weapons and hand-to-hand battles and are highly resistant to sudden and extreme changes in temperature (Between -20 ° c & 200 ° c).

 

Level 26-35: The offspring have the strength to destroy steel and a block, resist attacks that destroy them. Offspring have a high knowledge of the use of weapons and hand-to-hand battles.

 

Level 36-50: The offspring have the strength to destroy titanium and several blocks, resist attacks that destroy them. The offspring have advanced knowledge of the use of weapons and hand-to-hand battles and can continue fighting regardless of the amount of damage they suffer until their body cannot take it anymore, thus also acquiring great resistance to pain.

 

Level 51-99: The offspring have the strength to destroy diamond and a city, resist attacks that destroy them. The offspring have knowledge of the use of weapons and hand-to-hand battles equivalent to that of a human master.

 

Level 100-150: The offspring have the strength to destroy adamantium and various cities, resist attacks that destroy them. The offspring have superior knowledge to human masters in the use of weapons and melee battles and weapon attacks that go against their skin will have great difficulty in cutting or piercing it, and even if they manage to, they will be damaged.

 

Level 151-200: The offspring have the strength to destroy vibranium and a state, resist attacks that destroy them. The offspring have knowledge of the greatest mythological masters of the use of weapons and melee battles and acquire great resistance to physical attacks and kinetic impacts.

 

Level 201-250: The offspring have the strength to destroy Divine Iron and a region, resist attacks that destroy them. The offspring have greater knowledge than heroes in the use of weapons and in hand-to-hand battles.

 

Level 251-300: The offspring have the strength to destroy various regions, resist attacks that destroy them. The offspring have knowledge equivalent to gods using weapons and hand-to-hand battles.

 

velocity

 

Level 1-10: Can move at 400 km / h.

 

Level 11-25: Can move at 800 km / h.

 

Level 26-35: Can move at 1200 km / h.

 

Level 36-50: Can move at 1600 km / h.

 

Level 51-99: Can move at 2000 km / h.

 

Level 100-150: Can move at 2400 km / h.

 

Level 151-200: Can move at 2800 km / h.

 

Level 201-250: Can move at 3200 km / h.

 

Level 251-300: Can move at 3600 km / h.


 

Strengthening in Battles

 

Belona was seen as the combat fury when she accompanied Ares, the one who even more than the god of war caused the bloodthirsty effect on the warriors and the battlefields. The offspring, like their mother, will be strengthened in battle.

 

Level 1-30: The offspring, when in battle, will have their attributes and powers increased by 0.5 times.

 

Level 31-60: The offspring, when in battle, will have their attributes and powers increased by 2 times.

 

Level 61-90: The offspring, when in battle, will have their attributes and powers increased by 3 times.

 

Level 91-120: The offspring, when in battle, will have their attributes and powers increased by 4 times.

 

Level 121-150: The offspring, when in battle, will have their attributes and powers increased by 5 times.

 

Level 151-200: The offspring, when in battle, will have their attributes and powers increased by 6 times.

 

Level 201-250: The offspring, when in battle, will have their attributes and powers increased by 7 times.

 

Level 251-300: The offspring, when in battle, will have their attributes and powers increased by 8 times.

 

Legends never die

 

Belona, ​​being the battle's fury, would not be cautious enough to take care of the injuries she suffered. So, in battles, she tended to injure herself constantly, so she developed a great healing ability that allowed her to continue fighting indefinitely.

 

Level 1-10: The offspring can heal minor injuries to your body.

 

Level 11-25: The offspring can become average injuries to your body.

 

Level 26-35: The offspring can heal larger injuries to their body.

 

Level 36-50: The offspring can heal large wounds on your body.

 

Level 51-99: The offspring can heal deep wounds on your body.

 

Level 100-150: The offspring can heal serious injuries to your body.

 

Level 151-200: Offspring can heal severely damaged organs and injuries.

 

Level 201-250: Offspring can regenerate lost organs and limbs in an instant, unless they lose their head.

 

Impurity of Wars

 

Belona was related to the impurities of war, to the worst of wars. She made real what her enemies could most fear, especially with regard to feelings. Likewise, your offspring can do with your opponents.

 

Level 50-100: From that level, whenever the offspring starts a battle, it will confuse their enemies. Your very presence will leave the strongest enemies slightly stunned, seeing the world slightly hazy and having difficulty keeping up. Those of your level or close (up to less or more than 10 levels) will find it difficult to move, having great chances of ending up hurting themselves with their own attacks, missing enemies and potentially hitting their allies. Those weaker than their offspring will be completely disoriented, unable to concentrate, to see exactly where they are and to attack correctly, practically always stumbling and hitting each other.

 

Level 101-150: From that level, whenever the offspring starts a battle, it will make their enemies excited / anxious. Your very presence will make your enemies, regardless of level, start to spend more energy as they fight, the amount of energy most spent for anything being proportional to the strength (so, whoever is stronger than the offspring, will spend 2 times more energy, whoever is at your level, 3 times more, and whoever is weaker, 4 times weaker).

 

Level 151-200: From that level, whenever the offspring starts a battle, they will be afraid of their enemies. Your very presence will make your strongest enemies uncomfortable if they are stronger than she is, distracting them. Those at your level or close (up to less or more than 10 levels) will be hesitant when fighting with their offspring, causing them to make more silly mistakes that they shouldn't make, regardless of how good their weapon skills are. Whoever is weaker than she will feel complete fear, will not be able to move before the offspring, feeling completely paralyzed.

 

Level 201-250: From that level, whenever the offspring starts a battle, it will arouse anger in its enemies. Your very presence will make the strongest angry and frustrated. Those who are at your level or below will be overcome with anger, acting without thinking attacking anyone, be it friend or foe, starting a fight with anyone who has the misfortune that stands in their way.

 

Level 251-300: From that level, whenever the offspring starts a battle, it will arouse despair in their enemies. Their very presence will make those at your level lose the will to fight, ceasing to attack and defend themselves little by little until they give up fighting altogether. The weakest will not even try to fight, giving up the fight before it even starts, letting despair take over their beings and allowing their will to be totally broken.

 

Note: The presence of the offspring will not cause the effect of more than one feeling, so someone will be affected by only 1 of the feelings that the offspring arouses. Reaching level 300 is an exception, being able to make those strongest affected by 2 feelings and whoever is at your level or weakest by 3 (which will affect whoever is random, regardless of the will of the offspring).

 

Combat Sensitivities

 

Belona, ​​as a fury of war, soldier goddess and companion of Mars in battles, developed several sensitivities that she constantly uses in battles.

 

Level 1-10: The offspring are able to hear very low sounds, such as distant footsteps and muffled voices, but by concentrating they can hear sounds that are inaudible to others, such as the beating of someone's heart, up to 1 km away. Your sensitive hearing also allows you to distinguish beings through sound (for example, the sounds that a human being makes is different from a demigod and so on). Despite such sensitivity, because the battlefield is often a noisy environment, loud sounds will not be worse for the offspring due to the sensitivity, even being resistant to such.

 

Level 11-25: The offspring is able to see 360 ​​° around it, being able to see various details of objects moving at great speed up to 5 km away. With concentration, the offspring can see ultraviolet, X-ray, infrared, in the dark and very bright environments. Now she has the ability to follow movements up to 3 times greater than hers and react to them.

 

Level 26-35: The offspring are able to smell and discern smells easily. It is difficult for him to forget a smell he felt, however weak it may be, and if he does, even when mixed with others and so strong, he can follow him to the source of it. The intensity of the smell will not affect the offspring's nose.

 

Level 36-50: The offspring has a much sharper feel than any other being, and can even feel small grooves on surfaces and feel minimal vibrations on the ground. By concentrating, the offspring can feel undetectable vibrations both on land and in the air, being able to easily detect enemies within a 1 km radius, sometimes even more accurately than with hearing or sight.

 

Level 51-99: Instead of receiving a sensitive taste, the offspring received a very powerful voice. It can give loud screams that can send enemies flying or stun it. Concentrating more on your voice, you can send calls at very distant distances that would be heard only by your companions or send sound waves so strong that they break down walls easily.

 

Level 100-150: Reaching that level, the offspring awakens what humans know as the Sixth Sense. Through this sense, Belona's baby can see the spiritual plane, can feel the energies around him (electrical, vital, elemental energy, etc.).

 

Level 151-200: At this point, the offspring acquire a perception that allows to hear the “voices” of animals and objects, which do not speak the “human” language or make sounds incomprehensible to those who speak. Through this gift of listening to these “voices”, the offspring can understand, talk and gain information from them. Most animals would be willing to interact with their offspring, but the same cannot be said for objects.

 

Level 201-250: Now the offspring acquire an incredible sensory capacity that allows them to feel aggressive feelings against them (in this case, that they wish to cause harm), so knowing where these people are, you can see the muscles, the most important organs and the blood vessels, thus being able to analyze the minimum movements of your enemies in order to predict their next (physical) actions.

 

Talent Peak

 

Level 250: At this point, the offspring acquire the maximum combat ability. Belona's baby has a slowed perception of time, seeing everything that moves up to 5 times faster than herself in "slow-motion", thus being able to react to movements faster than she with this ability, you can copy any movements you observe someone doing just one look, no matter how many weapons he uses or enemies have to face at the same time, he will be able to do both easily, even if his enemies are attacking from behind, he can attack and defend himself calmly. Offspring are now what is meant by the perfect soldier.

 

Bellator Combo

 

Level 50: Belona, ​​as a soldier goddess, has great strength and after a certain level, the offspring acquire the ability to demonstrate her full potential. When the offspring starts a hand-to-hand fight, each of their punches will be added to the previous ones (like, she punched the opponent, the next one will be the strength of that punch plus the previous one, that is, as if they were two punches, the third , hit the previous two, as if they were three punches), climbing quickly until she misses a punch and has to restart the sequence.

 

I want to see who can face me

 

Having great experience in battle, Belona will allow her offspring to acquire it over time, thus allowing her to better continue fighting, developing new skills for battles.

 

Level 1-50: The offspring is able to adapt to the battlefield, regardless of the changes that occur to it, thus being able to fight on equal terms for their enemies who changed the environment without suffering a disadvantage. For example, during an earthquake, it would not trip or fall.

 

Level 51-100: The offspring are able to easily overcome anyone who has a lower level of hand-to-hand combat or weapon handling than her, being able to easily intercept her attacks and completely overcome her opponent, taking him to the ground with a counter attack or disarm even with bare hands.

 

Level 101-150: Should the offspring suffer any disadvantage due to the enemy, such as having their power reduced by half, the same condition will be thrown against them, but if the offspring is strengthened, the same will not happen to them.

 

Level 151-200: The offspring receives an ability that “targets” their enemy, showing them the most vulnerable points of the enemy and also allowing them to monitor their movements, never losing sight of the enemy unless they flee to an extremely location far (eg to another country).

 

Level 201-250: When the offspring is dirty or their weapons have been spotted with the blood of an enemy, if the offspring consumes their blood, the owner of the blood will be unable to move immediately, being unable to stand, remaining so for 4 rounds.

 

Level 251-300: When the offspring are defeated and almost killed by their enemies, for not having managed to complete their objective (it can be to win a fight or something else), it will rise, a slight white aura surrounding it. Your injuries and damages will be fully healed, your energy restored. The offspring will be prepared to rise once again against their opponent, but it is only valid once per fight. If she dies, the ability will not work.

 

Goddess Wings

 

In one of Belona's depictions, she appeared as a winged goddess who wore a helmet or crown on her head. The offspring has a wing mark on the back, which over time will allow the offspring to fly freely across the sky.

 

Level 1-10: The mark does not yet allow the offspring to fly, but it does allow it to fall from any height and reach the ground as if it were landing gently on it, as if it had fallen from a small height.

 

Level 11-25: The mark only allows the offspring to float a little above the ground or the surface closest to it, staying a few centimeters above, but their speed when flying will be double their natural speed when running.

 

Level 26-35: The brand allows the offspring to be able to glide at great heights, being able to make great jumps and thus glide easily over the environment.

 

Level 36-50: The brand allows the offspring to fly up to 150 meters above the ground without any problem, flying 3 times faster than they are able to run and being able to carry 3 people with them.

 

Level 51-99: The offspring no longer demonstrate limitation when flying, being able to fly freely through the sky and dive in such a way to reach up to 6 times their normal speed at that moment, being able to fall to the ground like a meteor falls to the ground, but without demonstrate any injury as a result.

 

Level 100-150: Now, when flying, people around the offspring will see a pair of white and red wings on their backs, as a physical manifestation of their mother's wings. Some of the hair may detach from the wings and be launched towards the earth, looking like small falling stars falling on the earth.

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Active Skills


 

Goddess of War Mode

 

The offspring acquire the ability to receive a form that increases their advantages in battle. In this way, the offspring is dressed in bronze armor, wrapped in a red fabric, the same color as her eyes start to shine, and receiving a silver-bladed sword and golden hilt plus an onyx shield.

 

Level 30-60: In this form, the offspring can harden their skin, as if creating a second skin, having the same resistance as that of the offspring, but it is necessary to break the second skin to reach her actual body. With the sword, it can send flying cuts of energy, the more energy it concentrates on the sword for cutting, the stronger it will be, being that at its maximum it can calmly cut a mountain. With the shield, she can deflect attacks to her side or reflect the attacks back to enemies, so that whatever resistance or immunity they have, the reflected attack is not affected by them (for example, an enemy has immunity to fire and sends a fireball, when reflecting the attack, the enemy will be hurt by this attack, even though he is immune).

 

Level 61-90: In this form, the offspring can cause major earthquakes, up to number 10 on the Richter scale, reaching even a city with this ability, causing powerful storms (putting lightning, blizzard, wind, water, etc.) and creating a volcano erupting on the battlefield, giving rise to wells and currents of magma all over the place. Those events that the offspring create in combat are controlled entirely and solely by them.

 

Level 91-120: In this form, the offspring can cause large explosions from the palms of their hands, strong enough to completely demolish a large building or palace. Now, the offspring can control the energy that the sword used to deliver flying cuts, and can spread the energy across the floor or create energy whips to trap and / or attack their enemies in any way they choose.

 

Level 121-150: In this form, the offspring can create powerful shock waves just by moving the arms and hands without requiring too much of it, and releasing a small but dense amount of energy through the palms, can break the bones enemies, requiring physical contact with them.

 

Note: The mode lasts 5 rounds, having to wait 3 rounds to use it again.

 

Belona's Armors

 

Always ready for battle, Belona will have at your disposal a variety of armor for each combat that presents itself to it. The goddess will allow the offspring to use some of these armor for every situation they need. The resistance of each armor is equivalent to that of the offspring.

 

Level 1-30: The armor is black, it has a tiara with a mask that hides its face, the parts of the armor cover the whole body with scales and a pair of black bird wings. The armor allows him to fly and throw countless and endless feathers of metal in the direction of the enemies, the speed that is launched being the same speed as the offspring.

 

Level 31-60: The armor is red, orange and gold, leaving the arms, legs, abdomen, chest and face more exposed than the first. The armor allows the offspring to generate and manipulate electricity and fire.

 

Level 61-90: The armor is blue and green, leaving plenty of body parts uncovered, with the exception of the back and legs. The armor allows the offspring to generate and manipulate water and air. From level 90 on, the offspring is able to combine two armors that she wears, thus using both their powers.

 

Level 91-120: The armor is white and silver, fully covering the arms, legs and chest, leaving the back and abdomen exposed, having two pairs of wings on its back, being able to fly twice its speed when flying without the armor. It can also summon up to 200 swords of the same strength as the armor, being able to control them freely and launch them towards enemies, exploding on contact.

 

Level 121-150: The armor is gray and light blue, having a similar appearance to the crystal and covering its entire body, without leaving a part uncovered. The armor allows the offspring to create and manipulate ice and crystal.

 

Level 151-200: The armor is onyx, looking even darker than the first armor the offspring can get, completely covering the chest, shoulders, hands and legs, several spines protruding from its surface. The armor allows the offspring to generate and manipulate the shadows. Starting at level 180, the offspring is able to combine three armor she wears, thus using their powers.

 

Level 201-250: The armor is white and yellow, a pair of metal armbands and boots and a breastplate covering his body, his body being covered by a tunic that does not hinder his movements at all. The armor allows the offspring to generate and manipulate light.

 

Level 251-300: The armor is purple in color, covering its entire body, but allowing free movement and being extremely light. The armor allows the offspring to manifest their divine energy and control it, being able to shape it as they wish.

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Belona weapons

 

Always ready for battle, Belona will have at her disposal a variety of black and white weapons for each combat that presents itself for the same. The goddess will allow the offspring to use some of these weapons against opponents she will face.

 

Level 1-30: The first weapon that the offspring can summon a sword that can wrap in a light and increase the size of their blade by up to 4 times its original size, it can also wrap in the auras that the offspring releases with time, causing the same effects as that aura. The second weapon is also a sword, this one, however, shorter than the other, allowing the offspring to carry out attacks with it having twice its speed and launching power cuts (small range, but massive power).

 

Level 31-60: The third weapon is a bow and arrow, the arrows being able to wrap around a certain element (fire, lightning, ice and light) and release it at the time of impact (for example, involving the arrow in fire, when it hits the enemy, it will explode and release fire everywhere. The fourth weapon is a pair of pistols, these having infinite ammunition (the bullets are made from the energy of the offspring, taking such a small fraction of it that it is irrelevant ), being possible to load the energy of the bullets and increase their impact on the enemies (it has to be a time without firing to load).

 

Level 61-90: The fifth weapon is a pair of scimitars, one of fire, which burns when cut and releases bursts of fire, and another of wind, which causes medium cuts only when approaching the blade edge and causes strong gusts and whirlwinds, the joint action of the two can cause windstorms and fire tornadoes. The sixth weapon is a claymore, which despite its size and weight, allows the offspring to move three times their normal speed, being able to perform quick and long-range movements and repel elemental powers back to their enemies.

 

Level 91-120: The sixth weapon is an ax that can be enveloped in an aura that cancels regeneration, can freeze enemy wounds to the touch and can be launched and called back to return to the hands of the offspring. The seventh weapon is a sanchako (like a nunchako, only with three bars connected to a circle by a chain), which can be charged with electrical energy that can be discharged to the ground, thus affecting a large area around the offspring (while holding sanchako, the offspring will not be affected by the shock).

 

Level 121-150: The eighth weapon is a whip that has metal hooks bathed in a toxin that affects enemies' nervous systems and disrupts their energy flow (that is, it decreases the strength of attacks and expends more energy, even immune). The ninth weapon is a shotgun that fires several bullets, these being made in the same way as the pistols, having a lower range and speed of fire (speed when shooting in sequence), but greater firepower, especially at close range , where in addition to causing damage, it repels enemies away, even if they have resistance.

 

Level 151-200: The tenth weapon is a katana that allows the offspring to move at 4 times its speed and to make precise cuts that can be launched from a great distance, having a dark energy that the more is injected into your enemies (through cuts), more weakens the same (effect lasting 5 rounds). The 11th weapon is a fencing sword that allows the offspring to carry out fast, accurate and fluid attacks and that do not let their movements be read (thus not allowing them to predict their actions through the body reading method) and allow them to launch rays of pure energy.

 

Level 201-250: The 12th weapon is a pair of gauntlets that strengthen up to 10x the strength and resistance of the offspring's arms, allowing it to increase the number of arms (it can be up to 6 arms) and when reaching the physical body of the offspring enemy, injects energy into them that deals damage internally. The 13th weapon is a pair of chains that stretch as far as the sight of the offspring can reach, multiplying at the moment of an attack (each chain can become 10) and being able to arrest your enemy in order to prevent him from leaving the battlefield anyway.

 

Level 251-300: The 14th weapon is a hammer three times the size of the offspring, yet weighing like a feather in your hands, it is capable of causing shock waves, opening the earth and canceling attacks that meet your face (nullifies the power, like, of a powerful punch). The 15th weapon is a spear that allows you to nullify magic, cancel regeneration and heal wounds caused by it (until the offspring allows healing) and when thrown, it will always hit its target, even hitting intangibles and those that have completely turned into some element. .

 

Belona Manipulation

 

Belona is a goddess of war, like Minerva and Mars, however being the one that represents the military power, she presents the control of the weapons used in wars, be they of any origin. In the same way, the offspring will have control over them, using them in the best possible way.

 

Level 1-10: Offspring can cause weapons to become too heavy to be handled properly by their enemies, no matter how strong they are, they will not be able to lift it.

 

Level 11-25: At this level, weapons literally go to the ground, and cannot be lifted by your opponents no matter how hard they try, as if they are stuck to the ground. Now the offspring can handle smaller and lighter weapons (daggers and pistols, for example) as they wish (be they white or fire), making them float around the environment and making them attack enemies as they wish (like, if it's a pistol, she will shoot).

 

Level 26-35: The offspring can now handle medium-sized and more or less heavy weapons (swords and rifles, for example), making them float and attack their enemies as they wish.

 

Level 36-50: The offspring can now handle large, heavy weapons (large hammers and rocket launchers, for example), making them float and attack their enemies as they wish.

 

Level 51-99: At this level, the offspring is able to handle any type of weapon that can be wielded and carried, causing them to attack as they wish.

 

Level 100-150: The offspring can now handle any type of weapon, and can even control giant cannons to attack their enemies.

 

Level 151-200: At this point, the offspring are able to control war vehicles, such as tanks and jets, and can manipulate them even without being close to them to create the greatest possible destruction.

 

Level 201-250: Arriving here, the offspring are able to control everything and whatever symbolizes war power, even satellites and nuclear missiles, being just another tool for it. It can control the fate of these weapons, which can be destroyed and cause a powerful burst of energy, the bigger and stronger the weapon, the more powerful the explosion.

 

Level 251-300: At its peak, the offspring can use their energy to form any type of weapon they can think of, their energy penetrating existing weapons they can control, and can cause melee weapons to restore if they break or firearms have infinite ammo. Here, she can also make weapons fall apart in energy and go to it, restoring her strength and healing her wounds.

 

Aura of War

 

During battles, the offspring may be involved in different types of auras that give them skills for battle. Each of them is related to a corresponding emotion, having effects directly linked to it, so, when using a certain aura, that said feeling will be stronger in it.

 

Level 30-60: The first aura is yellow, which represents daring. This aura allows you to launch fragments of that (physical) aura as if they were shots at enemies, see through illusions and the like.

 

Level 61-90: The second aura is green, which represents honor. This aura, like a shield that defends you from attacks over long distances, increases your defense and regeneration by 5 times.

 

Level 91-120: The third aura is light blue, which represents coldness in battle. This aura, when in contact with enemies, becomes wires that go down to the ground and bind the enemy to it, slows them down (reduces speed to 1/3 of the original) and can ignore defenses enemies if they are moving when they receive the attack.

 

Level 121-150: The fourth aura is dark blue, which represents integrity. This aura increases the strength of the offspring by 5 times (especially for large impulses), allows them to walk in the air and on several surfaces without problems and allows to launch fragments of that (physical) as guided projectiles.

 

Level 151-180: The fifth aura is purple, which represents persistence. This aura completely nullifies the enemy's regeneration for as long as the battle lasts, allows attacks to be reflected (whether physical, elemental or energetic) back to the enemy with double power, can trap enemies in one place (when they suffer an attack of that aura) and accumulates the damage and attacks of the offspring on the enemy until their defense breaks down.

 

Level 181-210: The sixth aura is orange, which represents courage. This aura, while the offspring moves, releases spheres of energy that explode on physical contact (except when the offspring touches them), can ignore the defense of enemies, if they are stopped when they receive the attack, and burns internally with the touch.

 

Level 211-250: The seventh aura is the red one, which represents determination. This aura makes the offspring immune to energy theft, minimizing energy expenditure and damage it receives while using it, and causes a “Berserker” mode in the offspring, making it attack almost instinctively and fiercely the your opponents. Due to the cost of the aura to the offspring's body, it can only be maintained for 4 rounds and used twice per event or saga.

 

Level 251-300: The eighth aura is the rose, which represents fear and despair. This aura totally removes any feeling that the offspring has, not making them stop fighting for anything while they have that aura (it is easier to fight without any emotional attachment restricting it), it removes the emotions of their enemies until they become empty shells without feelings (after stopping using that aura, emotions come back), causing them to lose all reason to fight, causing hallucinations and confusion in the enemies that are closest. The use of this aura is extremely dangerous, not affecting the body, but the spirit (emotional part) and the mind, so it should be used for only 3 rounds and 2 times per event or saga. If you use it for more rounds, part of your mind will be consumed and part of your feelings consumed, becoming colder.

 

Note: You can only use one aura at a time, and if you want to change your aura, you need to undo the current aura and wait one round before using it.

 

Battles Partner

 

Belona was said to be a companion to Mars in its bloody battles. Whenever he saw one, he was certain that the other was close by. Belona's offspring will also not have to fight alone. Thus, from its war energy, the belona baby will be able to summon a Roman warrior who will represent the war god Mars, who will fight by his side for as long as necessary, but if the offspring is in danger, life it will be your priority, going so far as to sacrifice yourself to protect it. It lasts as long as the offspring wishes, but if it is killed, it will need 4 rounds to be called again.

 

Level 1-10: The Roman warrior possesses strength, speed, endurance and weapon handling equivalent to that of a Mars offspring.

 

Level 11-25: The Roman warrior can teleport to the side of the offspring immediately to protect them from attack.

 

Level 26-35: The warrior can use the offspring's armor.

 

Level 36-50: The warrior can use the weapons of the offspring.

 

Level 51-99: The warrior can become invisible, but he cannot attack in this form, and can plant bombs to explode under anyone he steps on (other than himself or his offspring).

 

Level 100-150: He can release his energy around the place, thus invoking lightning bolts that fall in that location, hitting enemies, and he can make a tornado of energy that reaches up to the sky, pulling anybody, other than offspring into it .

 

Level 151-200: He can use the offspring's auras, except for red, pink and black.

 

War Techniques

 

As time passed, the goddess was gathering the skills that would allow her and her army to excel in battle. That way, their performance increased dramatically. These skills called War Techniques will, in part, be inherited by their offspring who will use them in good form by their offspring.

 

Level 1-30:

- Strength bonus: increases the strength of your allies by 3 times.

- Speed ​​bonus: increases the speed of your allies by 3 times, also giving them the ability to fly.

- Uprooted: it will be enveloped by an energy and launched towards its target like a meteor, stopping only after reaching its target.

 

Level 31-60:

- Bellum's torch: initiates golden flames (similar to normal fire) which only she can control, being her handling of a high level.

- Poisonous Breath: releases clouds of poison on the battlefield that last 3 rounds.

- Rain of Arrows: summons a rain of arrows that lasts 3 rounds.

 

Level 61-90: 

- Healing Aura: allows you to heal your allies at the same level as your regeneration.

- Fiery Rays: allows to release rays of concentrated energy from the hands.

 

Level 91-120: 

- Meteor shower: can form several spheres of pure energy in the sky of the battlefield 

- Electric Spheres: can form spheres of electricity that can be thrown at enemies.

 

Personification of Rome

 

Belona was not a goddess worshiped in Rome, despite being recognized for being a battle partner of Mars. This was because the goddess was at the front, being the embodiment of strength, of Roman power before her enemies, since she was originally the war itself. Her offspring will not be ashamed of her mother when she presents herself to the battle, for like her, she will act as the personification of Rome in her battles. Thus, the offspring will have made available powers that represent the great strength of Rome.

 

Level 1-50: A spear will appear in the hand of the offspring with an Ancient Rome flag attached to it. The offspring will be able to launch it towards the enemies, which will become involved in its energy and that when it reaches its target, it will cause an explosion capable of destroying a city if the power were all spread.

 

Level 51-100: In front of the offspring, a wall will appear with the symbol of Ancient Rome surrounding the offspring and their allies to defend them. The barrier will last one round and will defend them from all attacks and damage for that round, then disappear.

 

Level 101-200: Behind the offspring, a great wall will appear with the symbol of Ancient Rome, but it will not be for defense, but to attack. From the top of the wall, several cannons that will launch several rays of energy towards the enemies, having the firing range equivalent to that of a state.

 

Level 201-300: Around the offspring the darkness will stir and take the form of several soldiers and beasts, forming an army of 5,000 members. They will follow the orders of the offspring and fight for it until they are destroyed. Although their bodies are made of shadows, they cannot be manipulated in any way, but they can still be shadows again to travel great distances quickly. If they are destroyed, they will return to being shadows, as they were before.

 

Note: Due to the requirement that these abilities make the body of the offspring to be used, each one can only be used once per event, except the army that can be used 3 times per event. The time to use another of these powers is 10 rounds after using the last one (in the case of the army, it will only work when all members of the army are exterminated).

 

Last Stand

 

Belona, ​​before the arrival of Mars as god of war, was the goddess who was the very incarnation of war against the Romans. The goddess, with her fury and power, would not give up a battle, even if it cost her death. If found alone, she would use everything she has, as a last chance to turn the tide. The offspring also, having a perfect ability for a last resistance.

 

Level 300: A light will envelop the battlefield, revealing a new area, an exclusive dimension of the battle. It will be an extensive battlefield that will have all white and fire existing, all having the resistance of the Divine Iron. The offspring will have maximum control over them while they are there. The offspring and their targets will remain there until their targets are eliminated or the offspring are killed.

 

Note: Can only be used twice per event / saga.


 

Belona Shield

 

Belona's offspring will be able to summon a red shield with the image of a golden sword encrusted in its face. The shield will always have the same resistance as the metal and range (street, block, etc.) as the offspring, however its resistance will always be 5 times hers, and may increase as its resistance gets stronger.

 

Level 1-30: The shield is capable of changing its shape, being able to acquire the shape that the offspring imagines to be more effective in defense or also to be used for attacks. The offspring is able to make a barrier of its energy to protect it from attacks, defending a radius of up to 1 meter around the offspring. Detail that attacks from outside do not enter, but attacks from within reach the outside.

 

Level 31-60: The generated barrier now protects everything within a radius of up to 5 meters. Now, when physical attacks reach the shield, it will absorb its kinetic energy, storing it in the shield and allowing it to be released, causing an explosion that will send enemies away or sending a shock wave in a single direction, having the same effect of the explosion but directed.

 

Level 60-90: Now the barrier protects everything within a radius of up to 15 meters. At this level, the shield allows an area of ​​gravitational influence to be created (up to 50 meters away from it), increasing the gravity of the location and leaving enemies with great difficulties to move. For now, it can increase gravity by 10 times.

 

Level 91-120: The barrier now protects everything within a radius of up to 50 meters. At this point, the shield can absorb energy and elemental attacks, and return them long afterwards to their enemies, the strength of the attack 4 times stronger than originally (the original power is the sum of enemy attacks). It is also possible for the shield to convert everything into its own energy, to carry out an explosion that will cause everything to be hit at a speed 10 times that of the offspring.

 

Level 121-150: The barrier now protects everything within a radius of up to 150 meters. Now absorbing the energy of the enemy's attacks, the offspring can either throw the shield in the direction of the enemy, causing it to bounce around the environment, or continue hitting it while it is able to spin, returning to the offspring's arm as soon as it stops spinning.

 

Level 151-200: The barrier now protects everything within a radius of up to 300 meters. At this level, any attack that reaches the shield barrier and is unable to overcome the shield's resistance, its damage will be returned to your enemy with 5 times its original power.

 

Level 201-250 Now, the barrier protects everything within a radius of up to 600 meters. Now, the offspring's shield can increase the gravity of the environment by up to 50 times, with a range of up to 200 meters.

 

Level 251-300: The barrier now protects everything within a radius of up to 1000 meters. The shield can now return the attack to its enemies with 10 times the original attack power.

 

Dream Bellator

 

Reaching this level, the offspring is able to access a new transformation. Your hair and skin will turn pale white, your blue eyes bright, as if they were energized. Your body will be covered by armor with resistance equivalent to that of Divine Iron, thick and dense, making it difficult to get through. A hooded cloak will cover the offspring's head and she will receive a sword whose blade is purely made of energy, allowing her to cut even Divine Iron and physical elements like butter. In this transformation, the speed of the offspring is 10 mach and their control over weapons on the battlefield is absolute, and they can even create weapons from their energy. She will also receive a new type of energy, from which she may have new powers which include: 

 

Level 180-200: The transformation lasts 2 rounds.

 

Level 201-220: The transformation lasts 3 rounds.

 

Level 221-240: The transformation lasts 4 rounds.

 

Level 241-260: The transformation lasts 5 rounds.

 

Note: The transformation can only be used 3 times per event.

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