THE FATHER OF THE FATHER OF EVERYONE
HISTORY
Son of Búri and the father of Odin , Vili and Ve in Norse mythology . He is mentioned in Edda's Gylfaginning in prose by Snorri Sturluson.
Borr is not mentioned again in the prosaic Edda. Odín occasionally refers to himself as Son of Borr, but no more information is given about him.
Borr's role in Norse mythology is unclear and there is no indication that he was worshiped in Norse religion.
Borr children
Appearance: The appearance of a Borr son may vary entirely, there is no specific requirement
Personality: They are calm and sociable with everyone around them.
SKILLS
Passive Powers
Great Speed
Borr's children inherit great speed from their father.
Level 1-10: They are able to move at 400 km / h, in addition to jumping up to 30 meters.
Level 11-25: They are able to move at 800 km / h, in addition to jumping up to 60 meters.
Level 26-35: They can move at 1200 km / h, in addition to jumping up to 90 meters.
Level 36-50: They are able to move at 1600 km / h, in addition to jumping up to 120 meters.
Level 51-99: They are able to move at 2000 km / h, in addition to jumping up to 150 meters.
Level 100-150: They can move at 2400 km / h, in addition to jumping up to 180 meters.
Level 151-200: They are able to move at 2800 km / h, in addition to jumping up to 200 meters.
Level 201-250: They are able to move at 3200 km / h, in addition to jumping up to 230 meters.
Level 251-300: They can move at 3600 km / h, in addition to jumping up to 260 meters.
Big force
Borr had a huge and extremely defined body. The strength of these offspring is extremely devastating, causing great destruction.
Level 1-10: The offspring can destroy houses with their strength.
Level 11-25: The offspring can destroy blocks with their strength.
Level 26-35: The offspring can destroy cities with their strength.
Level 36-50: The offspring can destroy states with their strength.
Level 51-99: The offspring can destroy countries with their strength.
Level 100-150: The offspring can destroy Nations with their strength.
Level 151-200: The offspring can destroy continents with their strength.
Ps: Your body can withstand attacks of the same impact.
Mysterious Warrior
The very little information about Borr, being considered a very mysterious deity, as well as some mythologists believed that he was a god in the form of a human.
Level 1-50: Borr's offspring inherit protection from their father, such protection prevents other beings from seeing, viewing or even altering the past of these offspring, since no one knows about it, everything that involves the past and the offspring of that divinity is present it becomes uncertain, doubtful and mysterious; not being something real or concrete, because whenever they try to visualize, they will see countless types of past, each telling the same fact in incredibly different ways. The energy and divine presence of Borr's offspring cannot be perceived, located, detected or found; in the eyes of any other being the offspring looks like an ordinary human, as weak as any other being, and they will just ignore and naturally underestimate him.
Level 51-100: Anyone who tries to predict the movements or future actions of these offspring, whether by any means, simply will not succeed, because nothing they really see is concrete, everything is completely doubtful and mysterious. You will see countless different scenarios where the offspring will be able to execute all of them but none of them at the same time; even an accelerated perception or increased probabilities are not able to help you as it will give the same result. At this level the potential of Borr's offspring is mysterious, where everything about him becomes completely mysterious and nothing concrete, and in combat nobody can really understand anything about the offspring from its physiology, its powers, its mind, its perception and etc.
Warrior Resistance
Borr's offspring inherit in addition to a beautiful body, a great resistance against countless situations, which the demigod is hardly incapable of.
Level 1-10: Initially, the demigod inherits a great resistance to pain, being not very influenced by it, besides being able to totally control his emotions during the fighting. Your body is highly resistant to diseases and body imperfections.
Level 11-25: The demigod acquires good climatic resistance, not being affected by changes in the climate, being able to fight in high or low temperatures naturally. The demigod also acquires incredible lungs which allow him to remain conscious and well in falls from high altitudes or to swim under strong currents for hours, in addition to being able to hold his breath for a long time.
Level 26-35: The demigod acquires a good resistance to physical blows and can suffer numerous injuries or traumas that can still remain conscious and recover quickly. At this level, the offspring exhibit immunity to pain. It also takes hours for your body to look exhausted or tired, with great, almost unlimited vigor.
Level 36-50: Borr's offspring are now able to resist against numerous types of kinetic or elementary attacks against their body, and burns can even affect the offspring, but they don't care much, staying in combat. Their bodies also acquire a gravitational resistance where they are able to withstand its increase to levels higher than their offspring.
Level 51-99: Borr's offspring can now withstand extreme levels of increased gravity, being able to withstand powerful bursts of energy against their body and still remain active. Gain resistance against magical attacks.
Level 100-150: The offspring exhibit a semi-immunity to physical damage, not being too damaged or affected by attacks like these.
Domain with the ax
It has a high handling with the ax, being it short or long. In addition, he is totally adept at making incredible and unusual maneuvers with them, and can even throw them at his opponents.
Levels 1-10: Even though he is new to the camp, the demigod has a high skill that lets him know the basic use of an ax, unlike other campers.
Levels 11-25: Now you can make more difficult movements with the adaptation of the brusque ax, even if they are still initial.
Levels 26-35: Your character manages to throw the ax at the opponent with certain skill, in addition to obtaining high control with it, being able to perform all the precise movements without expending part of his energy.
Levels 36-50: Now the demigod has discovered all the tricks and privileges exercised by the skill with the ax, being able to control it perfectly, as well as having the ability to make impossible moves with it.
Mysterious Damage
Level 50: The damage inflicted by the attacks and powers of these offspring is mysterious, where the victim's brain will not be able to perceive the existence, damage and sensation caused by the attack. The victim will not realize that he was really damaged or injured even if he receives the attack, it will be as if his body is not injured.
Enhanced Senses
Borr's children have much improved senses.
Level {1-10}: Borr's children have a great sense of being compared to an incredible hunter. Since the beginning of his initiation, his vision and hearing are improved, being able to see great distances of up to 35 meters, being able to include microscopic capabilities in his vision, his eyes being more developed, they can look at the sky without having to worry about the sun blurring your vision. Their hearing extends to a dome where the follower will be able to hear everything at a range of up to 35 meters, being able to hear things that would be humanly impossible, such as the walking of an ant, the breathing of small beings and among other things.
Level {11-25}: Your sense of smell and touch are much higher than before, allowing your sense of smell to capture even the smallest of odors or smells, making it possible to locate targets easily, being able to find anyone after having memorized its smell for the first time. It is as if your sense of smell memorizes every smell you have ever felt in your life, and you can always remember it. His touch is better able to support his sense of smell, thus being able to locate his victims even better, thanks to his developed touch he is able to perceive everything possible to be perceived by the physical touch on a person, animal, corpse and among other beings . The offspring will be able to perceive how a person feels or is feeling through contact, how he reacts to a certain situation, how he died, being able to relive events through his own perception, thus being able to better identify how his victim had been killed.
Level 26-35: Your capabilities are now rising, your senses are extremely enlarged, you can now see up to an area of 50 meters easily, having now embedded in your vision, in addition to being able to see perfectly in night environments. Their hearing rises to a unique ability to be able to hear in great quality the sound frequency on large scales (if it is too low or too high it can cause damage to the offspring's ears) being able to hear everything within 50 meters. His touch now rises to psychic sensations where he can feel sensations that are either homicidal, pure, or good. It already acquires a good taste and is now able to do basic things perfectly, being one of the only senses that have been less developed.
Level 36-50: Your vision expands up to 80 meters. Their sense of smell rises, being able to detect things that the offspring were incapable of, being able to use their sense of smell to smell hormones and pheromones and quickly distinguish them as a wild beast, being able to use them in a superior way even to the senses of a blind man. . Your hearing now expands to a level where you are able to hear things within 80 meters easily.
King of the Gods
Borr became the first king of Asgard, in addition to being the father of the first Norse gods, so his offspring inherit some benefits.
Level 1-30: Borr's children can go anywhere, whenever they want to go somewhere, a magic ray will automatically hit them and take them to another place.
Level 31-60: Borr's children can give orders in any other Nordic demigod (minus Ymir's children), and they will be required to carry out such an order. Since the offspring has a psychic connection with all the other Nordic demigods (except Ymir's children), they can talk peacefully and even know the state they are in.
Level 61-90: The opponents of Borr's children while they are facing him will have his vigor and depleted energy much faster than normal, wearing out faster.
Level 91-120: A kind of crown appears around the demigod, where he is able to use 3 powers of any Nordic demigod that is close to Borr's son, or at least in the same combat as this. (3 times per event or saga).
Level 121-150: The crown made of energy above the offspring is stronger to the point of allowing the offspring to grant their fellow Nordic demigods the ability to use 3 powers from any other Nordic demigods nearby. (Lasts 3 rounds of blessing)
Improved regeneration
Level 1-10: Borr's children are able to heal minor cuts in his body, or some minor injuries.
Level 11-25: Borr's son can easily recover from broken bones, more serious injuries, headaches and attacks such as head trauma.
Level 26-35: Borr's son is already able to recover from very bloody cuts, where his body is able to clot the blood at the same moment it was cut, preventing bleeding and etc; since the blood will only spurt out at that very moment.
Level 36-50: Borr's son can now recover from limb loss, but in order for him to have the limb again, Borr's son needs to fit the lost limb in the area for 3 seconds, otherwise he can't recovering. His body is even more resistant, managing to recover from the most varied types of physical damage, including blows with great destructive power.
Level 51-99: You are already able to recover from certain internal damages, which are curable, and your regeneration is not very effective with your internal organs, taking from minutes to hours to heal.
Dermal Armor
The bodies of these offspring are extremely dense, which makes warriors extremely difficult to hurt physically, due to the rigidity of their body.
Level 1-10: It is as dense as iron.
Level 11-25: It is as dense as steel.
Level 26-35: It is as dense as titanium.
Nov 36-50: It is as dense as diamond.
Level 51-99: It is as dense as adamantium.
Level 100-150: It is as dense as vibranium.
Level 151-200: It is as dense as iron. Divine.
Active Powers
Cryokinesis
Borr was portrayed according to some mythologists as an ice giant, so his offspring inherit cryocinetic abilities.
Level 1-20: At first, it has little control over the ice itself, but it is possible to lower the temperature of a place considerably and at the touch make the surface of the objects start to freeze. When walking in cold places, no matter how cold, you will not feel cold, but also, in very hot places, the high temperature will not affect you.
Level 21-40: Now the control is greater, being able to make some simple weapons with ice (ability to generate ice / snow in small quantities), these having the resistance of titanium. At this level, he is also capable of surfing on ice and snow, creating ice attacks capable of creating ice crystals that, when they hit the enemy, cause a layer of ice to appear on him, making his movements difficult.
Level 41-60: Acquire the ability to create a powerful mini ice storm that significantly lowers the temperature of the location and enemies, even freezing. In this form, it acquires the ability to heal medium wounds and a 50% bonus to all its attributes when in cold environments, with snow or in the middle of a storm.
Level 61-80: Become able to create armor, weapons and ice constructs with the resistance of adamanium, in addition to emitting a cold aura that freezes things to the touch. It is also possible to make water gaseous in liquid and this in solid. When in an ice environment, you can "dive" and wander inside it, being practically invisible to those outside.
Level 81-100: At its maximum, it can transform your body into ice for 3 rounds, having the resistance of vibranium, the same as your constructs. Your storm can encompass an entire region and freeze the surface of things easily. The aura it emits reaches a radius of 5 meters, which can cause ice crystals to grow and freeze everything and everyone in range.
Borz Range
Some mythologists believed that Borr was in fact a great mountain range, which was covered with snow by his wife Bestla. Therefore their offspring have the ability to summon these mountain ranges during their battles. On this mountain it is always snowing, the snow representing Bestla.
Level 70: Within this place the offspring acquire an increase in their general abilities, in addition to being able to move naturally. In this place, the cold is so intense that it becomes unbearable, compared to absolute zero, even managing to freeze other beings that do not have immunity to the cold. The offspring remain intact in that location.
Concealability
Borr's children acquire the ability to decrease or increase their presence or that of other beings to the point of being completely invisible to the perceptions of other beings.
Level 1-10: The offspring by decreasing their presence a little, managing to use one of the first abilities, which consists in the offspring increasing the presence of another individual, be it an enemy, an ally or an inanimate matter to the point of the enemy instantly and inevitably visualize that thinking that what is a threat; meanwhile the demigod manages to move quickly undetected, when the individual looks back at where the offspring was he will not see you again, and inevitably will not notice him in time. Being able to use this as an advantage by throwing blades or projectiles at your opponent, he will not even be able to realize that he was hit until he felt the pain.
Level 11-25: Borr's son is now able to increase the presence of something to induce his victim to look at that particular inanimate matter, where the offspring can pretend to release it in different ways or ways, and the victim will always think that he it will launch because the offspring will in no time appear to be deceiving you, like a phantom move.
Level 26-35: The offspring can now evolve their ability, extending it to more than one companion. Being able to greatly increase his presence or that of another individual, making his victims see him continuously, which in fact is just a trick, since while the victim is looking at those or one who has had his presence increased, the others will have his presence incredibly low with almost no one, preventing the victim or victims from coming to perceive them, thus managing to attack their opponents without them knowing exactly where they were attacked.
Level 36-50: You are now able to decrease or increase the presence of your opponents, managing to decrease the presence of one of your enemies, and when it moves the other allies of this enemy when they notice a movement close to them, they instinctively attacked without realizing that it was actually an ally. Being able to use this and at the same time a way to intimidate them by making them scared and kill themselves without even realizing it.
Size Increase
Some mythologists describe borr as a giant, so their offspring are able to increase their size (they can also increase only body parts if they wish) during their fighting.
Level 1-10: Can increase your size by 30 meters.
Level 11-25: Can increase your size by 60 meters.
Level 26-35: Can increase your size by 90 meters.
Nov 36-50: Can increase its size by 120 meters.
Level 51-99: Can increase your size by 150 meters.
Level 100-150: Can increase your size by 180 meters.
Level 151-200: Can increase your size by 200 meters.
Territorial Destruction
Borr's offspring are able to materialize their divine energy around his arms, this time they are visible similar to an aura around him. As soon as the offspring redirects, he can disperse all of the affected energy around his arms, destroying the entire territory where he is.
Level 1-30: They can destroy an entire city with this attack.
Level 31-60: Can destroy a state with this attack.
Level 61-90: They can destroy a nation with this attack.
Level 91-120: They can destroy an entire continent with this attack.
Ps: 2 times per event or saga
Asgardian Army
As children of an Asgardian king, these offspring have the ability to summon these troops during their battles, each as strong as the offspring.
Level 1-20: They are able to summon 250 Asgardian warriors.
Level 21-40: They are able to summon 450 Asgardian warriors.
Level 41-60: They are able to summon 650 Asgardian warriors.
Level 61-80: They are able to summon 850 Asgardian warriors.
Level 81-100: They are able to summon 1050 Asgardian warriors.
Ps: Once per event or saga.
Annihilating Fist
Borr's offspring are able to make their energy run through their arm or leg muscles and once the offspring hits or kicks the air, it is able to simulate a cannon emitting a powerful gravitational blast which destroys everything ahead.
Level 1-20: Can deliver up to 2 attacks.
Level 21-40: Can deliver up to 4 attacks.
Level 41-60: Can deliver up to 6 attacks.
Level 61-80: Can deliver up to 8 attacks.
Level 81-100: Can deliver up to 10 attacks.
Shock Wave Manipulation
Level 1-20: Offspring can produce powerful shock waves that will propagate over the surface of something, causing catastrophes. In the beginning, you can only cause these waves on solid surfaces. He will put his hand on the ground and the ground will begin to shake, as if he were having a mini-earthquake, cracking more and more and destroying everything in an area as it grows.
Level 21-40: The offspring can make a shock wave in the water, as if it had had a powerful explosion, driving the water away from the offspring. By punching a surface, combining this ability, you can form a deep crater in the ground and throw the debris away.
Level 41-60: The offspring can touch any common metal, even the diamond, to break it without much difficulty. With the clap of your hands, it will cause a strong shock wave that will send the enemy away, hitting them with a strong pressure in the air that will cause severe damage to everyone around them.
Level 61-80: The offspring can transmit shock waves to any surface. Now he is able to create powerful tsunamis and make the structures of an entire area fall by his skill, with effort he can even sink an island or cause volcanic eruptions.
Level 81-100: At its maximum, the offspring can concentrate the impact of their shock wave. Then, the force you would use to destroy a city would be concentrated on one punch of yours when it hits an enemy's stomach, combined with your strength, already hitting the enemy from the inside. By snapping your fingers, it can cause a strong shock wave that will cause those nearby to become deaf for a few rounds and potentially pass out with it.
Borr Runic Ax
Borr in numerous representations is always wielding a Nordic ax made up of runes. In turn, their offspring acquire the ability to summon that same ax during their combats, which is as powerful a weapon as the mjonir or gugnir.
Level 1-10: This is not a common weapon, due to the countless runes that exist throughout this, it proves to be incredibly powerful. At this level, the offspring are already able to release some runes, the first being the ability to generate Nilfheim's ice in powerful cryocinetic attacks through the ax, also possessing an exclusive rune where only those offspring or those who wish to carry them .
Level 11-25: The demigod can release new runes, and these grant him the ability to generate and manipulate large amounts of electricity, for example he can raise the ax to the sky and cause a storm in an area equivalent to a block, or even direct the ax to an opponent and fire a concentrated beam of electricity with enough power to break through solid rock walls and even toast an enemy to death.
Level 26-35: At this stage, the rune of gravity is released, granting the ax bearer the ability to increase or decrease the weight of gravity in a given location, around a specific opponent or even themselves. Not only that, but this rune also increases the strength of the ax, which has a bluish aura around it, allowing a simple swing of the weapon to generate a shock wave with the destructive force equivalent to the level of the demigod. Shock waves can be launched by hitting the ax with the ground, but they can also be sent by sea and even through the air, generating a kind of magical "crack" at the attack site, which soon disappears.
Level 36-50: In this stage, the offspring ax releases the rune of darkness, and this is visually demonstrated by being a substance similar to black smoke spreading out of the weapon. The darkness is released like a fog that devours and crushes everything. Because of this, the user can absorb physical matter and attacks of any kind by sucking them in the darkness, leaving them "stored" in a kind of dimension (inside the ax) and can, if he wishes, expel the previously absorbed materials or powers in a powerful attack.
Level 51-99: At this level, the hatchet's ax releases the rune of the flames, demonstrated by an intense red glow and an intense heat that there is in this that only does not affect the table's offspring and allies. Through this rune, the offspring, in addition to being able to walk in the flames and on the lava without being injured, can launch powerful combined attacks of flames and lava, which open cracks in the floor from which flames come out and a vapor so intense that it launches the victims in the air (with a little burn too) as well as throwing partially solidified lava discs shrouded in flames.
Level 100-150: At this level, the offspring ax releases a new rune with a soft white glow, this one with the power to manipulate and generate metal. The rune allows the offspring with the ax to create spines of metal that emerge from the ground or the surface affected by it and pierce enemies. With the ax it is also capable of forming metal spines, both in the air and on the ax blade, and launching towards enemies at high speed. The strength of the metal is equivalent to that of Divine Iron.
King's Command
Level 100: Borr's offspring when touching some living being physically, he is able to leave some of his energy on the victim's body, which after two rounds the son of the king of asgard will be able to dictate any order that the body then the victim will then be forced to execute against his will.
Divine Form
Borr's offspring entering its divine form, its garments from the waist up are destroyed, where all its muscles, every fiber, bone and organ of its body hardens and strengthens to a state never seen before. His physical condition rises to absolute levels, where he acquires strength, endurance, perception, reflexes, vigor and balance to absolute levels where his offspring are literally the strongest warrior in physical terms, surpassing almost all the Norse gods. His power rises to titanic levels, clashing with his father Borr.
Level 180-200: Lasts 2 rounds.
Level 201-220: Lasts 3 rounds.
Level 221-240: Lasts 4 rounds.
Level 241-260: Lasts 5 rounds.
Ps: Once per event.