HUMAN HALF AND HALF HORSE
HISTORY
In Greek mythology, the centaur (in Greek Κένταυρος, Kentauros, "bull killer", plural Κένταυρι, Kentauri; in Latin Centaurus / Centauri) is a creature with the head, arms and back of a human being and with the body and legs of a horse
CENTAUROS
Appearance: They are mythological beings with the body of a horse and the trunk and head of a human being.
Personality: They are intelligent and advisers, they are very kind and friendly.
SKILLS
Passive Powers
Secret form
In order for these creatures to be able to leave the camp without attracting attention, they received from the gods the ability to change form to an ordinary human, with some restrictions of power.
Level 1-10: You can stay in that form for a day
Level 11-25: You can stay in this form for three days.
Level 26-35: You can stay in this form for seven days.
Level 36-50: You can stay in that form for a month.
Level 51-99: You can stay in this form for two months.
Level 100-150: You can stay in this form for one year.
Level 151-200: You can stay in this form for as long as you wish.
Invocation of the perfect gaudy
Centaurs, over time, have learned to make a garish out of any material. Thus being able to make a new one, if your old one, which is always with him, is broken.
Level 1-10: You can make a new garment in three rounds, without any resistance.
Level 11-25: Can make a new garish in one round, with an iron resistance.
Level 26-35: It can make a new garish in seconds, with a steel resistance.
Level 36-50: Now the resistance changes to diamond.
True Blacksmith
Level 1-10: You have knowledge of almost all weapons, however, you cannot handle them perfectly. (You can easily fix them)
Level 11-25: As a good centaur, you have an incredible ability in any type of weapon, not magic or not using magical properties, possessing great physical strength.
Level 26-35: The centaur is now incredibly skilled with any weapon, even its magic parts.
Speed
Centaurs are very fast. As time and training progress, the number of "horses" increases in their speed. (It needs to be in its natural form)
Level 1-10: Can run up to 140 km / h (two horses).
Level 11-25: Can run up to 280 km / h (four horses).
Level 26-35: They can run up to 420 km / h (six horses).
Level 36-50: They can run at up to 560 km / h (eight horses).
Level 51-99: They can run at up to 700 km / h (ten horses).
Level 100-150: They can run at up to 840 km / h (twelve horses).
Level 151-200: They can run at up to 980 km / h (fourteen horses).
Level 201-250: They can run at up to 1120 km / h (sixteen horses).
Intelligence
Level 1-10: Centaurs are very intelligent creatures, so they can create schemes and lead very calmly and quickly.
Level 11-25: At this level, the centaur becomes an example of a leader, making it impossible for a demigod not to listen to him.
Level 26-35: At this level, the centaur becomes a natural leader, making it impossible for an intelligent being to not listen to him.
Level 36-50: At this level, even deities stop to listen to what the centaur has to say.
Note: Must be in natural shape
Friendship
Level 1-10: Can speak and understand any being that lives in the forests. Only monsters and animals that live in the forest, that their habitat is this, other species do not.
Level 11-25: Can calm anyone with your words.
Level 26-35: Manages to leave the being so calm that it can remove him from a powerful trance or illusion, including demigods and deities.
Resistance
Level 1-10: You are able to withstand rainy and cold times without any problems.
Level 11-25: Can withstand times even when it is snowing, with a limit of -100 ° C
Level 26-35: Can withstand warmer temperatures, however, has a limit of 150 ° C
Obs .: it needs to be in the natural form
Force
Centaurs are strong creatures, so you can have a bigger strength from time to time, nothing too incredible, but that strength can be useful.
Level 1-30: Has the ability to break the iron.
Level 31-60: Has the ability to break steel.
Level 61-90: Has the ability to break titanium.
Level 91-120: Has the ability to break the diamond.
Active Powers
Symphony
Level 1-20: When you touch your loudspeaker you can make those who hear you dizzy and disoriented for a few seconds.
Level 21-40: Can make your enemies pass out.
Level 41-60: May leave small deities disoriented.
Level 61-80: You can leave the 12 Olympians disoriented.
Level 81-100: May leave titans disoriented.
Level 101-120: May leave primordials disoriented.
Equine Relatives
The centaur will be able to summon extremely strong horses with his whistle
Level 1-10: The horses will only serve for the mount and will have the same speed as the centaur who summoned them.
Level 11-25: Horses expel a green aura that makes them able to cross any barrier, crossing only one being with them.
Level 26-35: The horses have the same strength as the centaur who summoned them.
Level 36-50: Horses can merge with the centaur, making it much larger (five meters) and twice as strong, and acquire the power of the horses (lasts two rounds).
Level 51-99: The merger can now last for three rounds.
Level 100-150: Now the merger can last for four rounds.
Animal friends
The centaur will, in time, be able to control the animals.
Level 1-10: You will be able to control only the animals that it has summoned.
Level 11-25: You can control smaller animals (insects and small mammals).
Level 26-35: you can control larger animals.
Kick
It manages to kick hard, being able to initially knock down a door or a wall.
Level 1-10: They can take down their enemies easily.
Level 11-25: They can easily knock down doors.
Level 26-35: They can break down even walls.
Level 36-50: Can break down a wall.
Note: Must be in natural shape
Steel Hull
The centaur, by hitting his case on the ground, can make the soil shake
Level 1-10: The tremor caused is able to unbalance everyone within a radius of 10 meters.
Level 11-25: The tremor caused prevents anyone close to it from standing (50 meters).
Level 26-35: The caused tremor extends 100 meters away.
Level 36-50: The caused tremor can crack the soil (the centaur has no control over the cracks).
Illusion
Level 1-10: Touch your gauge gravely and cause your enemy an illusion of two rounds. It can only be used once per mission, on an enemy and must narrate the illusion.
Level 11-25: The illusion is more tense and can stun the enemy to the point of collapsing unconscious.
Screaming improved
Level 1-10: Can make a sound wave with your gaudy, this wave can prevent the enemy from moving around while you are blowing, or throw it back. Lasts 2 rounds.
Level 11-25: The gaudy may play the same against the ground due to such a proportion.
Level 26-35: The sound wave can throw the opponent from meters away, being powerful enough to cut down trees.
Level 36-50: The sound wave is now powerful enough to bring down a house.
Multiple arrows
The centaur summons a bow with a single arrow, which, when fired upwards, will multiply causing a volley of arrows to go towards the enemy. The arrows will have enormous power. As soon as he shoots, the arrows only stop when they hit the target.
Level 1-10: Launch a maximum of 5 arrows (easily pierces a demigod).
Level 11-25: Launch of 10 arrows (pierces the wood).
Level 26-35: Launch of 20 arrows (pierces the iron).
Level 36-50: Launch of 30 arrows (pierces the purest steel).
Level 51-99: Launch of 40 arrows (pierces titanium).
Level 100-150: Launch 50 arrows (pierces the diamond).
Level 151-200: Launch of 60 arrows (pierces the adamantium).
Level 201-250: Launch of 70 arrows (pierces the vibranium).
The punishment of the wheel
Brief history: ... After having possessed Nephele believing to be this Ivy, Ixion said goodbye to the Gods and returned to Earth and, having arrived, divulged to the first mortals what he found and that he had possessed Zeus's wife. This, finally, was irritated when seeing the possibility of earning the reputation of having been betrayed by a mortal. Immediately, Ixion was struck by lightning and launched into Tartarus, where he was attached to a burning wheel and condemned to spin on it for eternity.
Because of their mortal father's punishment, the centaurs figured out how to give the same punishment given by Zeus. (Once per event)
Level 50-100: The centaur will be able to punish the being running for eternity in Tartarus, getting very close to him and slapping him in the face, creating a lightning bolt, causing a portal to appear where he wants and sucks only those who obtained the mark. As soon as it is sucked in, the centaur will have a weight on his conscience, like his father in killing his father-in-law, and will have to ring his bell for 24 hours.
Level 101-150: Now the one who receives the mark will automatically be sent to Tartar. Mourning lasts 12 hours.
Level 151-200: Now the centaur only needs to point to his target that he will receive the mark. There is no need for mourning.
The power of wine
One of the best known myths with the participation of centaurs talks about the marriage of Princess Hippodamia and Pirítoo (king of the tombstones). The centaurs were invited to the wedding, but tried to kidnap the princess, after being cluttered with wine. The tombstones responded and a great war broke out between the centaurs and the humans. Much of the centaurs were decimated and some survivors fled to the mountains of Thessaly. With that, the centaurs get a temporary bonus when they take the wine from their canteen. (Once per event).
Level 1-20: Doubles the power of all your skills, as well as speed and others (lasts 1 round).
Level 21-40: Triple the power of all your skills (lasts 3 rounds).
Note: Must be in natural shape
Gaudy
Level 1-10: Plays loudly easily without ever having touched it before.
Level 11-25: Can play loud with extreme perfection. It can attract small animals (squirrels, mice, cats, mosquitoes, etc.).
Level 26-35: Can, calling the loud, invoke larger animals (elephants, rhinos, whales, etc.).
Level 36-50: Manages to summon small mythological animals that he has already seen, touching the gaudy.
Level 51-99: Manages to summon larger mythological animals, even the ones he has never seen before, touching the bell.
Atmokinesis
Centaurs, being children of Ixíon (king of the Lapitas) and Néfele (goddess of clouds), receive the psychic ability to manipulate the flow of the atmosphere with their mind at will, resulting in a change in weather patterns and the formation of confusing weather conditions. This capability allows the generation of any natural weather condition, from fog and rain to storms, lightning, hailstorms, blizzards and hurricanes (or the opposite, appeasing the conditions). In the higher ranges, the user can even cause climate change.
Level 1-10: Controls only the clouds and can make them appear out of nowhere.
Level 11-25: You can change the weather (rainy, sunny, cloudy, etc.) with great difficulty.
Level 26-35: You have already mastered the basic climate change, which can cause strong lightning storms and rain hail. It spends less energy.
Level 36-50: You can already summon blizzards and hurricanes, as well as the intensity of any other climatic state without wasting energy.
Complaint gifts
Jib spear
A spear made of oak and covered with celestial bronze, given to his centaur children by Cronos. The spear is enchanted to defeat enemy defenses. When touching the shield, or adversary armor after the charge, At the point of impact the defense and resistance of the enemy will cease to exist, returned to the point in time when it was unprotected. (does not work against shields and magic armor)