top of page

HOW TO PLAY?

First of all you should know that the RPG is linked with Whatsapp. For you to enter the rpg, you must participate in the Tokens group , because there you will create your Character and then you will be placed in the Official RPG groups.

In the Tokens group, you will be instructed to fill in your character's file, which is composed of:


✵֯֟ ፝͡ꦿ ۪۪۪۫۫↬ ƒίc հ α
ᴄᴀᴍᴘ ʜᴀʟғ ʙʟᴏᴏᴅ ʀᴘɢ
╼۫ ু ۬✠۬ ু ۫╾

➳ Pℓαyєr ➴
○ ꙰ ֜ N ֣ σмє:
○ ꙰ ֜ W ֣ нαтѕαρρ:

➳ Pєrsσηαgєм ➴
○ ꙰ ֜ N ֣ σмє:
○ ꙰ ֜ I ֣∂ α∂є:
○ ꙰ ֜ P ֣ rσgєηıтσr:
○ ꙰ ֜ A ֣ ѵαтαr:

After receiving the form, the helper, or moderator will send you a list of all existing RPG Deities, as well as the message below:

• Age of avatar: up to 29 years old (except for demon gods children of Chronos, Fadas, Geras and Nephilins);
• Age of the character: from 11 to 15 years old;
• List of avatars in use on the website: https://www.camphalfbloodrpg.com/planilha;
• List of rules on the website: https://www.camphalfbloodrpg.com/regras;
• Your real name and surname and your WhatsApp number must be on the form.
• Platinum VIPs do not have an age limit.

At the end of the form, you will be added to the Central ON group, the Off group and the Notices . Once added, you can leave the Tokens group.

The first group you will be placed in is Off . At O ff you can chat with people in the group. The second group is ON CENTRAL . In Central ON you can only type scenes of your character , any other type of message will be invalid and if you break the rules you can receive some punishments, each camp has a personal ON group, you can enter it by a link after being added to the RPG. The third group is the Notices group. In the Notices group, you will not be able to type anything, just view the messages that are sent there.

WhatsApp Image 2019-05-24 at 23.59.01(2)
82bed74d-9f20-45e5-9569-8a3b59fffee5.jpg
WhatsApp Image 2019-05-24 at 23.59.01(1)

There is an external group that you are not obliged to join, but it is a great help, whose name is " Help and Questions Group" . There, anyone can help another with the most varied types of doubts. In addition to being of great help to newbies. There is a group that is dedicated to Denouncements , because if something unusual happens, you can communicate some Adm and ask to join the group. Right after that you can register what happened and everything will be analyzed and maybe corresponded.

In the ON Central group it is necessary to place the location where your character is as in the example below "Location: Forest Camp", if the scene is made in the ON of the camp, the location is not necessary.

WhatsApp Image 2019-05-25 at 00.08.55.jp

Administrators

Just call any of them on whatsapp and ask them to add you to the group of bookmarks:


+55 13 9 9630-6404 | Yuri

+55 13 9 8164-5569 | Thales
+55 18 9 9811-5777 | Phae

OU SE PREFERIR PREENCHA O FORMULÁRIO QUE LHE ADICIONAREMOS NOS GRUPOS

Obrigado pelo envio!

Step by Step How to Play

Sense

In an RPG you should have a rpgistic sense, at least acceptable. It is with him that the RPG facts will unfold. The question of sense is very relative, you need to understand that:

I. Not everything must be done in the same action.

II. Knowing your limitations is important.

III. Accepting the facts of a given situation, as it may seem a little pointless, can be consistent.

IV. You cannot arrive doing what you want.

V. You can question, as long as your argument has a valid contradiction.

SAW. Do not find yourself just because you have a strong Divinity, because the world can go around.

VII. Justice always falls on those who do not follow the rules.

VIII. As painful as it is, losses must be overcome and forgotten.

IX. You have full right to react to actions, as long as your movement makes sense.

X. It's not because so-and-so did you can do it too.

XI. Respect the levels of the characters of others, just as others must respect the levels of yours.

XII. Having a sense and experience is essential to playing rpg. If you have this knowledge, help those who have difficulties.

XIV. Nobody here is perfect, everyone wins and everyone loses someday.


RPGistic sense also represents a more controlled interpretation and closer to reality. Although you are a semi-"something", it does not change the fact that you are a human / creature. The appeal in this case is unnecessary, otherwise the sense is essential for the rights of each being to be equalized, limiting the space of inequality in a certain environment and establishing a certain peace of mind so that a separate appeal does not shape a moral disagreement and / or a ignorance on the part of the correct. Anyway, the RPGistic sense is absolutely necessary in an RPG not only to explain the fun, but also to make the interpretation environment more genuine.

Actions

As the name says, actions are a set of movements in a given shift.

Example;

I reach the arena and introduce myself to my opponent, reverencing my body. After I return to the battle pose waiting for the start of the combat.

As the rpg is on Whatsapp, it is always good to differentiate your actions from the lines, because otherwise everything will not be mixed. So at the time of separation, put the actions in bold and the normal lines or put the lines in bold and the normal actions.

Here is an example:

Situation 1

I reach the arena and introduce myself to my opponent, reverencing my body. After I return to the battle pose waiting for the start of the combat.

I hope it is a good fight between us!

Situation 2

I reach the arena and introduce myself to my opponent, reverencing my body. After I return to the battle pose waiting for the start of the combat.

I hope it is a good fight between us!

Now that you have learned to separate the actions from the lines, learn how to illustrate your character in the actions.

At the beginning, put your character's name at the beginning. Then put the necessary information, speeches, actions, thoughts, whispers, etc. And in the end, just send. Like for example.

Michael Winchester

I reach the arena and introduce myself to my opponent, reverencing my body. After I return to the battle pose waiting for the start of the combat.

I hope it is a good fight between us!

This is a simple action with speech and movement. There are some people who like to decorate their actions by putting emojis in their names or a few phrases before starting to send something on on, but you learn that there in rpg. Until then, stick with that basic notion of game.

Combos

Now that you know how to do the actions, you must understand that there are combos in them. Combos are nothing more than a set of actions. Combos can include fighting moves, moves with weaponry, spells, powers, etc.

Here's an example;

Michael Winchester

I notice the fireball coming towards me and use my water to create an aquatic defense, blocking my opponent's attack.

Water Defense

Level 4: You can use the water for your own defense, creating a shield around you. It will not last long due to the fact that it consumes energy



Realize that after doing the action and using a power, I showed my opponent what my power was doing. With that he will be aware that my power is valid and has sense.

In addition to the actions with powers, it has the combos. They are a kind of sets. Here is an example:

Michael Winchester

I notice the fireball coming towards me and use my water to create an aquatic defense, blocking my opponent's attack. After protecting myself, I use the water from the water defense to create a water dragon and counter-attack my opponent.

Water Defense

Level 4: You can use the water for your own defense, creating a shield around you. It will not last long due to the fact that it consumes energy

Water dragon

Level 5: You can create a large jet of water, shaped like a dragon. This will be launched against the enemy, swallowing it

As you can see, I used a combo with both powers making a defense and an attack in just one turn. Remember that some things you will have to do on other shifts, so you will not be able to do everything at once.

Shifts

Shifts are moments assigned to such a person. Each shift you can perform a range of actions. Remember that everything has a limit, so you cannot make 200 moves in one action. You must have the sense to understand how many moves you can make in a shift. These are usually just two additions. Example; Attack + Power. Defense + Dodge. Dodge + Power. Power + Counter attack. You will create your complements, but know how much you can use in 1 shift.

Now you're ready to play ...

bottom of page