Administrators
Just call any of them on whatsapp and ask them to add you to the group of bookmarks:
+55 13 9 9630-6404 | Yuri
+55 13 9 8164-5569 | Thales
+55 18 9 9811-5777 | Phae
Step by Step How to Play
Sense
In an RPG you should have a rpgistic sense, at least acceptable. It is with him that the RPG facts will unfold. The question of sense is very relative, you need to understand that:
I. Not everything must be done in the same action.
II. Knowing your limitations is important.
III. Accepting the facts of a given situation, as it may seem a little pointless, can be consistent.
IV. You cannot arrive doing what you want.
V. You can question, as long as your argument has a valid contradiction.
SAW. Do not find yourself just because you have a strong Divinity, because the world can go around.
VII. Justice always falls on those who do not follow the rules.
VIII. As painful as it is, losses must be overcome and forgotten.
IX. You have full right to react to actions, as long as your movement makes sense.
X. It's not because so-and-so did you can do it too.
XI. Respect the levels of the characters of others, just as others must respect the levels of yours.
XII. Having a sense and experience is essential to playing rpg. If you have this knowledge, help those who have difficulties.
XIV. Nobody here is perfect, everyone wins and everyone loses someday.
RPGistic sense also represents a more controlled interpretation and closer to reality. Although you are a semi-"something", it does not change the fact that you are a human / creature. The appeal in this case is unnecessary, otherwise the sense is essential for the rights of each being to be equalized, limiting the space of inequality in a certain environment and establishing a certain peace of mind so that a separate appeal does not shape a moral disagreement and / or a ignorance on the part of the correct. Anyway, the RPGistic sense is absolutely necessary in an RPG not only to explain the fun, but also to make the interpretation environment more genuine.
Actions
As the name says, actions are a set of movements in a given shift.
Example;
I reach the arena and introduce myself to my opponent, reverencing my body. After I return to the battle pose waiting for the start of the combat.
As the rpg is on Whatsapp, it is always good to differentiate your actions from the lines, because otherwise everything will not be mixed. So at the time of separation, put the actions in bold and the normal lines or put the lines in bold and the normal actions.
Here is an example:
Situation 1
I reach the arena and introduce myself to my opponent, reverencing my body. After I return to the battle pose waiting for the start of the combat.
I hope it is a good fight between us!
Situation 2
I reach the arena and introduce myself to my opponent, reverencing my body. After I return to the battle pose waiting for the start of the combat.
I hope it is a good fight between us!
Now that you have learned to separate the actions from the lines, learn how to illustrate your character in the actions.
At the beginning, put your character's name at the beginning. Then put the necessary information, speeches, actions, thoughts, whispers, etc. And in the end, just send. Like for example.
Michael Winchester
I reach the arena and introduce myself to my opponent, reverencing my body. After I return to the battle pose waiting for the start of the combat.
I hope it is a good fight between us!
This is a simple action with speech and movement. There are some people who like to decorate their actions by putting emojis in their names or a few phrases before starting to send something on on, but you learn that there in rpg. Until then, stick with that basic notion of game.
Combos
Now that you know how to do the actions, you must understand that there are combos in them. Combos are nothing more than a set of actions. Combos can include fighting moves, moves with weaponry, spells, powers, etc.
Here's an example;
Michael Winchester
I notice the fireball coming towards me and use my water to create an aquatic defense, blocking my opponent's attack.
Water Defense
Level 4: You can use the water for your own defense, creating a shield around you. It will not last long due to the fact that it consumes energy
Realize that after doing the action and using a power, I showed my opponent what my power was doing. With that he will be aware that my power is valid and has sense.
In addition to the actions with powers, it has the combos. They are a kind of sets. Here is an example:
Michael Winchester
I notice the fireball coming towards me and use my water to create an aquatic defense, blocking my opponent's attack. After protecting myself, I use the water from the water defense to create a water dragon and counter-attack my opponent.
Water Defense
Level 4: You can use the water for your own defense, creating a shield around you. It will not last long due to the fact that it consumes energy
Water dragon
Level 5: You can create a large jet of water, shaped like a dragon. This will be launched against the enemy, swallowing it
As you can see, I used a combo with both powers making a defense and an attack in just one turn. Remember that some things you will have to do on other shifts, so you will not be able to do everything at once.
Shifts
Shifts are moments assigned to such a person. Each shift you can perform a range of actions. Remember that everything has a limit, so you cannot make 200 moves in one action. You must have the sense to understand how many moves you can make in a shift. These are usually just two additions. Example; Attack + Power. Defense + Dodge. Dodge + Power. Power + Counter attack. You will create your complements, but know how much you can use in 1 shift.
Now you're ready to play ...