top of page
corpo-seco.jpg

THE REJECT

STORY

Corpo-Seco is a relatively recent Brazilian folk figure, of several versions. In the smallest and most well-known version, he was a very bad man, but so bad that at the time of his death, both Heaven and Hell refused him. He tried to go to Paradise, but God drove him out. His soul was pulled into Hell, but the Devil kicked him out of there. Even the earth was disgusted with him, and when he tried to swallow it, he spat it out. Now, Corpo-Seco walks under the ground, like an extremely rotten, parched and thin corpse, where it camouflages itself perfectly against the trees, waiting for an inattentive to pass by to kill it.

DEAD LIVING WITH DRY BODY

Appearance: The Dry Body Living Dead are practically cadaverous creatures, being decomposing, similar to a corpse. These corpses are extremely rotten, parched and thin, they have no age limit like the other children of Gods, since they are immortal just like the Dry Body itself.

Personality: They have a horrible personality, very reminiscent of a dry body, being greedy and crazy beings. Dry bodies have an aversion to all that is good, being beings completely turned to evil and all that it represents, living up to the fact that they have been rejected by heaven, hell and earth. They take pleasure in killing the people around them, even allies, he respects no one but himself. Generally those who come to know the dry body tend to curse this day, because when they do not kill they make their targets' lives a complete hell practically.

SKILLS

Passive Powers

Physiology of the Living Dead

 

The Dry Body, unlike other beings, does not have children or followers, it actually has ´´siblings´´ who are actually the living dead who were previously transformed by him into one of his living dead, also possessing several of his abilities. The bodies of these living dead are totally supernatural to the point that they can survive even the loss of organs, bones, limbs, head, brain and so on.

 

Level 1-10: Dry Body Living Dead have no blood or other circulatory fluid and can live without the necessary circulatory system in their body. Allowing them a feeling of unlimited resistance, since they would not need to oxygenate the cells with blood and survive horrible injuries, since they would not have to worry about bleeding, their body is completely dry, to the point that even people around him have difficulties in determining whether he is really alive or dead; having skeletal aspects, the systems that they have in a living body are missing in their body, like their heart that despite being in their body, it doesn’t beat, just like it doesn’t breathe or even need to sleep, they are supernaturally alive . Despite naturally needing to eat as one of its main functions, managing to eat almost any form of matter, mainly human meat. Their bodies are dead, decaying and without most of the physical needs and weaknesses of a living being.

 

Level 11-25: The Living Dead naturally exhibits a foul smell that bothers even those with improved or improved senses, its presence causes a nullification of the targets' regenerative powers leaving them at risk. The same ones for not feeling pain, they simply manage to receive attacks on his body and simply ignore them since he will not feel anything, the living dead have the natural capacity which allows them to be the "ultimate killing machine". They have instincts to kill by any means and in the most effective way possible, they use everything in their power to do so, and they have no mental problems or moral dilemmas before, during or after the act. They are, in short, cold and unforgiving killers. They are focused on nothing but killing their enemies and how they should do it, putting all their efforts into making sure that everything they kill is good and dead. They can also emit a murderous aura, inducing fear in their opponents.

 

Level 26-35: The living dead have no improved senses, however they manage and are also attracted to life, managing to feed on them, including their vitality (vital energy), although their enemies may hide or even stay intangible, the living dead can detect them despite not physically interacting with them. They naturally deny emotions and feelings in themselves, including those derived from manipulations, since they do not have them at all, allowing them to ignore; emotional distractions, suffering from psychological / emotional stress and / or feeling to affect your thinking processes. In some cases, he simply cannot feel emotions of any kind. The same despite being affected by sealing powers, these simply become flawed, disabling powers that seek to ban or seal the character in dimensions for example, are doomed to stay in the world of the living.

 

Level 36-50: The living dead passively projects an aura of intent to kill and bloodlust, including aggression and brutality. The effect can be caused by purely physical or mental means, or a combination of both. This can make allies bloodthirsty and murderers better, as well as causing fear and powerful hallucinations in enemies to the point of completely withdrawing their will to fight, wanting to flee or simply letting them kill you. The dead are unstoppable, not stopping at their goal even with climatic or objective deformations, persisting and surviving even in freezing environments. They already exhibit a certain resistance against celestial, demonic / infernal beings and also related to nature, managing to resist several attacks from beings related to these 3 types.

 

Level 51-99: The Living Dead when injured or lose limbs they manage to put another one in place or even reconnect them, a cursed energy manifests itself from the missing limb and connects to the body of the living dead, the same at this level also constantly releases of itself a radiation capable of affecting the targets around it, it causes nausea and weakness in the body, in addition to creating severe deformations in the body. Because your body does not have blood, or even the systems in your body are ´´working´´, it ends up not being affected by manipulations of blood or powers that aim to manipulate such systems for example; Its density starts to be changed, managing to become heavy or light depending on the will of the living dead. It acquires a great resistance to celestial, demonic and nature-related beings, although it is not an immunity it protects the same, decreasing by 50% of its attacks and damages caused in the undead of Corpo Seco.

 

Level 100-150: The living dead become immune to necromancy and are unaffected by attempts to manipulate the living dead, those who try to manipulate you will simply fail. They are also capable of emitting a pulse capable of drawing the attention of other living dead, forcing them to help them, whether these living dead in any way (provided they are weaker), they are resistant to the conventional weaknesses of a living dead.

 

Level 151-200: They exhibit immunity to black spells.

 

 

He doesn't die.

 

Body-dry or as better known Sildete, is a supposed boy who spent his life beating and answering his mother and father. When he died, neither heaven nor hell accepted him, so he had to stay on the earth, but he was not buried so long, so he went out and became an evil creature that is stuck to the tree trunks.

 

Level 1: Just like Dry Body your living dead are also trapped in the world of the living, being condemned not to die, no matter how much damage they receive or how fatal the damage may be, they can survive. The dry-bodied living dead cannot die since not even heaven, hell / underworld accepts their souls, therefore always coming back to life. To definitively defeat a living dead of the Dry Body it is necessary to destroy his physical body and his soul (to erase his existence). Attempts at aging, manipulation of death / destiny / vital / life that try to somehow kill it do not work. They can survive virtually any attack that affects their body exclusively, even those that decimate stocks, having their bodies remade.

 

Note: Children of Nhandervuruçu cannot use this power, other beings cannot copy this power either. Being an exclusive technique of Dry Bodies.

Hunter Fest

 

It is a technique that allows the Undead to steal / drain the physical strength (vigor / energy) of all living beings around, having the living dead as the center, this ability ends up acting autonomously affecting its targets as the course unfolds. combat, to a point where his physical abilities and abilities related to his body, vigor and perception are simply useless, it also acts mainly when the living dead receives some kind of physical blow.

 

Level 1-10: Drainage increases the physical abilities of the living dead, reaching a speed of 200 km / h, a force capable of breaking rocks / wood, in addition to improving their senses, managing to perceive everything in an area equivalent to 15 meters.

 

Level 11-25: Drainage increases the physical abilities of the living dead, reaching a speed of 400 km / h, a force capable of breaking iron, in addition to improving his senses, managing to perceive everything in an area equivalent to 30 meters.

 

Level 26-35: Drainage increases the physical abilities of the living dead, reaching a speed of 600 km / h, a force capable of breaking steel, and his senses improve, managing to perceive everything in an area equivalent to 45 meters.

 

Level 36-50: Drainage increases the physical capabilities of the living dead, reaching a speed of 800 km / h, a force capable of breaking titanium, in addition to improving his senses, managing to perceive everything in an area equivalent to 60 meters.

 

Level 51-99: Drainage increases the physical abilities of the living dead, reaching a speed of 1000 km / h, a force capable of breaking diamonds, in addition to improving their senses, managing to perceive everything in an area equivalent to 75 meters.

 

Level 100-150: Drainage increases the physical capabilities of the living dead, reaching a speed of 1400 km / h, a force capable of breaking adamantium, in addition to improving his senses, managing to perceive everything in an area equivalent to 90 meters.

 

Level 151-200: Drainage increases the physical capabilities of the living dead, reaching a speed of 1800 km / h, a force capable of breaking vibranium, in addition to improving his senses, managing to perceive everything in an area equivalent to 105 meters.

 

Level 201-250: Drainage increases the physical capabilities of the living dead, reaching a speed of 2200 km / h, a force capable of breaking divine iron, in addition to improving his senses, managing to perceive everything in an area equivalent to 120 meters.

 

Level 251-300; Drainage increases the physical capabilities of the living dead, reaching a speed of 2400 km / h, and their senses improve, managing to perceive everything in an area equivalent to 135 meters.

Evil Consumption

 

Like any living dead, Sildete's creations exhibit the ability to feed on their victims by devouring their flesh and even their strength (energy).

 

Level 1-10: Humanity: After the vampire consumes the vital essence (blood, vital energy, etc.) of his victim, he acquires his humanity from him, acquiring with it memories, secrets and also his personality and also his appearance (the offspring can choose when they want to go through the same).

 

Level 11-25: Bond: You are now able to create a psychic link with your victim, being able to talk to her if she is still alive.

 

Level 26-35: Mind Control: You are now able to influence your victim, allowing the offspring to control their victim's mind, no matter how much immunity it will not work in this situation.

 

Level 36-50: Divine Channel: The offspring are now able to use their victim's body as a puppet, managing to not only perceive everything they perceive (through the 5 senses of the same) but can also possess their victims and use their body as a channel for your powers.

 

Level 51-99: Channeling: The creation of Sildete manages to use the victim's body as a kind of vodoo body, where any type of damage that he will receive is physical, spiritual or mental, the victim who will suffer such damage, while the offspring will remain well. She is also able to use the victim's energy to use her powers.

 

Level 101-150: Reanimation: Once he is successful in absorbing all the vital essence of his victim, he acquires the whole life of that being, having the victim's soul for himself, while the body ends up being revived becoming one living dead faithful to offspring.

 

Level 151-200: Strengthening: The undead now acquires a tenfold increase in attributes.

 

Level 201-250: Once he consumes, he is able to restore all his energies and heal all the injuries he has suffered. (Needs to eat the victim's entire body)

 

Level 251-300: Power: Now acquiring a great experience with the consumption of the vital essence of living beings, he can now temporarily acquire up to 2 active powers from his victim (4 rounds). Once per event.

Mayfly

 

Level 10: This technique allows you to merge your body with the soil and flora once it touches the ground or trees for example, once done it is able to travel at very high speeds; however, it is not as fast as Space-Time powers. Once the trip begins, it gains a species of insectivorous bark similar to a plant which has the ability to merge with the soil, because it is dyed with its energy. Then, using the underground network of organic matter, which consists of things like plant roots and water veins, it can travel everywhere at high speed. Using this technique, he can hide in things like trees and even sand. Once fused, its presence is completely hidden, making it almost impossible to detect it, even for beings with detection powers. This makes this technique perfect for short-distance spying. If an undead does not want to leave its location, it can connect to the nearby network of plant roots to send messages to other undead.

Selfish Presence

 

There is also another legend about him, he says that he was a very selfish and petty farmer, who picked his fruits so that everyone would not pick them up and, after he died, he takes care of his fruits and kills anyone who comes near his orchard.

 

Level 1-10: The undead of Sildete are able to counteract healing attempts around them, if someone tries to heal more than one target, this technique is activated by making the same power heal only one, or only the dry body if it is an ally.

 

Level 11-25: The dry body now manages to make what would be several attacks against several individuals, this includes if it is one of the targets, becoming an attack for a single individual, it will be the target of all attacks by the attacker.

 

Level 26-35: The undead of Sildete manages to affect powers that affect several individuals, causing him to affect only the caster.

 

Level 36-50: If they try to affect the living dead and his allies, with some technique / skill this technique is activated causing only one of the allies to be affected.

 

Level 51-99: Can now even affect effect or space-using abilities (territory skills), they start to affect only a single individual and not all of the caster's enemies (in case of enemy's supporting powers it will only affect one too)

 

Level 100-150: Affects practically every type of power, your enemies will not be able to attack more than one ally of the Undead at the same time, needing to deal one by one, while the undead is present.

 

 

Claws of Death

 

It is said that each person who passed close to the Dry Body, he gave a death hug, as he had long nails and crushed the person in his embrace. Their nails are so long that they resemble claws.

 

Level 1-10: The "claws" of the Undead contain an unknown form of poison that can paralyze their victims in seconds (paralysis affects their entire body), depending on the amount of exposure and the victim's healing ability. Contact with the skin is necessary for the poison to take effect. Just be touched by those nails and the target will be completely paralyzed for 4 rounds.

 

Level 11-25: The undead manages to cut beams of energy similar to laminated projectiles in an attack by cutting movements. The essence of these attacks is not in the severe injuries it causes, but also in the loss of vitality and in the denial of its healing / regenerative powers. (3 rounds to die)

 

Level 26-35: At this level, his claws emit a black glow, whenever he attacks his opponents, just touch them and he can make them explode, similar to explosive grenades, their bodies swell and then the explosion occurs.

 

Level 36-50: When your nails hit your target, you can inject a black slime into them that starts to consume your body from the inside out, like a parasite devouring even bones.

 

Level 51-99: They now show the ability to hurt their target, automatically this damage spreads, increasing their lethality; causing the cut to resemble a serious sword cut and cause bleeding.

 

Level 100-150: He can shoot his nails like sharp projectiles at his targets. Being able to use his nails to affect astral and intangible beings as well.

 

Level 151-200: The undead uses its energy to infuse with and condense a massive amount of wind energy to form a massive monstrous claw that extends from the user's hand to attack and grab a target, as well as deflecting any weapon or attack. Depending on its use, the user can define the size and length of the claw to attack and defend at any range. In addition to becoming a deadly weapon, the extended claw also carries tremendous strength that can devastate everything in its path without affecting the user, making it useful for removing solid and heavy objects.

 

Level 201-250: This is a powerful wind technique that can cut through any material. The living dead man through his hands manages to release in a sharp movement a wave of energy in the form of wind is released, which seems to be controlled by the will and thoughts of the living dead. He is also able to use the technique in rapid, continuous shots, in successive motion.

 

 

Soul Melody

 

The dry body was able to create various sounds and noises wherever it went, something that its living dead are capable of. Naturally on the astral plane, her soul takes on a form identical to that of the Living Dead, she has a violin capable of emitting sounds and noises capable of affecting even the physical plane.

 

Level 1-10: The living dead from making sounds and noises, they learned to use music for combat. His technique, "Nemuriuta Flanc" shows this, where he strums his violin with his shikomizue instead of a violin bow, creating a calming melody that makes anyone who hears it fall asleep immediately.

 

Level 11-25: Your music also shows the ability to change your listener's attitude and emotions, managing to inspire your opponents to fight for you, even those who don't consider the living dead an ally.

 

Level 26-35: At this level, your skills have been refined, your musical skills go so far as to be able to completely change the mood and hypnotize your opponents to believe that they were in some event determined by the character. Your opponents come to believe that the illusion is real.

 

Level 36-50: As a musician who masters musical temperaments such as rhythm, beat and tempo, the undead has extremely sharp hearing that allows him to distinguish sounds precisely, since he is able to detect where his targets are through the sound of your movements, heartbeat, vitality and etc.

 

Level 51-99: Your sound manages to cause a disorientation in your targets which disables your powers of awareness and perception, making them have problems with hallucinations and what is real and what is not.

 

Level 100-150: Your sound decreases speed powers, losing 75% of your speed, just as your controls are reduced to basic scale.

 

Level 151-200: Your sounds are now able to undo effects and abilities that are influencing your allies and yourself. (Of beings weaker than the living dead)

 

Level 201-250: Your sounds can now prevent your opponents from using your powers for 3 rounds.

 

Level 251-300: Your sounds can kill your targets just by listening to the music.

Evil man

 

The Dry Body was a very bad man, but so bad that at the time of his death, both Heaven and Hell refused him. He tried to go to Paradise, but God drove him out. His soul was pulled into Hell, but the Devil kicked him out of there. Even the earth was disgusted with him, and when he tried to swallow it, he spat it out. Like him, his undead have an evil presence capable of causing disturbing effects.

 

Level 1-30: It initially manages to cancel powers related to good, such as healing powers, for example, manipulation of the vital force, also managing to cause the reverse effect.

 

Level 31-60: Can now nullify powers that seek to revive allies.

 

Level 61-90: The living dead manages to repel and nullify any attack with good intentions only and to block all forms of benevolent physical acts that are directed against the living dead (of weaker beings in level or tier). If the attack on the living dead still has a small degree of benevolence in its purpose, the attack will be dispelled.

 

Level 91-120: The living dead causes only his presence in his enemies to lose his luck and good luck (including powers related to probabilities); they are constantly out of luck, unable to execute their attacks well (limited to beings weaker than the living dead in tier and / or level)

 

Level 121-150: The same manages to weaken the powers of celestial beings and descendants of deities related to good things, such as love, life, healing and etc; by 75%.

 

 

Deadly Presence

 

Even the earth was disgusted with him, and when he tried to swallow it, he spat it out.

 

Level 1: The living dead of Corpo Seco naturally cause death in nature and in matter, causing trees to rot and die in seconds, the earth, plants, animals die, even the elements around it get bad, the air and the water becomes toxic. In the case of living beings they are not so affected, but they feel a weakness throughout their body and lose their immortalities.
 

Active Powers

Evil Creature

 

After being rejected by Heaven, Hell, and even the Dry Body land became an Evil Creature, awakening various evil abilities that were passed on to their undead.

 

Level 1-10: Dry-Body is a master in the art of camouflaging and hiding, using these gifts to be able to attack its prey by surprise. They also have an innate knowledge of stealth, the act of moving cautiously and surreptitiously, usually for hunting, espionage and murder. They can also use this knowledge to combat any sneak attacks and / or surveillance. Its main technique is to hide itself from powers related to consciousness / perception / detection, even managing to hide itself using the Stealth mode that is able to "erase" your presence and also hide your body and soul (similar to invisibility only stronger), preventing your opponents from being able to perceive this one (cannot attack while in Stealth mode, lasts 4 rounds)

 

Level 11-25: The living dead manages to summon a porous metal gauntlet that is located on his right arm. It is used to amplify or absorb sound waves caused by movements of your arm. The melody of sound waves caused by the arm can be manipulated and directed with energy causing more damage. They can also cause blurred vision, dizziness, as well as paralyze the target with the techniques that come from this weapon. It can also act as a block against shots and projectiles like blades for example, which in turn results in more vibrations that can be used for the Undead technique. These waves in addition to causing disorientation can completely paralyze your targets (mentally and physically)

 

Level 26-35: The living dead are able to plant spores on other people's bodies, either through small stones that they can throw or through physical contact, with the purpose of monitoring them remotely. As spores have no energy of their own, they cannot be detected by standard sensing / sensing skills. Once activated through time delay, the spores grow in parasite clones by absorbing energy from the host while restricting movement. The absorbed energy can be transferred to another individual, establishing physical contact with him. Spores can also be activated to protect their host from danger, or be forced to be activated and expelled from the host's body if that individual receives energy from nature.

 

Level 36-50: The living dead can perform the art of murder better than the average murderer, who can dispatch his victims without much effort. The ways in which they can do this range from complex and highly subtle, such as stealth mastery, strategically planned scenarios and martial arts experience, to something simple. They are capable of firing bursts of energy capable of decimating their targets, and they are also able to withdraw physical immunities.

 

Level 51-99: The living dead manages to dismantle his body to a cellular level, and enters the enemy's flesh when he is close to it. This technique quickly corrodes the cells of the person's body that he fuses, destroying his body from the inside out, making death almost inevitable. The disadvantage of this technique is that all injuries that the host's body receives are also suffered by the user, leaving him susceptible to any attempt by the host to commit suicide, although the Living Dead manages to return to life due to being rejected by the afterlife.

 

Level 100-150: This is a deadly technique in which the undead manifests bones from his body and then fires them at the intended target. When these bones hit a living being, the body begins to deteriorate at the molecular level, reducing them to ashes in seconds. Lethality is much higher due to the ability to rot organisms. The living dead can also generate, shape and manipulate bones, having the same capacity.

 

Level 151-200: One of the main capacities of the same is able to manipulate the darkness, having an extra touch, being cursed darkness capable of allowing the living dead certain physical aspects. How to absorb the shadows of your targets, physically manifest your shadow to fight in your favor, even making it have the shadow of your opponents allowing it to fully control the target. Another aspect of its shadow is the ability to steal the shadows to grant it to another target, reversing its divine, mental and physical aspects (the X exchanges powers, mind and appearance with Y)

 

Level 201-250: The living dead of Corpo Seco, being the offspring of an extremely evil being, is able to manipulate all forms of negativity, physical and spiritual negativity, including antimatter, etc. destruction, etc. Being able to project energies capable of destroying the body and soul of its targets, manipulating chaos, evil, fear, hate dark energies, a form of astral energy that aims to corrupt and destroy souls.

 

Level 251-300: At its peak, it is capable of creating harmful zones / spaces of pure negativity, these negativities that seek to affect certain aspects in the territory, such as canceling / altering gravity, energies, elements, magic, immortality; being a very versatile technique that can make existing aspects within that respective territory (a radius of up to 2km) negative or opposite.

 

 

Living Dead

 

Level 100: This is a technique that allows the undead to expand its energy in a huge field, where anyone who is within range of the undead will fall under its control, effectively becoming a "corpse" (死 体, shitai) and doing whatever it says. This aspect of your ability does not work on your allies, unless they have already died. Those who are tinnitus (affected by the technique) before death have new cells, so they have better movement and reaction speeds (the same as when they were alive); in addition, they are the only zombies that the living dead can completely control, as their personality disappears in the process. These corpses are able to use their powers even in this state.

 

Note: 3 undead per event or saga. The only way to be released is for the target to be revived or destroyed physically and spiritually.

Shiji Hyōketsu

 

Level 50: The living dead first needs his opponent's blood or part of DNA and then ingests it. Automatically, the skin will become dark with white marks all over the body, similar to a skeleton - including the symbol of Death. This change is called a Ritual Mode. After that, it is important that it creates the symbol of a pentagram on the floor and is in the center of the drawing, which serves as a link between the user and the victim. Within the circle, the deceased can perform any feat against his own body to inflict the same damage on his victim, in a kind of immortality, since after the ritual is completed, the user remains alive. If you are forced to leave the center of the drawing, however, the connection with your victim is broken and the process must be carried out from the beginning. Any physical damage that the cursed person receives also suffers, regardless of its magnitude.

 

Note: Can only affect one target at a time.

 

 

Manipulation of the Dead

 

Dry-bodied offspring can create, manipulate, control and destroy physical and ghostly undead, command dead souls, condemn them to torment or steal the souls of the dead / dying to increase legions of undead, they can also perceive the astral plane.

 

Level 1-10: Initially the living dead are able to strengthen themselves in places where there are many deaths, even in places where many deaths have occurred. Increasing your capacities by up to 2x. At this level, the living dead can only create more of their own, being able to revive beings that were killed around them, or even create their own living dead, who do not exhibit any intelligence, only desire for food infinitely, however they obey the orders of the Living Dead. .

 

Level 11-25: At this level the living dead already exhibit a certain intelligence, the living dead of Corpo Seco is able to summon spirits around him to fight by his side, even to give orders on them and allow them to interact on the physical plane. They already exhibit the ability to project and model phantasmagoric energies present in the astral plane, capable of causing physical and astral damage.

 

Level 26-35: The living dead can cause an area, buildings, vehicles or objects to become inflamed terrain for ghosts and evil spirits, while also managing to manipulate ghosts and related beings like porteigeitz.

 

Level 51-99: They are able to control, manipulate and absorb and banish souls and astral beings now, managing to create perfect living dead, they maintain reasoning, despite having only the unique abilities of a living dead, and may also have up to 3 powers of creates from Dry Body. He manages to convert living matter into dead matter by controlling it, in addition to manipulating the dead matter of his body at will.

 

Level 100-150: The Dry Body spawn can control and manipulate dead bodies and meat to any degree. They can use dead meat to replace severed limbs or throw corpses at their opponents as a form of attack for example.

 

Level 151-200: Your control extends to a radius equivalent to a block.

 

Level 201-250: Your control extends to a radius comparable to a city.

 

 

"God to create and I to kill"

 

It was one of the phrases that Corpo Seco used to say when it was still alive. The offspring of Corpo Seco are able to use their necrotic energy to affect their surroundings, allowing them to kill any living being within range, affecting even souls.

 

Level 1-10: Initially succeeds in releasing a deadly black miasma that instantly kills all victims within reach. Its range and area of ​​effect are, however, limited (30 meters). This miasma works on humans, demigods, plants, animals and other living things.

 

Level 11-25: It manages to create black orbs in its hand or around it which, when launched, destroy everything in its path, managing to consume materials around it and energies of weaker beings.

 

Level 26-35: At this level, you can surround yourself with the necrotic aura, which protects your body and soul against attacks related to matter and also energies.

 

Level 36-50: You can now create an extremely large vertical explosion that can apparently hit a single target among others in the vicinity.

 

Level 51-99: You are now able to control the lethality / mortality around you, managing in addition to increasing and decreasing the damage you suffer and the damage you can cause in attacks affecting even targets directly for example.

 

Level 100-150: The living dead manages to carry necrotic energy in the form of swirling flames around his fist for a brief moment, releasing it towards its target in powerful pyrocytic attacks, even managing to manifest these flames within the Corps. your targets; they incinerate their targets quickly.

 

Level 151-200: The same now is the ability to model your necrotic energy for various effects like inducing death on your targets, by spreading your energy around killing those in range, manipulating diseases, poisons, pollution.

 

Level 201-250: The living dead of Corpo Seco have access to necromancy, managing to use this form of magic freely.

 

Level 251-300: The living dead can now control aspects of death and also manipulate the causes of death.

 

 

Living on Trees

 

Just as the dry body managed to camouflage itself through the trunks of forest trees and acted in the woods, they say that after his supposed death, he started to live on the energy of the trees that he sucked and made from his home, mixing with the branches and with the blood he sucked from people in an attempt to get his body back. As well, their living dead also demonstrate control over Madeira, being able to create, model and manipulate wood / woody plants, including trees, shrubs and vines. They can cause the wood to grow, move / attack or even rise from the ground and "walk", modify the wood by rearranging the DNA structure, revive the withered or dead wood or manipulate the dead and living wood. This material is very resistant, to the point of not being easily destroyed like traditional wood.

 

Level 1-10: In its simplest form, wood control allows the living dead to create wood, essentially converting its energy into a source of life before, at the most, becoming powerful trees of various sizes and shapes. The vegetation can sprout from the user's body or grow from the surroundings; Wooden buildings can also be created, ranging in complexity from cages to complete houses. The created wood is not required to have any identifiable shape, allowing the dry-bodied chicks to focus on their inherent flexibility to hold targets or on their durability for brute force attacks.

 

Level 11-25: Wood handling can produce very detailed ornate constructions. Essentially it creates a fantasy around the child, allowing him to pass himself off to another person in a convincing way, through a transformation that alters his physical form. With this control of wood, the living dead is also able to manipulate, suppress and / or absorb energy from its targets. This would be done by entangling a target with the manipulation of Madeira and, with this physical contact, would control the energies until they were finally too weak to escape and become vulnerable.

 

Level 26-35: At this level, the offspring is able to use animated wood in necrotic ways, managing to use deadly energy in it, so that Madeira deteriorates and weakens until it destroys whatever it comes in contact with. In addition to being able to manipulate wood skillfully including its properties. At this level it is capable of creating a giant wooden dragon, which can be used for a multitude of purposes, including containing a target or for offensive purposes. The dragon he creates can vary in appearance. While both instances created a serpentine dragon, Chinese dragon, although the first had a short trunk-like nose, while the other two later created did not. It also has the ability to absorb energy from its target, slowly (takes 3 rounds) making them unable to use the techniques, biting the target and draining it almost like a blood-suck.

 

Level 36-50: This technique allows the Dry Body spawn to summon trees around your opponents to trap them. This technique is relatively powerful and it is necessary that the target is stronger than the same one in order to get loose (in tier) and keeps the opponents much more gracefully, with less pressure on the offspring, because it sinks them in the ground. Subsequently, the spawn can place the opponent so that his body is crushed, these trees also manage to drain the target's energy and vitality until death, taking 3 rounds for this purpose. It can also create, shape and manipulate sawdust, the fine wood particles produced by sawing, planing, milling, drilling or sanding. Also, through sawdust, they can induce blindness, cough, illness (especially cancer) and even lead to death by creating sawdust in the regions of the lungs.

 

Level 51-99: It can travel through plants and trees reappearing in different places whose trees. Using the Wood control, the creation of Corpo Seco can manipulate the terrain, bringing underground roots of varying sizes to fit in various offensive situations, such as using the roots for cheating, poor orientation and restriction. A large-scale version can also be used, bringing massive roots over a larger area that are entangled in each other with such force that anyone among them is violently crushed to death, it also manages to assimilate other forms of matter that try to use to defend yourself, transforming them into wood and eventually being used for the same function, in addition to also being able to suck energy. Acquires control over forests.

 

Level 100-150: The creation of Corpo Seco manages to create numerous branches of wood that grow at high speed from the ground. The branches intertwine to form a wide network-shaped wall with impressive defensive power, capable of protecting it from skill shot attacks. Extremely versatile movement, this technique uses the energy of the offspring to activate the roots in the soil and, using offspring as a point of reference, causes wooden pillars to appear on the left and right. The wooden pillars come together in a dome shape with the user in the center. In the event that the offspring faces the enemy from a short distance, the enemy can be locked inside the dome, catching the enemy in a double-sided attack.

 

Level 151-200: The cub converts the energy to wood under the ground and allows it to grow quickly while transforming it into a wooden prison. The size of the prison is based on the baby's imagination. From an insect cage to a large prison, you can transform anything you want by regulating the amount of energy used. The wood itself is treated with an energy coating, making its destruction extremely difficult. During the war, it has a great capacity to detain prisoners, but it can also be used as a disciplinary measure to fight subordinates, its main ability being to absorb the powers and attacks that the target tries to use once trapped, converting the energy spent in nutrients to the cage itself which is strengthened each round, in addition to having enormous resistance to physical attacks.

 

Level 201-250: The creation of Corpo Seco creates a dense growth of trees, controlling how it grows using its energy. The life force of the trees is immense enough to divide the land as they sprout and pass through other obstructions that they encounter. This growth is also fast enough to capture targets before they can escape, one of the uses of this technique is that it allows it to take control of the territory, gaining control over this space, in its geographical and environmental aspects, manipulating geography and environment. environment.

 

Level 251-300: Achieve complete control over the wood, even managing to absorb the wood of others or deny that of weaker beings.

 

 

Thirst for Blood

 

In the various legends and variations on the dry body, everyone has always associated the dry body with a vampire, who feeds on blood, one of the abilities he acquired when he became an Evil Creature was hemokinesis. Being able to generate mold and manipulate the blood, managing to create constructs, blood diseases, their properties and etc.

 

Level 1-10: Manipulate blood on a small scale.

 

Level 11-25: Control blood on a medium scale.

 

Level 26-35: They control blood on a large scale.

 

Level 36-50: Control blood on a perfect scale.

 

Level 51-99: You can now affect a territory compared to an entire block with your skill.

 

Level 100-150: You can already affect a territory compared to a neighborhood with your skill.

 

Level 151-200: Can already affect a territory compared to a city with its ability.

 

Level 201-250: You can already affect a territory compared to a big city with your skill.

 

Level 251-300: Can now affect a territory compared to a region with its ability.

Cursed Gold

 

According to the legends, the Dry Body that enriched and made a lot of fortune in addition to its many evils for those who had the displeasure to know him. Like him, his undead are also able to use his accursed fortune which has various effects when used.

 

Level 1-10: Dry body creation can create, shape and manipulate money, currency and wealth, including coins, banknotes, gems / jewelry and anything used as currency, managing to control their properties and also melt them to create others constructs and other various capacities.

 

Level 11-25: At this level he can use the cursed coins of Dry Body, each coin is able to cast a respective curse on his opponents, whenever he uses this technique, the coin shines in an obscure tone. At this level, the curse makes his victims suffer from the same thing he suffered when alive, a disease capable of burning his entire body resulting in the target's death.

 

Level 26-35: You are now able to use and a curse capable of removing your opponent's powers.

 

Level 36-50: The curse now manages to remove all the senses from its target, preventing it from perceiving anything around it, affecting even its thoughts.

 

Level 51-99: The curse is now about forgetting, making your targets forget everything, from how they use their powers, who their allies and enemies are, even who they are and so on.

 

Level 100-150: The curse now has a bestiality effect, making your targets suffer from an irrational rage that makes them want to attack everything and everyone around them.

 

Level 151-200: The curse now reverses everything, from the senses to its ability to move, and even the effects of its powers. For example, when moving to the right it ends up moving to the left, when using a firepower a waterpower comes out, when using a lightpower comes out darkness, when using a healing power, actually damages the body of the even more and etc, this also affects the direction of the attacks too (skill shot)

 

Level 201-250: He can use coins to create any type of curse, being able to break immunities.

Astral trip

 

In addition to bringing him back from the dead, the dry body initially seemed useless. However, after years of wandering around the world, he discovered that he could exercise the power of his soul, which he discovered is what allows him to animate his body. It can separate you to move independently of your body. This leaves his body a lifeless shell, but as a spirit, the dry body is able to move through walls and go to areas that would be impossible to reach physically, although it cannot grasp anything. He is able to exercise the power of his soul to affect beings with weaker souls, like brothers. This soul energy exudes coldness, called "chills from the world of the dead", and allows a dry body to transfer this freezing aura to objects like your sword. With this aura, he is able to freeze his surroundings. Such a technique was passed on to their undead as well.

 

Level 1-10: Initially, he can only roam the astral plane, acquiring the capacities of an astral being, such as intangibility, invisibility, flying and inability to be affected by powers that only affect the physical plane.

 

Level 11-25: It now exhibits telekinetic and telepathic abilities, also managing if you want to link your soul to objects, managing to hide it while controlling your physical body from a distance.

 

Level 26-35: He can only manifest his soul power in small quantities, managing to use the chills of the underworld to freeze the beings around him or even to freeze his weapon with an ice that strengthens the object allowing to hit souls. Dry body called his sword "Soul Solid", due to him developing the ability to coat it with his soul's aura, freezing it in the process, and anyone who comes in contact with it.

 

Level 36-50: He is now able to possess his victims, in addition to also creating astral traps by infusing his astral energy into objects capable of absorbing souls for example.

 

Level 51-99: It now displays the ability to create, shape and manipulate astral energy, see spirits, making spirits visible to others, astral imprisonment and potentially harming the dead. They can allow others to be able to use the astral projection temporarily or block the astral projection of others by sending them back to their bodies, if they have already projected themselves. Use, generate and control psychic energies and also manage to merge the immaterial world with the surreal world in which they live. Using the folding qualities of the Astral Plane law to bring thoughts to life and collectively unify the individual psyche within it into a gestalt consciousness to expand its own psychokinetic reach.

 

Level 100-150: In this plane he exhibits several abilities, he manages to cause a spiritual shock in his targets capable of directly affecting their souls and thus leaving those who are level or power inferior to the undead unconscious. It also starts to be able to create, shape and manipulate its own spiritual power or that of others, which is generated by each sentient being that has a soul, or in places with powerful spiritual influence. They can convert it into various forms of energy, manifest it in a solid form or merge into existing objects. It can also manipulate the ectoplasm.

 

Level 151-200: The same while on the astral plane can create, shape and manipulate the vital force, the fundamental force that allows life to appear / exist, grow and flourish. They can control their own personal life force and that of others within them, allowing them to attain greater power and great abilities considered beyond normal beings.

 

Level 201-250: At this level you can manipulate the spiritual particle component of all souls and objects in the spiritual planes of existence and available in the material world in your atmosphere. They can form constructions like weapons, absorb the surrounding spiritual particles and even manipulate the spiritual particles of souls, managing to use this to their advantage since creating costumes of spiritual defenses that can protect you physically and spiritually, heal wounds and etc.

 

 

Feather Illusion

 

Level 20: When using this technique everyone within an area will be subject to the same illusion: many white feathers falling from the sky. If a target sees enough of these feathers falling, they will fall into a deep sleep. Because it is an illusion, victims cannot be woken in conventional ways, which means that they will continue to sleep even if extensive combat is going on around them. Only by dispelling the illusion can victims regain consciousness.

King of the Living Dead

 

The living dead of the dry body have also acquired a unique transformation which has the appearance of an Overlord, an undead creature skeleton that is devoid of skin and flesh. He tends to wear mostly an elaborate jet black academic dress adorned with golden and violet edges. When he is without clothes, his whole body is purely made up of just his bones. It also has a dark red orb floating under its ribs that exudes a sense of dread. In addition, it has a kind of tiny dark red glow radiating from within its empty sockets. Sometimes, however, this glow can become intensely intensified, causing it to cause faint reddish flames to flicker in both your eyes. In addition, the undead has an object resembling a dark halo shining just behind its head. It is one of the most powerful forms of the undead. As king of the undead, they maintain their rational sense of self-awareness, being able to think, plan and articulate their actions and movements, being the lord of the undead, can give the same indisputable power over all types of dead bodies , whether from Revenants to Skeletons, Flesh Golems, Mutant Zombies, Metazombies, Mummies, Ghouls, Liches, even Zombie Hybrids can fall under your control. Like any alpha of a kind, Lord Zumbi has much superior physical attributes, especially the corpse in question will be moved by powerful forces that give them phenomenal and evil powers. Being able to create living dead as strong as himself, possessing the same abilities if you want, and also controlling the force of death, you finally acquire absolute control over negative forces, both physical and spiritual, including antimatter, nothing, destruction, and etc.

 

Level 180-200: Lasts 2 rounds.

Level 201-220: Lasts 3 rounds.

Level 221-240: Lasts 4 rounds.

Level 241-260: Lasts 5 rounds.

 

NOTE: 3 times per event or saga.

bottom of page