HUNGER OWN
HISTORY
The Knight of the Black Horse, carries a Scale and brings with it, according to some, justice (protection of the just), according to others (most scholars) economic collapse and hunger, because the scale would be a symbol of rationed foods and exorbitant prices.
“And I saw, and behold, a black horse; and the one sitting on it had a scale in his hand. And I heard a voice as if among the four living creatures say: "One liter of wheat for a denarius, and three liters of barley for a denarius; and do not harm olive oil and wine."
For comparison, it is worth noting that the denarius was a small silver coin that was the most widely circulated in the Roman Empire . It is generally accepted that at the end of the Roman Republic and at the beginning of the Principality , the denarius corresponded to a worker's daily wage. With a denarius it was possible to buy around 8 kilos of bread.
Children of hunger
Appearance: Sons of Hunger are pale, almost albino, black hair and very black eyes. The skin color of the same is the result of the lack of lighting they receive, they usually wear a black robe making it difficult to see their faces.
Personality: They are quiet, usually stay in theirs. Despite being insensitive at times, children of Hunger tend to make friends in some situations.
SKILLS
Passive Powers
Hunger
Level 1: The offspring of the hunger rider is naturally capable of causing an alteration in the organism of all beings that are close to the offspring, creating a compulsive will, desire and addiction to indulge any need he has, this includes the primordial will to a living being that is hunger. These beings will feel a compulsive need to want to eat all the time, not being able to stop even when they think it is full (not limited to food, but cannibalism, sex, etc.).
Ps: The victim at the beginning does not realize that he is affected by the ability, feeling only hunger, but in a controllable way, until the passing of the rounds this desire, will or addiction rises making the victim want to feed, until after two rounds the victim will feel tremendous hunger without end; wishing to feed (The player can define the types of hunger the victim will feel)
High Speed
These offspring exhibit great speed, being one of the fastest beings in existence.
Level 1-10: They can reach speeds of up to 800 km / h.
Level 11-25: They can reach speeds of up to 1600 km / h.
Level 26-35: They can reach speeds of up to 2400 km / h.
Level 36-50: They can reach speeds of up to 3200 km / h.
Level 51-99: They can reach speeds of up to 4000 km / h.
Level 100-150: They can reach speeds of up to 4800 km / h.
Level 151-200: They can reach speeds of up to 5600 km / h.
Level 201-250: Can reach speeds of up to 6400 km / h
Level 251-300: They can reach speeds of up to 7200 km / h.
Note: While running, your opponents cannot even see them, it is as if they are completely invisible due to their great speed.
Hunger Immunities
Being children of an entity of enormous power, these offspring prove to be incredibly difficult to kill.
Level 1-20: Initially, the plague offspring acquire immunity against human possessions and needs and diseases and are not affected by this.
Level 21-40: Acquires immunity from attacks and mental powers, being unaffected by them.
Level 41-60: Hunger offspring acquire timelessness, as well as being immune to curses, pests and things like viruses, radiation, etc.
Level 61-80: Hunger offspring acquire immunity to magic, also proving resistant to attacks involving their interior, including elemental powers.
Level 81-100: They are totally immune to elementals and have great resistance to attacks, powers / abilities that involve their soul.
Regeneration
Level 1-20: The offspring have a high capacity for regeneration, being able to heal their average wounds naturally since always.
Level 21-40: The offspring will be able to heal your serious injuries in a few seconds.
Level 41-60: Stronger, the offspring is capable of healing deep wounds in less than a second.
Level 61-80: The offspring are then able to heal from wounds that leave them on the verge of death and even regenerate lost limbs and organs easily.
Monstrous Appetite
The third horseman is interpreted as the economic crash and famine in the Roman Empire. The offspring will have the characteristic of hunger, which is a monstrous appetite, the ability to eat everything that lies ahead.
Level 1-20: The creation of hunger can eat any food that exists in the human world, regardless of whether it is poisonous or not, whether there are toxins that affect your system or not. The offspring will consume everything.
Level 21-40: Breeding is able to eat any type of material with up to the equivalent strength of the diamond. Your belly is a black hole, so it will never be salted. When consuming, your attributes increase by 25%.
Level 41-60: Creation is able to eat things with the resistance of adamanitum, and can even consume immaterial things, which normally could not be consumed. In that case, lies and injustices will enter the offspring's menu, which may eat demons. Your attributes will increase by 50%.
Level 61-80: Creation is able to devour beings' vital energy with just a touch, leaving them almost dead, being able to heal a quarter of their wounds by eating and increasing their attributes by 100%.
Level 81-100: Creation can consume souls, whether they are wandering or within the individuals themselves. Your attributes will improve by 150%, half your wounds will be healed, and by consuming only souls, you will be able to restore a quarter of your total energy.
Energy Absorption
The creation of hunger can absorb energy from a place, from a being, from an object or even from an attack and use it as its own for various functions.
Level 1-30: In the beginning, you can absorb energy from attacks launched against you, more specifically elementals. When an element hits you, the attack element will be converted into a sphere of energy and converted into energy from the offspring, but you will not be able to absorb it, so you will have to release the table in the form of a beam of energy that will come out of your mouth . It will have the same strength as the attack it absorbed.
Level 31-60: Stronger, the offspring will be able to absorb any type of non-physical attack launched against it, absorbing its energy that will take the form of a sphere and will be consumed by the offspring. In the same way as before, you can release a ray of energy with the same power as the attack you took, but now you can make the energy yours, restoring your own energy and healing half of your injuries.
Note: The offspring, despite having the ability to eat infinitely, will not be able to absorb energy in the same way. After exceeding their limit, the offspring will immediately have to release the excess if not all the energy they have absorbed, otherwise they will be unable to use their abilities for 1 round.
Level 61-90: The offspring can now take energy from the surrounding environment, concentrating it in the palm of their hand before consuming it. Now you can eat the energy of living beings, as well as solar and lunar energy. Now, the energy absorbed by your body will increase its attributes by 100%. It cannot take all the energy from a specific being, being something broader and less lethal.
Level 91-120: Offspring can now take energy from a specific object and consume it in the same way as they do with other energy sources. So used to consuming energy, creation is able to resist any energy it consumes and all its characteristics, being canceled when consumed by the offspring.
Hunger
Level 51-99: Stronger, those who declare themselves enemies or opponents of the offspring will have the mark of a black scale on their skins. This mark will make anyone who is weaker than creation unlucky, making their attacks less likely to work (they will fail 50% of the time, for several reasons). Those who are stronger than offspring will have their power reduced by 30 levels.
Level 100-150: At this level, the offspring can cast curses on enemies.
• Weakness: The victim will feel a terrible hunger and in each round they will lose their energy in each round, running out of energy in 4 rounds. In the fifth round, then the victim will fall unconscious.
• Senses: The victim will feel his senses disappearing one at a time, in the end only consciousness remains.
• Hallucinations: The victim will begin to hallucinate hungry people who will be surrounding him, and they will take the victim's vision until he sees himself only in a dark place with only those people, with the offspring out of sight.
Consumer Evolution
When consuming demigods or mythological beings, each one, the offspring will be strengthened, lasting until the end of the event. Remembering that the consumed die and can only return to life if they are "vomited" by the offspring of hunger.
Level 1-30: For each demigod that the offspring consumes, it will add 0.5 to its own level, being able to unlock new abilities.
Level 31-60: Each demigod or mythological being that the offspring consumes, will add to their own level 1.
Level 61-90: Each demigod or mythological being that the offspring consumes, will add to its own level 1.5.
Note: It is necessary to fully eat the being. The levels last only for that event.
Black Hunger Mount
The third rider, the Hunger Rider, will appear when the third seal is broken, mounted on a black horse. The offspring will receive from their father a black horse like the night, with a strong and imposing body. He will have a leather armor and a mask covering his face, leaving only his green eyes to show. Attached to his armor, there are chains made of an unknown material and as black as the animal's skin.
Level 1-30: The horse will appear whenever its owner calls. The animal will take the offspring of hunger wherever it wishes, having prior knowledge of the place. When your master is attacked, he will neigh, inflating the smallest drop of evil within your enemies and inflating, causing it to grow inside the body of the enemies and then cause an internal pain within them that will make them difficult to move or fight. The greater the enemy's evil, the worse the pain. His speed is 10 times that of his master.
Level 31-60: The animal will be able to carry 3 people in addition to the offspring, being able to run at its maximum speed for a long time without getting tired, being able to ride on any surface, any terrain without any additional difficulty, crossing great distances in a short period of time .
Level 61-90: The offspring can now make your horse invisible and visible at will. The animal will also be able to control the chains that are in its clothing, being able to extend them up to 100 meters in length, having the resistance of the adamantium and transferring the animal's energy to the enemies, giving shocks that leave their limbs asleep or they can even knock out their victims, or they can easily break members of those weaker than their offspring.
Level 91-120: Reaching this level, the offspring and the animal have a special connection, which allows them to communicate as if they were voices from each other's minds. The horse can now run up to 20 times the speed of the offspring for 3 rounds, 2 times from the event.
Eating Souls
Level 1: You can devour your opponent's soul by just touching it.
Active Powers
Desire Induction
Level 90: In the Bible, Jesus said that man is not only hungry for bread, but his spirit is also hungry, explaining that there are other types of desires to be satisfied besides the carnal. The creation of hunger can induce people to more than one type of desire. Everyone affected by this ability will be out of control, gaining superior strength and without realizing what they are doing. Offspring can induce the desire of 4 types:
• Gluttony: Offspring will induce others to want to eat rampant. The victims of this induction will be taken over by an uncontrollable desire to consume whatever the creation of hunger chooses, which may be some object or some being, only leaving this state if the offspring wishes, until they eat everything that the offspring has defined (case of an object ), if you have ordered to devour a being, until it dies or until the victim dies.
• Love: Offspring can induce a person to love someone and want to be loved back. The victim will have a person in his mind and will do anything to receive that person's love, so he will stalk that person, do everything to get that person's attention, even kill others if they are in love with the person in interest. The person will leave this state when their love is returned, the offspring desires or until the person withdraws his life and the person he loves.
• Pleasure: The offspring can arouse a person's desire for pleasure. The victim of this ability will create an obsession with sex or anything related to it, trying to indulge that desire in any way with anything or being. The victim will only stop if the offspring orders it, is left unconscious or is killed.
• Justice: The offspring will give the victim a sense of having been chosen by something greater to be the judge of the world. The victim will think that he is always right and whoever is not on his side is wrong and that he must be judged and potentially killed for not following what he does. The victim will only stop if the offspring orders, is definitively defeated or is killed.
Apocalyptic Consumption
The offspring will be able to invoke apocalyptic beings eternally hungry. They will be obedient to their offspring and will be able to eat whatever the offspring orders.
Level 1-30: The offspring can summon 5 of these beings, and they will consume any existing physics in the world.
Level 31-60: The offspring can summon 20 of these beings, and they will consume any existing energy.
Level 61-90: The offspring will be able to summon 60 of these beings, and they will consume even souls if so ordered.
Destabilization
Hunger, like the other horsemen, represents the life of the apocalypse, the coming of great calamities. The offspring of hunger, carrying the same meaning as the apocalyptic entity, can concentrate their energy in their hand and touch a being / object or else a sphere and expand it to reach a certain area. Within that area, several things can happen within that area, which will have a limited duration.
Level 1-20: The radius will be 10 meters around you and the effects will last for 3 rounds. When you touch an object or affect a certain area, it will cause buildings and floors to start to crack and collapse, partially turning into sand.
Level 21-40: The radius will be 20 meters around you and the effects will last 4 rounds. When touching a person or being or affecting a certain area, it will cause living beings to lose a lot of liquid, losing their energy along with it, losing with touch or during all rounds 50% of all their energy, also taking damage, equivalent major injuries.
Level 41-60: The radius will be 40 meters around you and the effects will last for 5 rounds. When you touch the ground or affect a certain area, it will cause the environment to change it completely, generating earthquakes, changing the climate, raising it to extreme levels, or changing the climate completely, causing lightning storms.
Level 61-80: The radius will be 100 meters around you and the effects will last for 6 rounds. When touching a being or affecting a certain area, everyone in that area will suffer terrible internal damage, causing terrible damage, also being able to cause depression, take away feelings, alter the ideals of others and even make manifest the shadows of the depths of the soul of a being.
Note: At the end of the round, the effects will stop, but the damage will not reverse. They normally affect those with the same level as the offspring.
Decadence
Level 100: Upon reaching this level, the offspring acquires the full power of desestabilization, being able to be used up to 2 times per event (out of combat) or fight (with each fight zeroing, but if using only. At this level, the offspring will reach up to 500 meters away or whatever you touch, including demigods with up to 50 levels above the offspring. When you touch the five fingers on a living being, your skin will fall, the flesh will rot and the bones will turn to dust. a non-living being, it will start to turn to dust. When you touch an elemental or energy attack, the energy will dissipate (it will not be lost, it will only lose its form of attack).
Blood of Hunger
The blood of the offspring, unlike other demigods, has special powers, being the offspring's choice what the blood will do.
Level 1-10: The first power of the offspring's blood is the healing power. When consuming the blood of the offspring, the consumer will acquire during a round a regeneration equivalent to that of the offspring, healing their wounds. You can use up to 3 times per event on the same individual.
Level 11-25: The second power will be energy recovery, allowing the ally to recover up to 50% of its original energy. You can use up to 2 times on the same individual.
Level 26-35: The third power will be a bonus of powers. The consumer will acquire a 75% bonus on all their attributes for 3 rounds, but after this time, they will have a 50% debuff on all their attributes. You can use up to 3 times on the same individual.
Level 36-50: The fourth power will be addiction. The consumer will not feel anything at first, but will feel an immense desire to consume the blood of the offspring. How many times more people consume the blood of their offspring, regardless of the amount, they will always return to the same, wanting more blood, becoming practically an addict to their blood, only feeling well after taking the blood of their offspring, but the relief will last at most two rounds (or two scenes) before the victim needs more blood. As you pass the rounds without consuming the blood, the victim will feel his powers diminish until he feels he has lost the same, also starting to go crazy. If the victim can endure 10 scenes without taking the blood from the offspring, then he will return to normal, receiving greater resistance to the blood of the offspring the next time he takes the blood from the offspring with respect to this effect.
Level 51-99: The fifth power will be that of animalization. The consumer will start to act less like a sentient being and will start to act more like an animal, the transformation being quick for those weaker than their offspring (1 round), more or less for those on their level (2 rounds) and longer for those up to 20 levels stronger than offspring (3 rounds). The victim will stay up to 5 rounds in this way (after blood consumption), unless the offspring give their blood again, which will extend the effect for another 3 rounds.
Level 100-150: The sixth power will be the maximum 6 rounds.
Hunger Foods
The offspring always carry a small bag with small samples of some food. When taking one of these samples, the creation of the sample can manipulate it and carry out attacks with it.
Level 1-20: The first food is milk. The offspring takes out a bottle of milk and spills it on the floor. From the place that fell, a white (unmanageable) mist will appear that will spread quickly around the place. Those weaker than their offspring or even at their level would feel sleepy and if they were in combat or competition, they would give up fighting, preferring to remain at peace. Those who were stronger than the offspring, would be attacked by milky white hands that would attack them, having the strength to destroy rocks easily. They will have the initial speed of the offspring. The hands will last as long as the fog lasts, that is, 5 rounds. The offspring have 3 bottles of milk, that is, they can use 3 times per event.
Level 21-40: The second food is flour. The offspring takes a small bag of flour and throws it into the air. The flour would multiply and spread throughout the area. The flour would start to precipitate on the local people, sticking to it and starting to make a thick layer on them, until it covered their body, making them practically white statues, immobile, just one round without protection to stay that way. Wetting the flour will turn it into a sticky goo that will hold more strongly than the overweight affected. Manipulating wind will keep it away, but it will make the floor slippery like ice. The flour shower and the "white statues" will last for 3 rounds. The goo and the slippery floor will remain until the offspring wishes. The offspring have only 2 bags of flour, that is, they can use 3 times per event.
Level 41-60: The third food is wheat. The offspring takes a small container of wheat grains and throws them on the ground. The grains burrow into the ground and then start to multiply and spread across the ground. They will take the energy of the enemies, spending twice as much energy, and start to grow. When it finishes growing, the wheat will start to catch fire, a golden flame that cannot be manipulated by others, unless they have omnipotence. The flames will burn everything in the area (up to 1 km²), being temporarily extinguished by the water before re-igniting (only in wheat). The flames will burn more intensely things related to death, including spirits, dead and powers related to it. Wheat will flourish in the round after sowing the seeds and will remain for up to 3 rounds after that, disappearing with the flames that burn them, but if the flames are burning something else, then they will remain. The offspring has two containers, so you can use it twice per event.
Level 61-80: The fourth food is sugar cane. The offspring takes a leaf of sugar cane and throws it to the ground. The leaf will burrow into the ground and then an entire plantation (1 km² in area), more than 3 meters high, will come out. It will have the resistance of vibranium and its leaves are highly sharp, able to cut through the resistance of its enemies easily. The planting will last 4 rounds before disappearing. The offspring has 3 leaves, that is, it can use 3 times per event.
Level 81-100: The fifth food is wine. The offspring will take a bottle of wine and pour it on the floor. A high wall will form around the offspring and their enemies and then blood will begin to flow from the place that has fallen wine, until it fills the wall, at an absurd speed. When it is partially filled, bodies of malnourished beings will begin to attack the offspring's enemies, pulling them to the bottom to drown there, even those capable of breathing under water. When fully submerged, enemies will have their powers reduced to basic. The wall and the blood will remain for 3 rounds before they disappear. The offspring have 3 bottles, that is, they can use 3 times per event.
Level 101-120: The last food is oil. The offspring will take out an eye flask and spill it on the floor. From the place where the oil fell, a big wave made of oil will come out. It will literally wash away any demonic, dark powers and bonuses in abilities or attributes. In addition to washing away those powers, the terrain and everything else will become slippery, causing things to slip out of the hands of the enemies, in addition to slipping. It will not be possible to use demonic, dark or bonus powers for 3 rounds. The offspring have 5 bottles of oil, so you can use it 5 times per event.
Note: The offspring have limited samples of each food, being able to use some more than others, depending on their effect. The samples will be spent for the duration of the event, resetting at the end of it. Creation is not affected by skills and can choose who will be affected.
Original Form
The offspring when reaching this shape, their hair will have turned a wine color, their eyes become so clear that they are lost in the white color of their eyes. It will be coated with gray armor with the resistance of vibranium, with a stone similar to an eye the color of your hair.
Level 10-40: The offspring will receive this transformation, receiving double their speed, capacity to destroy adamantium with ease. It will have a whip of the same resistance as the armor, being able to attack in an area and assist the offspring to pull enemies close or pull themselves close to their enemies.
Level 41-60: The offspring will now be able to change their shape, now one on fire, their hair looking like flames and the eye of their armor becoming an intense red. His whip turns into a pair of chains with blades at the end. The offspring will be able to release fireballs and the chains with the blades will also be on fire, burning everyone weaker than themselves, causing third degree burns in them.
Level 61-90: The offspring can change its shape, now an electric one. Your hair will be yellow and release small rays of energy and the eye of your armor yellow. His whip turns into a spear, this one surrounded by electricity, which has enough energy to make rocks burst, in addition to the weapon being able to pierce adamantium. Offspring can also make electrical explosions, which shock enemies and paralyze them.
Level 91-120: The offspring may change their shape, now one of power that emanated. His hair turns purple, releasing a small aura of it, and the eye of his armor takes on the same color. Its whip turns into a large hammer, capable of causing craters with just one blow, generating crystals as resistant as adamanium. The offspring can generate these crystals and launch them, exploding like grenades.
Level 121-140: The offspring will be able to change their shape, now one of ice. His hair turns blue and the eye of his armor takes on an intense blue tone. His whip turns into a pair of short swords that freeze to the touch. The offspring can walk on water, because in this form, the ice freezes under their feet, also freezing almost anything they touch.
Note: The transformation lasts 5 rounds. The offspring can switch between forms, and may even be in their "normal" form.
Knight Form
After awakening all their powers, the offspring awakens one last power, a transformation. The offspring will become giant, 3 meters high, their skin will become white and their hair will grow to the point of reaching their feet. The offspring will have well-developed musculature, showing muscles clearly. Your face will be covered by a white mask with a pair of horns. Your fingers will be elongated, showing long, sharp claws, capable of cutting celestial iron easily, something that your strength is also capable of. The offspring are able to move 10 times the speed of sound and at the ends of their hair locks have blades in the form of hooks, which the offspring can freely control, trapping and tearing enemies.
Upon reaching this form, the offspring acquire semi-omnipresence, semi-omnipotence, Nigh-omnipotence and absolute (omnipotent) control over hunger, food and the needs of living beings, being able to tire enemies with a simple snap of the fingers.
Level 180-200: The transformation lasts 2 rounds.
Level 200-220: The transformation lasts 3 rounds.
Level 220-240: The transformation lasts 4 rounds.
Level 240-260: The transformation lasts 5 rounds.
Note: Can only be used once per event.