GOD OF AGRICULTURE
HISTORY
In Norse mythology and pagan beliefs, as in the Ásatrú religion, Frey, Frej, Freyr or Freir is a god represented as beautiful and strong. It is the divinity of peace and prosperity, of good harvests and agriculture, of marriages and fertility, of joy and peace. He is the son of the god Njord and twin brother of the goddess Freya , and is married to the giant Gerda . [1] [2] [3]
The god Frey also embodied the human figure of King Yngve-Frej , founder of the legendary Inglingos Dynasty , who allegedly ruled the land of the Sveas of the century. I until the century. VII. [4]
He is the sovereign of a world called Álfheim , kingdom of the light elves (ljósálfar), who are responsible for the growth of vegetation. Skirnismál (“The Ballad of Skirnir”) informs us that Frey is the son of Njörðr (Njord), the god of fertility. It therefore belongs to the Vanir god clan. Your horse jumps over any obstacle and your magic sword, forged by dwarves, moves alone in the air delivering deadly blows, even if it is lost in combat. He is the master of a golden boar called Gulinbursti, created by the dwarves Brokk and Sindri, who drives a cart as if drawn by horses, and whose glow shines in the night. There is also a ship, Skidbladnir (Skidbladnir), which is so big that all the gods can fit in it, but it can be folded and stored in the pocket. It is one of the oldest Germanic deities along with Freyja and Njörðr, and its name means "sir".
Despite being a peaceful god, Frey is destined to fight Surtur in the battle of Ragnarok . In this fight he will not be able to use his magic sword, because he gave it to his squire, Skirnir
FREY'S CHILDREN
Appearance: Possessed of rustic beauty, Freir's children usually appear brown or often red hair, similar to the tone of a fire.
They are fertility, and for this reason, they always have characteristics (although simple) that attract those who seek to breed one day.
Personality: They are the most cheerful campers in the entire camp, letting out contagious smiles that brighten up the environment around them. Wherever they go, everything seems to grow and improve.
They are the ones that have more contact with creatures, counting Ondinas, Dísir, Dwarves and Ljósálfares.
SKILLS
Passive Powers
Great beauty
Like their father, these offspring have an admirable beauty to the point of making everyone around them notice it.
Level 1-10: Initially, they are only able to attract the attention of their victims to themselves, preventing them from concentrating, causing desires in them.
Level 11-25: They are now able to cause strange wishes and thoughts in their victims to the point of completely disturbing them, inducing strange sensations in them.
Level 26-35: They are now able to fascinate their victims by forcing them not to take their eyes off their offspring, preventing them from thinking or using any power.
Level 36-50: The offspring causes a sudden desire in their victims to protect the offspring in order to have her love. Becoming mere puppets of yours.
Solar Blessing
Being children of the sunlord, they inherit from their father a blessing granted by the same that always provides an increase in the abilities of the offspring during the day, and being stopped during the night.
Level 1-10: Frey's offspring gain an improvement in their physical abilities managing to run at 300 km / h and also break iron easily with their strength, also undergoing physical improvements, where their body shows to be slimmer and a motor / muscular improvement that it allows you to react and fight more efficiently during your battles, without any bodily limitation.
Level 11-25: At this level, the offspring's senses expand, managing to cover a radius of 10 meters with ease, being able to move at 600 km / h, in addition to breaking steel with their strength easily. It acquires a contaminating immunity that prevents it from being affected by diseases and viruses while being energized by the sun.
Level 26-35: You already acquire a good healing factor, managing to heal simpler wounds, such as cuts, damages and lethal wounds, not being able to regenerate organs and limbs. At this level it can move at 900 km / h both in the air and on land.
Level 36-50: Your healing power already allows you to heal from minor loss of limbs or body parts like regenerating eyes or fingers for example. He already shows mental resistance and magic attacks. The offspring can move at 1200 km / h and break a diamond.
Level 51-99: It already has a certain physical resistance and against energy not being easily eliminated, the offspring can also move 1500 km / h and break adamantium.
Level 100-150: Offspring can also move 1800 km / h and break vibranium.
PS: Only during the day, which is when the body receives more solar energy. During the night he loses this buff.
Sustainable Body
Level 1: It was said that Frey had already spent days without eating, sleeping or even drinking anything, thanks to this her offspring also inherit a self-sustaining body, not needing to satiate their physiological needs, such as eating, drinking or resting, while they are under the influence of the sun's rays.
Connecting to Nature
Frey's children have a strong connection with nature, which guarantees them some skills and also elementary protection.
Level 1-10: Frey's offspring have little protection against elemental abilities and attacks, and are also able to speak to plants and animals.
Level 11-25: Frey's offspring have medium protection against elementary attacks and abilities. It also has the ability to absorb nature's energy seeking to restore its energies.
Level 26-35: Frey's offspring have great protection against elemental attacks and skills. Frey's offspring are already able to absorb attacks of elementary origin seeking to heal their wounds for example.
Level 36-50: They already have full protection against the elements, being unaffected by any ability related to them, nature will always help you to protect you from attacks from outside using trees for example.
Mystic Radar
Level 30: Just as their father was worshiped as a god of peace, these offspring have a kind of mystical radar where whenever there is some form of conflict within a radius of up to 1km, the offspring will know, managing to be aware of what is happening, this includes when they try to attack you, also knowing the types of attacks that your opponents launch against you, and may even react before they affect you.
Natural Growth
Passively stimulates all the plants around you to grow and multiply, this occurs with flowers, roots, vines, leaves, branches, etc. This ability can be combined with the active powers that nature needs, as plants become stronger and more resistant.
Levels 1-10: Plants in general become more alive, greener and begin to stir with the presence of the son of the farmer god. They become more resistant and long lasting.
Levels 11-25: Encourages plants to multiply by generating a large amount around them. Used in a combo with skills like Phytokinesis, it will have great results.
Levels 26-35: What was a seed can be transformed naturally into a large tree (taking a delay of two turns), every species of plant becomes largely resistant. The demigod can mix the characteristics of plants such as generating thorns on a branch, pollen on a vine, etc.
Level 36-50: Carnivorous and monstrous plants that are trying to help you during combat are now blooming around you
Level 51-99: Bizarre plants are created that feed on energy and have a shape similar to animals, even though it is strange.
Level 100-150: Plants can now grow inside the offspring or on a target (if it comes in contact) with the characteristics that the offspring wants.
Photosynthesis
When exposed to the sun, Freir's son will suppress his fatigue and weakness with the light rays coming from it, self-invigorating with the accumulation of energy.
Levels 1-10: The demigod absorbs little energy for itself, having lapses in the moments of complete completion of power. Even so, fatigue is reduced considerably, cautiously postponing the end of the situation.
Levels 11-25: Induced to the body of the demigod in excess, the solar sources trigger an intensified amount of vigor and resistance, being able to sustain it in a battle for four more rounds, preventing wear of energy and vigor.
Levels 26-35: The accumulations of sunlight can be stored and 'stored' within the demigod's organism, providing extra energy sources that will allow you to battle for days.
Level 51-99: The offspring are now able to restore their energy quickly as long as they are close to the sun.
Agrarian Knowledge
Descendants of the harvest god have superior knowledge in the agrarian area, which allows them to understand about any existing plant, being able to create poisons, antidotes, medicines, among other things.
Levels 1-10: Freir's children have extensive knowledge. They manage to create simple antidotes and medicines for simpler poisons, such as paralysis, however, the poison cannot be created yet.
Levels 11-25: More evolved, the path of a specialist is being formed for the sons of Freir, who now have knowledge about poisons, which can be placed in armaments and cause paralysis. The paralysis lasts two shifts and the poison must penetrate the skin.
Levels 26-35: Knowledge expands further and Freir's son adheres to knowledge about poisons in general, as well as medicinal herbs and healing processes involving plants and herbs.
Level 36-50: You can now create antidotes and poisons with ease, being them for anything, acquiring a kind of exotic medicine.
Level 51-99: It can create poisons, these poisons can even kill its victims, and now the offspring can create not only to be consumed but even if it comes in contact with the skin.
Level 100-150: They become a master in this area, managing to create poisons and toxins that seek to destroy their victims' organisms and even damage their energy.
Climate Immunity
Being children of the sun lord, the bodies of these offspring are very hot, as well as the sun being unaffected by falls or rising temperatures.
Level 1-10: Initially Frey's offspring are unaffected by rapid changes in temperatures or thermal shocks.
Level 11-25: They are no longer affected by rising temperatures and are able to maintain themselves well.
Level 26-35: They are no longer affected by cold or temperature drops and remain normally.
Level 36-50: They are now able to remain normally even in falls or extreme temperature rise, being immune to climate change.
Active Powers
White Shield
There are times when the children of Freir, who is also known by some as the god of peace, prefer to be defensive, and as a result they can create a protection around him that protects him from the attacks of his enemies.
Level 1-20: Initially a protective shield appears that protects the offspring against physical attacks, canceling the damage he suffers and thus preventing him from breaking.
Level 21-40: Now the offspring is able to create a larger shield, it covers the entire body of the offspring and whoever is nearby thus protecting them from energy attacks.
Level 41-60: An aura is created around your body that serves to protect you from psychic attacks.
Level 61-80: The aura is created around your body, guaranteeing you protection against those who try to affect your soul.
Level 81-100: The aura now protects you from attacks that seek to manipulate your body in some way.
PS: Those who have a higher level than the offspring, these protections are not usually very efficient.
Atmokinesis
Frey had a great relationship with the climate, being that it always made it rain or even make the day cloudy, in the same way his offspring are also able to change the climate around him. Being able to feel, create, shape and manipulate the weather, that is, the weather patterns, creating rain, wind, hail, lightning, snow, hail, fog and temperature changes. This includes the ability to generate various natural phenomena or to control the intensity of the climate in highly concentrated (within the room) or vastly extended (continental) areas.
Level 1-20: Control on a small scale.
Level 21-40: Control on a medium scale.
Level 41-60: Control on a large scale.
Level 61-80: Control in perfect scale.
Level 81-100: Control on a global scale.
Solar Manipulation
Being children of the sunlord, these offspring are naturally able to manipulate all aspects of the sun at their leisure. Being able to create, shape and manipulate all aspects of the sun, from its immense heat, luminosity, gravitational mass / field, magnetic field, crude nuclear energy and reaction, etc.
Level 1-20: Control on a small scale.
Level 21-40: Control on a medium scale.
Level 41-60: Control on a large scale.
Level 61-80: Control in perfect scale.
Level 81-100: Control on a global scale.
Plant Manipulation
Being children of a god strongly linked to agriculture, these offspring can create, model and manipulate plants, including wood, vines, plants, moss and parts of plants, such as leaves, seeds, roots, fruits and flowers. Offspring can cause plants to grow, move / attack or even rise from the ground and "walk", change plants by rearranging the structure of DNA and reviving wilted or dead plants and among other skills.
Level 1-20: Control on a small scale.
Level 21-40: Control on a medium scale.
Level 41-60: Control on a large scale.
Level 61-80: Control in perfect scale.
Level 81-100: Control on a global scale.
Magic Energy Manipulation
Being offspring of a Vanir, these offspring naturally possess the ability to control magical energy at will.
Level 1-20: Control on a small scale.
Level 21-40: Control on a medium scale.
Level 41-60: Control on a large scale.
Level 61-80: Control in perfect scale.
Level 81-100: Control on a scale capable of affecting multiple cities.
Frey's Mystic Horse
When their offspring are able to summon their father's mystical horse to help him, he is incredibly fast and can run on any type of solid surface, having intangibility while also protecting his offspring.
Level 1-10: Can run at 300 km / h.
Level 11-25: Can run at 600 km / h.
Level 26-35: Can run at 900 km / h.
Level 36-50: Can run at 1200 km / h.
Level 51-99: Can run at 1500 km / h.
Level 100-150: Can run at 1800 km / h.
Level 151-200: Can run at 2100 km / h.
Mystic Sword
The offspring can invoke their father's great sword, which, unlike the others, is controlled psychically by the offspring's thoughts, not needing the same to wield it.
Level 1-10: The sword can cut iron easily.
Level 11-25: The sword can cut through steel easily, as well as injure intangibles.
Level 26-35: The sword can cut titanium easily, in addition to injuring spiritual beings.
Level 36-50: The sword can cut diamond easily, in addition to breaking barriers and shields.
Level 51-99: You can now cut adamantium easily, being able to cut beings in mimicked form.
Level 100-150: You can now easily cut vibranium.
Level 151-200: You can now easily cut divine iron.
Geokinesis
Just as Frey has a great relationship with the land and nature, they have control over geokinesis and its derivatives, which can generate mold and control.
Level 1-20: Control on a small scale.
Level 21-40: Control on a medium scale.
Level 41-60: Control on a large scale.
Level 61-80: Control in perfect scale.
Level 81-100: Control on a global scale.
Vital roots
Levels 1-10: Frey's sons create not very resistant roots that trap the opponent and slowly suck out his vital energy (it takes 5 rounds until he dies).
Levels 11-25: The roots are more resistant but yield to multiple attacks of abilities such as energy spheres or the like, the roots can cover half the body and suck in less time (4 rounds).
Levels 26-35: The roots are more resistant and the best of the shields, because few attacks still hurt it, as primordial flames and powerful rays do not completely destroy them, the time of the opponent's death if caught by these vines are of 3
Level 36-50: The roots are extremely resistant and are not easily destroyed even by powerful bursts of energy. Being able to quickly suck the vital energy of its victims and kill in 2 rounds.
Level 51-99: It takes one round to kill the victim.
Natural Golems
Level 1-10: In contact with a tree, the demigod can transform it into a three-meter golem made of fire-resistant wood and leaves.
Level 11-25: You will be able to create three wooden or earth golems just by contacting them.
Level 26-35: You can create 6 without having to touch the ground or trees. Such golems will be created with high resistance and armed with swords, axes and etc.
Level 36-50: You can create up to eight Golems that are resistant to magic.
Level 51-99: Can create up to 10 Golems while they are resistant to elements.
Level 100-150: Can create up to 12 Golems, which are resistant to energy.
Divine Form
The offspring will be clad in golden armor, the one that covers the chest, arms and legs, from their shoulder pads, leaving a long white cloak. A short silver sword will appear in your hand, being an improved version of Frey's sword, such a sword has a great speed when moved telekinetically, reaching a speed compared to 10x that of the offspring. In this form the offspring acquire heliocinesis - Manipulation of the Solar Aspects - absolute.
Level 180-200: Lasts 2 rounds.
Level 201-220: Lasts 3 rounds.
Level 221-240: Lasts 4 rounds.
Level 241-260: Lasts 5 rounds.
Note: Only three times per event.
CLAIM GIFTS
Holy Sword
A Nordic-looking sword wrapped in a deerskin sheath that makes it faster to serve. Taken out of its sheath, the sword has its blade a little rusty and worn in the cuts, but it smells like strawberry fields in early summer. The sword alone can move on its own, with the thoughts of the demigod, just like your father's sword.
Defender of the Pasture
A silver shield with golden boars huddled in it. By pressing the button on the shield handle, up to 5 golden boars come out of the shield to protect the user, the boars will follow their orders, they are not so fragile as it is when Frey's son wants to, they can explode, flying flowers to everywhere.