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GOD MONKEY

HISTORY

"A grudge, like any wound, if left untreated, will become infected."

Hun Batz and his twin brother, Hun Chouen, had a good life with their grandmother. Artists and musicians, everything they created was beautiful and charming, but they didn't have their father's talent for the ball game known as Pitz. Summoned by the underworld, his father, Hun Hunahpú, never returned. Instead, their descendants, Hun Batz and Hun Chouen's half brothers, appeared. The Twin Heroes were everything the original twins were not. Strong, athletic and smart. And they had a natural gift for playing Pitz.

A jealous rivalry has developed between the two pairs of twins. The more they played ball together, the more Hun Batz and his brother were defeated. Eventually, they succumbed to the temptation to use dirty tricks, aggressive tactics and blatant cheating. Frustrated by these blows, the Twin Heroes kicked the ball into a tree, knowing that Hun Batz and his brother considered themselves excellent climbers and would climb there to catch it. However, the higher they climbed, the more the tree grew, until they could no longer descend. Content with their magic so far, the Twin Heroes encouraged Hun Batz and Hun Chouen to use their belts as tails to escape the terrible height. However, in doing so, they were mysteriously and humbly transformed into monkeys.
Although the Monkey Gemini, as they are now known, are worshiped as Gods of Art and Music, the animosity they cultivate against the Twin Heroes remains.

SONS OF HUN BATZ

Appearance: They are big, sometimes tall, some can be athletic, muscular or just skinny, have very messy hair, often look like a lion's mane

Personality: They are outgoing, happy and happy with their lives, rarely complaining about anything

SKILLS

Passive Powers

 

Bat / Boomerang Expertise

 

The son of Hun Batz has an elevated handling with bat and Boomerang. In addition, he is totally adept at making incredible and unusual maneuvers with them, and can even throw it at his opponents.

 

Level 01-10: Even though he is new to the camp, the demigod has a high skill that lets him know the basic use of a stick or boomerang, unlike other campers.

 

Level 11-25: Your character manages to launch the boomerang against the opponent with certain skill, in addition to obtaining high control with the stick, being able to perform all the necessary movements without expending part of his energy.

 

Level 26-35: Now the demigod has discovered all the tricks and privileges exercised by the skill with the stick, being able to control it perfectly, as well as having the ability to make impossible moves with it. And with the boomerang it is able to make it hit two targets.

 

Level 36-50: The offspring notes that in addition to being able to handle the boomerang perfectly, it is able to manipulate the wind, being able to change the weapon's route. And with the stick and able to energize it for when it reaches the target, launch it at a distance of up to 5m.

 

Level 51-99: The offspring not only know how to handle the weapon very well, they are also able to dodge an attack and then hit the enemy.

 

Level 100-150: Your agility with the boomerang and stick is so great that your chances of not hitting the opponent are almost nil.

 

 

Flexibility

 

Hun Batz's children have an improvement in their body and attributes, which allows them to be faster and more agile, as well as having better reflexes.

 

Level 01-10: At first, the offspring are already very flexible, being able to practically bend their bodies, thus being able to compress themselves in extremely tight passages and very narrow places without much difficulty. Their agility means that they can climb trees without much difficulty, in addition to making jumps of 1.5 meters and avoiding punches easily thanks to their reflexes.

 

Level 11-25: Offspring easily climb walls and walls, and their improved reflexes allow them to dodge spears perfectly. Its jumps reach 2 meters in height, and its improved speed reaches 100km / h.

 

Level 26-35: Your reflexes already allow you to deflect perfectly the daggers thrown in your direction, your jumps already reach 2.5 meters and you also climb mountains easily. In addition, you now run at up to 150 km / h.

 

Level 36-50: The offspring are already able to dodge arrows and any other attacks that come at the same speed (250 km / h), and also run at up to 200 km / h, in addition to being able to jump 2.5 meters from the ground .

 

Level 51-99: The improved reflexes allow campers to dodge normal bullets, and other attacks at the same speed as them (1,042 km / h), their jumps reach 4 meters from the ground, and their maximum speed becomes 300 km /H.

 

Level 100-150: At their peak, the offspring already have reflexes fast enough to dodge bullets from the best weapons, and other attacks at that speed (3,500 km / h). In addition, they jump up to 5 meters from the ground, and run at up to 450 km / h.

 

 

Musician

 

As children of the god of music, the sons of Hun Batz are also great musicians, possessing an impeccable voice and great skill with musical instruments. This ability allows them to also perform magical music, but the highlight is their voice, which allows them some control over the sound.

 

Level 01-10: Initially, demigods are able to change the pitch of their voices, thus being able to perfectly imitate any other “human” voice.

 

Level 11-25: They are now able to imitate sounds other than the human voice, such as animal sounds, thunder noises, whispers, footsteps and etc .; all of these with extreme perfection, it is almost impossible to suspect them.

 

Level 26-35: Controlling their own voice better, they can make the sounds emitted by them seem to have been emitted in another direction or distance, as if their point of origin was another, something perfect for distracting and diverting guards and so on.

 

Level 36-50: Without being able to change the frequency of their voice now, Hun Batz's children can communicate with radios, if they find the correct frequency, and listen to them, as they also acquire the ability to hear sounds in other frequencies, which allows them to communicate with some animals. In addition, they can use this ability to become human radar.

 

Level 51-99: Campers are able to amplify their voices, and with a shout they release powerful sound waves, which bewilder the enemy, and cause damage proportional to the time he is hit by it. In addition, they can serve to boost your heels, and break less resistant things like glass and simple locks.

 

Level 100-150: Your scream is greatly increased, reaching its peak and becoming deadly to those who get in the way. In addition to being able to crack and destroy complete structures, they lead people and stronger beings to death easily, due to the intensity of the waves.

 

 

Divine Plunder

 

Levels 01-10: Like their father, Hun Batz's children, from a young age, inherit unequaled capabilities for theft and stealth. At this level, they manage to steal small things like money (drachmas) and weapons (blades) without being seen or perceived.

 

Levels 11-25: Your swipe ability now covers demigods, being able to steal drachmas and even claim gifts for temporary use (3 turns).

 

Levels 26-35: Can steal beyond the material, can steal divine energy from other demigods, fueling themselves while weakening them (3 turns to suck everything and make you pass out). It is not seen or detected by auras or senses.

 

Levels 36-50: In addition to energy, learn and develop the ability to steal diamonds, along with drachmas, items and means of transport. No type of “surveillance” power can prevent your thefts, as they don't detect you.

 

Levels 51-99: Learn to steal not only the previous ones with mastery, but also to steal acceleration and Speed, little by little, keeping in mind that in 3 shifts everything will be sucked and the opponent or ally will be immobile without speed. The stolen speed is used for itself and in 3 turns the opponent recovers it.

 

Levels 100-150: The demigod reaches its peak, now, throughout the time he develops his skills for theft, he has achieved perfection. You can steal abilities if you come in direct contact with the ally or opponent, he returns the ability whenever he wants, and when stealing, he can use it 5 times a day. If it becomes impossible to catch him by stealing something, he is absolutely undetectable at this level.

 

Note: It is necessary to touch the target in order to steal such things. Use only twice per event.

 

 

Monkey Jewel

 

It makes the bearer, when saying or thinking the name of any animal, become him.

 

Level 01-20: Can be transformed into small animals, such as: Rats, birds and the like.

 

Level 21-40: They can now transform into slightly larger animals, such as: Dogs, Foxes and the like.

 

Level 41-60: They can now become medium-sized animals.

 

Level 61-80: They can now become larger animals.

 

 

Prehensile tail

 

As everyone knows, monkeys have a tail that they use to keep themselves balanced in the trees and to hold on better, so, Sons of the monkey god, Hun Batz, they by nature have a retractable tail that can serve as much for attack ( manipulate a weapon) as well as for defense (use to hold something in front or opponent).

 

Note: Every time the tail is cut, wiped and the like, in one day it will appear again.

 

Level 01-10: It has more control over the tail, being able to be fixed in trees or in partitions through it.

 

Level 11-25: The tail performs simple movements, being able to carry light objects. It serves for physical attacks without much damage.

 

Level 26-35: Its tail is very resistant, being able to carry heavy objects. In addition, he is able to manipulate armaments.

 

Level 36-50: You can destroy objects, as well as choke someone with it. Their attacks are quite considerable.

 

Level 51-99: The tail becomes very resistant and its attacks are extremely dangerous. Handles sharp weapons much more quickly.

 

 

Born warrior

 

Hun Batz's children are experts in matters involving fights, conflicts, wars, battles and among other types. Being able to come up with strategies at any time during the fight.

 

Level 01-10: The demigod son of Hun Batz initially manages to handle any type of weapon, in addition to also knowing how to fight without weapons, knowing the basics about these styles. The demigod has a basic sense of fighting, knowing how to analyze the situations he finds himself in, the situation his opponents are in, and easily formulate small strategies against his opponents in order to defeat them.

 

Level 11-25: The demigod son of Hun Batz manages to handle any type of weapon in a basic way, besides also knowing how to fight without weapons, knowing almost everything about these styles. The demigod proves to be more observant, managing to analyze the entire place where he is with more accuracy and precision, also managing to formulate average strategies using the elements present both in the scene and his companions. The offspring are now able to accurately analyze a person's physical and mental condition according to the way he behaves in combat knowing easily what it takes to defeat him.

 

Level 26-35: Now he shows excellent leadership skills, managing to lead his teammates firmly and in an extremist manner. The demigod son of Hun Batz can handle any type of weapon perfectly, as well as knowing how to fight without weapons, knowing everything about martial arts. His views on battles, wars and conflicts are greatly improved by knowing how to analyze events at an extremely fast speed while he is moving, also knowing how to provoke his opponents, being a Master at it. The demigod at this level already shows dishonorable skills, such as lying, provocation, blackmail and among other things.

 

Level 36-50: The offspring of Hun Batz now has an overwhelming strategic sense which allows him to develop strategies worthy of a war general, his strategies are now capable of leading armies in wars and among other types of battles being considered a genius , managing to formulate in his mind countless strategies, through the possibilities. At this level, the demigod acquires the ability to see the possibilities of things happening through his eyes, being able to see clearly everything that could happen if he did a certain action or movement (he can also see what his opponents could do).

 

Note: The chances of things happening are 99%, the offspring will be able to see everything from the actions with the least probability to happening to those with the greatest.

 

Level 51-99: Your strategies reach a global level, managing to surpass even the greatest strategists. Now he not only knows all the secrets about the use of weapons and all styles of armed struggle or not, but he can also create new styles, whether they are bloody or not.

 

 

Improved Strength

 

Certain monkeys have great strength, being able to break a human's chest. Being offspring of a monkey god, the demigod has a very defined body, in addition to a heavy fist. Its strength reaches average achievements in addition to being able to resist attacks like these.

 

Level 01-10: Your punches are capable of breaking all the bones in a human body. They can open small craters with their feet.

 

Level 11-25: Your strength is capable of destroying houses easily.

 

Level 26-35: Your strength is capable of easily destroying large buildings and piercing steel when hit several times.

 

Level 36-50: You can destroy a two-story house with your strength, being able to open medium craters and destroy materials such as titanium when hit several times.

 

Level 51-99: With his strength he is able to raze a small neighborhood and destroy materials like diamond. It can open middle craters.

 

Level 100-150: With his strength he is able to raze a small town.

 

 

Cold Reading

 

Hun Batz's children have the ability to read people almost as if they were open books and analyze them, so they can know if they are lying, discover their intentions and motivations and find out what they are going to do. Although this is already a technique used by mortals (having the same name), Hun Batz's children manage to go further.

 

Level 01-10: Initially, Hun Batz's son can, through analyzes of body, visual, facial and voice expression, determine what the person is feeling, however it does not help to determine whether the person is lying or not.

 

Level 11-25 Hun Batz's son can now analyze people better and can clearly tell whether they are lying or hiding something, but not what.

 

Level 26-35 Now, Hun Batz's children can almost read their opponent's body completely, being able to hear his heartbeat and breathing, identifying exactly how he was feeling and even feeling a person's intentions and motivations, be it she mortal or a god.

 

Level 36-50: The mind of beings is an open book for the offspring of revenge. Just by looking at the person, you can determine their thoughts and future actions with 50% accuracy.

 

Level 51-99: At this level, the demigod can practically read people's minds, knowing exactly what their thoughts are and what the person thinks to do, be it a mortal or a god, even a good liar does not escape it when he has your mind being read.

 

Note: Even at level 51 or higher, demigods, gods and creatures with mental immunity for reading minds cannot have their minds read, and can presume at most what they may be thinking, but with greater accuracy, reaching 80 %.

 

 

Natural environment

 

Level 40: When in natural environments, mainly forests, the children of Hun Batz acquire twice their physical, mental and even their powers.

 

 

Active Powers

 

Lullaby

 

While playing or singing this melody, Hun Batz's children radiate their surroundings with the calm and harmony of their notes, leaving those who listen extremely comfortable, making them fall asleep.

 

Level 01-50: Initially, the song itself is already extremely powerful, being able to put demigods, monsters and low-ranking mythological creatures to sleep easily.

 

Level 51-100: Now, the song has now become powerful enough to put stronger demigods, and medium level monsters and creatures (like the demigod's) to sleep easily, in addition to making the strongest sleepy.

 

Level 101-150: At its peak, the effect of the song already affects the most powerful demigods and the most fearsome monsters, like Cerberus. When heard by higher creatures, it makes them sleepy.

 

 

Doom chords

 

By strumming in the wind, as if touching an imaginary lyre, the sons of Hun Batz initiate a powerful mental attack on the minds of the enemies around them, unbalancing their minds in a torturous way.

 

Level 01-20: After strumming for 10 seconds, your enemies will begin to experience severe mental pain, becoming deconcentrated and as a consequence harming their future actions. (Affecting only lower levels, not affecting immune.)

 

Level 21-40: The fingering time drops to 8 seconds, being contrary to the attack power, which increases. The pains become more intense, causing the targets to bend their bodies and put their hands on their heads, trying to stop them. (Not affecting immune.)

 

Level 41-60: The pains become so severe that they cause a continuous loss of energy in the targets, causing them to pass out after five rounds. Now, it is necessary to strum for only 6 seconds.

 

Level 61-80: It is necessary to strum for only 4 seconds, and the targets will pass out after four rounds. (Even affecting low-ranking immune systems.)

 

Level 81-100: Hun Batz's son needs to touch for only 2 seconds, and those affected by the power will fall unconscious after three rounds.

 

Level 101-120: At its peak, it only takes a flick of a finger (as if touching a lyre string) to initiate the attack. The latter, which was already powerful enough to hit enemies within 50 meters, now faints the targets after two rounds under the effect, due to the continuous loss of energy caused. (Affecting immune.)

 

Note: If the offspring wants to, their allies will also be hit by the attack. The attack is in area, the maximum of which is a radius of 50 meters from your character

 

 

Sacrossimio

 

Hun Batz's son is able to summon some monkeys to aid him in battles, stealing things, disturbing enemies and the like.

 

Level 01-10: Summons 3 small monkeys.

 

Level 11-25: Summons 6 small monkeys.

 

Level 26-35: Summons 8 medium sized monkeys.

 

Level 36-50: Summons 12 medium sized monkeys.

 

Level 51-99: Can summon a flock of up to 20 medium sized monkeys.

 

Level 100-150: Summons a group of 50 monkeys of all sizes.

 

 

Seismic wave

 

Hun Batz's children have the ability to emit a shock wave that is able to repel another person, or even objects, by breaking glass cups and windows in general, using the hands, feet (when jumping), or the stick .

 

Level 01-20: Your character can create small vibrations with his hands, capable of breaking glasses and windows.

 

Level 21-40: The vibrations get a little more intense, and are already capable of making a person stunned. It can give small propulsions that can move medium objects.

 

Level 41-60: Get a strong propulsion capable of throwing large objects, such as cars and people far away.

 

Level 61-80: You can already pass out people with such a vibration.

 

Level 81-100: Your vibrations and propulsions become hot, causing 2nd degree burns.

 

 

Artistic reality

 

As Sons of the god of art, they have the ability to invoke a brush and a drawing album, which will give life to everything that is done in the notebook, be it producing texts, drawings, sculptures, creatures, they will be able to follow orders character and the like.

 

Level 01-10: Can bring drawings / sculptures of small objects to life, such as cups, pencils and derivatives.

 

Level 11-25: Your character can already control small objects, and can give life to drawings / sculptures of objects such as tables, refrigerators, etc.

 

Level 26-35: Can control medium-sized objects, and give life to drawings / sculptures of very large objects such as airplanes, cars and derivatives. Now, it can also give life to medium-sized animals.

 

Level 36-50: Can control large objects and give life to drawings / sculptures of large animals, humans and abstract things.

 

Level 51-99: You have full control, giving life to what you want and how you want it, and completely controlling everything.

 

Level 100-150: Upon reaching this level, your character achieves a capacity for perfection of the simpler and more complex things around him, being able to detect the powers that hover around him, being able to replicate them momentarily.

 

 

Gemini

 

Hun Batz's son is able to invoke an exact copy of himself, as if he were an identical twin brother, where he will have the same appearance, knowledge and even powers. And if the original offspring dies and the copy is alive and in a safe place, the soul of the original will go to the body of the copy (unless the soul is destroyed.)

 

Level 01-30: Initially the copy lasts only 3 rounds, being able to pass through the demigod easily.

 

Level 31-60: Now the copy lasts 5 rounds, having the same flexibility and half the speed of the real demigod.

 

Level 61-90: At this level the “twin” is able to fight like the son of Hun Batz. Lasts 6 rounds.

 

Level 91-120: Now the clone is able to handle weapons like the real one, in addition to having the same speed. It lasts 7 rounds.

 

Level 121-150: Now at the height of power, the clone has the same powers and can last indefinitely.

 

 

Musical Conjuration

 

The user can use musical instruments to cast spells and manipulate reality in a small area. The user can summon objects and creatures from the sky, increase or decrease the abilities of others in the area, and empower others. The instrument can also kill or heal targets around the area. The effects can also depend on the time and time of day.

 

Note: If it is during the day, defensive powers, healing and enlargement are more effective, in the afternoon, summons are more effective, while at night, offensive powers, reducing attacks by others and the like are more effective.

 

Level 30-60: Initially the demigod is only able to reach an area of ​​10m.

 

Level 61-90: Now the area of ​​affection for power reaches 20m.

 

Level 91-120: The area of ​​affection reaches 50m.

 

Level 121-150: Now the demigod can affect an area of ​​150m.

 

Level 151-200: Now the power reaches an area of ​​300m.

 

 

Mico powder

 

A somewhat peculiar skill, that in order to be used, Hun Batz's son needs to fill his lungs with air and then release it, only instead of leaving only air, a powder will come out that will mix with the environment, and when taking the target, or the target comes into contact with the dust through the breath or pores of the body, it will start to have an itch attack, which will cause discomfort and in time burns will appear, as well as blisters and the like. If the offspring need mico powder to throw in an area, just blow into a container and then throw it in place.

 

Level 01-30: Initially the area that the dust can affect is 5m.

 

Level 31-60: It can affect an area of ​​10m.

 

Level 61-90 Affects an area of ​​20m.

 

Level 91-120: Affects an area of ​​50m.

 

Level 121-150: Affects an area of ​​100m.

 

 

King Kong

 

When in times of great danger or fury, the sons of Hun Batz are able to manifest an orange aura in the form of an immense gorilla, which can serve as an escape or battle.

 

Level 20-40: Initially the monkey has 5m, besides being resistant as steel, besides being able to break iron.

 

Level 41-60: Now the monkey is 7m long, having titanium resistance, in addition to being able to break steel.

 

Level 61-80: Now the monkey has 9 meters, besides the diamond resistance, besides being able to break titanium.

 

Level 81-100: Now the monkey is 12 meters long, its resistance is even adamantium, it can break diamond.

 

Level 101-120: The monkey has 15m, in addition to resistance similar to vibranium, which can break adamantium.

 

 

Bananas Granada

 

Hun Batz's children are capable of materializing bananas with explosive principles.

 

Level 01-10: Initially the demigod can create 5 bananas, which are capable of destroying wood.

 

Level 11-25: You can now create 7 bananas, which can destroy rocks.

 

Level 26-35: You can now create 10 bananas, capable of blowing up a small house.

 

Level 36-50: You can now create 15 bananas, which are capable of destroying a house.

 

Level 51-99: You can create a shower of 50 bananas, which can destroy an entire neighborhood.

 

Level 100-150: It can make a shower of explosive bananas, which can practically destroy a city.

Complaint gifts

Monkey Belt

 

Inheriting a replica of their father's belt, Hun Batz's children will always wear a belt, which when touched, transform them into a monkey of up to 3 meters.

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