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GODDESS OF MATERNITY AND MAGIC

HISTORY

Isis (in ancient Greek: Ἶσις; Egyptian original "Aset" or "Iset") is a goddess of Egyptian mythology, whose worship extended to all parts of the Greco-Roman world, and later, the entire world. She is worshiped as a model of the ideal mother and wife, protector of nature and magic. She is the friend of the slaves, fishermen, artisans, the oppressed, as well as the one who listened to the prayers of the opulent, the maidens, aristocrats and rulers. Isis is the goddess of motherhood and fertility.

CHILDREN OF ISIS

Appearance: Pale skin and eyes with dilated pupils, the colors of your eyes vary according to the
magic used.


Personality: They are calm and like to just be quiet and study their spells and spells in
their grimoire, when they get angry their hair changes color becoming scarlet and the weather
changes.

SKILLS

PASSIVE POWERS

Immunity

Her mother was the greatest Goddess of Magic in Egypt, because of that her children are able to have a certain immunity against her.

Level 1-30: At this level, the children of Isis gain resistance to magic and spells.

Level 31-60: At this level, the children of Isis gain resistance to enchantments and potions.

 

Level 61-90: At this level, the children of Isis gain resistance to mental and sentimental abilities.

 

Level 91-120: At this level, the children of Isis have immunity to magic and spells.

 

Level 121-150: At this level, the children of Isis have immunity against potions, enchantments and magic items.

 

Level 151-180: At this level, the children of Isis have immunity to mental and emotional attacks.

 

 

Wings

 

Isis had the wings of birds on her back, which is why her children have to stop them from moving.

 

Level 1-10: At this level, thick and heavy wings are born on the campers' backs, they are still unable to fly, because they are still small and cannot support the weight of the camper.

 

Level 11-25: At this level, the wings are stronger, with iron resistance, which serves to protect the camper. The wings can withstand the campers for two rounds in the sky, but the camper cannot go straight or normal, has no control over the wings and no technique.

 

Level 26-35: At this level, the wings gain a steel resistance, the wings now withstood the camper perfectly and he was able to better control his flight mode without falling or getting hurt in the process, managing to fly 300 km / H.

 

Level 36-50: At this level, the wings gain resistance from titanium, and their speed is 600 km / h, handling the wings well, the offspring can cause a large windstorm, bringing down houses.

 

Levels 51-99: At this level the wings gain a Diamond resistance, perfect for protecting campers, the speed is 900 km / h, handling the wings well the offspring can cause a great wind that can bring down buildings.

 

Levels 100-150: At this level, the wings gain resistance from Adamantium, they can also carry a person along with their offspring, the speed is 1200 km / h.

 

Levels 151-200: At this level, the wings gain resistance from Vibranium, managing to fly at 1500 km / h and carry a person close to him.

 

Regeneration

 

Level 1-10: Campers can regenerate from small, shallow cuts.

 

Level 11-25: Now they are able to regenerate from cuts that are slightly deeper, but not as severe, they can be cut in the arm, in the leg.

 

Level 26-35: They manage to heal ugly wounds, such as first-degree burns and deep cuts that leave a lot of blood.

 

Levels 36-50: Now you can regenerate from second degree burns and severed small limbs.

 

Levels 51-99: Now he is able to regenerate from medium limbs, like a hand or foot, but nothing more serious.

 

Levels 100-150: Can regenerate from third degree burns, making the skin return to normal and large limbs lost, but it takes about two rounds to really look good.

 

Levels 151-200: At this level, it can regenerate itself from burns made by acid that corrodes the body, only a portion would heal perfectly and quickly. Large limbs would also be able to heal quickly, cuts that would cause a large loss of blood or internal bleeding, would take two rounds.

 

Levels 201-250: At this level they can now completely regenerate, if there is a cut with hemorrhage, quickly the body will heal and leave the demigod well again, they can also regenerate their bodies if they suffered small explosions, making their limbs come back , but it takes three rounds to finish everything.

 

Levels 251-300: In this last step, your body can regenerate itself from almost any attack made, making it perfect again quickly.

 

Sun

 

Isis was a goddess of the sky, often mistaken for Hathor, for being the mother of Horus.

 

Level 1-20: At this level, when children are in contact with the sun, they gain a 15% increase in their powers.

 

Level 21-40: At this level, when children are in contact with the sun, they gain a 30% increase in their powers.

 

Level 41-60: At this level, when children are in contact with the sun, they gain a 45% increase in their powers.

 

Level 61-90: At this level, when children are in contact with the sun, they gain a 60% increase in their powers.

 

Level 91-120: At this level, when children are in contact with the sun, they gain a 75% increase in their powers.

 

Rain

 

When Osiris died, Isis wept until the rivers of the Nile filled and overflowed.

 

Level 1-20: When the children of Isis are sad, they start to cry and cry, causing a closure in time and a light rain begins to fall.

 

Level 21-40: When the children of Isis are in danger, they start to cry and cry, causing a strong wind and a closure in the sky, causing a thicker rain.

 

Level 41-60: When the children of Isis are afraid, or when they attack him, they cry, causing a gale with winds of 100 km / h and heavy rain, which when it hits people's bodies cause unbearable pain.

 

Level 61-80: At this level, the children of Isis need not be sad or afraid, they just need to cry, causing small hurricanes to destroy some houses. The rain starts to be not only water but also small pieces of ice.

 

Level 81-100: At this level the children of Isis need not exactly cry, just a tear falling on the ground, causes big hurricanes that destroys streets and small towns, large pieces of ice fell from the sky.

 

Magic Item Skill

 

Because your mother is Egyptian Goddess of Magic, you are able to have an item skill.

 

Level 1-20: Can use a staff or scepter very well.

 

Level 21-40: Can use magic wands and grimoires very well.

 

Telekinesis

 

Level 1-30: At this level, the camper is able to levitate small items by hand, light items that do not weigh much.

 

Level 31-60: Now you can levitate medium and slightly heavier objects, you can also levitate small animals, and create a small protective field to repeat attacks.

 

Level 61-90: At this level you can levitate large and heavy objects, as you can levitate large animals and light people. Can make a medium protective field to repel attacks.

 

Level 91-120: You can move now just by looking, without having to make a gesture, you can move 10 tons without any problem, and create strong force fields to repel attacks.

 

Level 121-150: Can break and shape items, with the strength of your mind, knead both inhuman and human things.

 

Radiestria

 

Level 10: Has a high sensitivity, being able to feel magical and normal energies, being able to know exactly where people are living or dead, and magical objects or not.

 

Black Aura

 

This aura leaves the demigod's body without even noticing it, the aura kills everything it touches around it. She is uncontrollable, the camper cannot control her or keep her trapped inside her body, the aura is simply expelled out of the camper's body unexpectedly, killing people around her. The only case of keeping this magic inside the body trapped and controlled, is if the camper loses the meaning of life, the magic cannot be even copied and much less learned, since it is a curse of the children of Isis that Seth caused.

 

Levels 1-40: Aura covers an area of ​​1 meter.

 

Levels 41-80: Aura covers an area of ​​2 meters.

 

Levels 81-120: Aura covers an area of ​​3 meters.

 

Levels 121-160: Aura covers an area of ​​4 meters.

 

Levels 161-200: Aura covers an area of ​​5 meters.

 

Levels 201-240: Aura covers an area of ​​6 meters.

 

Levels 241-280: Aura covers an area of ​​7 meters.

 

Absorption

 

The children of Isis are able to absorb Magic and Energy from items and demigods completely involuntarily when they are weak, the body itself without the consent of their mind and desires, sucks magic and the vital energy of those around them.

 

Level 25-50: At this level, when the camper is rapidly losing consciousness, his body glows, sucking in the energy or magic of plants or animals around him, to prevent the camper from dying.

 

Level 51-100: At this level, when the camper is losing consciousness, his body glows, sucking in the energy or magic of large, human animals around him.

 

Level 101-150: At this level when the camper is losing consciousness, his body glows, sucking the energy or magic of demigods that have less levels than the camper.


 

ACTIVE POWERS


 

Mana Control

 

The offspring are able to manipulate Mana, which is the source of vital energy of the magical origin.

 

Level 50: The camper is able to manipulate, generate and shape mana, being able to create objects, force fields, in a light way, nothing too strong or exaggerated.

 

Level 100: The camper is able to manipulate, generate, shape and absorb the vital force, a force that allows life to exist, grow and flourish throughout the universe.

 

Level 150: The camper has mastery over the magic fields of reality, can conjure, shape and manipulate the magical energy in different ways, being able to perform a wide variety of feats, such as flying / levitating, healing, creating illusions, and teleporting .


Spells

 

Isis was known for both black and white magic, so her children manage to have both sides within them.

 

Level 1-30:

 

Healing (1) - The son of Isis manages to heal minor cuts in his companions.

 

Denigration (1) - The son of Isis, instead of healing people around him, manages to make the injuries worse, and more serious.

 

Force field (1) - The children of Isis manage to create a small force field of pure magic that can protect only themselves from elemental and physical attacks.

 

Level 31-60:

 

Healing (2) - At this level the children of Isis can heal large cuts and small cut limbs.

 

Denigration (2) - Now the children of Isis can make the cuts increase and the hemorrhage of the campers worsen, cause the cuts to become infected and worsen the state of the enemy.

 

Force field (2) - Now the force field is much stronger and can protect three people outside the camper.

 

Creation (1) - At this level, the camper can create small things, items (no magic, just normal things, such as a sword and shield), animals and small fireballs.

 

Teleportation (1) - At this level, the camper is able to teleport to somewhere he knows and has already been.

 

Level 61-90:

 

Creation (2) - At this level, the camper can create medium things, big weapons, small houses, animals, plants, larger fireballs, he can also create medium energy balls that suck the person's energy.

 

Teleportation (2) - At this level the camper is able to teleport and take two people together wherever any of the three have already gone.

 

Blessing induction (1) - The son of Isis manages to buff his allies and bless them by making them stronger and more protected, a great white aura appears around them, protecting them.

 

Curse (1) - They cast curses on enemies, so they are unable to complete their goals.

 

Level 90-120:

 

Mental manipulation (1) - The son of Isis can manipulate, modify and control the thoughts, mentality and higher functions of the brain, allowing the ability to render others unconscious, suppress their memories and deny the use of skills, increase / decrease mental capacity, modify minds to be pleasant, control thoughts, feelings of influence to induce altered perception, cause / cure mental disorders, create / penetrate mental barriers, etc.

 

Illusion (1) - Able to use spells for a number of uses related to illusionism, such as changing your appearance in the eyes of those around you, creating illusions capable of causing pain and physical damage and a range of other uses.

  • Illusory Appearance - Able to magically alter the way people see you, simulating an appearance different from your real form.

  • Psychosomatic Illusion - Able to cast illusions capable of physically affecting targets

 

Nature (1)

  • They manage to control the animals, being able to use them to attack or look for something for the son of Isis. They can summon hordes of animals to help the Camper. You can talk to people too.

  • They can create, shape and manipulate plants, including wood, vines, plants, moss and parts of plants, such as leaves, seeds, fruits and flowers. The user can make the plants grow, move, attack or even get up from the soil and "walk", mutate the plants by reorganizing the DNA structure and reviving dry or dead plants. For defense and support by planting plants from the ground and sprouting seeds / fruits / berries, or even possibly using plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

 

Level 121-150:

 

Nature (2)

  • He has mastery over natural elements, whether they are gaseous, liquid, solid or plasma.

  • Solid manipulation - Geokinesis, Cryokinesis (Medium scale)

  • Liquid handling - Hydrokinesis, Magmokinesis. (Medium scale)

  • Gaseous manipulation - Aerokinesis, Pyrokinesis (Medium scale)

 

Transmutation (1)

  • Elemental - The camper manages to transform himself into natural and chemical elements.

  • Metamorphosis - Changing its shape, potentially transforming and remodeling its genetic and cellular structure. They can impersonate others or improve someone's body for combat, whether by turning into animals, monsters or making the body stronger.

 

Level 151-180:

 

Nature (3)

  • Solid Manipulation - Crystallokinesis (Medium scale)

  • Liquid handling - Poison handling (Medium scale)

  • Gaseous manipulation - Electrokinesis, Fumokinesis (Medium scale)

 

Necromancy

 

In the story it says that Hathor, when Osiris died, went after all the pieces of his body and reassembled, healed and brought him back, because of that, his children manage to bring the dead back.

 

Level 1-30: Can speak to the dead and the souls around the camper. At this level he manages to bring small animals and dead flowers back to life, who have just died.

 

Level 31-60: By touching the dead body, you get information about the past and how it died, who killed it, etc. At this level he manages to bring in larger animals and humans who have just died.

 

Level 61-90: At this level, you can bring large animals and humans who died two days ago, you can bring demigods who died at that very moment.

 

Level 91-120: They manage to bring dead humans to a week and demigods that died to two days that still have their soul.

 

Level 121-150: Can transform yourself and four allies into an undead creature form.

 

Destiny

 

Isis was represented as the Goddess of Destiny, having power over herself.

 

Level 100: Manipulates the destination to achieve the result he wants, whether an event happens, being able to change past or future events so that his desires can occur.


Reality Manipulation

 

Because of their Magic, the children of Isis are able to change reality as they wish.

 

Levels 100: The children of Isis manage to make light items appear out of nowhere, none strong, or very resistant, they basically get only things that already exist, like things in the arsenal.

 

Levels 200: You can deny someone's energy, you can create stars, you can shape the existence of objects, and human things, you can also change the probability, change the elements, and rewrite an entire landscape around you.

 

Levels 250: Manages to destroy something or fix others, interfere with biology, induce animal (human) and plant death, manage to manipulate Energy and the molecules around him, as he sees fit. Finally, it can undo changes in powers, such as dimensional manipulation or time, and can also rewrite physics and create paradoxes.

 

Umbracinesis

 

Levels 1-50: The camper has a slight control over the shadows, being able to create, general and model small shapes, leaving illuminated (small) places in pure shadows, he can create objects in shadows and a little deformed.

 

Levels 51-100: The camper has medium control over the shadows, managing to leave large places like a house totally in darkness and create perfect object shapes, as if they were themselves.

 

Levels 101-150: At this level, the camper has great control over the shadows, managing to leave a street full of shadows without any light, managing to create perfect objects and with the real appearance of the real ones. He can suck shadows from animals and large objects, as well as catch a person with his shadow.

 

Help

 

Level 30:

Lightning: Lightning comes out of the camper, causing a great impact on the enemy, leaving him seriously injured.

 

Mirror: Every attack towards the Camper is repulsed, his body becomes a pure mirror, making all those return to whoever attacked him.

Note: three times per event.

 

Level 60:

Infernal Reprimand: The camper points his hand or finger at the enemy and from it begins to appear hellish flames consuming his body.

 

Embrace of evil: An aura left the hands of the son of Isis and travels the enemy, embracing him and sucking his vital energy, passing it on to the camper.

 

Level 90:

Crown of Madness: You create a deformed and illusory crown that arises around the victim's head. Under his psychic attack, the enemy loses the ability to distinguish his allies from the enemies.

 

Purity: This magic gives resistance to black attacks on the children of Isis.

Obs: Of campers that have less levels than you, or that is basic black spells.

 

Level 120:

Cancel: This spell allows the son of Isis to deny or cancel any spell cast by the enemy.

Note: That is of a lower level than yours.

 

Help - This Magic allows you to increase your allies' abilities to fight, increasing your forces

 

Shines Heart

 

Isis was known as a kind goddess who protected the gates of Egypt against her enemies, because of that her children gain a magic within themselves that they can control and release whenever they want, the same is guided by the heart of the Camper. When the camper is in danger or totally disabled, your heart will protect you. A strong glow will come out of the Camper and everyone who touches that glow will have their bodies exploded from the inside out. The Magic of the heart is controlled by the heart, the heart will decide who is the enemy or not, based on the feelings that the camper is feeling, fear, pain, anger, sadness and etc.

 

Level 1-30: Magic covers an area of ​​10 meters.

 

Level 31-60: Magic covers an area of ​​20 meters.

 

Level 61-90: Magic covers an area of ​​30 meters.

 

Level 91-120: Magic covers an area of ​​40 meters.

 

Level 121-150: Magic covers an area of ​​50 meters.

 

Level 151-180: Magic covers an area of ​​60 meters.

 

Level 181-210: Magic covers an area of ​​70 meters.

 

Level 211-250: Magic covers an area of ​​80 meters.

 

Level 251-300: Magic covers an area of ​​100 meters.

 

 

Burst of Light

 

It is a magical power that creates particles of light that can be used in several ways, such as for protection.

 

Level 1-30: The light is still weak, it can only create small objects, such as a knife, sword, or whip, they are made of pure light, it can make small spheres of light energy.

 

Level 31-60: At this level, the light is stronger, managing to dispel shadows that are in the way, it is able to make large beams of light that when hitting a person, it burns them.

 

Level 61-90: At this level, the light is much stronger, managing to destroy houses and rocks, it can illuminate an entire neighborhood if the camper wishes, and he can also suck the light back into his body.

 

Level 91-120: At this level, the light is super strong, it surrounds the enemy, a dazzling light that separates the body from it, destroying it completely.

 

Level 121-150: At this level, when the light surrounds the enemy, it can completely disintegrate the enemy. In the dark, the light manages to neutralize it, being shadows or darkness.

 

Level 151-180: At this level, the camper manages to suck the Light that is thrown at him, sunlight, electric light, whatever light is sent in an attack form, the son of Isis manages to suck for himself.

 

Laws of Isis

 

Isis was known for her mastery of magical texts that integrated Egypt's libraries and the laws of nature. Because of this, their children receive a magic feather, along with their birth, which they can write on any surface and even in the air. When the camper writes, everything written is materialized and made into Law.

 

Level 1-40: At this level, the children of Isis can make small animals and magical objects.

 

Level 41-80: At this level, the children of Isis are able to raise large animals.

 

Level 81-120: At this level, the children of Isis manage to create magical animals, such as dragons, goblins, fairies, etc…

 

Level 121-160: At this level they manage to change the environment around them.

 

Level 161-200: At this level you can create laws of physics and change them.

Note: Twice per event.

 

Level 201-240: At this level, the children of Isis can create laws during battle, such as changing the power of their enemies.

Note: It lasts three rounds, twice per event.

 

Level 241-280: Anything that the son of Isis writes, will occur. (Respecting the possibilities of changing reality)

Note: Lasts only during the Event.

 

Destiny Shape

 

Isis was the goddess known for commanding the destiny and the future of everyone around her and for writing the Laws before the Gods of the time. When their children enter this form, they get a yellowish color on their skin, their hair turns black and their eyes golden. In this way the powers of the children of Isis are amplified 100% and they do not need to have an object or container of magic, the Magic of it is inexhaustible in its own source, they are able to manipulate the future, past and present of all at their around with absurd perfection, but also manages to change laws of physics and the universe.

 

Levels 180-200: Lasts 2 rounds.

 

Levels 201-220: Lasts 3 rounds.

 

Levels 221-240: Lasts 4 rounds.

 

Levels 241-260: Lasts 5 rounds.

 

Note: Can be used once per event.

Complaint Gifts

Wand "Mirror, Mirror of mine."

A wand that allows you to concentrate magic skills, to launch at your enemy with twice the strength. The wand has the appearance of what the wearer desires.

Complaint Gifts

Wand "Mirror, Mirror of mine."

A wand that allows you to concentrate magic skills, to launch at your enemy with twice the strength. The wand has the appearance of what the wearer desires.

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