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GOD OF PORTALS

HISTORY

Janus (in Latin Janus) was a Roman god of changes and transitions, as can be seen in the quotations "Janus has power over all beginnings (...)" and "In Janus power are the beginnings", in relation to changes (beginnings, beginnings), and in the quotations "(...) Two doors to be said, warlike, / What a holy horror it defends and the raw Mavorte: / Bars, a hundred bronze bolts lock them; / Always at the threshold of sentry Jano" and "(...) Then the war is deposed, / Let the iron age soften; the graying / Faith with Vesta, the brothers Quirino and Remo / Dictate laws; Jano locks the direct doors / With locks and knockers", in relation to traditions (laws). The figure of Janus is associated with doors (entrance and exit), as well as with transitions. Its double face also symbolizes the past and the future. Janus is the god of beginnings, decisions and choices. The greatest monument in its glory is found in Rome and is named after Ianus Geminus (Janus twins).

SONS OF JANO

Appearance: Filhos de Jano has Bipolarity, when his other "face" it appears possible to notice differences in his face. The eyes follow the black color, responsible for giving a severe and morbid look. The body is sculpturally pale and flabby.

Personality: Filhos de Jano tends to be very bipolar, alarmed and really hate delays. They enjoy life a lot and sometimes even excessively and they often use the phrase "Time does not stop ..." to justify the mischief of time and never.

SKILLS

Passive Powers

 

Dimensional Affinity

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Thanks to the affinity with portals, blows that create cracks in space, etc., he acquired experience with attacks of the modality.

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Level 15-30: Whenever someone or something teleports to surprise Jano's relative, he instantly teleports to the opposite side to what he is in, it also applies to speeds compared to teleportation, since it is also as if it were something instantaneous. 

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Level 31-60: Now you are able to perceive teleport movements and the rupture of portals around you, within a radius of 1 km, in this way, also managing to foresee them and feel the energy that precedes the exact place where the other people's ability. 

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Level 61-90: The offspring have already acquired a lot of affinity, so much so that now they can no longer be sent to any dimension or place that is not their will, never being able to be stuck “dimensionally” anywhere, nor in space loops.

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Level 91-120: The offspring now detects the danger in the 1 km zone, as if it were connected to the local terrain, managing to foresee activities or blows by third parties, in situations of imminent danger, for avoidance, the offspring can perform teleports snapshots, becoming extremely exhausted afterwards.

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Level 121-150: At peak power, he has already acquired immunity to various types of space / dimensional attacks, having knowledge of them.

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Lábia

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The great doorman manages to be much more than that, as it is worth remembering his second face and that it is not always good and friendly, on the contrary, it can be dirty and tricky. In an outbreak of personality, when the offspring's iris becomes black, it will become a full-fledged, talkative cheater.

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Level 1-10: With your voice, you can induce and submit someone, as well as lie and deny something, as long as they are small actions and not very complex. With mental resistance on the part of the opponent this becomes totally useless.

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Level 11-25: Now your power increases, being able to make more complex orders or orders, lying and inducing you to do what is convenient has already become a great joke for the user, apart from their wrong coordinates that will always be accepted as accurate. Offspring have a 50% chance of inducing someone with mental toughness and an 80% chance of inducing someone without such ability. 

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Level 26-35: The ability to manipulate and persuade Jano's legacy is now quite high, people without mental resistance will be made of toys, while those who have this mechanism will be affected by 70%. He is already a master at lying and persuasion, people are almost forced to believe what he says, just because of the way he articulates his speeches, which enchant the eyes and ears of those who see and hear.

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Level 36-50: Now you don't even need to speak, with a facial expression or mental impulses you can already achieve your goals as a great treacherous, becoming an accomplished veteran in what you do. The son of the god of choices is also capable of generating confusion in people's heads, distorting their sense of what would be right or wrong and giving the victim choices that will always feel distressed at not being able to resolve a choice, however that simple and will go into mental disorder.

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Level 51-99: Not even immune are free, but these are 50% affected, always being in intense doubt. With the level of your power, your dirty and lying cheating can become true, it can make the target's actions wander, just like yours are accurate and this mechanism lasts for 3 rounds and can only be used again after the period 5 rounds.

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Level 100-150: The targets already believe in the offspring in a certain way, even gods are capable of believing in the demigod and persuasion has already reached extraordinary levels, already being able to make mortal requests, can even create illusions that match their lies and distinguish themselves from reality, so that the target becomes more and more vulnerable, in a feeling of incapacity, not emotional, but the false feeling that really cannot progress, be it from battle, or from life. The offspring can now give a total number of choices to the enemy when accessing his mind, whose Jano's own legacy chooses what the victim should do, needing to follow what was chosen only with the delay of a whisper. Upon reaching the target of 150 levels, immune are reached. 

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Pierced Stomach

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Jano's children have a nucleus right in the center of their bodies, exposed externally and which can emit a glow (the color varies from player to player) according to the emotions of the offspring. The core is an "internal" portal that the prodigy has, giving the ability to swallow several things, as its parent is also the god of transitions, it can make some conversions (ex: matter for energy).

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Level 1-30: Can swallow organic or reasonably chewable material, everything is acquired by the offspring and stored in its nucleus, a portal parallel to space, where all matter or energy will be compacted to the size of a particle about the size of a cell, quite dense to be released or used later.

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Level 31-60: You can swallow absurd and much more resistant portions, such as iron beams and concrete slabs. Now you can use the energy to invigorate yourself by up to 30% and heal wounds that are not absurdly severe, as it can be transformed.

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Level 61-90: Direct hits from campers can now also be absorbed, up to 50% and handling with accumulated energy becomes greater, increasing their attributes by 5 times.

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Level 91-120: You can already devour things like a giant sand bucket or the hardware of a roller coaster and pick your teeth, the more absorption, the more energetic accumulation. It does not necessarily need to devour material things, being able to "devour" light or shadows and darkness and converting them too, with its attributes ending up to 8 times greater than normal.

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Level 121-150: Now it doesn't matter anymore, the more you eat, but your potential accumulates and since everything is deposited in a separate territory, the offspring will not be able to "fill" or overload, having energy to squander at will, blows in bursts directed by campers they are now absorbed on a large scale when their offspring are attentive to them, they are already able to heal very serious illnesses and injuries (on a smaller scale in the soul), recovering in an instant if they have large energy stores. The offspring can now also choose between saving energy or making use of what they have absorbed, being able to make use of the abilities of the absorbed substance. Ex: He ate a stone and wants to have his resistance.

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Currency

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Being Janus the god of the coin, his relatives always carry a bronze specimen with magical properties whose faces present, in one, a man with two faces, and in the other, a sphinx, a mythological creature known for proposing riddles. In the middle of the fight or in various cases, Jano's heir may suggest tossing the coin upwards. If the guy (two-faced man) wins, something good will happen to Jano's descendant. If the crown (sphinx), however, wins, different effects may have on the opponent. In addition, the coin can be used for bets and deals (giving victory to the entity of Jano if face falls face up). Note: once compromised, Jano's son or simple legacy and the opponent MUST fulfill their part of the bet, as the coin is magic, acting directly on the brain. Note 2: if the skill is used for betting,

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Level 1-20: Janus' heir can do simple things using the coin, such as invigorating his own breath (face) or making the target stagger backwards, unbalanced (crown). The coin, in any event, returns to the hand of Janus' son safe and sound.

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Level 21-40: You are now able to take more effective actions in battle. In this case, it can mimic a body member in a resistant material, withstanding blows for a longer time (face), or it can stun an enemy, making it vulnerable for an average period of time.

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Level 41-60: You already have good control with the coin, defining how it will fall, no matter what obstacle gets in the way. Other than that more complex and powerful things can happen now, but it is not up to you to choose yet, except the guarantee that you will have maximum luck and your enemy will be surrounded by bad luck and bad things happening to him for some time.

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Level 61-80: Now unlikely things can happen in the middle of the field, for example; a flower with special properties simply summons and reacts in some way, or the fall of a meteorite of a good size.

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Level 81-100: The power of the coin is already unimaginable, performing impossible feats at times, granting you objects such as an indestructible shield or a deadly disease on the enemy. That is when you finally have complete control over what the currency will do to suit the situation. 

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Level 101-150: At the height of the skill, the coin can grant a power to the gatekeeper, no omnipotence, omniscience, omnipresence, absolute and nothing like that, using power in this way requires absurd energy, being used only once per event .

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Note: Abusing the coin always leaves the offspring gradually more tired, and may go into a coma.

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Talk to the Door

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Level 1: The son of the god of doors and portals has a rather interesting immunity, as it makes him immune to attacks that use words or sounds against Jano's son, it is as if the opponent is literally talking to a door.

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Note: Only at levels lower than yours

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Born leader

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Janus was one of the greatest leaders in Rome, he brought with him internal peace and law-making, but on the other hand he was a great external dominator. With that, the offspring will have respect to the point of not being the first target reached, having their voice respected and considered in negotiations, appeasing conflicts and resolving issues in diplomatic and rational ways.

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Level 1-10: Offspring will never be the first to be hit in a combat with multiple combatants, even if the opponent directs the first blow to it, due to its golden and weak aura of peace.

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Level 11-25: Now you are able to resolve any conflict issue, having your voice considered and respected even in negotiations. Using diplomatic ways to resolve the impasse, he can stop an individual or even a large war group, as well as start a small war between the population for a neighborhood.

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Level 26-35: When entering the conflict, a golden aura can emanate that reveals the best in each one present, making EVERYONE be at peace there, but if you are furious, you will do the opposite, as everyone will start killing each other, great friends can fight wars because of their offspring, just as enemies seal peace at that moment. Peace or chaos regenerates 50% of the energetic and healing aspects of the offspring.

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Level 36-50: Now the skill has a role in battle, as a black book accompanies the offspring, as well as a pen with a single ink and Jano's relative may constitute laws that are not too complex or demanding to be followed during the game. At most 3.

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Level 51-99: Now the runic power of writing laws increases, it is as if part of the divine energy of the offspring was contained especially in that document, being able to found complex laws and even great consequences for the breaking of such, all happening in an automated way.

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Level 100–150: The power of your laws can't really change anything in reality, space or time, but they need to be followed to the letter, or the offspring will decide what to do about breaking the law. Laws can be put in place during the entire game, even by the voice of Jano's son. The offspring's decrees are magical and are official in the eyes of demigods and even gods.

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Temporal Aura

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Levels 1-10: When you touch objects, you can feel your story flowing through your head like in a newly opened book. Several ancient passages and remnants of the composition of the object, such as those who already owned it can be extracted without much certainty. Through these premeditations, a series of dizziness is caused in the user's head, and even everything that has been "read" can be "erased". Most likely, due to lack of experience, if the object is fragile, it will break very easily due to the chrono-physical friction there. They have constant tendencies towards mistakes and mistakes. 

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Levels 11-25: When touching any part of the person's body, he has the ability to "read" his past, and somehow manages to have several flashes of future events (within a radius of a month ahead). The readings are more accurate, causing less headache than normal. After having his future or past unraveled, the target feels the same headaches as Jano's descendant, but more intense. They still have a tendency to errors and mistakes, only now they are smaller.

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Level 26-35: Now the user does not feel consumed or has headaches, the visions can be continuous for a short time and much clearer now, but this still does not guarantee full understanding of the problem. The visualization of the past of the object or being extends to 100 years.

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Level 36-50: The visualizations are clear, there is no doubt, but they cannot be too detailed, the offspring can overload and pass out.

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Level 51-99: Now the offspring can understand everything, as if they were experiencing everything that happened outside together. The future and the past of what to touch when using clairvoyance will all be revealed.

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Level 100-150: At peak you don't necessarily need to touch an object or being, your eyes change color and particles emanate from it, allowing you to have a future (a few weeks only) or a past view of your own existence and where you are. With the affinity with the chrono, it has the addition of the ability to return or freeze time in up to 30 seconds.

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Perception of the Environment

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Jano had two faces; the one who saw the past and the one who saw the future. There are scriptures that say they even have four faces, these other two see the right and wrong choices. In this way, the offspring have an improved perception of the environment, with their senses very keen and never being caught off guard.

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Level 1-10: With the help of their faces, the offspring will never be caught off guard, having quick and skilful reflexes, as if they were already expecting surprise, even seeming to have had the previous vision of the stroke with mastery.

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Level 11-25: Your senses, especially vision, are extremely sharp within a 50m radius. They are 10 times more powerful than the senses of an ordinary demigod, in addition to your hearing perceiving infrasound and ultrasound, with this you become able to withstand infrasounds capable of destroying buildings or even bursting human organs and, in addition, through ultrasound, it becomes able to detect flaws in structures, being able to perceive the most vulnerable point and also manages to know the location of everything within a radius of 1 km, using ultrasounds.

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Level 26-35: Now has a 360 ° view, detecting even invisible and intangible (like souls) and their reflexes are extremely fast, almost an automatic reaction, they act supernaturally to amaze even the camper himself.

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Level 36-50: It is as if Jano's heir can now predict his opponent's movements moments before performing, guaranteeing him a certain advantage, as it would function as a movement detector, but if the movements are extremely fast, nothing is worth just perceive them, at least for some time, since in a delay of 3 rounds, the offspring is able to adapt to the opponent's swing, managing to adapt and deal in a masterly and orchestrated way, fighting as equals.

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Level 51-99: With such skill in the art of perception, for 3 rounds you can perceive and avoid blows on the level below the brightness. It is worth knowing that dodging blows so fast, even if by "reflexes" is quite exhausting.

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Weapon of Justice

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The offspring have a metal-edged sword to differentiate from son to son (that is, each son of Jano can choose the size and precision of his sword), but the weapon has a single similarity among all: Jano's female offspring receive a gun with a very shiny bronze color, while the boys of the lineage receive one of a platinum color, also shiny. Janus, as always kind, gives his offspring the sword to be his main weapon in deciding his choices for good and to fight bravely with justice.

The weapon is bathed in divine protection, being eternal and not destroyed by anything. 

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Levels 1-50: The sword will always show the truth to the offspring, always making the right choice to be made and when the offspring is angry the weapon will emit a blinding light that will make enemies fall in blindness and fatigue, greatly increasing their attack, in addition to not allowing shadows and darkness to reach it.

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Levels 51-99: Justice comes to everyone, that is one of the offspring's duties, to bring justice. Thus, intangibles (this includes spirits, ghosts and mimics) are now affected by the power of the sword. When angry, the sword's handling becomes sublime, the blinding light now pulls energy that drains from the rival's hills, being transferred to the sword itself that greatly increases its speed. The offspring are able to execute movements at such a speed that it resembles teleportation, as their attack now increases more and more with each strike hit on the opponent, as a combo.

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Levels 100-150: Being good or bad is a matter of choice, but the offspring can judge it. Jano's son, when looking at the individual while wielding the sword, is able to visualize his name, his abilities and what he did during his life, as well as being able to know the motivation to be there in the face of such a situation; if it is a situation considered fair, noble or honorable, the sword can heal near-death wounds and remove negative status in the miscreant, but if it is a dirty and abominable case, the individual begins to be "purified" from the inside out in a light that will burn you in excruciating pain, even preferring to be dead than having to experience that, little by little darkness begins to rise from the soles of your feet and devour the light and the victim, taking you to Roman hell.

 

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Active Powers

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Summon Portals

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Since Janus is the god of doors and portals, his heirs acquire the ability to create magical portals and move around them. In addition, each portal has a unique destination, which cannot be changed by anyone.

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Levels 1-20: With basic control, it is necessary for Jano's entity to concentrate in order for portals to be created. In addition, the portal can only be used by Jano's own offspring. At this level, Jano's heir will only be able to teleport to any desired location, as long as his vision reaches him. 

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Note: You can create 2 portals for transport at the same time.

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Levels 21-40: At this level, already at a medium level, Jano's entity already has more control of the created portals, however he will not be able to do anything more than transport himself to other places, being able to go anywhere in the world, as long as you know the place (It must have been in this place previously). You can take only light objects with you.

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Note: You can create 4 portals for transport at the same time.

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Levels 41-60: At this level, on a high scale, they have the ability to go anywhere, as long as the offspring have seen the place before, either through photos or on television. You can also take three other people with you on the trip. As a form of defense you can make attacks to be swallowed by the portal and reach another place. In addition, the portals created now can be used to attack, they will gain a timing from which they will close (only when used for attacks), with this the offspring of Jano will be able to create a portal from which he will pass through a person or object, and as soon as the 10-second timing ends,

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Note: You can create 6 portals for transport at the same time.

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Note²: As an attack technique, the portals used in an offensive way spend more energy, so these portals will have a maximum radius of 25cm.

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Levels 61-80: Now having perfect control, you can create portals for certain places just by hearing about them, you can take as many people as you want. His offensive technique now expands in such a way that a portal with a radius of 50 cm can now be created, now being able to create up to 4 of these portals at the same time, in addition to the timing of the technique being reduced to 5 seconds.

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Note: You can create 10 portals for transportation at the same time.

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Levels 81-100: Now having global control over portals, Jano's offspring can now create portals anywhere in the universe. Your offensive technique is more refined and you can create up to 12 portals of 1m radius each, your timing will be reduced to just 1 second, now you can divide your portals into mini-spheres (each portal can be divided into 36 spheres, the spheres have the timing instantaneous when touching something) from which they can be fired at the opponent or even an object, thus punching anything regardless of its resistance because it is a spatial technique.

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Note: You can create 30 portals for transportation at the same time.

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City Key

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In most of Jano's paintings and records, he is portrayed with a large key in his hand. The chicks have a magical specimen in the shape of a pendant (can be used as an earring, bracelet, chain, etc.).

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Level 1-10: Initially, the key has only one curious skill; it is capable of adapting to any open-close or on-off mechanism. The key is magical and therefore it is perfectly shaped to solve the problem, even if the mechanisms do not have a lock, the key will create some way to achieve what comes next, the important thing is that it will always enter.

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Level 11-25: The key can expand its size now and shape small weapons, the quantity is not high and the accuracy is still terrible, but it has the strength of steel can handle these weapons through a form of telekinesis.

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Level 26-35: You can now shape medium and not very heavy weapons, without much difficulty, you can control them very well.

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Level 36-50: Now cooperates with the "Pierced Stomach" ability and can shape weapons to the extent of matter that is consumed. The complexity of the armaments increases, the offspring when seeing mechanical constructs, shortly afterwards manages to replicate them and their resistance and cut is compared to titanium.

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Level 51-99: Manipulates the metal in a masterful way, just as the kinetic ability of the metal becomes wide, reaching high speeds with greater impacts with it. He can already make bigger and more complex weapons with little effort, having a highly ingenious mind.

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Level 100-150: It has the resistance and the cut of vibranium, manages to change its properties totally and the problem acquires a perfect control of this metal.

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Level 151-200: The constructs have the resistance and cut of divine iron, being able to form highly ingenious weapons, the same for machines, whether there are magic (as long as they are simple spells) or merely mechanical. This metal, only at level 200, gains real global control.

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Prince privilege

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Janus was a great king of Rome, for sure, a reign without spilled blood and a time of peace was established in that civilization while this power ruled. His children, in turn, receive their crowns (for boys) and tiaras (for girls) from birth, these blessed and bestowed by some gods through prayers for the merit of both the father and the prosperous future of Jano's children. The belongings are studded with unique stones and that's where all the power comes from.

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Level 1-30: Cyan Stone: The first blessing is from Minerva. The blessing allows all inequality created by the abilities of enemies to be equalized. So every time the enemy gets stronger, the offspring will get stronger in the same way and every time the enemy weakens him, he will also be weakened. The stone also guarantees a more agile and logical thinking with the passing of the levels, calculating everything much faster and with a much more developed and ingenious mind.

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Level 31-60: Silver Stone: Diana's second blessing. The blessing allows a pack of dark wolves to go towards an enemy to hunt for it, making the necessary path to reach its target, thanks to a mark that forms on the enemy, acting as a locator.

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Level 61-90: Black Stone: The third blessing is from Saturn. The blessing allows the offspring, when in a state close to defeat / death, to return with all their wounds healed and their energy restored over time (1 time per event). The blessing also allows the offspring to free themselves from any prison or attack that holds them in any way greater than they can circumvent. (3 times per event).

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Level 91-120: Violet Stone: The sixth blessing is from Belona. The blessing allows the offspring to invoke a weapon (whatever the player wants, of medium size), is having the color black. The weapon has the strength of Vibranium and strengthens and strengthens the offspring, giving the demigod 50% of its attributes with each defeat / death of an enemy.

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Level 120-180: Emerald Stone: The seventh and final blessing is Eternity. With totally green eyes, the offspring can have a detailed view of the environment, with a professional electronic sight, the perception of the world is up to 5 times slower for the offspring. The offspring just need to concentrate with all their strength during a round, which can create cracks with suction power compared to that of a mini black hole, expending a whopping amount of energy to do so. 

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Rage

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Jano was also explained as having multiple personalities and their offspring are also no different, they have the ability to suddenly change their mood and appearance and take on a different personality.

In his rabid form, his top robes are ripped apart by his body getting too big, being robust and strong, his eyes become red, his hair disheveled and his teeth and claws grow in an almost demonic way.

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Level 1-10: Can destroy houses, having the same resistance. In the rabid form, the offspring's mind becomes so chaotic and in irrational disorder, that mental or emotional attacks are not effective.

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Level 11-25: Can destroy neighborhoods, having the same resistance. The offspring can now generate small, not so expressive explosions, of just a few meters, that is; directly at the opponent, in the form of shots, coming out of his arms, undermining the ground or even around his own offspring.

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Level 26-35: It can destroy cities, having the same resistance. And now your blood-red eyes frighten weaker opponents than you, leaving them almost paralyzed, for fear of attacking directly, just as these same eyes reveal the exact position of the opponent, even if hidden (less in conditions that the subject is with status deleted from existence), because with this personality Jano's legacy even seems to be the son of the arena itself.

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Level 36-50: It can destroy states, having the same resistance. Its claws have a high cutting skill, such as razor brushes, have a reddish color that has the property of hardening and even atrophying the enemy's muscles, leaving it stuck and with its limited movements, the succession of movement in the same area is capable of petrify. The enemy, in addition to being physically slow, will also have his thoughts affected and suffer severe burns in the affected areas.

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Level 51-99: Can destroy regions, having the same resistance. It can already open cracks in the earth, causing local earthquakes and tremors, its blows even given to the air, generate an absurd air pressure with the potential of the offspring's strength, which already has its explosions at a very advanced level, being able to focus them on a single point, greatly enhancing power, being able to overcome its own resistance.

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Level 100-150: It can destroy countries, having the same resistance. Its attributes can be increased 15 times, once per event. The aura that powers the explosions can now condense, forming shields that disintegrate what they touch.

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Note: The skill lasts for 5 rounds and can only be activated after using Hyperactivity.

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Hyperactivity

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Janus was also explained as having multiple personalities and their offspring are no different, they have the ability to suddenly change their mood and appearance and take on a different personality.

In its electric form (The most annoying and irritating too), its eyes seem to jump sparks and small rays, its hair is bristling and the offspring start to have small tic's and deviations in concentration, as if they have a lot of energy and need to spend at any cost, his body becomes slim and the impression he gives is that he also becomes smaller, he seems to be stripped of clothes, but he moves so fast that it is not even noticed.

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Levels 1-10: It reaches a speed of 400 km / h. Within a radius of 500 meters, the offspring is able to perceive everything, even hidden or camouflaged, nothing goes unnoticed by the offspring's curiosity.

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Levels 11-25: It reaches a speed of 800 km / h. The offspring spins, spins and spins at a very fast speed, generating a powerful and uncontrollable wind current around them, thus managing to hit blows with ease, in addition to injuring the opponent in order to consider the level of the offspring if they make direct contact , the great play of this strategy is to be able to get rid of any type of imprisonment or physical restraint not absolute or omnipotent. The disadvantage is that the offspring is dizzy and bewildered for one round after making use, this only stops when the offspring have superior control, acquired at level 100.

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Levels 26-35: It reaches a speed of 1,200 km / h. It can create spheres of energy that, in addition to stunning the target for a turn, also make them retreat by the generated explosion, which is greater with each turn that the offspring accumulates energy for the blow, the stronger it gets. You can create with the same energy as these spheres, illusions.

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Levels 36-50: It reaches a speed of 1,600 km / h. His actions, questions, his funny and restless way make his target lose focus on the battle and lose his focus totally, all the time looking for where the offspring are, trying to reach his step and he will hardly succeed. For this reason the offspring can also perform surprise movements and be unpredictable, it is as if the opponent's mind slows down, as well as that of the faster offspring. For these reasons too, offspring are never identified in battle by means of physical senses or forms of location.

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Levels 51-99: It reaches a speed of 2,000 km / h. You can create up to 15 clones of yourself.

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Levels 100-150: It reaches a speed of 2,400 km / h. It pulls 50% of its energy for combat from the same enemy and increases its potential, making the enemy weaker, because of the pest, enemies get tired and give up the fight in 5 rounds.

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Levels 151-200: It reaches a speed of 2,800 km / h. And you can dodge blows 8 times faster than yourself, as if it were a super fast reflex, being able to predict blows up to 30 meters away from you, having a quick dodge and already aware of it. It also creates aura shields, these that protect whoever is inside it from attacks of different modalities, that can tire the electric.

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Note: The ability lasts for 5 rounds and can only be activated after using Rage.

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You Who Left To Choose ...

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As a child of the god of choice, when you reach this level you will make the most of your choices.

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Level 200: When someone gives you options and tells you to choose one of them, the choice you make will be granted at the same time, remembering that Jano's offspring can add a new choice from the options already given, just by hearing his choice, the person will follow you blindly.

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Obs: Works even in immune. Operating against any semi-deity and even with small gods. 

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Own Room

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Jano's offspring acquire their own room (which can be decorated like a dream room) in a space of his own, the place is a common room (with an area of ​​6 m³) and no one will be able to leave or enter there without being through a portal created by you.

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Levels 50-100: At this level only you can enter this room, there is not much to do in it, but it will serve to escape from an unpleasant situation.

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Levels 101-150: Now you can take a person there through your portal, if you are an opponent, you can leave him trapped in the room, he can even try to leave, but the only way to get out of there is with your portal . In the room there are two doors, if someone crosses one of them, the person will appear in the other door thus being trapped in a spatial loop. If you are a friend, you can play video games without a mother disturbing you.

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Levels 151-200: You can now take two people in addition to you in the room.

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Note: Leaving an opponent stuck can only be done 2x for any event, mission or saga.

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Opposite Clone

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Level 50: Your father was the God of two faces, which represents his extra personality, one who looked to the future and another to the past, his offspring is able to create a clone with the same powers, with strength of equal value However, if while one is angry the other will be calm, equally one will be able to see the future ten minutes ahead and the other will see the past 10 minutes ago, this happens steadily from the moment your clone is created.

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Note: It is only a clone, that is, if you choose to see the future, the clone will inevitably see the past.

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Breaking rules

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His father was a god who respected the rules a lot but that was not always possible. Jano's offspring will have his actions based on a single law for him, the law being as follows: Those who break the rules are treated like trash, but those who abandon their friends are worse than trash.

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Levels 1-10: You can break any rule / law once.

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Levels 11-25: You can now break any rule / law up to 2 times, whether they are distinct or not.

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Levels 26-35: You can now break any rule / law up to 3 times, whether different or not.

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Levels 36-50: Now you can break any rule / law up to 5 times whether they are different or not.

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Levels 51-99: You can now break any rule / law up to 7 times.

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Levels 100-150: You can now break any rule / law up to 10 times.

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Note: Omnipotent rules / laws are not included. Rules / laws can only be broken if it is to help a friend. The rule of this skill being something omnipotent that Jano's son will not be able to break.

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God of Portals

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Not only being about portals, this divine form encompasses all the connections from which his father was entitled, so the demigod becomes able to manipulate the portals in an absolute way (timing of attack portals will be instantaneous), they will no longer have limitations on how many portals can do at the same time, no portal will also have size limitations. With the opposite clone you can stay up to date with the future up to 1 hour in advance and you will also know everything about the past up to 1 hour late. You can also break as many rules / laws as you want. Finally, Jano's son will be able to use his currency freely during the transformation.

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Levels 180-200: The transformation lasts for 2 rounds.

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Levels 201-220: Now lasts for 3 rounds.

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Levels 221-240: Now lasts for 4 rounds.

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Levels 241-260: Now lasts for 5 rounds.

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Note: 3 times per event.

CLAIM GIFTS

Keys of Destiny


The keys are one of the symbols of your parent. However, these are special. Blessed by the god himself, every time you turn them, they turn into a ruby sword and are unbreakable, the material is made of gold from the god's own palace, and when in contact with another demigod, he is able to make see it the most terrible of destinations, even if it is not true.

 

Glasses of Indecision

They are shaped like normal glasses, however, they allow Jano's offspring to look into people's souls, helping them to make important decisions, such as joining an army, trusting someone or even on important occasions , show the demigod himself everything he must do to not make mistakes. Can only be used twice per mission / occasion.

Jano's Necklace

Janus is the god of good and evil, due to his double face. Therefore, the necklace has a pendant in the shape of Ying and Yang. It is entirely made of bronze, and when used, it becomes a semi-impenetrable shield.

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