THE MIDGARD SNAKE
HISTORY
In Norse mythology, Jörmundgander or Jormungandr is the second son of the god Loki with the giant Angrboda. His brothers are the wolf Fenrir and Hela. Jormungandr has the appearance of a gigantic snake or being a draconian.
According to Edda in Prose, Odin abducted Loki's three children, Jormungand being thrown into the great ocean that surrounds Midgard, having lived there ever since. The snake grew so large that it would be able to cover the Earth and bite its own tail. In the legend there is a prophecy, that the serpent will be spit out of the sea and will cover the sky with your poison, killing even the Gods. As a result, he earned the alternative name of Midgard Snake (Midgårdsormen) or World Serpent. Jormungand's archenemy is the god Thor, who during Ragnarök will kill her.
CHILDREN OF jormungandr
Appearance: They are extremely beautiful, the eyes have heterochromia, one of each color. The hair tends to be long for both sexes, its elasticity is enviable to the point of doubting if they have bones, their skin is special emitting the reflection of lights.
Personality: They are usually false and treacherous, love to poison others and deeply hate Thor's children. If such a son approaches, be careful as the offspring of Jormungandr kill without mercy.
SKILLS
Passive Powers
Reptile Skills
In Norse mythology, snakes are also considered dragons in mythology and Jormungandr is the Serpent of the World, the largest that exists among the nine worlds of Yggdrasil, thus being also the most powerful dragon in mythology. Snakes and dragons are both reptiles, each with its own characteristics, but being the most powerful of the Nordic worlds, the snake grants its offspring natural characteristics of all the reptiles in the world.
Level 1-10: The largest reptiles have a longevity, taking a long time to age. The offspring have large canines, which have resistance equivalent to their strength, can also speak the language of all reptiles in the world, whether mythological or not. Jormungandr was also not a being understood by the gods, so the internal part of her body is strange, as well as her offspring, so her body, internally, cannot be controlled. The speed of the offspring is 300 km / h.
Level 11-25: The offspring's senses are very refined, equivalent to those of reptiles, which allows them to smell at a great distance, feel the warmth of the environment and the beings around them (thermal vision) and even see in the dark. The offspring will have the ability to climb and crawl (walk) any surface, in addition to being able to swim without drowning. The speed of the offspring is 600 km / h.
Level 26-35: The offspring are now extremely flexible, allowing them to contort their body in impossible ways and stretch it, reaching up to 6 meters in height / length. The offspring's speed is 900 km / h.
Level 36-50: The offspring now have super resistant skin that give them a high resistance to poisons and acids (which will not be able to get through their skin), as well as fire, as Jormungandr is also a dragon. Its speed is 1200 km / h.
Level 51-99: Offspring can now induce great fear in their enemies, as well as being fearless of their enemies.
Level 100-150 The offspring also acquire the ability to camouflage in any environment, without being able to be detected by the eyes or by thermal detection. The offspring's eyes can also let anyone who looks directly at him be hypnotized, unable to concentrate or think of anything else while maintaining eye contact with her. The speed of the offspring is 1800 km / h.
Level 151-200: The speed of the offspring is 2100 km / h.
Level 201-250: The speed of the offspring is 2400 km / h.
Level 251-300: The speed of the offspring is 2700 km / h.
What sustains the world
His parent has a great strength as an ally, after all, his size is beyond a credible limit, his offspring follow the same pattern, becoming brave warriors.
Levels 1-10: Has the ability to destroy Iron.
Levels 11-25: Has the ability to destroy Steel.
Levels 26-35: Has the ability to destroy Titanium.
Levels 36-50: Has the ability to destroy Diamond.
Levels 51-99: Has the ability to destroy Adamantium.
Levels 100-150: Has the ability to destroy Vibranium.
Levels 151-200: Has the ability to destroy Divine Iron.
Snake Blood
The blood of these offspring is not like other common ones, this being a kind of very dark and black green fluid, which has the capacity to fill the wounds of the offspring, healing them in a matter of time in an accelerated manner.
Level 1-10: It can initially heal minor cuts and minor injuries. And since it is not necessarily blood, manipulation of blood in the offspring does not work.
Level 11-25: Can heal more extensive cuts and less severe injuries, and can cure illnesses and certain physiological deficiencies, such as the inability to move arms, legs, etc.
Level 26-25: Can heal burns of up to second degree, in addition to being able to reallocate lost limbs when fitted in place.
Level 36-50: Can heal severe burns, and very severe external damage, and can regenerate small limbs, such as ears, fingers, nails, etc.
Level 51-99: You are now able to heal external wounds, as well as heal minor damage or genetic changes. There may be flaws in the cure.
Level 100-150: Can regenerate lost limbs in an instant, as long as the condition of the body is at least reasonable. Whoever dares to experiment with his "blood" will not gain benefits from it, only the disadvantage of having loss of consciousness and an embezzlement at half the potential of his powers.
Wolf Serpent
Jörmungandr was really difficult to contain, with each event a different problem, considering that even Odin preferred to play overboard, than having to deal with such a hard-headed and persistent being. Their offspring inherit such striking characteristics and when they become irritated, their eyes take on shades of different colors, guaranteeing protection. As the offspring are releasing the different scales, you can change them, since initially you will always have the initial color "activated" (that is, red), however when changing a color, you will have to keep it for the rest of the round before be able to switch to another.
Level 1-10: (Red Color) Attacks that involve shadows or darkness will not affect the offspring.
Level 11-25: (Color Orange) Attacks involving body and mind control will not affect the offspring.
Level 26-35: (Color Gray) Spiritual attacks will not affect offspring.
Level 36-50: (Sludge Color) Temporary attacks will not affect offspring.
Level 51-99: (Color Yellow) Attack with illusions did not work with offspring.
Level 100-150: (White color) Attacks involving magic or sorcery will not affect the offspring.
Level 151-200: (Black Color) Attacks involving atom control will not affect the offspring.
Level 201-250: The colors of the irises will come together in a striking gold, which will have all immunities together. This ability can only be used 3 times per event, with 3 rounds activated and you need to wait 3 rounds before you can use them again.
Bug
When the Midgard Serpent emerged on the surface, the world could not stand its power and size, so a kind of crash or bug was configured in the world, which stopped in time while the snake was surfacing and aiming to get around it, Jörmungandr sometimes it went into an intangible state to be able to carry out its traffic without major obstacles.
Levels 1-40: The offspring is able to see the environment moving more slowly around them, even twice as slowly. As much as you are able to ignore this fact and see the world "move normally" the truth is that the world is slower for you, so you can follow attacks up to twice as fast as yourself.
Level 41-80: All enemies down to the level of the offspring will be slowed down, up to 4 times slower in the eyes of the offspring than normal, the same for the environment. Reaching that level, the offspring will be able to dodge attacks up to 4 times faster than themselves. The speed does not always increase, but when avoiding an attack, you can react and deflect in the last second of it, not being unharmed by damage.
Level 81-120: Everything around the offspring will be up to 6 times slower in the eyes of the offspring. Enemies stronger than the offspring will not be affected, but everything that is not in contact with it will be slowed down, including attacks and projectiles, whether physical or energy.
End Resistance
The divine resistance of Jörmungandr, caused by its imposing scales is admirable, they are extremely necessary for the end times, already referring to Ragnarok. In the Nordic apocalypse, the snake will show an outstanding prominence when battling one of the "protagonists" of the event and at the same time its mortal enemy, Thor. The strength of the involved was so great, as well as the snake's response in resistant questions. The only thing capable of killing the snake was the hammer of the thunder god and his mystical energy that provided this, but as in a double-edged sword, Thor also perished because of Jörmungandr's poison, just under the ground would be the deadly result of the fight, a tie between rivals.
Level 1-10: Offspring suffer impacts that can destroy homes. You already know how to control your emotions in combat and have a great resistance to pain, your body shows itself to react well against diseases and imperfections.
Level 11-25: Offspring are impacted that can destroy blocks and have resistance under admirable weather, feeling good even in environments that are too cold or too hot.
Level 26-35: The offspring can resist impacts that would destroy cities, being able to receive countless physical blows, injuries or traumas and to remain standing in a constant recovery, the pain felt by the offspring is almost anesthetized, as they feel a percentage almost that insignificant. It also takes hours for your body to look exhausted or tired, with great, almost unlimited vigor.
Level 36-50: The offspring can resist blows that would devastate states. The offspring of the Midgard Serpent now resist against numerous types of kinetic or elementary attacks against their body, and burns may even affect the offspring, but they do not care much, remaining in combat.
Level 51-99: The offspring are already resisting blows that would destroy countries. Blades and projectiles can no longer pierce the skin of the snake's child, being ricocheted, no matter the precision or caliber, the offspring is extremely resistant.
Level 100-150: The offspring can block blows that would wipe out nations with their resistance. It already resists drastic increases in gravity, not being effectively affected by it, being able to resist changes in the environment and being able to withstand bursts of powerful energies and still stand
Level 151-200: The offspring alone can handle blows on a continental scale, reaching their peak of resistance and finally having a semi immunity to physical blows, not looking much like these.
World Eater
In the ancient writings it was said that Jörmungandr would drink all the water from the ocean and devour all the bowels of the world, which is no different for his children, who have an insatiable stomach.
Level 01-20: The demigod can eat anything and in doing so, his attributes increase by 50%.
Level 21-40: When eating, attributes increase by 100%, that is, they double and their size increases by 25%.
Level 41-60: When eating, attributes increase by 150% and their size increases by 50%.
Level 61-80: When eating, attributes increase by 200%, that is, they triple and their size doubles (increases by 100%).
Level 81-100: When eating, attributes quadruple and their size triples. The offspring can regurgitate all the power acquired in a sphere of destruction that strikes everything with massive damage wherever it goes.
Level 101-120: When eating, attributes multiply by 5 and their size quadruples. However, when eating a demigod, its size remains the same while its attributes are multiplied by 10 times, a fact evidenced by its eyes acquiring golden colored eyes.
Note: The demigod can eat anything, literally, but when it is not in combat, it is feeding, its attributes will not be increased nor its size. Still, the demigod can eat absurd amounts of food, whatever.
Dragon King
The offspring are at a high level on the podium among the most dangerous predators, it is really imposing, a prince, following a reptile hierarchy. This one also gains some privileges with that.
Levels 1-20: All types of reptiles, mythical or not, will respect and hesitate to attack your prince / princess.
Levels 21-40: The offspring is able to influence the decisions of others only with their voice, disturbing and confusing them, at higher levels, they can even control them for a short period of time.
Levels 41-60: Now, when the offspring raises its voice in a battle cry, the enemy retreats, not only out of fear, but out of the offspring's authority.
Levels 61-80: With a call from the offspring, in a matter of seconds snakes will emerge from the environment and merge, forming reptilian soldiers with armor and weapons with the same potentials as the offspring.
Levels 81-100: Now, to confuse the enemy, the offspring is able to put you in a perfect illusion, just whispering what will happen in that reverie of consciousness.
Levels 101-120: A dragon of 30 meters can be called as partner of the offspring, which can reach even twice the sound speed and with the resistances of the offspring. The fire that this dragon emanates will only cease when the individual surrenders, as well as the severe burns that it causes.
Eternal return
Jormungandr is usually represented in the form of a circle, biting its own tail, because its size allowed it to go around the world itself and bite it. This representation of you indicates Eternal Return, that is, no matter what paths or decisions are taken, at some point, you will return to where you started.
Level 100: When the offspring reach this level, when they find themselves in a fight with someone stronger than themselves, a mark will appear on their enemy's wrist, a snake biting its own tail. When that mark appears, the difference in levels between your enemy and the offspring will be removed from his levels, leaving you weaker. Thereafter, with each round passed, 5 levels will be removed from your enemy. The ability affects even more than one enemy, as long as the condition is met.
Poison of the World
Jormungandr is known for his terrible poison that not only killed almost everyone but was also responsible for killing Thor in Ragnarok. The offspring, of course, will have a fearsome capacity with poisons, and the offspring will be able to choose when to release this poison and what its consequences are.
Level 1-10: The offspring's poison, which is released from its prey, is still weak, so it only leaves enemies weaker (- 50% on all attributes) for 3 rounds.
Level 11-25: The offspring's poison is now also released by its claws, now causing great pain in the enemy and a burning sensation wherever it goes.
Level 26-35: The poison now from the offspring causes people to go into a coma and / or have seizures, but now she can blow the poison as a gas, which is soluble in any substance.
Level 36-50: The offspring's poison can make a poison that is highly corrosive and can even melt adamantium or vibranium. All offspring fluids are poisonous, but the offspring can decide when they will be.
Level 51-99: The offspring's poison is now so potent that it can now kill people, demigods and even gods. The offspring can now concentrate their energy and send it to the skies, generating a poisonous rain.
Active Powers
Snake Man Mode
By concentrating the offspring he is able to acquire access to his most primitive instincts, with this comes a consequence; it becomes abhorrent, with a rude appearance and large jaw, as well as its claws.
Levels 20-50: The offspring's attributes triple and she can remain undetectable to the enemy, but she already has extremely sharp claws.
Levels 51-80: The offspring's skin is now hard as if made of extremely resistant scales, which resist two scales larger than the offspring's, as well as their claws.
Levels 81-110: At the height of their ability, the offspring has the ability to predict movements 8 times faster than themselves, and is never caught off guard. Its claws have a heavy corrosive poison that affects the immune system.
It lasts 5 rounds until the offspring comes to.
Ax Midgardison
If Thor's offspring inherit hammers, their mortal counterpart's offspring, like good stingy Nordics, inherit an ax. This weapon is perfectly suited to the serpent's children, as they are stealthy and silent and, above all, very aggressive. The ax follows the patterns of resistance and power, increasing its capacities as well as the offspring, as it is magical, when wielded by someone other than its bearer, it will be just an ax too heavy to sustain.
Levels 1-10: Offspring have good weapon handling, as long as they focus. The ax has the capacity to increase or decrease in size, but for offspring the weight will always be that of paper.
Levels 11-25: You already have excellent handling of the weapon, hardly ever getting out of control. The ax now becomes the victim's pursuer and will always return to the offspring's hand, regardless of the circumstances.
Levels 26-35: You can already behave with extreme professional expertise before an ax, your skills with that are really impressive. The blades have a function of cutting skill with a tendency to always hit vital points, in its edge there is a poison that makes the affected part of the target start to enter necrosis with excruciating acute pain.
Levels 36-50: The serpentines already surpass true barbarians using their axes, executing blows from a long distance and that can cover a certain area. This ax, which is now divided into two, has sublime handling by the part of the offspring and is even used to defend blows and hit them.
Levels 51-99: Achieve the perfect improvement with your ax, being a recognized fighter in terms of the weapon. Each death or defeat with the weapon now increases attack and agility attributes of the weapon and its bearer by 15%.
Levels 100-150: At the height of their affinity with their weapon, the offspring performs impossible movements with that weapon and are unable to be premeditated, as they manage at a speed impossible to be followed because of their fighting style misunderstood by the target. Hitting your ax hard on the ground, a black crack will form going towards the enemy and Helheim's creatures will tormentably succumb and succumb the target to the realm, finally the crack will close again.
Dragon Runes
With the control of a kind of mysterious and magical poison, the offspring can draw runes and execute them with simple gestures or words, mental or vocal, either in themselves or in others.
Levels 1-30:
• Instintic: This rune allows the offspring to greatly improve their predatory senses and allows them to detect everything within a radius of 1km.
Levels 31-60:
• Corruption: With this rune applied to the opponent, a bond is created with the offspring and the opponent's energy will be drained gradually, until their exhaustion. Good or bad aspects will be shared according to the offspring's will. Ex: the opponent heals, the offspring heals together. The offspring are feeling a lot of pain, the adversary will also feel it.
Levels 61-90:
• Protection: With this rune activated, a white aura will coat the offspring and protect it from something requested for 5 rounds.
Level 91-120:
• Spirit Eater: With this very strong rune, blessed by Hel, Fenrir and Loki, his "family", he can see the spiritual plane and devour spirits, who will serve as extra lives.
Levels 121-150:
• Immunize: It is a rune that immunizes the offspring of the blow that you have received previously. In the case of condition blows, the offspring will be freed from it within two rounds, but the rune will break.
Levels 151-180:
• Massive Destruction: With this rune, the offspring can create waves of destruction and explosions that cause mass destruction and spraying within 15 meters. It is interesting to know that the succession of the use of the rune (3 consecutive times) generates the breaking of the barrier.
• Criation Trio: With the very high development of runes, the offspring is able to create three runes at will, once per event.
Dragon Breath
Serpentine offspring from a very young age developed a unique and peculiar fighting style, being a technique passed hereditarily through their blood, coming from generations and generations of ancient warriors.
The technique is a branch of several fighting modes, usually associated with the "serpent mode", one of the most striking abilities of this species.
Levels 1-20: In principle, the offspring invoke two katanas, these that are light as paper in the offspring's power and that have a resistance equal to the same, having the blade edge highly accurate and deadly. In your blades, there is a poison that causes the opponent's muscles to tense gradually in the sequence that is hit.
Levels 21-40: The offspring's physical movements are now enveloped by a kind of poisonous energy and are naturally more powerful, which can poison the entire body of the enemy, but in addition, they can handle this ability in the following way: by gesturing a punch, for For example, the poison will project out of the fist at high speed, hitting opponents within the distance of the entire arena field.
Levels 41-60: Now this affinity with poisons evolves, as the offspring is capable of generating waves in the air and small explosions of this poisonous energy that give heavy acid / poisonous damage to the bodies of the affected individuals, making them face immeasurable pain, besides continuing to poison them. With the direct touch, the blow is even more powerful, generating a kind of poisonous discharge directly into the enemy's body.
Levels 61-80: Like other reptiles, the offspring is capable of imitating and amplifying sounds. With this, you can imitate voices or sounds that you have already heard in some way and shout at frequencies capable of shattering glass and knocking down houses, with supersonic waves. As a result of these waves, it is able to ecolocate itself.
Levels 81-100: The offspring's eyes become completely dull and black, with an iris in shades of red and veins bouncing around, having the same color. The eyes intimidate and fill with an irrational and uncontrollable fear those of a lower level than the offspring, who often hesitate or have their blows weakened by this cause, or even paralyze, after all, it is the fear, this same fear that Jörmungandr passed to mortals in their passages on human paths.
Levels 101-120: Dark tentacles from now on "tear" the offspring's back, causing a little pain, always when they are destroyed, they regenerate and they affect both the physical and the ethereal planes and can travel 20 meters.
Levels 121-140: With black smoke that is released in large quantities by channels in the neck, the offspring can easily dodge blows, like a ninja smoke bomb. The smoke is spreading across the entire field and can leave the offspring identifiable, as if the mist and offspring were unified, as well as removing the opponent's senses.
Levels 141-160: That's when you can shape your two katanas for a pair of revolvers, these weapons are capable of destroying huge buildings with one shot. The reason for the power is that the shot is accompanied by a kind of powerful gravitational wave, in the bullets, a black poison has the purpose of neurointoxicating the target, making it become a "zombie" belonging to the offspring, if it refuses, ethereal snakes they would devour your body from the inside out.
Levels 161-180: At the height of his power, with his highly developed techniques, the son of Jörmungandr lives up to the name of the technique, for making a sequence of movements with his hands, letting out so much channeled and potentiated energy from his mouth or hands that has the potential to destroy a long territorial strip, with a large scale of power.
Midgard Sea
After being thrown into the sea, Jörmungandr learned to manipulate water, as well as its different variations, bearing in mind that when angry, it makes the seas flutter and storms roam the skies.
Level 1-30: The offspring will only control the water if they have a first source and on a small scale.
Level 31-60: The offspring are now able to control water and ice on a median scale.
Level 61-90: Jörmungandr's spawn is now able to create water and ice freely, without needing an initial source, taking large-scale control of power, and taking considerable energy expenditure if not rationing in the sense of using power.
Level 91-120: You can already manipulate even the steam the way you want and the costs of power no longer charge so much energy, handling with incredible affinity.
Level 121-150: The control of the offspring over the trinity of water states becomes perfect and the cost of the skill is not so exhaustive.
Level 151-180: Midgard's raging sea now provides the offspring with global manipulation of water and others.
Midgard Circle
Jörmungandr's offspring have the ability to summon a small snake tattoo on the enemy's body, this tattoo that grows and grows more and more until it bites its own tail and in the meantime, the enemy's body is suffering intense pain in each round , as if it were a third degree burn or a potent acid poison on the skin, forcing the tattoo more and more.
Levels 1-50: Needs to touch the target and then in 5 rounds the snake's body will be fully made and it will bite its tail, cutting the potential of the enemy's abilities in half and taking away immunities.
Levels 51-100: The enemy's powers are now sealed within the tattoo in 5 rounds.
101-150: At the end of the 5 rounds the power of the tattoo is now amplified, killing the victim and returning him as enslaved whenever he sees fit.
Note: 3 times per event.
Control under the Environment
When angry, Jörmungandr causes catastrophic effects on the planet, shaping or deforming the world with chaotic environmental events. The slim serpentines sons of Jörmungandr make a similar use of power.
Levels 1-20: Can cause tremors that can destabilize the target.
Levels 21-40: It can generate mini tornadoes, becoming very tired with abusive use, the sky can also close or radiate stronger solar waves with your moodiness.
Levels 41-60: Huge fissures can open or close, geysers and volcanoes can also be active when the offspring are angry.
Levels 61-80: You already control tidal waves, swirls and tornadoes the way you prefer.
Levels 81-100: Lightning storms can form, with discharges strong enough to spray fragile targets.
Levels 101-120: Can handle atmospheric pressure up to 1,000 tons.
Levels 121-140: Having perfect use of the skill, he already has the power to organize a miniature of Ragnarok, with worldwide catastrophes with scales greater than the tenth power, creating chaos everywhere. The more anger the offspring has, the more it will feed on the chaos caused and the greater its power.
Ourobouros
Jormungandr, represented by a snake that bites its tail, brings with it the idea of gold bulls, a symbol aimed mainly at the eternal return and the cycle of movement and continuity. With this, the offspring are able to return the hits of different modalities received back to the opponent, in a cycle of eternal return.
Levels 1-50: Can hit the blow with the same power that was sent.
Levels 51-100: Can hit the blow with twice the power.
Levels 101-150: Can hit the blow with three times the power.
Levels 151-200: Quadruples the power of the strike.
Note: 3 times per event
Snake Dragon Heritage
The Great Serpent has always been marked by its wave of disaster brought about by its appearances. Using a good example in Ragnarok, because when Jörmungandr woke up from the seas and emerged, he released his poison and it covered the entire terrestrial sphere in a dome of toxic, acidic and deadly clouds. The excellent affinity with the poisons is passed on to the offspring.
Levels 1-20: Master your relationship with poisons and acids on a very low scale.
Levels 21-40: You are now able to control poisons and acids in a medium way, generating worldly poisons and acids and getting tired in the process.
Levels 41-60: Already freely dominates acids and poisons, taking on a large scale of power.
Levels 61-80: Skills costs are no longer so exhaustive and the offspring are immune to poisons and acids, on the contrary, they are reinvigorated when they receive such types of blows.
Levels 81-100: The use and execution with poisons becomes perfect, with no restrictions on the use of poisons or acids.
Levels 101-120: As children of the most terrible poisonous being in mythology, they assume global control of poison, to cause terror wherever they go.
Sea Serpent Fury
Special technique of the offspring of Jormungandr which is the embodiment of all the fury and resentment of the Midgard Serpent passed on to his offspring. The technique consists in materializing the energy of the offspring, forming a pool of "water" of their energy in front of the offspring. From that pool of water, the offspring can form the physical image of a serpent dragon, attacking the environment and the enemy, destroying everything in its path, being strong enough to always overcome the resistance of the offspring itself.
Level 1-50: The offspring can give rise to a single image of the serpent dragon, reaching an area of a neighborhood.
Level 51-100: The offspring can trigger dozens of images of the serpent dragon, even reaching an area of a city.
Level 101-150: The offspring can raise hundreds of images of the serpent dragon, even reaching the area of a state.
Level 151-200: The offspring can make thousands of images of the serpent dragon appear, reaching even the area of the whole country. At this level, it reaches the total and complete fury of the snake, incarnating everything in this attack, thus being able to even reach intangibles so intense that it is the feeling contained in it.
Snake Shape
Upon reaching this level, the offspring undergoes a transformation. The offspring will acquire white hair and the eyes will turn completely blue, a pair of black horns will appear on their head, as well as a jamb with the face of a dragon, clamps that resemble claws. The ax will become more powerful, being able to cut through any existing material, in addition to exhaling a poison so poisonous and corrosive that it can cause great damage to enemies and potentially kill them only with the weapon. The offspring have absolute control over water and poison, in addition to having a high control over illusions, affecting all enemies around them, in addition to inducing such fear in enemies that it affects even the immune system. Its speed is fivefold.
Level 180-200: The transformation lasts 2 rounds.
Level 201-220: The transformation lasts 3 rounds.
Level 221-240: The transformation lasts 4 rounds.
Level 241-260: The transformation lasts 5 rounds.
Note: Reload time of 10 rounds after the end of use.