top of page

GOD OF THE TIMELY TIME

HISTORY

Kairós (in Greek : καιρός, "the opportune moment", "right" or "supreme"), in Greek mythology , is the god of opportune time. Kairós is referred to from the 5th century BC, when Ion de Chios dedicated a hymn to him, in which he celebrates him as the youngest son of Zeus . In Sícion , there was a statue of Kairós, sculpted by Lisipo . Kairós also had an altar in Olympia . [1]

In the linguistic, symbolic and temporal structure of modern civilization, a single word is usually used to mean the notion of "time". The ancient Greeks had two words for the time: chronos and kairós. While the first refers to chronological or sequential time (the time that is measured, of a quantitative nature), Kairós has a qualitative nature, the indeterminate moment in the time when something special happens: the experience of the opportune moment. [2] [In ancient and modern Greek, kairós (in modern Greek it is pronounced kerós) also means "climatic weather", like the word weather in English.

The term is also used in theology to describe the qualitative form of time, as "God's time" (eternity), while khronos is quantitative in nature, "man's time".

SONS OF KAIRÓS

Appearance: They are somewhat similar to elves, having a thin face, arched eyebrows and malicious smile, being slim and charming.

Personality: They have a fantastic language, as well as telling jokes at the most inopportune, tricky and mischievous moments. They seem to be aware of everything.

SKILLS

Passive Powers

Flight Ability

He has an incredible ability to fly, even though he is young with his powers, because his father was represented with a
pair of wings. The demigod can choose to leave his wings on display or keep them hidden.

 

Level 1-20: Even though he is a novice, the demigod can fly through the skies, however he cannot fly very fast, very high
or for so long, needing a lot of concentration for that.

 

Level 21-40: Now, better trained and stronger, the demigod can fly freely through the sky without needing to
concentrate too much, even taking a person with you. He can maneuver through the skies with ease and fly a lot
high, being able to fly at the same speed as an eagle (which would normally be 120 km / h and 160 km / h in a dive).

 

Level 41-60: Kairós' son can now fly at a much higher speed than before, reaching up to 600 km / h
if you wish, even if it takes some effort to do so. You can fly up to the cruising height of planes
commercial areas (around 11 km altitude), adapting to the colder and rarer air environment.

 

Level 61-80: Stronger, the demigod is able to break the sound barrier when flying (ie, 1224 km / h). It can take
people with you. For flying so fast, an "bubble" of air is formed around it, not allowing air to affect its
vision and still giving you the freedom to do other things while flying (for example, reading or writing a
paper).

 

Level 80-100: The demigod is capable of flying at 5 Mach, that is, 5x the speed of sound, that is, 6174 km / h.

 

 

 

Enhanced Mega Speed

 

The demigod is fast in the sky and even more so on land. The moment he was born, his father, at the right time, gave a
physical capacity that allows him to run faster than most demigods, reaching the offspring of
Hermes with great ease.

Level 01-10: In the beginning, he still needs to get used to his powers, so at the most he can be quick at
point of reaching a quarter of the speed of sound. You can still run much faster than campers
normal.

 

Level 11-25: More used to his powers, the demigod can easily approach the speed of sound,
being able to abruptly change direction at the most opportune moment for the same in case of need.

 

Level 26-35: Kairós' offspring can overcome the speed of sound and keep running around with enough
ease without getting too tired.

 

Level 36-50: The demigod can reach, at its peak, five times the speed of sound, but not stay in it
for a long time, only at times when speed is quite required.

 

Level 51-99: The demigod is already able to keep running at his old summit for a long time, and can reach
in few opportunities (twice per event) reach the speed of light, but only oppose mere moments.

 

 

 

Never caught

 

Kairós was a god described as quick and impossible to follow or bring back to Olympus unless
grab by the hair. Your children will also not be caught easily.

 

Level 21-50: The demigod cannot be easily caught, and when fleeing, he can suddenly disappear, making his
stalker to lose track of him, misleading him at the most opportune moment.

 

Level 51-80: Now the demigod cannot be easily arrested. If you are stuck in chains or behind bars,
the same being able to simply escape from them without any plausible explanation.

 

Level 81-110: At this level, the demigod cannot be caught for almost anything. If something sticks to it like a
way of making his movements impossible or arresting him in some way, he can escape without others being able to
understand how or why. If someone holds your clothes to catch you, they will "slip" off your body,
allowing him to flee, even if it means he’s going to have to be naked for that (and he won’t feel any
ashamed of running naked).

 

Please note: The only way to arrest or follow a Kairós child is by holding him by the hair, other ways are
impossible. Powers related to time, those of Chronos in particular, do not work, because Chronos represents time
chronological, the time counted, and Kairós is the time that cannot be counted, it is a single moment that happened there, it is a
time that does not belong to Chronos as it is unpredictable.

 

Timely Learning

 

Kairós is the god of opportune time, an indeterminate moment in the time when something happens. The many opportunities
they are always there, especially when it comes to new learning. The demigod can learn several things
and remember them for a long time, a skill that can be extended to the fight.

 

Level 01-30: The demigod at this level can learn fighting techniques and the use of instruments, as well as information
useful in the future. He will be able to learn martial arts and weapon handling just by looking, but his movements
they will not be perfect and may make mistakes frequently.

Level 31-60: The demigod can now easily learn all fighting techniques just by seeing or reading about the
repeating the movements perfectly. If he sees a movement being executed, regardless of his
difficulty, he will be able to reproduce it sometimes even better than when he saw it.

 

Level 61-90: The demigod will be able to see an ability of a being, creature or demigod and perform the same, but only one
turn. He will only be able to imitate and execute only 1 power per event, and will do it perfectly.

 

Level 91-120: It can, when reproducing the power it will imitate, execute it with twice the original attributes, or
that is, the attack would have twice as much power and speed. He can only imitate and execute only 1 power per event, and the
will do perfectly.

 

Archery

 

Kairós was related in ancient Greece to the archery. It represented, mainly, the moment that a
arrow could be fired hard enough to pass through its target.

 

Level 10-20: The demigod has great handling of the bow and arrow, but his number of hits on targets is
equivalent to that of the other demigods. In great moments of concentration, however, you can hit a target quite
distant if you are able to see it in any way. The demigod can perform this feat once per event.

 

Level 21-35: More trained, the demigod can hit almost all of his targets, having a certain difficulty for targets
very distant and / or moving. However, once per event you can hit targets beyond your line of sight and
moving below the speed of sound.

 

Level 36-45: Kairós' offspring now have enough experience to hit all standing targets, and almost all
away from you and in motion. In rare cases (once per event) he can hit targets that he cannot
see, crossing wooden and iron obstacles to hit the target.

 

Level 46-60: The demigod no longer misses his target normally, regardless of his distance or speed (if
is below the speed of sound), and can cross wooden obstacles. However, in a rare case (a
per event), he can hit targets by moving above the speed of sound and hiding behind obstacles
made of steel and titanium.

 

Level 61-109: The demigod can now cross a massive stone wall with his arrow to hit his target,
you can also hit it if it is moving close to the speed of sound. In rare cases (once per event),
it can hit enemies at speeds far above the speed of sound, but below the speed of light, in addition to
drill diamond and adamantium walls to hit the target.

 

 

 

Time Lord

 

Kairós in modern and ancient Greek (Kéros is pronounced in modern) also means "climatic weather", so
the demigod will be able to manipulate time.

 

Level 1-30: The demigod may change the weather very slightly, making it a little more cloudy, a little more
sunny, slow down or intensify a little rain, make it a little cooler or more stuffy.

 

Level 31-60: Stronger, the demigod will be able to manipulate the climate more freely, even if it is not much more than
that it could previously. It can cause strong gusts, heavy rains, medium snowfalls, mostly weather
cloudy and a hot, muggy and dry sunny day.

 

Level 61-90: At this level, the demigod can make the previously mentioned climate change more powerful.
It can make a scorching sunny day, a day so cloudy it gets darker, an intense rain or storm,
terrible blizzard, creating weaker tornadoes or hurricanes (like tropical storms or category 1), as well as
slow down and even out all the effects of the weather (e.g. it's having a storm, it can alleviate that storm,
make it stop).

 

Level 91-120: Now the demigod is capable of causing natural disasters of all kinds: terrible droughts, floods,
blizzards, intense storms (even rain or even sand), tornadoes or hurricanes (categories 2 and 3).

 

 

 

Time Keeper

 

Level 10-40: The demigod can, when seeing an image, travel to the time before it was created, but not much.
He will be able to witness what happened, but he will be a mere observer. He will not be able to interact with people or objects
or change the events that followed in the past, being like a ghost.

 

Level 41-70: Now the demigod, through physical contact with a person or reading a book that reports an event
can view the memory of a given event as if it were present in it, again only as a
observer, not being able to interact with people or objects.

 

Level 71-100: At this level, the demigod can "live" a simulation of the past (of the person / animal / object's memory,
photo, from the book's report), being able to interact in this simulation with people and objects, being able to discover more
information that way. He will experience this simulation alone.

 

Level 101-130: At this point, he can take other people to experience the simulation with him or do other
people simply live without it. (Can only have a maximum of 5 people experiencing the simulation)

Note: Once he can visualize a memory, he can do it with his own memories.

 

 

 

Immunity to Destiny

 

Level 1-50: The offspring of the god of time are immune to the courses of destiny and time, being immune and free from all
destiny or predestination. This power allows the user to act and think as he wishes, without following a predictable and
make your own desired brand in life. Offspring are immune to any form of prediction of their movements
through destiny, changing the course of your destiny either in the past or in the future and forecasts of your future.

 

Level 51-100: The Kaíros offspring at this level become timeless, being able to negate time-related blows on
they are carried out by any being with a lower level.

 

Level 101-150: Now Kairós' offspring are able to break temporal immunities of any being, be it Chronos or
Cronos, gods of time can suffer from the temporal influences of Kairós' offspring.

 

 

Periodic Wisdom

His father is said to represent the opportune time, that is, the offspring will be able to instinctively know the best
time to attack, using their knowledge of martial arts, the offspring can predict vulnerabilities in
blows.

 

Level 1-20: Offspring will still have a 25% margin of error for the perfect opportunity.

 

Level 21-40: Margin of error of 20%.

Level 41-60: Margin of error of 10%.

Level 61-80: Margin of error of 5%.

 

Level 81-100: Margin of error no longer exists, the offspring will always know the right time to do what they want, being able
even using a 0.1-second vulnerability on targets can easily affect beings faster than
you using someone's minimal running defects (any being is subject to it).

 

 

 

Instant Reaction

Offspring is able to improve their ability to identify opportunities, having a vision so sharp that they can read and
identify the environment by observing it, being able to predict something unusual somewhere or environment in general.

 

Level 1-10: Offspring can see in slow motion up to 25% any being at any speed, being able to react to
hits faster than you can easily identify failure and even perform spells and magic symbols.

 

Level 11-25: Offspring can see in slow motion up to 40% any being at any speed, being able to react to
hits faster than you can easily identify failure and even perform spells and magic symbols.

 

Level 26-35: Offspring can see in slow motion up to 60% any being at any speed, being able to react to
hits faster than you can easily identify failure and even perform spells and magic symbols.

 

Level 36-50: The offspring can see in slow motion up to 80% any being at any speed, being able to react to
hits faster than you can easily identify failure and even perform spells and magic symbols.

 

Level 51-99: Offspring can see in slow motion up to 90% any being at any speed, being able to react to
blows faster than you extremely easily, can identify failure and even perform spells and
magic symbols.

 

Level 100-150: Can adapt to any speed of non-sprinters, being able to react without receiving impulses
nervous to carry out the movement, the offspring can always deflect at the right time and counter attack at the right time.

Active Powers

Time Leap

Kairós represents the moment, a very quick moment that can go unnoticed by inattentive eyes, a chance
that could be lost for being so brief. The children of Kairós, when they see an opportunity, will be able to
pause that moment for a short period of time, when only they can move.

 

Level 1-30: The demigod can stop time for 0.01 of a second, and can combine his speed to be able to attack the
enemy quickly and return to the point they were before, giving the impression that they attack from afar, or else,
while time has stopped, the demigod moves a part of his body very fast, causing a displacement in the air of
in order to impact the enemy in front of him.

 

Level 31-60: Now the demigod can stop time for 0.1 second.

 

Level 61-90: At this level, the demigod can stop time for 0.3 seconds.

Level 91-120: Stronger, the demigod manages to keep time still for almost a second.

 

Level 120-150: The demigod, at its peak, can stop the opponent's body only, but only for a second.

 

 

 

Make a Miracle

 

Kairós is the god of the opportune moment, which can be taken to the side that he also represents the last
hope, the last moment that something can happen and change a whole situation in your favor. This "miracle" is
possible, at the right times, and it’s put to good use.

 

Level 50-100:

  • Strength: For a brief moment, the demigod can awaken incredible strength in his moment of greatest despair,

being able to match or surpass that of your opponent, regardless of who you are. After such a feat, it will suddenly be
exhausted and will need a few rounds to catch his breath and strength. (The strength will only last one turn)

Level 101-150:

  • Speed: For a moment, the demigod can reach the speed of light to fight or flee an attack

for mere moments. After this feat, you will suddenly be exhausted and will need a few rounds to recover your
breath and strength. (Speed ​​will only last one turn)

 

Level 151-200:

  • Bow and Arrow: If the demigod has a bow and arrow in hand, he can shoot an arrow at an enemy,

going through everything ahead, ignoring everything that tries to stop you from reaching your target, even the
resistance and immunity of the target, until it hits. After such a feat, you will suddenly be exhausted and need some
rounds to catch your breath and strength. * (This ability can only be used on an arrow and if it has a
bow and arrow) *

 

Level 201-250:

  • Second Chance: If the demigod is tired and can no longer fight, he can find the strength to get up

and strive for the fight one last time. He will be "healed" of all his wounds and will lose all tiredness, having his
forces restored to fight again, but can only stay in this state for 2 rounds, before falling into a coma
for one round and will need other rounds to regain minimal energy.

Please note: Only one miracle can be performed per event, and the "Second Chance" can only be used in a saga.

 

Times view

 

The demigod can, using a lens, visualize possibilities of futures that will happen in a few minutes
or years from now.

 

Level 1-30: The demigod can only see a person's future (he cannot animals or objects yet) and only the future more
possible to happen to her.

 

Level 31-60: Now the demigod can see more than one possibility, be it people, objects or animals, seeing the most
possible, but he will not be able to view futures in which he is directly related, for

Example: offspring can see a future in which a person dies without him being around, but will be unable to see
a future in which she directly tries to prevent the death of that person.

Level 61-90: At this level, the demigod can see the possibilities for the future of anything, person, object or
animal, whether or not it interferes with them.

 

Level 91-120: Now stronger, the demigod can use the Eye of Time to visualize thousands of possible futures,
experiencing them as a simulation, experiencing thousands of simulations every second, however, if
it stays more than 5 seconds viewing the futures, you may have hallucinations of events that happen in those
as if they were happening in the present, and they do not exist. In this case, the demigod will not know
differentiate which is real or not. The offspring may also use this possibility to see futures more than once, in the
However, after using it once, you will have to wait 3 rounds to be able to view it again without any sequel. also
you must consider the energy expenditure for each time you do this (25% of the total energy).

 

 

 

Time Zone

 

The demigod can invoke a pocket watch and with it he can slow down or speed up something by connecting the object / being with
the hands of the clock. You can only slow down or speed up for one round.

 

Level 1-30: The demigod may slightly accelerate or decelerate a being / object, but not much, and may only decelerate
or speed up to a quarter of the speed. You can only slow down or speed up for one round.

 

Level 31-60: At this level the demigod can already slow down or speed up a being / object to the equivalent of his
velocity. You can only slow down or speed up for one round.

 

Level 61-90: Now the demigod can make a being / object / attack stop completely, freeze in time, or make it hit
twice its speed. He can now keep his target frozen or super fast for two rounds.

 

Level 91-120: At most, the demigod can use the clock to "go back and forth" with the object's life, make it more
"new" or make him older, but you can only do this 3 times a week. This skill level doesn't work
in people.

 

Great Opportunities

By invoking a ring, the demigod can create several opportunities for both he and his colleagues to take their
low-guard enemies, as well as increasing your chances of success.

 

Level 1-30: In the beginning, the demigod may cause one of his enemies to miss the target or something that does not happen
allow them to hit the demigod and his comrades. You can do this 3 times per event.

 

Level 31-60: Now, he can make one of his enemies more careless when attacking him, leaving
loopholes so that it could be more easily reached. He can only do this once per event.

 

Level 61-90: At this level, the demigod can make the enemy tire a lot faster when fighting, staying
sold out in 3 rounds. You can only do this once per event and it affects only one enemy.

 

Level 91-120: Now, it can make the enemy extremely tired, causing all their energy to drain
in a matter of seconds without even realizing it. The enemy will be on his knees before him, unable to move for 2
rounds before he can recover 25% of the energy he had before the ring withdrew its strength. The strength that
lost enemy can be passed on to other people or beings (never to himself), dividing equally by the number
of individuals.

The Right Time

The demigod will be able to save his energy for use in a single powerful attack, however the amount of energy
necessary to use it at any time will be equivalent to 50% of its total energy when used in its power
maximum, so you can only use it twice per event. The power can be charged for up to 3 rounds, starting from
which doesn’t matter the number of rounds you’re carrying, you won’t have any more added to the attack strength. O
power can be carried during a round and released on itself, but it will not have its maximum power.

Level 1-20:

  • First Round: In the first round, the demigod's punch will be able to knead iron and devastate an area of ​​100 m².

  • Second Round: In the second round, the demigod's punch may pierce thick iron plates, crush steel and devastate an area of ​​150 m².

  • Third Round: In the third round, the demigod's punch will be able to pierce thick layers of steel, crush titanium and devastate an area of ​​200 m².

Level 21-40:

  • First Round: In the first round, the demigod's punch could pierce thick iron plates, crush steel and devastate an area of ​​150 m².

  • Second Round: In the second round, the demigod's punch will be able to pierce thick layers of steel, crush titanium and devastate an area of ​​200 m².

  • Third Round: In the third round, the demigod's punch may pierce thick iron plates, crush steel and devastate an area of ​​300 m².

Level 41-60:

  • First Round: In the first round, the demigod's punch will be able to pierce thick layers of steel, crush titanium and devastate an area of ​​200 m².

  • Second Round: In the second round, the demigod's punch is able to pierce thick layers of titanium, break diamonds and devastate an area of ​​300 m².

  • Third Round: In the third round, the demigod's punch is capable of breaking diamond, kneadvibranium very easily and devastating an area of ​​400 m².

Level 61-80:

  • First Round: In the first round, the demigod's punch is able to pierce thick layers of titanium, break diamonds and devastate an area of ​​300 m².

  • Second Round: In the second round, the demigod's punch is capable of breaking diamond very easily, crushing vibranium and devastating an area of ​​400 m². demigod's punch is able to pass through thick layers of vibranium, knead

  • Third Round: In the third round, adamantium and destroy an area of ​​500 m².

Level 81-100:

  • First Round: In the first round, the demigod's punch is capable of breaking diamond very easily, crushing vibranium and devastating an area of ​​400 m².

  • Second Round: In the second round, the demigod's punch is able to pass through thick layers of vibranium, knead adamantium and destroy an area of ​​500 m².

  • Third Round: In the third round, the demigod's punch is able to pass through thick layers of adamantium, cause great damage to Divine Iron and destroy an area of ​​1 km².

Note: There are 3 rounds to charge to maximum power, the first round being just when the demigod begins to
charge the energy. This energy will be concentrated in the demigod's wrist.

 

Ark of Time

 

Being the son of the opportune time, the offspring will have the ability to remove the opportunities of those who wish, making
that all your failed actions, can distort space and probability, and can make skills not have a
opportune time to hit it, the offspring manage to leave no gaps and spaces to hit blows.

 

Level 1-30: Will be active for one turn.

 

Level 31-60: Will be active for two turns.

Level 61-90: Will be active for three turns.

 

Level 91-120: Will be active for four turns.

 

 

 

Group teleportation.

 

Level 1-20: Can teleport together with others to anywhere within 1km.

 

Level 21-40: Can teleport together with others to anywhere within 5km.

 

Level 41-60: Can teleport together with others to anywhere within 10km.

 

Level 61-80: Can teleport together with others to anywhere in the world.

 

Level 81-100: Get two groups of 7 (maximum) for any location.

 

 

 

Jumper

 

Level 100: Offspring now have the ability to teleport extremely efficiently, being able to deform the space and time the
around you and can even teleport people, objects and powers, having the ability to use teleportation as a
true genius, can teleport to any magical kingdom and existing dimension, and can even teleport up to
even for abstract concepts like the mind and consciousness of other people and beings in general, being able to teleport up to
objects and energies from astronomical distances, having a minimum energy expenditure for any action that uses
the teleport.

 

Weather Tudo Cura

Level 71: From the moment the demigod can have a simulation of a person's memories and a moment
prior to the present, he can use this power to heal himself or a companion. With this skill,
he will be able to heal his wounds by restoring his body to a time before the wounds, however for that,
he will need to relive the whole time he or his partner was injured, several times in a matter of seconds. Per
As a result, the demigod (who used the ability) will suffer consequences that can range from being breathless and exhausted to
unconsciousness and coma, depending on the degree of the injury you had to heal.

Note: This power can be used more than once per event, but the consequences are cumulative. So if you use
several times in a row, even if they are minor injuries, the demigod can still pass out. This skill allows
heal everything, even restore uprooted limbs, but it cannot bring someone back to life, as that is the only
thing that has no cure.

COMPLAINT PRESENT


Eye of Time

Kairós' children, when equipped with this jewel, can move between different time lines, being able to temporarily change places with a version of themselves from the future, which has three times the current level of the demigod. Lasts 3 rounds and can only be used once per fight / mission.
 

Temporal Remnant

Kairós' children receive a pocket watch that serves as a defense mechanism. If they find themselves in a situation of imminent danger, they can just press a button and be replaced by a copy of themselves from an alternative version of the timeline, which dies or takes the blow in place of the demigod according to the situation . They appear a few meters from the copy. Only one can be used per fight / mission.
 

Timely Ring

As children of the God of Timely Time, they take advantage of the enemy's moments of distraction and helplessness. Therefore, this ring has the power to cut your opponent's level in half. Lasts 3 rounds and can only be used once per fight / mission.

bottom of page