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THE ANTINOEL

HISTORY

Krampus, the antinoel is a mythological creature that accompanies Saint Nicholas during the Christmas season, according to legends from around the world. The word Krampus comes from Krampen, the old German word for " claw ". In the Alps , Krampus is represented by a demon- like creature. While Santa Claus gives gifts to good children, Krampus warns and punishes bad children. Traditionally, boys dress up in Krampus in the first two weeks of December, particularly at dusk on December 5 , and roam the streets frightening children with rusty chains and bells . In some rural areas , the tradition also includes beatings applied by Krampus.

SONS OF KRAMPUS

Appearance: They usually have brown hair, and light brown or black eyes.

Personality: They are arrogant and are not very much, they love to disturb the youngest.

SKILLS

Passive Powers


Improved Speed

Krampus was considered to be the demon of Christmas, who accompanied Santa Claus on Christmas Eve, presenting a very high speed.

Level 01-10: The speed will be 400 km / h.

Level 11-25: The speed will be 800 km / h.

Level 26-35: The speed will be 1200 km / h, close to the speed of sound.

 

Level 36-50: The speed will be 1600 km / h.

 

Level 51-99: The speed will be 2000 km / h.

 

Level 100-150: The speed will be 2400 km / h.

 

Level 151-200: The speed will be 2800 km / h.

 

Level 201-250: The speed will be 3200 km / h.

 

Level 251-300: The speed will be 3600 km / h.

 

 

High Attributes

 

Krampus' offspring, being the son of a demonic entity, have attributes about humans, which set them apart from most others.

 

Level 1-10: The strength of the offspring has been great since the beginning, allowing them to pass through walls of houses as if they were paper, being able to break steel with bare hands. The animal characteristics of its parent make its senses elevated, being able to hear and smell anything within the neighborhood area. Its goat legs allow it great balance and jump very high, up to the height of a house, which is also useful when climbing.

 

Level 11-25: The strength of the offspring allows you to lift cars easily, easily destroying titanium with your punches. Your senses allow you to feel the approach of attacks and react to them, even if they have three times your speed. His jumps are bigger, allowing him with a single jump to reach the height of a low building easily.

 

Level 26-35: The strength of the offspring allows you to stop trains in motion with a little effort, also managing to crush diamond with a single no. Your senses alert you to the bloodlust of other beings around you, whether they are hidden or not. Its jumps allow it to jump up a building of up to 20 floors with a single jump, and it can also fall from great heights of foot without suffering much damage.

 

Level 36-50: The strength of the offspring allows you to lift a Titanic-sized boat easily, which can also be converted into destroying adamantium with your punches. Your senses alert you to the presence of any enemy within a radius of 5 km, knowing how to tell where it is easily hidden. His jumps allow him to jump the height of a building of up to 50 floors, being able to fall from up to 2 km in altitude without suffering problems, always falling on his feet.

 

Level 51-99: The strength of the offspring allows you to jump while carrying a Jumbo (cargo plane), the equivalent of being able to break vibranium with your bare hands. Your senses allow you to hear sounds even from below the Earth, being able to discern smells amidst a mixture of countless of them. Its jumps allow you to reach the top of buildings with more than 100 floors and also grant you the ability to fall from over 5 km of altitude without suffering anything.

 

Level 100-150: The strength of the offspring allows you to lift a loaded cargo ship, which would be like destroying Divine Iron with your punches. Your senses allow you to hear very distant sounds, even in the middle of a storm, especially a snowstorm. His jumps allow him to jump the equivalent of 1 km in height and fall over 10 km on foot, without any consequence.

 

 

 

Horns and Claws

 

Krampus was depicted having a pair of large horns in addition to long, sharp claw-like nails. The offspring may hide them, but in times of need, they will appear, helping the offspring in combat.

 

Level 1-10: Can drill / cut steel.

 

Level 11-25: Can drill / cut titanium.

 

Level 26-35: Can drill / cut diamond.

 

Level 36-50: Can drill / cut adamantium.

 

Level 51-99: Can drill / cut vibranium.

 

Level 100-150: Can drill / cut divine iron.

 

 

 

European Demon Immunities

 

Krampus was considered a demon of European folklore, who accompanied Saint Nicholas, either as a companion or as a servant, to give the gift that fit the child, the good and the bad. Being a demon, your offspring will have resistances that will become immunities as they get stronger.

Level 01-20: Belonging to the Alps, the offspring will have great resistance to cold and snow.

Level 21-40: Krampus gives due punishment to bad children, injuring them, so that their offspring will have a high resistance to pain, even getting to like it.

 

Level 41-60: All children were afraid of Krampus, not wanting his visit, but did not know if the same "was not real", which meant the children suffered a fear

psychological damage caused by the parents. Krampus' offspring, however, will resist almost every attack that involves their mind.

 

Level 61-80: Krampus is a demon, so your soul will be stronger than most other beings. Your offspring will have great resistance in your soul, almost nothing will affect it.

 

Level 81-100: The offspring's resistance grows, becoming practically immunities against those weaker than the offspring.

 

 

 

Invader

 

No one could ever predict the demon's arrival, let alone prevent it from entering his home. Your offspring will be the same.

 

Level 01-30: When touching common locks (locks, padlocks, etc., things that people normally have), they will open up to the offspring. No common human defense will stand against the Krampus offspring. When invading a place, the offspring will become shadows to mix the darkness of the environment, but it will still be visible and audible.

 

Level 31-60: Magical defenses will lose all usefulness against the offspring, disappearing when the offspring approaches without giving any warning. When they invade somewhere, the offspring cannot be heard by others, even if they speak.

 

Level 61-90: Defenses of demigods of the same level or less than the offspring will be useless against them. When they invade, they will be invisible, but they will still be tangible and may also leave marks of their presence (for example, they entered a place with snow, they will leave footprints).

 

Level 91-120: Offspring can invade personal dimensions of demigods even up to their level. The offspring acquire the ability to focus invisibly, without having to invade a place to do so, but will last a maximum of 3 rounds and can only do 3 times per event. Skills that predict the future will not work with the offspring because it is, like the parent, cannot be predicted.

 

Level 121-150: They can invade divine dimensions, such as Asgard, Olympus, etc. When invisible, having invaded a place or not, it will be as if it were a ghost, passing without leaving traces of its presence, nobody being able to attack it, but it will still be visible in the spiritual plane or those capable of seeing spirits.

 

Note: When invading a place, you can become visible and become invisible (the equivalent of each level) again, when you wish, without complications. However, when doing this without having invaded a place, it will count once again how to have become invisible (that is, if it is invisible outside an invasion, it became visible and then invisible, it will count as 2 uses). The skills of breaking into a place also work to escape from it.

 

 

 

Sensitivity to Evil

 

Krampus is responsible for punishing naughty children at Christmas, and to find out who his victim was, he developed the ability to sense people's evil, something facilitated by the fact that he is a demon. The offspring will have the same capacity.

 

Level 1-10: The offspring can sense an aura from each living being and from it discern whether it is full of good or bad intentions.

 

Level 11-25: The offspring better discern the aura of others, being able to know if it is human, demigod, monster or even god. He is able to feel this difference in aura throughout a neighborhood.

 

Level 26-35: The offspring are now able to see the aura, which will show you how that person really is. The person can also feel any evil from anyone.

 

Level 36-50: The offspring now, when touching someone, will be able to see people's sin, being able to list them easily.

 

Level 51-99: Upon reaching that level, the offspring just by looking at the person can feel all their evil, see all the bad things the person has done in life, all their sins, all their bad thoughts, past and gifts.

 

 

 

Fear-inducing

 

The Krampus legend causes fear in children who fear his life. The offspring, like their father, will be able to inflict fear on those against them.

 

Level 01-10: Offspring cause fear in all common beings (worldly humans and animals) merely with their presence, whether they are children or adults. Your presence will drive away those who do not know you, causing them to turn away from them.

 

Level 11-25: The offspring cause such fear that humans and animals run away from them, the demigods weaker than him will be paralyzed with fear before him, discouraging everyone from fighting against him or doing anything against him.

 

Level 26-35: The offspring can scream so loudly, it makes others stop completely, unable to think about what to do, just standing in front of the offspring. Their presence will totally discourage those weaker than their offspring.

 

Level 36-50: Those who have the same level as the offspring will feel an aura emanating from the offspring, a murderous and cruel aura that intimidates them in such a way that they are in a kind of trance, vulnerable to the offspring. If they stay in this state for a long time, they will become submissive to their offspring for 2 rounds.

 

 

 

Soul Collector

 

Level 01-50: Krampus' offspring can concentrate souls that are roaming the environment in a blood-red crystal in the form of a human face screaming in terror.

 

Level 51-100: The offspring can consume these crystals, obtaining a bonus of up to 75% on all their attributes.

 

Level 101-150: You can remove the souls of everyone you touch, but in the case of living people, it will form a blue crystal in the shape of a head with 3 faces. If the offspring wishes, he can return the soul to the body or consume it, making the person his servant for 5 rounds.

 

 

 

Hunter

 

Level 25: Once someone becomes the target of Krampus' offspring, a bell mark will appear on the person's shoulder. The offspring in this way will always know where their target is, being able to know where they are, even if they hide or completely erase their presence. Until the offspring fulfills its objective with its target, the mark will not disappear, even if the offspring loses its powers. To tag someone, the offspring will need to know the name and know their victim's face in mind. In the air, he will start writing the victim's name, the writing appearing in red and disappearing as soon as he finishes writing her name, thus marking her.

 

 

 

Infernal Mouth

 

Level 01-20: Like their father, the offspring have sharp teeth, which are capable of tearing everything, having the same resistance as their claws.

 

Level 21-40: Krampus is always represented having a large tongue, which can stretch up to 25 meters, having the ability to stick objects along its length and move it freely as if it were an extra limb.

 

Level 41-60: The offspring's tongue now secretes an acid that can melt any material with resistance equivalent to its horn.

 

Level 61-80: The tongue can also secrete a poison that will weaken its victim for 3 rounds, leaving 75% less of all its strength and powers (equivalent to levels). The victim will feel his body numb, having an uncontrolled cold feeling and very realistic hallucinations.

Active Powers


Guilt Look

 

Level 90: The offspring will have their eyes turned yellow, as if they were made of gold. When looking at someone, they will feel an immense desire to look into their eyes, no matter how much they don't want to, eventually looking into their eyes. When establishing eye contact, the offspring's eyes will wander to the deepest part of that person, seeing all their crimes, the bad things they did and their sins. The person's mind will also accompany the trip, but the person will find himself trapped inside his own mind, seeing and reviewing what he did indefinitely until someone can pull him out of the trance, which would be to make the person feel extreme pain physically or the offspring want to get out of the trance.

 

 

 

Krampus's followers

 

Krampus is always referred to as the opposite of Noel, which does not mean that he works alone. Just as the good old man has helpers, Krampus also has his own, some of whom he sends to his offspring to help him.

 

Level 01-20: The offspring can only summon 1 helper of each type (type, 1 clown and 1 snowman).

  • Mr. Huggs: The first helper is a clown the size of a 3 year old. He wears white clothes and has fire-colored hair like ember in winter holding a party balloon. The same, however, can be the height of an adult of 1.90 m, presenting sharp teeth and capable of devouring up to 3 adults inside, keeping them trapped inside themselves, without powers if they have them, returning to their normal shape .

  • Frozen Jack: The second helper is a snowman with wooden arms, top hat, scarf, pebble eyes and carrot nose. This is how he looks, but he can get better, showing a big mouth with ice teeth as sharp as the claws of his offspring, his wooden grains getting thicker and developing a pair of legs to walk. It can be so small as to fit in your hand, or be as tall as a street lamp. It has a strong breath capable of creating a layer of ice on all surfaces, being able to shoot its head that will cause as much damage as a cannonball.

 

Level 21-40: You can summon 5 helpers of each type.

  • Black Elf: The third helper is an elf. He will have his whole body covered in dark, loose clothing, including gloves, preventing his body from being seen in any way. His head is covered by a hood and his face by a hideous mask with a pair of horns. The only thing you can see from him is his black hair. He can manipulate the shadows on a medium scale and pull swords, axes and hammers even with the resistance of the diamond.

  • Gingy: The fourth helper is a human cookie, or rather, a gingerbread man. It is small, fitting in the hand of the offspring. He can walk around the wall like a spider, he has immunity to fire because he has been cooked in it, he has the strength to lift 4 times the weight of his offspring, he can use any human utensil and he has a sweet cane with a sharp tip, having resistance from the claws of the offspring.

 

Level 41-60: You can summon 10 helpers of each type.

  • Cherub: The fifth helper is a doll with claws on her fingers and a pair of wings, like a monstrous angel. It has a jaw so powerful that it is able to tear everything with the same resistance as the horn of the offspring and with claws with the same resistance. Their wings can launch feathers of energy that explode when they hit the enemy.

  • Tik Tok: The sixth helper is a dummy made of metal that looks hideous. It has sharp blades, with fingers that can change shape to fulfill various functions. It has the resistance of adamantium, being able to break the same easily, it can increase in size, be more than 2 meters high and has a gun in its arm, with a bullet that has twice the speed of the offspring.

 

Level 61-80: You can summon 20 helpers of each type.

  • Fredbear: The seventh helper is a teddy bear. The same is a brown bear with a red bow on its neck, but it has sharp teeth and can become giant. His eyes shine and turn off everything that generates light, plays a music box that shakes the senses of enemies and can teleport within an area of ​​250 m.

  • Baby Dark Shark: The last helper is a mechanical shark. It can dive on any surface, even lava, earth, ground and concrete without problems, and can take up to 5 people inside, having the strength to easily destroy a house. The same waves for the substance as if it were a shark in the water.

 

 

Krampus Bag

Krampus brought with him a basket or bag, in which he placed the children to punish them when they arrived at his home. The offspring will have the same thing at your service.

 

Level 01-20: The offspring has a bag that can increase or decrease in size, depending on the need of the offspring and their will. Its interior is practically bottomless, being able to keep all your belongings inside, or even to capture people, those who will not be able to leave without the will of their offspring. In terms of the size of items that can be stored, the offspring can store an airplane inside it.

 

Level 21-40: The offspring can hide inside the bag and can only be handled by them. Whoever looks inside the bag would see nothing inside it. Inside it will be practically a remote space, where nobody without the permission of the offspring can wander, nor fly or use any power to move around the place, not without the permission of the offspring. Nothing can be found, even with omniscience in the bag.

 

Level 41-60: The offspring can now trap all evil and evil related beings in their bag, like demons and evil spirits. Attacks can also be absorbed into the bag, and then released according to the offspring's will. Regardless of the person's power, when he is trapped inside that bag, it is as if he were trapped in a different dimension, portals are not useful for escaping.

Note: The bag is indestructible, unappealable (unless the offspring is affected, thus releasing everything that was stored inside) and highly resistant to physical and magical attacks, protecting everything inside.

 

 

 

Chains of Krampus

 

Krampus was symbolized by carrying chains, but he also showed control over them. Your offspring, likewise, will have control of it.

 

Level 01-20: The offspring may generate a pair of chains, each coming out of your hand. In terms of length, they will normally extend up to 20 meters. They will naturally have "life" by being aware and acting on their own, one being specialized in attack, being able to drill through steel easily and the other having the strength of steel, can withstand an attack that destroys a house. Chains can sense the location of enemies, letting go of the offspring to trap them. This may form another chain when that happens. Its speed is 2 times that of the offspring.

 

Level 21-40: Chains now acquire the ability to be coated in one element, the first being electricity. When the offspring wishes, the current will conduct a strong electric current capable of knocking out enemies if exposed to it for more than 5 seconds. The offspring can also make 10 chains at once, 5 of attack capable of piercing titanium and 5 of defense with its resistance, reaching up to 50 meters. Its speed (the normal current) is 3 times that of the offspring.

 

Level 41-60: The chains are now coated with fire, these are golden in color. The currents can consume the flames of those weaker than their offspring and set fire to what they touch, and cannot be extinguished by water attacks from those even their level. With flames, it can cause localized burns, which reach only one location, or which spread quickly through the victim's body. The offspring can make 30 chains, 15 of attack capable of piercing diamond and 15 of defense with its resistance, reaching up to 100 meters. Its speed (the normal current) is 3 times that of the offspring.

 

Level 61-80: The currents are coated with strong winds, which are capable of making the currents literally wind currents so powerful that they resemble a miniature hurricane, but with the same intensity as one of normal size, destroying everything at the same time. around you. In their normal form, the winds in the currents cut without having to touch the victim, cutting like a naval. The offspring can make 60 chains, 30 of attack capable of piercing adamantium and 30 of defense with its resistance, reaching up to 200 meters. Its speed (the normal current) is 4 times that of the offspring, but with the winds, it becomes 6 times.

 

Level 81-100: The currents now have a thin, smooth aura of energy. It doesn't have much of a difference that way from its normal form, except that it can hit your enemy wherever he is. The current can sense where it is and will generate something similar to portals so that it always hits you, no matter how far or in what dimension it is, or behind which barrier. The chain will always hit its target, it will always find it and when it hits it, if it is invisible, it will force it to reveal itself. The offspring can make 100 chains, 50 of attack capable of piercing vibranium and 50 of defense with resistance. of it, reaching up to 500 meters. Its speed (the normal current) is 5 times that of the offspring. With the winds, the speed becomes 8 times that of the offspring.

 

Note: When acquiring several ways to coat, the offspring can coat each chain with a type, however, only 1 chain can be coated by the aura.

 

 

 

Wintery

 

Krampus is from a legend in the European Alps, where it is very cold, not to mention that it only appears at Christmas time, which is winter in the northern hemisphere. With that, the demon developed several cold-related skills.

Level 01-20: Cold, ice and snow will never affect the offspring of Krampus, who, like his father, will have immunity to these elements. The offspring will be able to control ice and snow on a small scale, in addition to lowering the temperature to 0 ° C.

 

Level 21-40: The offspring can make constructs with the resistance of titanium, by touching something and concentrating, they can create a strong layer of ice in addition to being able to make small circles of ice that immobilize their enemy.

 

Level 41-60: The offspring will be able to make constructs with the resistance of the diamond, will be able to make ice crystals that will freeze the enemy when touching it, also throwing it away.

 

Level 61-80: Can make constructions with the resistance of adamantium, can generate a small amount of snow, cause an icy wind that will freeze everything around you, a mere touch being necessary to trap the enemy on a thick layer of ice.

 

Level 81-100: At its maximum, the offspring can make ice constructs with the vibranium resistance, make an intense snow storm that no one can see beyond 2 meters in front of them, can trap the enemy in an ice coffin in the Absolute Zero temperature.

 

 

 

Dark Monster

Being a demon that appears at night or in dark places, the offspring will inherit from their father the ability to manipulate the shadows freely.

 

Level 01-20: The offspring will be able to manipulate the shadows forever, but in the beginning it will happen on a small scale, being able to make small spheres with the shadows of the environment and can use them as projectiles to attack their enemies. Krampus's son can see clearly in the dark too. He also, when in a dark login, will receive a 25% bonus on all attributes.

Level 21-40: The offspring acquire the ability to give other shapes to the shadows, being able to make them acquire weapon shapes with the resistance of titanium, and having other shapes. Krampus's son can put on shadows, which will react when he suffers an attack, launching the enemy a few meters away.

 

Level 41-60: At this level, the offspring is able to see an individual's inner shadows, being able to see their darkest secrets and memories. It can also cause people who existed on the dark side of the offspring to emerge from the shadows, important people who are gone or people the enemy regrets having hurt.

Level 61-80: The offspring are able to hit the enemy in the shade, regardless of whether the enemy has resistance or not. Upon reaching the shadow, it is possible to cause terrible pain and even paralyze the opponent by trapping his shadow. Because the shadow is a shadowy reflection of the being / object, whatever affects it will be reflected in the shadow, and vice versa.

 

Level 81-100: The control of the offspring over the shadows becomes such that it is able to make the shadows of others take shape and turn against their own owners. Because the darkness is the absence of light, the shadow can now steal heat and freeze surfaces with which to come in contact. By manipulating the shadows, the victim will begin to hallucinate and see things that don't exist.

 

Christmas ornaments

 

Like Santa's offspring, Krampus's offspring can use Christmas ornaments for various functions.

 

Level 01-10: The offspring may use silver, yellow and red balls. The red ones when used will explode, spreading intense red flames that get stronger as they get stronger. The yellow ones release a strong discharge of electricity that will paralyze the enemy for 3 rounds. The silverware when reaching the enemy, it will be attached by a very resistant blue crystal, being necessary that the enemy has a physical strength superior to that of the offspring to break free.

 

Level 11-25: The offspring will be able to use snow globes. When you shake one of them and whisper a name to someone they know or someone close to them knows the name, the image of the person will appear in the snow globe, so the offspring will be able to see and hear the person and those around them. By breaking the snow globe, you can open the portal to where that person is. You can also whisper the name of a place and break the snow globe, opening the portal in the same way.

 

Level 26-35: The offspring can use a candle. When using the candle, it will illuminate any environment that the offspring is in, even the deepest and most intense darkness, driving them away. But the offspring can also destroy the candle, it will create an intense light that will last a few seconds, being impossible to extinguish it with the shadows, which will be extinguished almost entirely by the light of the candle.

 

Level 36-50: The offspring may wear white and black ties. When you release a white ribbon, it will come undone and trap the enemy. The harder you fight to break free, the stronger the tie will tighten and the harder it will be to break free. When you release the black bow, it will bind the enemy in the same way as the white one, but when you bind the enemy, it will start to suck your energy, which will happen in 3 rounds. To break free, you must be stronger than your offspring, and it is impossible to break free of the bond in any other way.

 

Level 51-99: The offspring may use a star; When you launch it, it will float in the sky, going as high as it can. From there, it will generate countless meteors that will fall on the battlefield incessantly for 3 rounds before they stop. Meteors are as small as a bullet or as large as a house, half the speed of offspring. You can use 1 time per fight, 2 times per event.

 

Level 100-150: The offspring's trump card, which can only be used once per event. When you swing it, you will start playing a horrible sound and in seconds, you will invoke the spirit of Krampus to help your offspring in combat. It will have a physical body and remain summoned for 6 rounds before disappearing.

 

 

 

Anti-Christmas Sled

Level 75: The offspring acquire the ability to summon their father's sled. It will be made of wood, with several skulls of animals and people and agonizing faces carved in the wood, being pulled by 9 goats with big horns, very hairy and with resistant hooves. Each will have twice the strength of the offspring and three times its speed. The sled will have great resistance to magic and would be able to withstand punches from the offspring with ease.

 

 

 

Krampus Disguise

 

Krampus has already demonstrated wearing a Noel costume to not show his true shape, but the offspring can do the same thing. As a disguise, the offspring will be able to change their form as if using perfect disguises of other beings, without being able to perceive it because it is not metamorphosis or illusion to change form.

 

Level 01-30: The offspring can change its shape for any mythological monster, this one having a horrendous and distorted appearance of the original, being even more terrifying;

 

Level 31-60: The offspring can change their shape for any person or animal that they have ever seen in their life, and may appear the same, both in voice, presence and appearance, or else appear to be a distorted shape, causing panic in the others.

 

Level 61-90: The offspring can change their shape for any deity, being able to copy their basic active powers.

 

Level 91-120: The offspring can become a distorted version of Santa Claus, being able to use all their powers up to level 90.

 

 

 

Krampus Underworld

 

Level 150: It is said in the legends that Krampus took the bad children back to his hiding place, where he mistreats them for their bad deeds. It was not known where the hiding place was, with differences between the Alps or hell itself. The final destination of the children is also unknown, whether they return to their parents or disappear forever. Krampus has its own dimension, where only he can enter there and the offspring can use it, creating a portal that pulls his enemies into that dimension. The dimension will be a large snowy plain where a powerful snowstorm occurs, capable of rendering others unable to see and extinguishing the flames of all those weaker than their offspring. The only thing in this place is a cave that, upon entering, would reveal a room full of torture equipment. If they are careless, the victims will end up trapped and tortured in that dimension by Krampus himself, which can make the weakest fall into a coma where they will have terrible nightmares, those of the same levels go crazy and the strongest will be afraid of their offspring.

 

 

 

Anti-Christmas Shape

 

Upon reaching this point, the offspring awakens a power that is accompanied by a transformation. The offspring will have gray skin, yellow eyes, long, messy black hair, the body completely covered by black hair, a hairy tail, two long horns (30 cm) and crowbar / goat. The offspring can easily reach the speed of 8 mach, can cause an earthquake with their steps, will have a wooden stick, but with the resistance of the Divine Iron, in addition to acquiring omnipotence in fear and in the manipulation of ice and shadows. It can also generate 3 more types of special chains, all with the resistance of Divine Iron: one shrouded in smoke that acts more like a whip and when in contact with the enemy, causes a small explosion that drives the enemy away and affects his eyesight; one covered by plasma, standing straight as a sword, which when in contact with the enemy throws it away and throws plasma balls that immobilize the enemy (if it hits the feet) or disintegrate it (if it hits the head); and one that is lined with sharp stones, forming spines along the entire length of the chain, but a sphere also with spines at the tip, capable of causing powerful impact waves when hitting any surface.

 

Level 180-200: The transformation lasts 2 rounds.

 

Level 200-220: The transformation lasts 3 rounds.

 

Level 220-240: The transformation lasts 4 rounds.

 

Level 240-260: The transformation lasts 5 rounds.

 

Note: Can only be used once per event. Chains and the elements that surround them cannot be manipulated in any way.

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