SERPENT OF THE NINE WINDS
HISTORY
Kukulcán was the Mayan version of the Aztec god Quetzalcóatl, the feathered serpent. For the Maya "kukul" means sacred or divine and "can" means serpent. For some researchers this God (the same Quetzalcoatl of the Aztecs) comes from the Toltec culture, for others it comes from the Olmec culture.
SONS OF KUKULCAN
Appearance: They are thin, have green, red or bluish hair, and lilac, blue or green eyes.
Personality: They are gossips and can cause countless confusions
SKILLS
Passive Powers
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Solaris Personification
Level 01-10: As stated in the stories Kukulcan was the living personification of the sun in Mayan mythology, so his children acquire a certain resemblance to the star itself. At this level, Kukulcan's children emanate heat in small fractions, which in case something gets too close (2 meters) depending on the demigod's mood, can burn up to 70 degrees Celsius, or even dry out gradually, as well as snuggle up in a pleasant heat before cold situations. This one has a certain body shine, which reveals itself more effectively at night, equaling ordinary lanterns.
Level 11-25: With the development of this technique, already in the second stage, the demigod has a greater resemblance to the star, already emanating heat in harmful proportions if it is in a stale moment (it already reaches the temperature of 120 degrees), or even emanating a welcoming warmth that benefits plants and living beings that need it. Its brightness now reaches that of car headlights.
Level 26-35: Now, in the third stage of power, an unbearable heat emanates for those who do not have high resistance to it, which can lead to melting and severe skin diseases (emanates 170 degrees), or something that warms someone on the verge of freezing. in moments. Now the demigod has slight magnetic distortions around him, which are like a natural magnetic field that expands 3 meters away from him, repelling or even attracting metals according to the mood of the one. Its glow is also warm, but pleasant and looks like mile headlights.
Level 36-50: In the fourth stage, everyone close to 30 meters feels their heat of different proportions, being hotter near them (emanates 250 degrees), melts base metals and already dehydrates nearby beings in seconds, taking them death or fainting depending on your general capabilities, or also providing nutrients that come from sunlight equivalent to that provided for 2 years at a time (depends on mood). Magnetic distortions are more complex, generating attractions or repulsions than is affected in minimal amounts, the previous effects are extended to large sizes of metallic things (5 meters). Its light matches that of a tower lighthouse.
Level 51-99: In the penultimate stage, everyone close to 50 meters feels the temperature rise when the enraged or enraged demigod is present, its heat melts to the purest steel and approaches that of a normal star on the surface, rendering skin diseases more serious than the ordinary (320 degrees) or benefits beings, providing them with useful solar attributes that are of great help. The magnetic field can attract or paralyze even something similar to an iron tower before it touches the demigod, I try to repulsion and attraction to those affected on a median scale (7 meters). Its light reaches the proportion of a solar ray (only the light).
Level 100-150: At the height of the passive, everyone close by at 70 meters will feel the incarnated anger in the form of the demigod's heat, melt everything they come into contact with (less indestructible things) and can utter serious diseases that lead to death or suffering ( cancer and others), the temperature reaches 400 degrees, benefits mentioned extend to considerable levels. The magnetic field is already powerful enough to stop the Eiffel Tower or attract something of the same proportion as it (metallic) the aura reaches its peak (10 meters). Its light is somewhat radioactive for beings present if you wish, and it is like looking at the sun for a long time.
Warm Look
Serpents themselves are able to see heat signatures, being children of a serpent god, they have such an eye ability.
Level 01-10: Acquire a slight view of heat signatures up to 100 meters from you.
Level 11-25: Your view of heat signatures becomes more specific and covers everything that has a heat aura up to 200 meters.
Level 26-35: Your vision is now able to see digital and covers everything that has a thermal aura in 300 meters.
Level 36-50: Your vision is now infrared, as well as you can see where people have passed, as you can also see astral trails of energy. It covers 400 meters.
Level 51-99: Nothing that has a thermal aura, emission of heat or not, digital and energy escapes your eye even after leaving a place, as it is able to identify traces. It covers 500 meters.
Level 100-150: Nothing, no one, escapes your eyes, you can see signatures of warmth, auras, souls, spirits, invisible things, spectral beings and all the previous ones with mastery. It covers 600 meters.
Healing and regeneration
Level 01-10: The Kukulcan offspring are endowed with amazing regeneration, being able to easily regenerate from small injuries, which are capable of regenerating from mental trauma, small burns in seconds, depending on the extent of the injury, the time increases. At this level, if the offspring lose members they will not be able to recover.
Level 11-25: The regeneration now undergoes an exponential increase, being able to regenerate from medium wounds, being able to embed mental wounds, being able to close various types of wounds, being even immune to the most varied types of poisons, diseases and toxins. As the wounds are done your body is able to close and even reject (expel) intruders from within your body.
Level 26-35: Your regeneration now encompasses the ability to heal from burns and long, serious injuries in a matter of minutes, your regeneration proves to be extremely powerful, and in other words, it can recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping, aging. The rate and amount of healing varies widely. They can rebuild the lost limbs, if you put the limb back in place, faster regeneration will occur.
Level 36-50: Offspring can regenerate not only their cellular tissues, but also DNA, undoing genetic mutations and degradation. This also gives them immunity to diseases and infections, undoing any unwanted symptoms, in addition to providing a form of self-support, which precedes the needs for oxygen and food intake. Offspring are able to stop the body from aging as cells are regenerating and dying in balance.
Level 51-99: At this level, your regeneration now becomes even greater and you can regenerate vital organs once your physiological capacities become completely null, thus being able to regenerate from heart damage or serious injuries such as perforations in the lung (if the brain is damaged). destroyed cannot regenerate) and, among other things, bleeding at this level has already completely healed before the damage even became serious. Offspring at this level acquire a new ability being able to absorb anything (energy, matter, biomass, elements, etc.) to be able to increase their own regeneration, the more resistance the longer the regeneration proves to be puffed. The offspring just needs to touch something and it will have its energy transferred in the form of regeneration to the offspring suffering a buff of 100% in their regenerative capacities. (The ability acts as soon as it touches something, if it is unconscious, and is in physical contact with something, it will then be consumed by regenerating the offspring and may even revive the offspring's body if it is dead.)
Level 100-150: Reaching its peak, the offspring is able to regenerate from any damage even if their brain is damaged (cerebral hemorrhage or even its removal or destruction), at this moment the semi-titans have an extreme regeneration, allowing that they not only recover from any wound almost instantly, but even regenerate separate parts of the body into full bodies, each as powerful as the original. This tremendous life force is usually associated with some type of biological immortality, all bodies can be connected in a single mind. It expands to extreme levels, such as when your body is totally destroyed or broken into pieces, if any part of the offspring's DNA still acts, they are able to regenerate in seconds.
Marine Metamorphosis
In the myths, they say that Kukulcan came to life through water, so his children are able to metamorphose into marine animals.
Level 01-20: Initially, your offspring can partially transform into various types of (common) aquatic animals, obtaining crab claws instead of hands, shark teeth, etc.
Level 21-40: They already achieve a complete metamorphosis of these animals, now being able to freely transform into them, in addition to being able to combine shapes, being able to acquire crab claws and at the same time teeth of other animals, and so on.
Level 41-60: Metamorphosis is capable of acquiring hybrid traits (characteristics) of monsters that exist at the bottom of the sea, such as mermaids, newts and other types.
Level 61-80: Its metamorphosis is complete, it can now transform into any animal, or sea monster, being able to transform both partially and totally, into sea monsters like Leviathan and among other legendary monsters.
Note: You will not be able to enjoy the powers of those who have been transformed (only natural abilities). This metamorphosis, completely changes the offspring, not being able to distinguish whether or not he is in metamorphosis.
Amid Nature
The demigod, due to its great connection with plants and, consequently, with nature, can mix with it, "becoming one" with it, at least in appearance.
Level 01-30: At first, the demigod may face something from the environment, such as the ground, a stone or a tree, and his appearance changes to camouflage himself in front of it or else in the middle of it, but he will need to concentrate a lot and stay still, otherwise the same can be discovered by others.
Level 31-60: At this level, the demigod can mix with the environment, needing less concentration to do so and being able to move while camouflaging in nature, but he must do so slowly and cautiously, so as not to be discovered.
Level 61-90: Now, the demigod needs much less concentration to camouflage himself and will now be able to move faster while remaining camouflaged.
Level 91-130: At its maximum, the demigod will be able to camouflage himself and his group (as long as they are holding hands), needing little concentration and energy for this, and still being able to run while camouflaged.
Note: When the demigod camouflages himself, he can hide completely in nature, his energy, presence and soul mixing with nature, making it impossible to locate him.
Under the Waters
The children of Kukulcan, have a great facility to swim in rivers, lakes, seas and oceans, and can even breathe under water.
Level 01-10: In the beginning, Kukulcan's children can swim anywhere and stay underwater for a long time, being able to swim up to 300 km / h when submerged.
Level 11-25: More trained, the demigod can stay as long as he wants under the water, even swimming the equivalent of 600 km / h when submerged.
Level 26-35: Now, the demigod can reach a speed equivalent to 900 km / h, but they can also blow air bubbles so that their companions can breathe underwater, although they cannot breathe indefinitely, like the demigod, and it can only make two air bubbles.
Level 36-50: At this level, the demigod can swim at 1200 km / h underwater and make 5 air bubbles for his companions.
Level 51-99: Kukulcan's children can now swim at 1400 km / h underwater and make 8 air bubbles for their companions.
Natural immunity
Level 01-20: Because they are descendants of the “own sun”, the children of Kukulcan acquire resistance to temperatures up to 500 ° C. It will have greater resistance to poisons and toxins than most campers, and may last longer or suffer less from their effects than most people. In addition to being able to withstand strong atmospheric and aquatic pressures for a certain time, as well as electrical discharges have a reduced effect of only 80%, as well as light attacks.
Level 21-40: They are now resistant to temperatures up to 1000 °. Stronger, the demigod will be able to resist even more the poison and your body will start to produce substances naturally to fight the poison in your veins, being able to even cure itself of it in three rounds, being exhausted after that. If you have more than one type of poison in your body, it will take 5 to 6 to heal from it, getting more exhausted than when you have to fight
Just with a poison. Water and atmospheric pressures no longer have much effect, as well as electric and luminous attacks, they are only 69% effective.
Level 41-60: They are now resistant to temperatures up to 1500 °. The demigod will know about all the poisons in the world and will be able to easily make antidotes to it. If he finds a new type of poison, he can make an antidote to it with a little difficulty. If your body is poisoned, you can heal it in two rounds. In case of more than one poison, it will heal in four rounds. As well as electric and luminous attacks, they will have a reduced effect, having only 59% of their power.
Level 61-80: They are now resistant to temperatures up to 2500 °. Now, the demigod's resistance to the poison is already so great that it is almost an immunity. In addition to being affected only 49% by electric and luminous attacks.
Level 81-100: They are now resistant to temperatures up to 3500 °. The demigod is already at the level of being immune to any poison, already being able to heal himself from poisons with his incredible cure that will rid him of any poison in one round, or in two, if he has more than one poison. In addition, only 39% of the power of electric and luminous attacks has an effect.
Level 101-120: They are now resistant to temperatures up to 4000 °. Only 29% of the damage from lightning and electrical attacks takes effect.
Level 121-140: They are now resistant to temperatures up to 4500 °.
Level 141-160: They are now resistant to temperatures up to 5000 °. Only 19% of light and electric attacks have an effect.
Level 161-180: They are now resistant to temperatures up to 5500 °.
Level 181-200: They are now resistant to temperatures up to 6000 °. Only 5% of the electric or luminous attack affects you.
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Traveler
If heaven is everywhere, so is Kukulcan's son.
Levels 11-25: you can evaporate your form to reappear in another location, thus traveling to another location without having to go directly to the location. Travel distance limit is 100 meters from the evaporation point.
Levels 26-35: you can evaporate two more people with you to transport them to another location. Travel distance limit is 200 meters from the evaporation point.
Levels 36-50: You can now evaporate 5 people with you and travel anywhere you are under sky surveillance.
Levels 50-99: evaporation is at its peak of evolution, you can use transport in battle, thus being able to disappear and reappear on the battlefield with an evaporation and reconstruction speed of 0.002 seconds.
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Solar speed
Kukulcan's children naturally have great abilities, whether physical or not, as well as his stellar speed, which has the ability to equate him to stars tearing up the sky when in motion. During the day, Kukulcan offspring can reach exorbitant speeds.
Level 01-10: Reaches a speed of 200 km / h.
Level 11-25: Reaches a speed of 400 km / h.
Level 26-35: It reaches a speed of 600 km / h.
Level 36-50: Reaches a speed of 800 km / h.
Level 51-99: It reaches a speed of 1000 km / h.
Level 100-150: Reaches a speed of 1200 km / h.
Level 151-200: Reaches a speed of 1400 km / h.
Level 201-250: Reaches a speed of 1600 km / h.
Note: Starting at level 100, they can run at such speed even at night, because the moon reflects the sunlight.
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Natural link
The demigod has a deep connection with nature, because his father is also a god of the harvest, being able to interact with plants and animals. In addition to being able to accelerate the germination process of plants and the like.
Level 01-10: In the beginning, the demigod will only be able to talk to plants and may ask for things from them, but they will not always be able to comply with your requests. With seeds in hand the demigod will need to touch them and concentrate hard for the flower / plant to blossom. Depending on the size of the plant, it can take up to 3 rounds for the plant to grow.
Level 11-25: Stronger, the demigod will be able to convince the plants to do most of the services he asks of them, not being too exaggerated, otherwise they will refuse. He will be able to talk very little with the animals. Stronger, the demigod will only need to concentrate, being able to keep his hand a few centimeters from the seed or plant to make it grow, the effect being almost instantaneous, except when they are large plants, then it would take two rounds to concentrate. Now, the demigod can make any plant grow quickly with the minimum concentration required, being a few meters away from the seeds or plants, merely needing to visualize it and think about it for growth to occur. Even the largest plants will grow in one round. No longer needing to focus solely on the plant,
Level 26-35: At this level, the demigod can ask any favor of the plants and can talk freely with the animals, being able to ask for small favors to them. At this level, the demigod can make the biggest plants grow instantly and be quite far from the plants, still able to make them grow. Even dried and wilted plants can "come back to life" with this demigod's ability.
Level 36-50: Now, the demigod can ask the animals, whatever they may be, to do him more favors, which cannot be anything exaggerated, which would cause the request to be refused. Now you can make a cut tree come back to life.
Level 51-99: At its maximum, the demigod can speak to any animal, be it normal, mystical or legendary, and can make any request to them. At its maximum, the demigod can make any plant grow on any surface, just by touching it to make the plants grow. With great concentration and good energy expenditure, he will be able to concentrate on a large area, no matter how deserted, and make a forest appear on the spot.
Note: Because the demigod is growing them, the plants will be stronger than they normally are, needing several strokes of a sharp sword to cut them.
Active Powers
Manipulation of Fear
Snakes are dangerous animals capable of arousing fear in their victims, being able to use this ability to their advantage, manipulating the fear of their opponents easily.
Level 01-10: It is able to make a person avoid your presence or avoid the presence of something close to you. The sensation is like a fear, the beginning of fear. He also manages not to be afraid since he sees everything from the point of view of what is dangerous and what is not.
Level 11-25: The ability to control fear rises and can scare people just by looking at them or panic someone. It can also generate illusions in your opponents, and you can use fear to make the experience as real as possible. Not affecting immune, only lower levels.
Level 26-35: Your character can read minds to explore people's greatest fears and make them come alive. Your character can also make people afraid of you or someone else. Only lower levels.
Level 36-50: Your character manages to cause trauma in a person and can leave them for life with fear of something or someone. Not affecting immune
Level 51-99: Can generate phobias in people and can make them blind from fear by diverting their attention to everything and everyone. Gradually affecting immune.
Level 100-150: You can now use artifices as constructs to make experiences real, but strong attacks going towards them deconstruct them. Affecting immune.
Cubellios
The camper will always be accompanied by a snake, that snake is like a mascot for the demigod, who will always try to protect you. This snake has several abilities, including the ability to fly through wings that are hidden inside its body, the ability to inoculate large amounts of poisons that are extremely dangerous, and can kill a person quickly when in physical contact or when inhaled ( she is able to turn her poisons into mist). Strength and its resistance / durability is compared to diamond, managing to withstand great challenges.
Level 01-10: The snake is 10 meters long.
Level 11-25: The snake is 20 meters long.
Level 26-35: The snake is 30 meters long.
Level 36-50: The snake is 40 meters long.
Level 51-99: The snake is 50 meters long.
Level 100-150: The snake is 60 meters long.
Note: The snake can decrease or increase its size (according to the levels) it can also communicate mentally with the offspring in a kind of telepathic connection.
Jaw Dilation
Just as snakes can easily swallow bigger things than her, Kukulcan's children will be able to swallow attacks and objects without anything happening to him inside.
Levels 01-20: You can swallow an attack by battle.
Levels 21-40: You can swallow two attacks per battle.
Levels 41-60: You can swallow three attacks per battle.
Levels 61-80: You can swallow four attacks per battle.
Levels 81-100: You can swallow five attacks per battle.
Climate Control
Your character has the ability to control and create storms by exercising a little control of the weather, causing most of his opponents to be hit by lightning. In this case, it is only possible to use the element in its climatic form, as electrokinesis in a radius.
Levels 01-10: The son of Kukulcan will be able to create a small storm, like a light rain and with rays very far from each other, practically impossible to reach his opponents due to the lack of control, but creating a circle of electric storm in a circle 100 meters around them. You can easily hit large targets.
Levels 11-25: You will be able to create a medium storm, with a greater amount of rain, wind and lightning still separated, but with 50 meters around the opponents. It has a slight control over the air, creating small typhoons, and small gusts of wind.
Levels 26-35: Makes a storm concentrated in a single location, with the rays together. In addition, it directs lightning from the storm and can induce it to its target.
Sword of the 4 winds
The demigod can summon an air sword, which has the four great winds assembled. For your father is sitting on the throne of the four winds.
Level 20: North wind: the sword is capable of causing a freezing blizzard.
Level 30: South wind: the sword invokes clouds capable of burning what is beneath them.
Level 40: East wind: the sword summons great storms over opponents.
Level 50: West wind: the sword can cut anything, even the intangible or considered indestructible.
Solar Flames
Kukulcan's son inherits the ability to generate and manipulate solar flames. These have a temperature equal to the solar core and may be capable of great feats, as well as they do not need oxygen for their combustion.
Level 01-20: During the day, if it is lit by the sun, the demigod is able to wrap himself in a mantle of heat and thus invoke and control the solar flames for 2 shifts. Their control is minimal and their generation is only possible when exposed to the sun.
Level 21-40: During the day, even when it is cloudy, the demigod is again wrapped in the mantle of flames and is able to generate and control solar flames for 3 shifts. His control is medium and somewhat weak, and he no longer needs to be exposed to the sun, but just be in the daytime.
Level 41-60: During the day or night, requiring the presence of stars or the moon in the sky, since it reflects sunlight, the demigod is wrapped in the same mantle and can generate solar flares on a large scale and proportion, being able to manipulate on a large scale. 4 shifts.
Level 61-90: During any period, needing the same conditions as the previous levels, the demigod is no longer wrapped in such a mantle, but covered by solar flames, being able to generate them in great quantity, and to manipulate them with little perfection. 5 shifts.
Level 91-120: Now the period no longer matters, the demigod engages in solar flames and generates them in absurd quantities, being able to handle them perfectly. 6 shifts.
Level 121-150: At the apex, the demigod no longer needs the conditions, he can be surrounded by flames whenever he wants. The quantities it manages to generate are almost infinite, at really high levels, and it controls them on a global scale. 7 shifts
Solar Wind
During the day, the demigod is able to store sunlight, which can be used to send a wave of energy towards targets and enemies. The wave is invisible and its size depends on the demigod's will.
Level 01-20: The wave can destroy trees and launch enemies 50 meters away.
Level 21-40: The wave can destroy rocks and launch enemies 100 meters away.
Level 41-60: The wave can destroy iron and launch enemies 150 meters away.
Level 61-80: The wave can destroy steel and send enemies 200 meters away.
Level 81-100: The wave can destroy titanium and launch enemies 250 meters away.
Solar Magnetism
Just as the sun itself has a certain magnetic field and distortion, Kukulcan's son will also have, managing to manipulate this aspect, magnetism.
Level 01-10: Manipulates briefly, generating small magnetic fields and manipulating everything that is affected by magnetism in your field of view.
Level 11-25: Manipulates with more experience, generating protective magnetic force fields, manipulating magnetic waves and even canceling magnetism of other things with touch.
Level 26-35: Handles with better performance, being able to generate large waves or magnetic fields with varied capacities. Can detect everything that has a magnetic influence within a radius of 50 meters.
Level 36-50: Manipulates magnetism with some ease, generating in large proportions. You can now manipulate repulsion forces. Can detect everything that has a magnetic influence from 100 meters away.
Level 51-99: At the penultimate level of such a skill, you can freely move metals and any other type of matter that can be magnetically attracted by magnetic fields, being able to move, attract, levitate and repel them. It is also capable of protecting itself with magnetic force fields, generating geomagnetic storms and others. It already manipulates the forces of attraction. Detection reaches 150 meters.
Level 100-150: Manipulates perfectly, generating the magnetism exerted in the orbit of a planet and being able to manipulate with greater precision the attractive and repulsive forces of matter that can be affected by magnetism. The user, using magnetic force, can attract or move objects away from where they are. He can also do this around a particular location he chooses. The range of attraction or repulsion can also be varied according to the user's wishes. It can transform a given point into a point of repulsion or magnetic attraction, and it can generate an attractive or repulsive field of magnetism that has such conditions as it wishes. Detection reaches 200 meters.
supernova
The demigod can release all the energy stored within itself at once, creating a large explosion that will destroy the surrounding area. Whoever is not able to defend himself or escape from the explosion area will take great damage.
Level 01-20: The explosion reaches an area of 200 m² and will destroy defenses with steel resistance.
Level 21-40: The explosion reaches an area of 400 m² and will destroy defenses with titanium resistance.
Level 41-60: The explosion reaches an area of 800 m² and will destroy defenses with diamond resistance.
Level 61-90: The explosion reaches an area of 1600 m² and will destroy defenses with adamantium resistance.
Level 91-120: The explosion reaches an area of 3200 m² and will destroy defenses with the vibranium resistance.
Level 121-150: The explosion reaches an area of 6400 m² and will destroy defenses with Divine Iron resistance.
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Paternal Domain
As Kukulcan has control over air, fire, sun (light, gravity), poison, water. Their children also inherited such abilities.
Level 01-20:
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Control over the light: The demigod manages to control the light minimally, generating minimal beams of it, compared to headlights and quantities that extend for 10 meters. It is capable of manipulating, condensing and densifying light to a minimum, and can do something similar to materializing bladed weapons with it, with the strength and density of iron.
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Control over the water: You will have a minimum control over the water, being able to launch small blows with it, as spheres of water and small bursts, as long as it has a nearby source. It can manipulate the physical states of water, making it freeze or vaporize and control it even in those states (with some difficulty).
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Air control: With air you can create weapons and any small object. Although the creations seem fragile, they are moderately resistant, being able to cut iron after a lot of impact, and can also lift objects weighing up to 20 kg.
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Control over the snake's fire: You can manipulate the fire close to you freely, distorting it with some difficulty. You can create small objects made of fire (like daggers and etc ...), any fire that is controlled by the son of Kukulcan automatically becomes fire of the snake (a kind of greenish fire, cannot handle special fires), you can also concentrate a little bit of green fire to launch spheres of concentrated fire, causing medium burns and external damage, reaching up to a hundred meters away from you. They can also create a “aura” of fire around you to reduce the effect of dark attacks by up to 10%. It does not create fire yet, it just controls existing fire making it primordial fire. Its control reaches up to 100 meters.
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Control over poisons / toxins: Kukulcan's son is initially able to feed or absorb exorbitant amounts of toxins or poisons and can use this as a source of energy or as a regeneration. Your body can regenerate quickly when consuming poisons. It is also capable of generating known and already created poisons but these will not be as strong, it will only paralyze the offspring for a few rounds (up to 2 rounds, with difficulties).
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Gravity control: Manipulates gravity on a small scale and does not have great skill with it. Controls the gravity exerted only on you or small objects in your field of view.
Level 21-40:
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Control over the light: The demigod manages to control the light better, generating more intense beams of it, compared to 3 powerful mile headlights and quantities that extend for 50 meters. The individual is able to manipulate, condense and densify the light to higher levels, being able to do something similar to materializing handguns and armor with it, with the strength and density of steel.
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Control over water: Now your control becomes average, you can create water from nothing and shape it the way you want. Your blows become a little stronger than before, being able to knock down trees on impact and destroy rocks.
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Control over gravity: It manipulates gravity more potentially (on a medium scale), being able to control the gravity exerted on you and other things in your field of vision.
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Control over poison / toxin: You will be able to absorb all the poisons that come in your direction or in the direction of your allies and can feed on them, even if they affect the immune system, the offspring can feed on them. Your body is resistant to disease and bacteria and is not caught or influenced by these beings. Its poisons will now prove to be far more dangerous, and can develop serious damage to the body.
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Air control: Now it can modify the air so that it becomes harmful, such as the attraction of radioactive particles, on a small scale, now allowing it to create winds of up to 40 km / h.
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Control over serpentine fire: They can ignite flammable materials on their own, and can also withstand incredible temperatures without problems. They can also become fire for a few rounds (3 rounds), thus becoming immune to physical blows and gaining semi intangibility and can pass through not very large solid objects, also being able to move quickly when in that form (The fire in which the son of Kukulcan turns can not be erased or reduced by water or derivatives. The speed in such a way follows according to the demigod himself). It can also absorb fire, thus recovering its energy easily and quickly, taking full advantage of its heat and energy. At this level, your aura reduces the effect of dark attacks by 20%. Its control reaches 250 meters.
Level 41-60:
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Control over light: The demigod can now control light on a large scale, generating intense rays of light, compared to lasers. These extend for 80 meters. The individual is capable of manipulating, condensing, densifying and altering types of light at a medium level, being able to materialize and create varied things with light, which are already more complex and automatic (firearms, grenades, etc.). The resistance already reaches titanium.
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Control over water: Your control is now on a large scale. Can handle water with extreme ease. You can create water inside any place, as in bodies, making them explode, but being consistent, the explosion is not immediate, so be careful.
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Control over the air: You can now absorb the gases around you and keep them in you, in addition to being able to fuse gases. Effective area, a radius of 20 meters, and can also create winds of up to 70 km / h, being able to pull cars and heavier objects.
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Control over toxin / poison: The offspring will be able to generate, mold, control, absorb or feed on any type of poison or toxin, being able to change or alter its properties or mixtures, compositions and among other factors to be observed by the tastes of the offspring , and can develop new types of lethal poisons.
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Control over serpentine fire: Acquires the ability to generate fire in large quantities, not only being in your hands, but also managing to create larger, medium-sized things (long swords, large hammer, chairs, etc.) made of primordial fire. It can generate fire hot enough to melt steel in seconds and it can also do the opposite, preventing the fire from generating heat, just generating light. Now in addition to being able to stay in the form of fire for 6 rounds, his aura reduces the effect of dark attacks by 30%. Its control reaches up to 500 meters.
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Control over gravity: Manipulates gravity with greater skill, being able to control the gravity exercised not only on oneself or objects, but also on things of large sizes and people.
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Level 61-80:
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Control over Light: The demigod manages to control light perfectly, generating powerful rays of colored luminosity, compared to solar beams. These already extend to more than 150 meters and the individual is able to manipulate, condense, densify and alter types of light at a higher level, being able to materialize and create varied things with it (colossal sized things). The resistance already reaches the diamond.
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Control over Water: Your control over water now becomes perfect. You can create a tsunami in a standing lake with a little effort.
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Control over the air: You can now have greater control of the aerokinesis, thus expanding the distance of action of previous skills and adding a greater magnitude, being able to easily handle climate changes, such as hurricanes, tsunamis, acid rain and so on.
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Control over toxin / poison: It will be able to develop new poisons, such poisons can cause brain problems, cardiac arrest, blockage of the airways and and among other types.
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Control over serpentine fire: Its form of fire is now maintained for much longer (9 rounds in a row) and can also only partially transform into fire which has enormous temperatures, capable of melting titanium. You can also control the greenish fire to a much greater level, now being able to handle the fire in a kilometer without many complications, being able to do great things with your fire. Their bursts of concentrated fire are now more powerful and larger. From this level your fire aura reduces the effect of dark attacks by up to 40%.
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Gravity control: Manipulates gravity on a high scale with the ability to control it on any object, regardless of its size.
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Level 81-100:
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Control over Light: The demigod manages to control light on a global scale, generating luminous rays equivalent to solar flares. They extend for more than 500 meters. It is already capable of all the previous ones with more skill, being able to create and model all kinds of ways it can. The resistance reaches adamantium.
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Control over the air: It can create high-resistance aerial platforms, these will be invisible to the naked eye, but solid like Adamantium, being able to basically create what you want with Air, being able to create vortices and hurricanes capable of sweeping cities and causing chaos with storms and can even destroy buildings with gusts and whirlwinds in a cylindrical shape, looking like a cylindrical hurricane.
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Control over serpentine fire: From this level it starts to generate wings made of fire and create fire clones that have the same powers that the son of promised with fire. They can also control all fire from an area three kilometers away. It can involve weapons and objects with a fiery aura and can melt them just by looking at them (Diamond). At this level, your aura reduces the effect of dark attacks by up to 50%, while remaining in the form of fire for up to 12 rounds.
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Control over gravity: Manipulates gravity freely on a perfect scale, it is no longer limited to what its gravitational control can exert. It already emanates a gravitational aura equal to that of the sun, which allows it to predefine effects related to gravity than to enter it. Initially the aura emanates only 4 meters from you.
Level 101-150:
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Control over light: It already generates beams of such intensity that it can reach a stellar core of a neutron star. Its extensions have no limits. It is capable of doing everything that derives from light, such as force fields. Its light can exchange color for the most varied and be charged to the point of generating a blinding explosion / flash that incinerates the opposing corneas. It can condense the light to the point of intensifying it like a laser that pierces, burns and melts everything it reaches as well as making it as hard as Vibranium or as soft as water. Other derivations would be to create holograms, change the color of objects, etc.
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Control over water: Its hydrokinetic control is now global, it can perform any feat with its power without having any wear and tear, in addition to creating portals between water sources (example: from a river to a lake).
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Control over the air: An evolution from the previous step. Now having more knowledge and power in its Aerokinesis, being able to create hurricanes above the F5 scale, being able to create hurricanes and hurricanes capable of sweeping entire states easily, and now being able to manipulate the divine wind, capable of regenerating the body of those who come into contact (allies ), for example: The demigod creates golden breezes that revitalize allies, being able to heal almost any injury in one minute, being burns, torn limbs, etc.
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Control over toxin / poison: Reaches its peak, being able to use its powers in great capacities being able to surpass other demigods in this category (second only to Jormugandr's offspring).
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Control over serpentine fire: It reaches the peak of its control, being able to do innumerable things with the fire, from small things to enormous things. You have total control in the exchange between your fire form and your physical form, being able to change your will without time limit. It can also cause huge explosions of fire affecting giant areas. At this level, your aura reduces the effect of dark attacks by up to 70%. Its range is now ten kilometers.
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Gravity control: Manipulates gravity on a global scale. With this power, he can make himself or other creatures / things gravitational nuclei. The aura reaches an area of up to 10 meters, emanating gravity at levels that reach that of the sun.
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Level 151-200:
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Control over the air: Kukulcan's son gains total and perfect control of the air element, being able to manipulate Heaven with equally perfect mastery.
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Primordial Form
The Kukulcan offspring will then begin to feel their hearts beat faster and faster. At that moment his body begins to change taking on a greenish and scaly and extremely thick skin, having his chest and neck totally white, his face changes dramatically. The body of the offspring becomes totally that of a shape-shifting snake, its feet become a kind of serpentine tail (when necessary, so as to move triple its normal speed), on its back a pair of feathered wings resistant like divine iron will arise. Around his neck is a necklace made with a kind of snake with 4 eyes in different regions having 2 eyes in one of his long ears that reach up to his waist. The offspring's eyes have a black color mixed with green with a black pupil. The offspring also acquire a kind of spear made of several different snakes, having 2 small eyes and one above close to the blade. The blade is made of a divine material that allows it to pierce any being. Each eye present both in the spear and in different parts of the offspring is extremely sensitive to movement, always warning when someone moves, having a reaction similar to the speed of lightning. In this form, the Kukulcan Offspring acquires absolute control over poisons and toxins, also acquiring superior control over the sky and the sun. Each eye present both in the spear and in different parts of the offspring is extremely sensitive to movement, always warning when someone moves, having a reaction similar to the speed of lightning. In this form the Kukulcan Offspring acquires absolute control over poisons and toxins, also acquiring superior control over the sky and the sun. Each eye present both in the spear and in different parts of the offspring is extremely sensitive to movement, always warning when someone moves, having a reaction similar to the speed of lightning. In this form the Kukulcan Offspring acquires absolute control over poisons and toxins, also acquiring superior control over the sky and the sun.
Level 180-200: Maintains your shape for 2 rounds.
Level 201-220: Maintains shape for 3 rounds.
Level 221-240: Maintains shape for 4 rounds.
Level 241-260: Maintains shape for 5 rounds.
Note: Once per event.
Complaint gifts
Feather Dagger
All Kukulcan's children have a dagger made from their father's feathers, they are able to cut through the iron and are incredibly light, allowing them to be thrown and easily handled.