DEATH OWN
HISTORY
Death as a sensitive entity is a concept that has existed in many societies since the beginning of history. Death is also represented by a mythological figure in various cultures. In western iconography she is usually represented as a skeletal figure dressed in a black blanket with a hood and carrying a scythe / scythe . It is represented in the Tarot cards and often illustrated in literature and the arts.
The association of the image with the reaper is related to wheat, which in the Bible symbolizes life. In English, death is usually called "Grim Reaper". It is also given the name of Angel of Death (in Hebrew : מַלְאַךְ הַמָּוֶת Malach HaMavet), derived from the Bible.
Death is also a mythological figure that has existed in mythology and popular culture since the advent of storytellers.
Death states that neither he nor God can remember who is the older of the two. He also stated that he can even reap God Himself. If true, death is the oldest of the Knights, and the only known entity powerful as God Himself.
CHILDREN OF DEATH
Appearance: Some say that the eyes are the window of the soul, for that reason it is possible to notice eyes as clear as the clearest lagoon in the descendants of the Knight. In certain cases, the eyes of creation end up becoming dark, this is due to their coexistence with humanity and its evils, which ends up corrupting the “innocence” of the heirs of the apocalypse. Her hair, as well as her eyes, differs from the lightest blonde to the darkest darkness, which sometimes ends up standing out among her Caucasian skin.
Personality: They are calm and always remain quiet in their corner just watching, when they irritate a son of the death knight, he becomes stressed and becomes a danger to those close to him. Children have a great lack of empathy, for always seeking balance they do not mind killing thousands of people or seeing people who never knew they were killed, they never bring people back to life, because of balance, only if kill another person, to keep the balance the same.
SKILLS
Poderes Passivos
Physiology of Death
The children of Death are cosmic beings so powerful that they are extremely difficult to kill and your bodies and souls are extremely protected.
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Level 1-30: The heir of the apocalypse is not a “living” being at all, being unaffected by diseases, viruses, plagues, curses or even physiological needs that living beings present, such as breathing, eating, resting, etc. It can relate to living beings and continue its lineage. Your body does not age, unless creation itself desires it, because it was created by Death itself and in a way it is a being that borders on perfection.
Levels 31-60: As the creation of the strongest of the knights, he has resistance to the offspring of other knights with a level equal to or lower than that of creation, besides they hardly deny a request or order of creation.
Level 61-90: The natural elements do not have the capacity to harm you, nor do they have the capacity to cause you a scratch.
Level 91-120: From here, your body does not feel pain or may even suffer from bruise-type attacks (punches, non-cutting / piercing physical blows, etc.).
Level 121-150: Because it is the creation of the personification of Death, here the creation and, if it is immune to manipulation of the soul or even attacks of this type, it is not affected by attacks that may reach the same or even a possession.
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Level 151-200: Death cannot be controlled or manipulated by others against their will, therefore, creation is immune to mental control and its applications.
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Level 201-250: Due to its large capacity, it is completely impossible to manipulate matter to reach creation.
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Multiversal Knowledge
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Level 100: Since its creation, the knight's heir has in his mind practically all the knowledge of the planet on which he resides, from its creation to the present and future days, having no secrets or even techniques, locations or languages that the creation does not know .
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Level 200: Now your knowledge expands throughout the solar system.
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Level 300: At the height of its power, knowledge of creation extends to the galaxy in which it finds itself.
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Horse of Death
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Death does not have only one horse, it has several, these animals are called thestrals, they have the appearance of a winged horse, skeletal body whose features resemble a dragon, they have empty white eyes and huge leathery wings that resemble those of a bat. Only people who have seen someone die can see them, are black and domesticated to Death and his creations only. Since its origin, the creation has received a testimonial that will obey only its owner and own knight.
Level 1-30: It just appears out of nowhere whenever creation needs it, it only carries its owner, anywhere that the son of death knows, in addition to being able to attack anyone who tries to harm his master. Its speed is twice that of its owner.
Levels 31-60: He can fly through many places without showing fatigue, he could travel across continents with his son of death and one more person.
Levels 61-90: At this level, even those who have seen deaths will not be able to see the horse without the creation's desire, making it and whoever is riding it completely invisible.
Levels 91-120: Now the Mount does not need anything, only that its owner guides him and even if the son of Death does not say where he wants to go, the two have a mental connection, one knows where the other is or where he should go . At that level, speed will be three times the creation of death.
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High Speed
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These offspring exhibit great speed, being one of the fastest beings in existence.
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Level 01-10: They can reach speeds of up to 800 km / h.
Level 11-25: They can reach speeds of up to 1600 km / h.
Level 26-35: They can reach speeds of up to 2400 km / h.
Level 36-50: They can reach speeds of up to 3200 km / h.
Level 51-99: They can reach speeds of up to 4000 km / h.
Level 100-150: They can reach speeds of up to 4800 km / h.
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Level 151-200: They can reach speeds of up to 5600 km / h.
Level 201-250: They can reach speeds of up to 6400 km / h.
Level 251-300: They can reach speeds of up to 7200 km / h.
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Death Intent
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The offspring of Death are always surrounded by an aura extremely lethal to all the living, but they are always able to contain this within themselves. However, when it is his will, he is able to release this aura, taking the lives of everyone close to him.
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Level 01-50: The offspring releases an aura that is capable of killing every living animal and plant, this is not mythological. The aura is around the offspring just inches from your body, and it will take life from everything you touch, without distinction. The slightest physical contact with the offspring will cause their vital energy to be sucked out of their body and passed to the offspring, healing wounds and restoring their energy.
Level 51-100 The offspring can release a wave of deadly energy over an area of up to 25 meters, where it will affect everything in their range. Everything that is alive will have its vital energy sucked into the offspring. Worldly beings (humans, plants and ordinary animals) will be killed instantly by the aura. Other beings (still with less power than the offspring) may be absurdly weakened by the offspring, with their brain and physical capacities reduced by 25%
Level 101-150: The wave of energy released by the offspring reaches up to 50 meters in area. Other beings (with power equal to that of the offspring) may be absurdly weakened by the offspring, with their brain and physical capacities reduced by 50%. Weak demigods will simply be brought into vegetative state with mere contact, but in the next round they will die.
Level 151-200: The wave of energy released by the offspring reaches 100 meters in area.
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Monarch of Souls
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Death is the knight responsible for reaping all existing life, and can reap even Yahweh. In order to share his power with his creations, in order to obtain the perfect killer, his heirs have the ability to collect and command the souls of those who perish in his presence.
Level 01-50: The soul of those who perish within 10 meters of the creation of Death can be absorbed automatically, thus increasing the power of creation. If a soul has a higher level than the offspring, the knight's creation will not be able to absorb it.
Level 51-100: From now on, souls are absorbed within a radius of 20 meters, these will give stamina for the creation of the rider. Being able to absorb and store up to 2 souls now.
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Level 101-150: The mortal apprentice will be able to automatically collect souls within 50m at this level, in addition to now being able to store up to 3 souls.
Level 151-200: At this level, souls simply come to you and provide you with energy, making sure your source of power is always complete as long as you have them stored within you. It can store up to 4 souls.
Level 201-250: Now you can have a hundred 5 with you.
Level 251-300: From here, souls within a radius of up to 100m will come looking for you to serve, in addition to your storage being able to reach a total of up to 6 souls.
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Note: Souls are collected and stored within the creation of Death automatically, so even if during an event character X has resurrection power, he will only return in case of insurance / super insurance or the creation of the knight is in accordance with to free the soul so that it can be replaced in your body by others or by the very power of the one who was released, but inevitably returns after the end of the event. If you happen to have more than one Death creation in the event, souls will have a predilection for the one with more levels, besides not working with the souls of beings of higher level than the offspring.
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Death never seen
No one can actually see death or find it, that way, creations will not be seen, felt or heard.
Level 50: Everyone who faces you is automatically blinded during combat, unable to see anything!
Levels 100: This is a divine condition of death, the enemies cannot see, hear, smell or even be present, being completely unaware of where the creation is or will be to bring you the final destination.
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One last breath ...
The creation of the knight has great regenerative abilities, being able to withstand more time in combat to finally shoot down his target.
Level 1-30: Being Death's own creations they have many abilities that grant them the status of immortals, one of them is their great regenerative capacity. Your skin does not suffer from a decrease in fluids and elasticity, remaining youthful for eternity. Your body also produces new cells at an extreme speed, so great is this capacity that since its birth they are able to regenerate small lost limbs (ears, fingers and even hands and feet) in a matter of minutes. In addition, any harmful organism or substance that enters your body is instantly consumed by your cells.
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Level 31-60: At this level your regeneration is greatly boosted, managing to regenerate limbs such as arms and legs in a matter of seconds. They are also able to regenerate damage to their vital and non-vital organs, yet they cannot yet regenerate the head and heart if they are destroyed.
Level 61-90: They are already able to regenerate from the loss of their head or destruction of their heart, their regenerative capacity becomes fast enough to regenerate in fractions of seconds. The cells of your body are able to act independently when some harmful substance, material or solution appears in your body, that is, just like the cells of the body of an ordinary human in extreme situations, it starts to devour its own fat, death-creating cells devour any pathogenic substance, matter, or solution that tries to harm the reaper's body. Your brain capabilities are also improved, so you can undo damage to your conscious or subconscious in a matter of seconds.
Level 91-120: If they carry great regeneration, their body can be almost completely destroyed, but as long as a single drop of blood remains from their bodies they will be able to completely regenerate from it. Your brain is able to undo damage to your conscious and subconscious in a matter of seconds, without a specific limit. Unlike before, any harm to your physical body is instantly consumed by your cells.
Level 121-150: Your physical body can be completely destroyed, even if not a single cell remains of your existence they will still be able to regenerate as long as your soul remains intact. In their astral form they still have their conscience, being able to continue to use their powers freely. Any damage directed at your physical body is regenerated instantly, but if it is destroyed they still have a divine regenerative capacity, which can regenerate spiritual / astral damage in some time, the greater the damage received, the greater the time required to regenerate. Their bodies are remade after five rounds and their souls return to them. Its regenerative capacity is among one of the best in all existence, after all, the knight's offspring are directly linked to the concepts of life and death.
Level 151-200: Your connection to the concepts of life and death makes it more solid. Being linked to concepts, they reach the so-called conceptual regeneration, even if they are completely erased from existence they will be able to return as long as the concept of life and death still exists. In fact, such a great power would not come without its cost. Each time they return they receive a loss of 30 levels, taking a total of five rounds to be able to return.
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Obs: The erasure of the existence of beings stronger than the offspring easily denies such regenerative capacities.
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Active Powers
Slaves of Death
Level 100: The souls under the control of creation rise under your command, have physical form, but still have the capacity of a simple human and having only 5 of their passive abilities, in addition to having only 50% of the levels they had while alive .
Level 200: Through this power, with such a level, the souls summoned by creation now in fact possess powers and spiritual physical form, having 75% of the levels they had while alive and now having all their passive abilities.
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Note: When servants are defeated, their souls are released if they have not been destroyed.
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Level 300: At this level you can now summon souls with 100% of the levels they had while alive. also being able to use their active powers.
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Dark Knight
Level 01-50: Your control over shadows is low, you need shadows around you to use the power, you can make small shadows solid and even create shadow spheres that can match the size of a motor vehicle, without needing to be close to one, it can freeze or make it solid.
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Level 51-100: The Offspring is already able to create spheres of shadow the size of buildings out of nothing, not needing to be really close to one or to have one, it is able to make the shadow of its opponent fix it, making it as if it were a chain to the body from the opponent, the shadow would make the body feel trapped and frozen. Your control becomes average.
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Level 101-150: Can manipulate and create shadow on a large scale, and control them very well. Now it manipulates not only the shadows, but also the Darkness, the Dark, Darkness. The user, fully mastering the darkness, is able to generate and shape it as and when he wishes, as well as to control it for the most diverse purposes.
Level 151-200: Now perfectly manipulating, its most common uses are to bring darkness and make light absent in any location, but more powerful users can make shadows have shape and solidity, using them to create force fields, constructs and clones, for example. Through the shadows, he can instantly travel to any location, fly, hide from the sight of individuals and even control the movements of others.
Level 201-250: Manipulating now on a global scale.
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Level 251-300: They now control on an almost-absolute scale, affecting even immune systems.
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Telekinesis
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Level 01-50: Can control inanimate objects weighing up to one hundred pounds with the power of the mind.
Level 51-100: Can control objects and living things up to five hundred kilos with the power of the mind.
Level 101-150: Your power expands, being able to lift and control with your mind up to a ton, in addition to being able to invade minds and communicate with other beings through it.
Level 151-200: Now being able to exercise control by up to ten tons, his mental power exceeds expectations, he can even circumvent resistances and become able to ignore lower telekinetic abilities.
Level 201-250: With the power to lift up to fifty tons and control what you want with your mind, the offspring are practically unbeatable.
Level 251-300: Now defrauding even immunities, not being an absolute control, the creation of death reaches its telekinetic peak and can exert power up to one hundred tons with your mind.
Soul Stringing
Soul Manipulation is, as its name suggests, the ability to control the souls of living beings. It is a sub-power of Vital Force Manipulation. The user is able to manipulate souls, which are the inner and immaterial essence present in living beings, usually found in sentient individuals, but which, depending on the universe, can be found in inorganic environments, such as rivers, for example. With this domain, he acquires several ways to affect a target's way of living, positively or negatively. Its capabilities include projecting to the astral plane, invoking souls of those who have died, absorbing souls from others to increase its power and vitality, weakening victims directly affecting its soul, among other functions.
Level 01-50: The Son of Death is able to control souls on a small scale, has control in himself of his moderate power, not exalting himself or making mistakes, he can absorb souls, remove them from the source and place them in his body or on some object, use it in various ways, gaining some form of advantage temporarily or permanently. The user is able to give life to inanimate objects. Objects will move on their own, having their own consciousness, with their own will and desires. Objects can follow the character's orders, making simple orders.
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Soul Manipulation: The ability to manipulate the very essence of life. The user can affect and communicate with souls, and reach living beings in their own essence.
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Animation: The ability to turn an inanimate being into a living being, giving it biological characteristics and vital functions.
Level 51-100: The son of Death obtains a medium control to the souls. Being able to invade a target's body and take possession of it. Take complete control of a target's body, even using it as your own (the target is then known as a shell). Control a person's actions. The user's mind, spirit and soul can leave their body freely. A skilled user can have multiple bodies while maintaining his own or even occupying another shell. You may have a body that can be useful for espionage and you can remain asleep within a person's mind and body.
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Level 101-150: When the user has large-scale control over souls, he can gain the skills and powers of the soul he is controlling. Being able to do Animal Possession, Empathic Possession, Multiple Possession, Partial Possession, Remote Possession, Possessive Teleportation. You may be able to own dead people. The user can be exorcised by a higher level being (If exorcised, the son of Death is expelled from the host's body). Characters with great power and mental toughness can be resistant to possession.
Level 151-200: Can manipulate souls perfectly.
Level 201-250: Now with global control over souls, creation is able to create, shape and manipulate the life force, a sub-power of soul manipulation. The fundamental force that allows life to appear / exist, grow and flourish throughout the universe. They can control their own life force within them, allowing them to achieve untold power. Users use physical, spiritual and mental powers to control their vital force., As they choose, they are able to generate organic matter and use it to create living beings of any kind. Being its creator, it can give you the shape and physical characteristics you want, being able to generate new species. In addition, it can give life to species that already exist, and can grant them physical and genetic modifications or not. The user can generate vital energy / vital force. Achieves the ability to control aspects of life, from biological to spiritual. There is no unanimous definition for life, although everyone knows what life is. According to common sense, life is the period between life and death, from the moment the being starts to live until the moment he dies.
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Vigor Control: Control over an individual's tiredness, vigor and stamina. It can make an opponent get tired easily, or even not get tired at all.
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Resistance Denial: The negation of the opponent's resistance and durability, which can hurt him regardless of his resistance being above the user's attack power.
Note: The ability does not directly affect beings more powerful than creation.
The Cosmos at your feet
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Because it is a cosmic entity, the Knight always needs balance everywhere. Death is an abstract entity, the personification of the end of life. Depending on the state in which the universe is, it may “wish” the beginning of a universal holocaust, to balance everything.
Level 200: The user can create, model and manipulate cosmic energies to produce almost any effect he wishes, including molecular restructuring and the transmutation of matter, the manipulation of matter through space and time, the creation of force fields, the creation of inter-dimensional portals and vortexes, telekinesis and cosmic consciousness. In addition to being able to manipulate gravity, create black holes and even manipulate space-time. The user can use comets, meteors, asteroids, stars, moons, planets, nebulae, quasars and dark matter. They can generate stellar winds, solar flares, cosmic storms and invoke meteor showers. Cosmic Radiation Manipulation
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Death Dealling
The creation of the Death Knight, with his mastery over the things that lead his victims to bankruptcy, are capable of controlling the lethal dose of several things, be they real or conceptual.
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Level 01-50: Breeding is able to reduce or increase the lethal dose of substances (such as poison) or even chemical elements (oxygen) giving something harmless a greater lethality, which can cause a person to die by breathing oxygen present in the air. The counterpart to this power is to reduce lethality, making the deadliest of poisons just a harmless liquid and whatever.
Levels 51-100: In this stage, the creation is able to reduce or increase the lethality of forces of nature, such as fire, electricity or ice for example, and can cause a simple flame from a lighter to cause a high degree burn, taking the opponent to the edge of the certain death. It is also possible to reduce lethality, causing a powerful lightning strike to have its potential reduced to zero, causing little or no damage according to your will.
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Levels 101-150: At this stage, breeding is already able to increase the lethality of your enemy's blood, making it little or extremely lethal, leading to instant death in most cases, just as it can also be done with the saliva of the same , or your own energy, causing the enemy to die little by little using your powers and making this energy flow in your body. It is still able to decrease the lethality of an enemy, reducing the effectiveness of its powers against creation by 50%.
Levels 151-200: Upon reaching this stage, the creation is able to reduce the lethality of all the powers of an enemy that has a lower level than his, having his aura totally modified so as not to cause any damage to the creation, much less be able to bring this to death. In the same way, creation is also capable of increasing its own lethality, being able to severely (or even mortally) injure beings that would be considered superior to it.
Note: It only directly affects beings weaker than creation.
Final Pains
The creation of death is able to summon utensils that will help you finish weakened enemies. Whenever desired, the creation can invoke items from the distant past used to bring death to the condemned, such items entered the annals of history as they are the final execution of those condemned to definitive death. It is worth noting that when doing this, the offspring will move at five times its maximum speed, so that the finishing attack is effective.
Level 01-50:
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Iron Maiden: Creation may summon an Iron Maiden. the Iron Maiden is a sarcophagus that opens horizontally from the front, the object has the image of the Virgin Mary carved into it, the sarcophagus itself has metal stakes made to pierce the one that will be deposited there. The maiden will appear behind the target completely open and will swallow it at the same current movement speed as its summoner, always having the size necessary to execute the execution.
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Tombstone: When the enemy is lying on the ground, the creation can invoke a tombstone, it will fall on the enemy with a weight of fifty times its mass, thus causing an instant crushing death if it does not have the strength to sustain it .
Level 51-100:
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The Gallows: Creation will invoke a toothed pulley in the sky, which in turn will float as if it were being supported by an apparatus, just like ancient times. This pulley will have a chain that, instead of having a round metal, will have sharp blades that will be pulled with a force equivalent to the mass of your target times the acceleration, which will be the same as that of your spellcaster. The chain in will suffocate the victim little by little, until the moment when he finally cuts off his head, due to the fact that the pulley will always pull the chain more, and then make it even tighter.
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Level 101-150:
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Faláris bull: In a creative mix of medieval tortures, a metal bull is invoked with its victim already inside it, it has a hole in its mouth to allow the one inside to "breathe". At that moment, the bull's metal will be heated gradually, bringing agony to the one inside the metallic animal and making the oxygen inside it toxic. If the victim tries to escape, through the single orifice or tries to breathe through it, the moment a corrosive liquid is approached it will be poured out by it, that liquid will be at the same temperature as the bull and in turn can only corrode resistances less than resistance of the bull.
Note: This is the most time-consuming method of death that breeding infringes, causing your victim to take three rounds to actually die. The number of rounds required for death decreases every hundred levels.
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Level 151-200:
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Guillotine: The offspring can summon a Guillotine that will appear in front of the target. The victim will be forced to fall to his knees and then lower his head so that he is positioned below the blade, which in turn will fall with a speed equal to one hundred times the mass of the victim, multiplied by the acceleration of the spellcaster and thus reap life. once and for all.
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Russian Roulette: Creation causes a wall to appear, where your enemy ends up trapped, any attempt to get out will hurt his soul. Then he ends up invoking a revolver in his dominant hand, that weapon contains six different types of bullet that have the purpose of killing the enemy.
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First: It delivers a powerful shock to the victim when he is shot, causing nerve endings to rupture and thus the multiple death of organs.
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Second: It is an explosive bullet, as soon as it penetrates the target's skin and muscles, it causes a powerful explosion that is capable of destroying the existence of anyone within ten meters of the explosion site.
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Third: When fired, this bullet generates a powerful vortex of wind that cuts the body of its target completely.
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Fourth: This bullet creates an ice skiff capable of gradually making the one who is hit by it to be extinguished.
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Fifth: With an extraordinary firepower, this powerful bullet generates so much heat that it melts everything it touches after being fired, causing the body to fall apart like a melting candle.
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Sixth: This bullet itself is the most powerful, bringing a beautiful and clean instant and painless death, one last act of mercy, it can be said.
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Note: This technique can only be used if the creation wishes to finish his opponent after some time of battle, being the final and definitive resource to put an end to his opponents. The materials of the objects will always have resistance equal to that of the sickle.
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Elemental Control
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Elemental Control is the ability to evoke, create and / or control Earth's elemental forces, such as the creation of fire or ice, lightning or water, earth or air and / or other combinations.
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Levels 1-30: Can control on a low scale, having no control over his same powers.
Levels 31-60: You are able to control in a medium way, making small creations with your powers, like spheres of the elements, or even a shield of the elements in their turns.
Levels 61-90: You can master your powers with great skill, managing to manipulate, create great things from scratch with the elements.
Levels 91-120: Can move, move, manipulate and otherwise control the land they are on. Limited control over rock, mud, crust and sometimes magnetic fields. They can use this ability to agitate and disturb the Earth to cause earthquakes while others have finer control, allowing them to create buildings or rapid changes in state, such as turning the rock into quicksand.
Levels 121-150: This ability represents an individual's ability to manipulate air currents. This can be done through psionic processes, but it can also be achieved through mechanical means as well. They can control localized air currents, while others can generate strong winds from the body itself. Examples of this ability are gust storms, cyclones, tornadoes, hurricanes, high and low pressure winds, as well as stealing air from a character's lungs. At this level, the Son of Death can also control the ability to control bodies of water in various ways. Users of this skill can create water, control ambient water, remove water molecules from the air, freeze water and / or use water as a cutting tool.
Levels 151-200: Ability to generate and control overheated plasma, fire and / or lightning, can manipulate fire, can simply generate fire from your hands and explode against your enemies. They can also get Electromagnetism is the ability to manipulate electrically charged particles, they can attract or repel objects, create or manipulate magnetic poles and create or manipulate electrical currents, use their own bodies as magnetic poles, while others carry an object with a polarity to attract them to their bodies.
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Reality Manipulation
With this power, the user becomes able to realize almost all of their desires, thoughts and dreams. This power also gives the user the ability to simulate any power, be it kinetic, psychic, elemental, etc. The user can also generate and destroy whatever they want, such as planets, galaxies and even universes, in addition to manipulating matter, energy, time and space and rewriting all the laws of physics.
Levels 01-50: The creation of Death manages to make light items appear out of nowhere, none strong, or very resistant, they basically achieve only things that already exist, like things in the arsenal.
Levels 51-100: You can change the probability, change the elements, and rewrite an entire landscape around you, also managing to rewrite the laws of physics.
Levels 101-150: They already acquire the ability to manipulate all the matter and energy around them.
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Levels 151-200: They are able to deny the energy of beings with levels below theirs.
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Level 201-250: Can undo dimensional, temporal and even changes in reality as long as his level exceeds that of the attacker.
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Level 251-300: They also start to manipulate reality perfectly, possessing temporal and dimensional powers, manipulating physics with ease.
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Death Scyther
The scythe of death creation has a scythe that resembles that of the knight, such a scythe has the ability to reap any existing being only by touching its blade on that being, with the exception of its owner, according to the level of power of creation.
Level 01-40: A black scythe with the handle adjustable to the will of creation, its color is black as night and it emits an anti-life energy, as well as it has the resistance of titanium. You can mow anyone with your scythe. (Humans, demigods, creatures.)
Level 41-80: Now possessing diamond resistance, can reap semi-titans, lesser gods and dark creatures.
Level 81-120: With the resistance of adamantium the scythe now has the ability to instantly reap semi primordials, as well as demons and their children.
Level 121-160: At this level, the scythe has the molecular integrity of vibranium and can mow children of the fallen, as well as larger demons and their children.
Level 200-240: From here, the scythe reaches the molecular integrity of divine iron, being able to reap from primordial to creations of angels and other knights.
Level 241-280: Now, with the power of the celestial iron, the scythe is able to reap even the angels themselves, being that it erases the beings mentioned in previous levels of existence.
Level 281-300: From here, you can reap other creations from Death as well as creations from Tehom, as well as erase angels in general.
The Reaper
The creation takes on a pale appearance, its eyes become "dead", the creation of the knight by itself emits the pure anti-life, equaling its creator, Death. Because he is the supreme knight, Death and his creations gain the powers of the other three knights, after all, War, Hunger and the Plague, the three are steps that lead the Death Knight to bodies and souls. A black cape forms over the reaper, becomes the very personification of Death, he is now a perfect killing machine, his scythe emanates pure power, from that moment his eyes shine in a black color, while the creation reaches the semi -onipresence, semi-omniscience, nigh-omnipotence. They also receive absolute manipulation of death and shadows.
Level 180: The transformation lasts two rounds.
Level 200: The transformation lasts three rounds.
Level 220: The transformation lasts four rounds.
Level 240: The transformation lasts five rounds.
Level 260: The transformation lasts six rounds.
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Note: This ability can only be used 3 times per event.