SEA GOD
HISTORY
God inseparable from horses , lord of nymphs and mermaids , rivers and fountains , with mermaids , nereids and Triton . Neptune does not wear fancy clothes, as his appearance is enough to demonstrate his power. The Roman god has the sea as his home, he can provoke the most terrible storms and storms, even the most peaceful and tranquil waves, and that is why he is provoked infrequently, just for important reasons.
Neptune had many loves, mostly passengers. His main wife was Salácia (Roman counterpart of Amphitrite) a nereid, who gave him the son Triton , sea monsters with bearded human faces and with tails like that of dolphins. Other wives were Halia , Amimona , Teosa (who had Polyphemus with him), Ceres , Medusa (with whom he had Pegaso and Crisaor ) and Clito (who had Atlas as his eldest son).
Neptune's Children
Appearance: Her hair is in contrast to the night, becoming as black as she is. They are thin, which explains the fact that their hair is always messed up. Your skin tone is extremely flushed.
Personality: They tend to be quiet and authoritarian. They act seriously, in the presence of silence.
SKILLS
PASSIVE POWERS
Divine Force
In all his representations, Neptune is always shown to have an impressive physique, as a result, he also has an enviable strength.
Level 1-10: Neptune's son is able to destroy houses with his strength, as well as easily breaking iron.
Level 11-25: Neptune's son is able to destroy buildings with his strength, as well as easily breaking steel.
Level 26-35: Neptune's son is able to destroy streets with his strength, as well as easily breaking titanium.
Level 36-50: Neptune's son is able to destroy neighborhoods with his strength, as well as easily breaking the diamond.
Level 51-99: Neptune's son is able to destroy cities with his strength, as well as easily breaking adamantium.
Level 100-150: Neptune's son is capable of destroying states with his strength, as well as easily breaking the vibranium.
Level 151-200: Neptune's son is able to destroy countries with his strength, as well as easily breaking the divine iron.
Level 201-250: Neptune's son is now able to destroy continents with his strength.
Note: It is capable of withstanding attacks of equivalent strength.
velocity
Level 1-10: Neptune's son can run at 400 km / h.
Level 11-25: Neptune's son can run at 800 km / h.
Level 26-35: Neptune's son manages to run at 1200 km / h.
Level 36-50: Neptune's son can run at 1600 km / h.
Level 51-99: Neptune's son manages to run at 2000 km / h.
Level 100-150: Neptune's son manages to run at 2400 km / h.
Level 151-200: Neptune's son can run at 2800 km / h.
Level 201-250: Neptune's son can run at 3200 km / h.
Level 251-300: Neptune's son manages to run at 3600 km / h.
The God of the Sea
Being the god of the seas, Neptune had a body made appropriately for it.
Level 1-10: Neptune's son has extremely efficient lungs, which breathe even under water, being able to go for hours or even days without breathing, in addition to being able to exercise without interruption. It also has a very resistant and healthy body, being completely immune to diseases, pests, curses, parasites, mental attacks and possessions,
Level 11-25: Neptune's son acquires protection, which makes him immune to any attempt to manipulate his body, both internally and externally, being immune to manipulation of his blood and mind, in addition to being unaffected by telekinesis.
Level 26-35: Neptune's son is now completely unaffected by any type of physical attacks, whether they are made with weapons, knives, swords, or even with his own hands. Becomes resistant to magical and elemental attacks.
Level 36-50: Neptune's son is now quite resistant to magic attacks, as well as becoming timeless and immune to elemental attacks.
Level 51-99: Neptune's son is now able to circumvent immunities with his attacks.
Level 100-150: At his peak, Neptune's son now becomes immune to magical attacks.
Discoverer Of The Seven Seas
As much as he is an accomplished fighter on dry land, it is under the water that Neptune's sons are practically invincible.
Level 1-10: Can reach MACH 1 while swimming.
Level 11-25: Can reach MACH 5 while swimming.
Level 26-35: Can reach MACH 10 while swimming.
Level 36-50: Can reach MACH 25 while swimming.
Level 51-99: Can reach MACH 50 while swimming.
Level 100-150: Can reach MACH 100 while swimming.
Level 151-200: At the height of swimming, Neptune's children are able to swim at lightning speed.
Regeneration
Level 1-10: Can heal from damage and simple cuts.
Level 11-25: Can heal from damage and more extensive cuts.
Level 26-35: Can heal from burns, bleeds and punctures easily.
Level 36-50: Can regenerate in a much shorter time than normal.
Level 51-100: Can heal internal damage easily, as well as regenerate vital organs such as lungs. In addition, it has cell regeneration.
Level 101-150: Can heal from mental injuries and injuries as it manages to regenerate from medium injuries.
Level 151-200: Can heal spiritual and spiritual damage easily.
Water Command
Neptune, being the God of the Seas, has a strong connection with marine beings in general.
Level 1: Neptune's son is able to communicate telepathically with any sea creature, ranging from asking for information about the location or combat, to even giving orders and commanding them by telepathy.
Marine Transmission
Level 1-10: In the beginning, the son of Neptune is able to teleport between water sources, requiring only contact with them for about 5 seconds. You can teleport up to a maximum of 50 meters away.
Level 11-25: Now, it is necessary that the contact is maintained for only 1 second, being able to teleport up to a maximum of 100 meters away.
Level 26-35: Neptune's son is able to turn any water source into a portal, and now just touching that water is enough to teleport, and can go up to a maximum of 1 km away.
Level 36-50: Neptune's son is now able to teleport between any place where there is moisture in the air, and can go anywhere in the country where he is.
Enhanced Reflexes
Level 1-10: Neptune's son has excellent vision and hearing, being able to see even microscopic objects, in addition to seeing colors between the infrared and ultraviolet spectrum easily, supporting enormous amounts of light without being blind. Their ears can hear literally everything within a 50m radius, in addition to having extra protection that allows them to hear very high or very low frequency sounds without becoming deaf.
Level 11-25: Your sense of smell and touch becomes much more acute, being able to locate any person or thing whose smell has been felt before, in addition to being able to perceive smells that are up to 20m away. His touch becomes so sensitive that he is able to feel the touch of objects before even touching them, being able to use this to avoid blows or even predict them.
Level 26-35: At this point, the offspring's reflexes are so sharp that she is able to deflect movements that are up to 2 times faster than the offspring's speed.
Level 36-50: At this point, the offspring's reflexes are so sharp that she is able to deflect movements that are up to 3 times faster than the offspring's speed.
Level 51-99: At this point, the offspring's reflexes are so sharp that she is able to deflect movements that are up to 4 times faster than the offspring's speed.
Level 100-150: At this point, the offspring's reflexes are so sharp that she is able to deflect movements that are up to 5 times faster than the offspring's speed.
Level 151-200: At this point, the offspring's reflexes are so sharp that she is able to deflect movements that are up to 6 times faster than the offspring's speed.
Heavenly Cavalry
In Roman mythology, Neptune was responsible for raising the horses, so his children are extremely experienced with them.
Level 1-10: Neptune's children are able to summon a horse for locomotion, being able to move twice as fast as their offspring, in addition to being able to run both on land, under water, or even even in the air.
Level 11-25: Neptune's children are now able to summon up to 5 horses, which can move 2x faster than the offspring.
Level 26-35: Neptune's children are now able to summon up to 10 horses, which can move 4x faster than the offspring.
Level 36-50: Neptune's children are now able to summon up to 15 horses, which can move 5x faster than their offspring.
Level 51-99: Neptune's children are now able to summon up to 20 horses, which can move 6x faster than their offspring.
Level 100-150: Neptune's children are now able to summon up to 25 horses, which can move 7x faster than their offspring.
Level 151-200: Neptune's children are now able to summon up to 30 horses, which can move 8x faster than their offspring.
Level 201-250: Neptune's children are now able to summon up to 35 horses, which can move 9x faster than their offspring.
Level 251-300: Neptune's children are now able to summon up to 40 horses, which can move 10x faster than their offspring.
Skill with Trident
Neptune's son has high handling with a trident. In addition, he is totally adept at making incredible and unusual maneuvers with him, and can even throw him at his opponents.
Level 1-20: Even though he is new to the camp, the demigod has a high skill that lets him know the basic use of a trident, unlike other campers. Every trident that it handles, acquires the resistance of steel, even though it was made of more fragile materials, the cut manages to overcome such materials as well.
Levels 21-40: Now the son of Neptune is able to make more difficult movements with the adaptation of brusquality already with the trident, even if they are still initial. The resistance becomes diamond, as well as the cut.
Levels 41-60: Your character manages to throw the trident at the opponent with certain skill, in addition to obtaining high control with the trident, being able to perform all the necessary movements without expending part of his energy. The resistance becomes adamantium, as well as the cut.
Levels 61-80: Now the demigod has discovered all the tricks and privileges exercised by the skill with the trident, being able to control it perfectly, as well as having the ability to make impossible movements with it. The resistance becomes divine iron, as well as the cut.
ACTIVE POWERS
Water Handling
Being descendants of the water god, the children of Neptune are able to manipulate and generate water freely, in addition to being able to create constructs and change their temperature. A special feature of the water generated and manipulated by the children of Neptune, is that they have a divine enchantment that prevents them from being manipulated by any other being, except that it always remains in the liquid state, never being frozen or evaporated, unless that the offspring desires itself.
Level 1-10: Water is as tough and durable as iron.
Level 11-25: Water is as tough and durable as steel.
Level 26-35: Water is as tough and durable as titanium.
Level 36-50: Water is as tough and durable as diamond.
Level 51-99: Water is as resistant and durable as adamantium. Affects immune.
Level 100-150: Water is as resistant and durable as vibranium.
Level 151-200: Water is as tough and durable as divine iron.
Aquatic dome
Level 1-10: Neptune's son is able to create a water sphere of water 10 meters in radius from where he is, being covered by a transparent material with iron resistance.
Level 11-25: Now has a radius of 15 meters and steel resistance.
Level 26-35: Now has a 20 meter radius and titanium resistance.
Level 36-50: Now has a radius of 25 meters and diamond resistance.
Level 51-99: Now has a radius of 30 meters and adamantium resistance.
Level 100-150: Now has a radius of 35 meters and vibranium resistance.
Level 151-200: Now has a radius of 40 meters and divine iron resistance.
Level 201-250: Now has a radius of 45 meters.
Level 251- 300: Now has a radius of 50 meters.
Underwater Summoning
Level 1-20: In the beginning, the son of Neptune is only able to raise small aquatic creatures such as piranhas, traíras, eels, etc.
Level 21-40: Now the offspring is capable of generating average beings, such as tuna, penguins, turtles, etc.
Level 41-60: At this point, the offspring is capable of generating larger beings, such as sharks, dolphins, crocodiles, mosassaurus, etc.
Level 61-80: Neptune's son can now create huge beings like whales, colossal squids, spinosaurus, etc.
Army Of The Sea
In his battles, Neptune was always accompanied by mermaids, newts, nymphs and sailors to help him.
Level 1-20: Mermaids - The son of Neptune is able to summon a troop of 15 mermaids for combat, which will seduce and sing for his opponents, leaving them completely in love with his incomparable beauty, becoming extremely vulnerable.
Level 21-40: Sailors - The children of Neptune can summon up to 15 sailors to help in the fight, each of them have the same physical attributes as their offspring and carry with them a sword as strong and resistant as they are, such a sword can break physical immunities of beings of a level below or equal to offspring.
Level 41-60: Nymphs - Neptune's offspring can summon an army of up to 20 nymphs. They are able to manipulate the plants around them, in addition to being able to heal their offspring or their allies from any injury.
Level 61-80 Newts - The offspring is capable of summoning an army of up to 15 Newts, who wield a huge trident made of adamantium. The special feature of these newts is that they never get tired, being able to make immense efforts for days without having to rest even a second.
Seismic Manipulation
Neptune, in addition to being the god of the seas, is also the god of earthquakes.
Level 1-10: Neptune's son is able to make his hands shake intensely, causing them to touch the ground, generating vibrations capable of knocking down trees and making his opponents fall if they have a level below or equal to their offspring.
Level 11-25: Earthquakes are now strong enough to bring down houses and buildings of this type, as well as being able to break even titanium easily with its vibrations.
Level 26-35: The offspring are now able to bring down buildings and shopping malls with their vibrations, in addition to being able to easily break diamonds through the kinetic energy caused.
Level 36-50: The offspring can now cause entire neighborhoods to fall into the Earth's crust due to vibrations, which can open huge craters on the surface, causing the magma to rise and burn everything like a volcano.
Level 51-99: Offspring are now able to destroy an entire city with their earthquakes.
Level 100-150: The offspring are now able to destroy an entire state with their earthquakes.
Level 151-200: Offspring are now able to destroy an entire country with their earthquakes.
The Titans
During the battle against the Titans, Neptune, together with Jupiter, was responsible for ending the Titanic empire.
Level 1-10: If Neptune's son faces a semititan or semi-prime, his abilities will be increased by 50%.
Level 11-25: If Neptune's son faces a semititan or semi-prime, his abilities will be increased by 100%.
Level 26-35: If Neptune's son faces a semititan or semi-prime, his abilities will be increased by 150%.
Level 36-50: If Neptune's son faces a semititan or semi-prime, his abilities will be increased by 200%.
Level 51-99: If Neptune's son faces a semititan or semi-prime, his abilities will be increased by 250%.
Level 100-150: If Neptune's son faces a semititan or semi-prime, his abilities will be increased by 300%.
Level 151-200: If Neptune's son faces a semititan or semi-prime, his abilities will be increased by 350%.
Level 201-300: If Neptune's son faces a semititan or semi-prime, his abilities will be increased by 400%.
Walking metamorphosis
Level 1-10: In the beginning, Neptune's offspring is able to transform into small aquatic beings.
Level 11-25: The offspring are now able to transform into average aquatic beings.
Level: 26-50: The offspring are now able to transform into larger aquatic beings.
Level 51-99: At its peak, the offspring are now able to transform into huge aquatic beings.
Note: it can be transformed either partially or totally.
Climate Manipulation.
Level 1-10: Neptune's offspring are able to use water vapor in the air to generate clouds or make them rain.
Level 11-25: The offspring are now able to make bigger storms, even flooding streets and dragging cars and small buildings.
Level 26-35: The offspring can generate storms so intense that they affect even an entire city, in addition to being able to make lightning bolts fall from yours and hit your opponents.
Level 36-99: The offspring can now affect an entire state with their storms.
Level 100-150: Offspring can affect an entire country with their storms.
Level 151-200: At his peak, the son of Neptune is able to reach an entire continent with his storms.
Water Cloning
Levels 1-10: With water, you can make it take its identical shape, creating a clone just like you. Initially it only serves to confuse the target, only attacking with physical blows.
Levels 11-25: Now the ability of your clones will increase, being able to attack the enemy, with the skills of half the level of the offspring. You can make up to two clones.
Levels 26-35: You can now make up to three clones and they can use all the offspring's skills.
Levels 36-50: You can now make up to four clones and they will be able to use all of the additional passive offspring.
Mega Tsunami
Level 50: Neptune's son is able to invoke a huge tsunami that will sweep an area the size of a city, 50 meters high. The water of this tsunami has an enchantment that prevents it from being manipulated by other beings, in addition to not being able to be frozen or evaporated.
Note: 1 time per event / saga.
Divine Form
Upon entering this form, the son of Neptune acquires a trident made internally of a blue energy, capable of cutting anything and reaching even intagible beings. It also acquires absolute manipulation on the water, being able to remove immunities and immortality of those who are wetted by it, in addition to manipulating seismic energy in an absolute way, being able to generate earthquakes and cracks in the air itself, such as making a crater in the air. . It has a certain "omnipresence" in the water, so, if it is submerged in a pool, for example, it can be found in all places of that water at the same time.
Level 180-200: Lasts 2 turns.
Level 201-220: Lasts 3 turns.
Level 221-240: Lasts 4 turns.
Level 241-260: Lasts 5 turns.
Note: 3 times per event / saga.
CLAIM GIFTS
Obscure Blade
Sword made with a piece of the night sky, if the sky at night is very starry, the blade of the sword can emit an intense glow that obscures the opponent's vision for 1 turn.
Night Shield
Extremely resistant shield that at night is totally immune to any mystical ability.
Night Veil
Black cloak that reflects the night sky when used, can make the observer admired for some time. During the night it gives you the ability to teleport over short distances.