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FOREST CREATURES

HISTORY

"Dryad" is the nymph of the woods that is associated with the oak, this is a term commonly used by RPGists to describe hamadrydes, which are the female spirits associated with other types of trees, such as the orange, the rose, etc. Finally, dryads have a tree as their home and cannot spend much time away from it, if they do not die; these natural beings die if the tree on which they live is cut, burned or felled.

FOREST NINFAS

Appearance: Dryads are tree spirits, so their human appearance will reflect their birth tree. Tall trees will be tall women, a smaller tree a small girl. The foliage can reflect on the hair, long leaves can be long hair, a small crown has short hair. Thick logs can be a plump young woman, while if the wood is dark, her skin is black. The Player must keep in mind the tree and how it influences the dryad's appearance. The tears are the color of chlorophyll.


Personality: A dryad is born with a tree, and its name comes from it (the name of the character need not necessarily be the name of the tree, but there must be an association between the two). All are beautiful, delicate in their own way, but the dryad's temperament will depend exclusively on the situation of his protégé (the tree), they may be in tears when autumn comes and their leaves begin to fall, or hopping with joy in the rains of spring. All of them live close to their trees, not being able to go very far, take care of it and punish those who harm them, being extremely vindictive. Despite this, they also like to play running with the satyrs, who when they are close to hugging them, they encounter a tree where the Dryad hid. Some dryads in the camp serve food at dinner time.

SKILLS

Passive Powers

Indispensable light

Light is a fundamental energy for plants, because of this the nymphs will not have immunity to it or attacks related to light, but will use it, that is, it will absorb the light.

Levels 1-10: as it is a simple form, the nymph will absorb 25% of the light used against it, the other part will be discarded by the nymph's own organism in the form of explosive spheres.

Levels 11-25: 50% of any light-related power will be absorbed, the other half will continue to be discarded, but the pumps will become weaker.

Levels 26-35: It takes full advantage of the light, at this level the dryad will fully absorb any attack of light thrown at your body.



Green Presence

Levels 1: In places where nature abounds, Dryads feel strong, and do not feel fatigue or fear, the forest is their home and there their confidence is extreme to defend themselves from other creatures and any threat, thanks to this makes them stronger and faster in these environments.

 

Skill with Bow and Arrows.

Forest nymphs use a bow made from the branches of their mother tree as well as arrows, these items have magical properties and when reaching a target it will slow down and even paralyze.

Levels 1:10: In the beginning, your skill with the bow and arrow is not very good, but you can mark a target a few meters (20 meters issue) and hit it, but not as accurately when aiming at smaller targets. Upon reaching, the victim will be 25% slower.

Levels 11-25: The nymph has a higher targeting capacity, there is a distance of 50 meters it can reach a cherry with 50% of the chances of success

Levels 26-35: At this level, they can use three arrows at once, all of which will hit a single target increasing the chances of hit to 100% at a distance of 100 meters and the victim will be 50% slower.

Levels 36-50: The aim of the nymphs with their small bows is perfect, being able to hit a fly at a distance of 200 meters. The bow and arrow becomes the perfect weapon for the nymphs, paralyzing the target or killing depending on the location hit.
 

Animal Lover

Levels 1-10: The nymphs will have an empathic capacity with the small animals of the forests, at the first contact it would be as if they already had years of living together, they will be able to help the nymph in an escape or attack a target.

Levels 11-25: Now has the ability to conquer larger animals such as macaws, wild boar and others, and insects of the most diverse species will form exams to assist the nymph, as well as squirrels and other rodents.

Levels 26-35: You will have the confidence of bigger and ferocious animals like deer, moose and cougars, these animals will defend the nymphs as if they were their own offspring. In addition, they acquire a telepathy with any animal, being able to speak and communicate with it freely.

Levels 36-50: Such feats are no longer limited to ordinary animals, extending the capabilities to small and medium sized magical creatures.

Levels 51-99: You will now have respect for creatures that guard the forests, being able to communicate telepathically with these creatures that will have mutual respect with nymphs.
 

Arboreal Mimicry

Level 1-4: The body of the nymph naturally imitates the trunk of its mother tree, giving it a full elasticity capacity, it is not yet as resistant, however it has a malleable body as well as newly germinated plants. Thanks to this, the nymph has the ability to accurately deflect physical blows when moving the place that is supposed to be hit, if it is hit it will not suffer much damage (except for cutting materials or gripping).

Levels 5-10: The elasticity is greater in the arms, but the feet and the lower part of the trunk become more rigid similar to a bush trunk. It no longer has the ability to dodge locally, but it already has a higher resistance to punches and sharp materials.

Levels 11-25: From the feet until the head becomes rigid allowing resistance to more furious blows from humans (or demigods that do not have high strength), but it is not indestructible, with persistence you can suffer some damage and the arms, even resistant , still remain with high elasticity, being able to make them as if they were vines allowing to grab beings from a distance.

Levels 26-35: The body of the nymph becomes as resistant as a large tree, physical blows do not have the least effect unless it is demigods with a higher strength factor.

Levels 36-50: The skin of nymphs at this stage is already as resistant as a baobab tree (although the aesthetics are like that of the mother tree), the few cutting materials that can cut them in half are power cuts and the like.

Levels 51-99: At this level, nymphs are not immune to blows, but the resistance is extreme so that even strong demigods like children of Ares (at an initial level) do not have the ability to damage them, unless they constantly strike at a single point, as this will break the defense.



Elaborate sap

Level 1: Naturally, the vascular system of nymphs is like that of trees, that is, they have conductive vessels of sap flowing through their body instead of blood.



Physis blessing

Level 1: Because they are daughters of the forest, these creatures are born with the blessing of the primordial Physis. This blessing inhibits the control over their bodies of those who have phytokinesis / plant control.



Tree Teleportation

Level 20: The nymph will merge with a tree (does not work with small plants less than 2 meters) and will literally merge with it, thus it will emerge from the trunk of another tree.

Levels 1-10: Can reappear on any tree within a 5km radius

Levels 11-25: the radius already increases to 10km

Levels 26-35: Now the nymph will reappear 20km away at most

Levels 36-50: the limit is now 100km

Levels 51-99: Nymphs can teleport through trees up to a distance of 150km

Levels 100-150: The radius increases to 200km


Fairy speed

The nymph will turn into a small spark of light, when it is in this form it will not walk, but will fly freely in a fast and agile way.

Levels 1-10: Transforming into a spark with a diameter of 4cm, the nymph can fly at speeds of up to 50km / h

Levels 11-25: Your speed limit reaches 100km / h

Levels 26-35: At this level the speed rises to 250km / h

Levels 36-50: Nymphs reach 500km / h

Levels 51-99: Have the speed of a jet, with a maximum of 900km / h

Levels 100-150: they reach sound speed.



Plant regeneration

Like plants, nymphs can regenerate from injury. If you suffer a cut or total loss of a limb, the conducting vessels and all the plant fiber of the body and the lost limb will come together, restoring you completely.

Levels 1-10: As the body is still flexible and not very resistant, regeneration is a little slow, restoring superficial skin cuts.

Levels 11-25: Already resists deep cuts made by blades in a few seconds

Levels 26-35: at this level, the healing is already improved and can regenerate from amputations through the body's ligaments, but it will take a turn for the body to understand the lack of the limb and start taking action to recover it.

Levels 36-50: In case of total loss of a body part, the nymph will completely regenerate itself by recreating the missing part, however it will take 4 shifts for this to be accomplished.
 

 

Sun light

Like plants, drylands will produce photosynthesis through their skin. In this way they do not need to feed themselves (this does not mean that they cannot feed on organic matter), as they absorb sunlight and transform it into energy.

Levels 1-10: The absorption capacity is still small, at this stage the nymph will be able to absorb just enough to satisfy her hunger. Therefore, her body will automatically stop making photosynthesis (4 scenes are required to complete).

Levels 11-25: Since her body is already more developed, she can absorb energy even though she is fully satiated (4 scenes on on are needed to complete and one more to have a 20% extra energy bonus).

Levels 26-35: Now making photosynthesis is more effective, being able to store 50% more energy (due to the high energy content, now only 2 scenes are needed to satisfy the nymph's hunger and one to receive the extra bonus).

Levels 36-50: Nymph's body has the ability to create photosynthesis enough to obtain 70% more energy.

Levels 51-99: At this level, the Dryad's body continuously produces energy, that is, it will never become weak or feel tired in combat.

Active Powers

Sunbeam

A stem will appear on top of the head of the nymph and from there will appear some branches and leaves, this will increase the absorption of sunlight instantly to generate and launch, through the hands, a blast of light so strong that it is able to melt almost everything that touches.

Levels 26-35: At first, the stem will contain only a few leaves, but they will have the ability to absorb a considerable amount of energy that allows a beam of light to be launched capable of causing third degree burns on the victim.

ps: one scene is needed to absorb the solar energy and another to launch the power, the burst lasts three seconds for each scene stating that it is absorbing the energy.

Levels 36-50: The branches and leaves become more abundant allowing the accumulation of more energy, which now has the power to fry the flesh of its victim.

Levels 51-99: The burst of energy can reduce any organic matter to mere ash.

Levels 100-150: At this level the nymph will be able to absorb and launch a strong enough burst that melts and melts the diamond (4 scenes informing the absorption to achieve this feat).



Toughen up

This is a technique used to increase the defense of the nymph. A green aura will appear in the body of the dryad which will make her body hard and resistant like minerals, however she will not be able to move, as she enters a kind of paralysis despite being conscious (lasts a maximum of 5 rounds).

Levels 1-10: When using this technique, the nymph's body will be as sturdy as a concrete wall.

Levels 11-25: The resistance changes to that of cast iron.

Levels 26-35: At more advanced levels, the nymph's aura grants it the strength equivalent to steel.

Levels 36-50: The protective layer becomes as strong as quartz

Levels 51-99: Has the resistance of a topaz

Levels 100-150: At its peak, the nymph's aura starts to give it the diamond resistance.



Queen of Driades

Level 150: At the height of his life, the first Driade who reaches this level will win the title of queen of the dryads and, like the others, will undergo an incredible metamorphosis that he will permanently leave with a pair of wings, emanating magic and a charming glow, you will also have respect for any and all creatures, demigods or gods related to the forest. At this stage the nymph will be able to use and cast white magic spells and create 10 different types of fairy magic powder (Each powder will have a different effect and the player will be able to choose it, but will have to send it to an administrator for it to be evaluated).


Leeches seeds

Nymphs are able to generate small seeds in their hands, they are similar to sesame seeds and can be spread with a simple breath. When they fall on the ground they are automatically buried and in a total of five seconds they germinate giving rise to several roots that go towards their opponents at a speed of 10m / s and drain 25% of their vital energy per turn. In addition, the drained vital energy is passed to the nymph through a root that is interconnected with the feet.

Levels 1-10: The speed is 10m / s, but as the roots become part of the nymph, they end up having the same attributes as her.

Levels 11-25: Now it draws 30% energy and reaches a speed of 30m / s

Levels 26-35: Now it sucks 50% and the speed is 40m / s

Levels 36-50: The seeds can suck up to 60% of the energy, reaching a speed of 50m / s

Levels 51-99: At this level, the seeds will suck all the energy from the victim killing him, the speed reaches 100m / s



Fatal blood

The sap that flows in the conductive vessels of the nymph can alter its composition and become a deadly poison with different toxins, which vary with your need.

Levels 1-10: The poison has the capacity to paralyze a small region of the victim's body, in its skin there are small pores through which this poison can be squirted at a distance of 2 meters.

Levels 11-25: The poison becomes more effective, thorns will come out of the pores with venom that when in contact with the skin will cause a sensation of pain and if it penetrates the bloodstream it will cause strong hallucinations and pain in the whole body.

Levels 26-35: At this level the poison will become neurotoxic, affecting the nervous system causing paralysis in the facial muscles and responsible for swallowing and breathing. It can lead to death by asphyxiation; It can also vary for a coagulant poison, in which it causes obstruction of the veins and arteries, in addition to bringing the clot to the brain or lung, leading the victim to death.

Levels 36-50: The sap now has anticoagulant toxin, preventing the victim's blood from clotting, so if there is a healing factor it will be delayed, causing it to bleed continuously; It may contain hemorrhagic poison, that is, it will make the blood vessels permeable to bleed so that the victim bleeds through every hole in the body, with a chance of causing cerebral hemorrhage and leading to death.

Levels 51-99: Can generate hemotoxic toxins, which kill red blood cells, obviously lead to death from respiratory failure and kidney failure; It also transmutes the body's sap creating a sarafotoxic toxin, responsible for constricting arteries that lead to cardiac arrest.

Levels 100-150: Finally, it can generate necrotoxic poison, responsible for destroying body tissues leading to necrosis and total loss of limbs, organs, etc.

Ps: the toxin reacts instantly in the victim, with a simple contact on the skin or in the bloodstream



Parasitic dryness

Level 40: Just as some plants live as parasites of other plants when sucking and absorbing their nutrients, nymphs can also live off parasitism, however they can choose to:

• benefit from the effects of an ally's active powers

• Use your active powers smoothly while benefiting from your opponent's energy

• Literally stealing an opponent's active power or two liabilities

However, it must be at most 30 meters away from the victim. This does not include blessings, item powers or transformations.



Rain of petals

Level 15: As a means of defense, or locomotion, the nymph's body will crumble into flower petals from its mother tree. It can form its silhouette with the petals, or let it be blown away by the wind as a form of camouflage. In this way, physical attacks are useless due to the gracefulness and lightness of the petals.



Carbon gas pores

Carbon dioxide is an essential gas for plant respiration, nymphs inherit the need for trees and therefore contains pores that store this element, however it is toxic if inhaled in large concentrations.

Levels 1-10: the dryland can exhale gas, which will cover an area of ​​5 meters. This is a fatal amount for an ordinary human, it causes cough and fatigue in demigods.

Levels 11-25: The gas extends over an area of ​​10 meters, the nymph can use air currents to spread it further and have a little control over the element.

Levels 26-35: It can cover an area of ​​20 meters, the control over this gas is greater and is not limited to yours, the nymph can more accurately control the carbon gas contained in the atmosphere to obtain various feats and can kill a demigod in a matter of seconds.

Levels 36-50: Carbon covers an area of ​​40 meters, because of the large amount it can be used as a mist that will be under the total control of the nymph.

Levels 51-99: The nymph releases enough carbon gas to cover an area of ​​50 meters, it will have complete control and no one will have power over it.



Control over plants

Levels 1-10: In the beginning, nymphs will be able to control and grow simple plants such as mosses and other bryophytes perfectly, but have difficulty controlling larger plants such as ferns.

Levels 11-25: The nymph is able to manipulate the vines with a certain mastery, using them as a whip or to trap opponents and fortify them, making them a little more resistant. Control over smaller plants such as shrubs is higher, it can cause branches and leaves to grow and seeds of small plants to germinate.

Levels 26-35: Control over plants becomes higher, you can manipulate vines to create clothing, shields or armor. You can grow plants up to 5 meters high and control them, but they have a certain difficulty.

Levels 36-50: The nymph controls plants and roots in a totally efficient way, besides being able to create mutations such as roots with thorns, increase the size beyond the normal, etc.

Levels 51-99: He is already a master in the art of plant control, handling from the smallest mosses to the large conifers and baobabs with extreme mastery.
 

CLAIM GIFTS

Wooden Arch

I wrap with climbing plants reinforcing it making it indestructible. Decorated with some flowers. Inside it contains the drop of blood of the carrier Nymph, so that it can appear wherever it is with only the call of the patron. (The bow is indestructible by the blessing of the Dryads. It comes with a leather quiver with infinite poisoned arrows.)

 

Plant Suffocus Dagger

A metal dagger, very resistant and with the name of the Nymph carrier on the base, wrapped with some flowers to give the air of grace, contains the ability to suffocate the opponent when it comes in contact with the blood of the same. A wind of leaves, branches and materials from nature will choke the opponent until the second order of the carrier.

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