AQUATIC CREATURES
HISTORY
Naiads are nymphs associated with fresh water. They mostly have the gift of healing and prophecy. They all live in lakes and, if they get too far from it, they die; if the lake becomes polluted, the naiads become ill and can also die. In the case of RPG, the naiads must stay in the Canoeing Lake and in the rooms that surround them.
AQUATIC NINFAS
Appearance: Spirits of fresh water, beautiful Naiades, with very clear skin, sometimes even bluish and extremely blue and deep eyes. The hair is long and looks like it is always in motion, as when you dive into the water, it can be of all colors and slightly wavy. The body is beautiful, sculptural.
Personality: Like the Dryads, the Naiades protect the lake where they live and nature in general. They are less friendly than the forest nymphs, preferring the company of their sisters. The voice is just as beautiful as that of the mermaids, and they like to stay in the canoeing lake, singing, decorating themselves or making baskets.
SKILLS
Passive Powers
Moonlight
Just as the moon has full influence on the tides, the naiads will also be under this domain. In this way they do not need to feed themselves (this does not mean that they cannot feed on organic matter), as they absorb the moonlight and transform it into energy. Obviously, the power of the nymph rises during the night, even more on nights with a full moon.
Levels 1-10: The absorption capacity is still small, at this stage the nymph will be able to absorb just enough to satisfy her hunger. (4 scenes are required to complete).
Levels 11-25: Since her body is already more developed, she can absorb energy even though she is fully satiated (4 scenes on on are needed to complete and one more to have a 20% extra energy bonus).
Levels 26-35: Energy manufacturing is now more effective, being able to store 50% more (due to the high energy content, now only 2 scenes are needed to satisfy the nymph's hunger and one to receive the extra bonus).
Levels 36-50: Nymph's body has the capacity to create enough energy to obtain 70% more energy.
Levels 51-99: At this level, the naiad's body continuously produces energy, meaning it will never be weak or feel tired in combat.
Adaptive breathing
Level 1: Naiand nymphs are aquatic creatures and therefore have gills on their necks, allowing them to stay underwater for as long as they want. Because they have nostrils and lungs, they can also breathe out of the water.
Expertise with Spears, staffs and tridents.
River nymphs carry one of these three items, which have magical properties and upon reaching the target can cause a variety of effects.
Levels 1:10: At first, your skill with these weapons is not very good, but you can target a target a few meters away (a matter of 20 meters) and hit it, but not as accurately when aiming at smaller targets. Upon reaching, the victim will be 25% slower.
Levels 11-25: The nymph has a higher targeting capacity, there is a distance of 50 meters it can reach a cherry with 50% of the chances of success
Levels 26-35: At this level they are able to launch two items at once, all will hit a single target increasing the chances of hit to 100% at a distance of 100 meters and the victim will be 50% slower.
Levels 36-50: The aim of the nymphs with their weapons is perfect, being able to hit a fly at a distance of 200 meters, the item you choose becomes the perfect weapon for the nymph, paralyzing the target or killing depending on the location hit.
Animal Lover
Levels 1-10: The nymphs will have an empathic capacity with the small animals of the lakes and rivers, at the first contact it would be as if they already had years of living together, they could help the nymph in an escape or attack a target.
Levels 11-25: Now has the ability to conquer larger animals such as pirarucu fish, water birds and others, and insects of the most diverse species (related to water, such as mosquitoes, dragonflies, etc.) will form tests to assist the nymph, as well like otters and other small aquatic mammals.
Levels 26-35: You will have the confidence of bigger and ferocious animals like crocodiles, porpoises, etc. These animals will defend the nymphs as if they were their own offspring. In addition, they acquire a telepathy with any animal, being able to speak and communicate with it freely.
Levels 36-50: Such feats are no longer limited to ordinary animals, extending the capabilities to small and medium sized magical creatures.
Levels 51-99: You will now have respect with creatures that guard the waters, being able to communicate telepathically with these creatures that will have mutual respect with nymphs.
Universal solvent
Level 1: Naturally water is a natural solvent, because the body and blood of the nymph is almost entirely water, they will be immune to poisons, toxins and acids due to the fact that water dissolves these compounds, mitigating or canceling the effect his in the nymph.
Water mimicry
Level 1-4: The body of the nymph naturally imitates water, having a thin layer of skin to prevent the muscles (90% water) from spreading, giving it a full elasticity capacity, it is still not as resistant, however it has a malleable body as well as water itself. Thanks to this, the nymph is able to accurately deflect physical blows when moving the place that would be supposedly hit, if it is hit it will also not suffer much damage.
Levels 5-10: Elasticity is greater in the arms, but the feet and lower torso become more solid, similar to the skin of an amphibian.
Levels 11-25: From the feet to the head, it is completely formed by amphibious skin, however it can transmute part of the body in water to avoid more furious strokes, still with high elasticity, and it can make it appear that there are no bones in the body. The arms can be stretched and transformed into jets of water that is completely controlled by the nymph.
Levels 26-35: The body of the nymph can be totally transformed into water according to her will, showing only its silhouette in the form of the element. If the opponent attacks with projectiles, punches, etc., it will pass through the body of the nymph causing no damage.
Levels 36-50: When you are in the water, the naiad can camouflage itself by fully merging with it, giving you the ability to turn into puddles if you are on solid ground.
Watery blood
Level 1: Naturally, the naiad vascular system is basically composed of water, that is, they have conductive vessels that carry water instead of blood.
Poseidon's blessing
Level 1: Because they are daughters of the water, these creatures are born with the blessing of the great Poseidon. This blessing inhibits the control over their bodies of those who have Hydrokinesis / water control.
Water teleportation
The nymph will merge with a water source (from rivers and lakes, to the small puddle found in the center of the bromeliads) and literally merge with it, with which it can emerge from another puddle or watercourse.
Levels 1-10: Can reappear at any water source within a 5km radius
Levels 11-25: the radius already increases to 10km
Levels 26-35: Now the nymph will reappear 20km away at most
Levels 36-50: the limit is now 100km
Levels 51-99: Nymphs can teleport up to a distance of 150km
Levels 100-150: The radius increases to 200km
Fairy speed
The nymph will turn into a small spark of light, when it is in this form it will not walk, but will fly freely in a fast and agile way.
Levels 1-10: Transforming into a spark with a diameter of 4cm, the nymph will be able to fly at speeds of up to 50km / h
Levels 11-25: Your speed limit reaches 100km / h
Levels 26-35: At this level the speed rises to 250km / h
Levels 36-50: Nymphs reach 500km / h
Levels 51-99: Have the speed of a jet, with a maximum of 900km / h
Levels 100-150: they reach sound speed.
Amphibious Regeneration
Like some amphibians (such as oxolot for example) and because their bodies are composed of water, nymphs can regenerate from injuries. If you suffer a cut or total loss of a limb, the body's own water will mold itself and restore a completely lost limb.
Levels 1-10: Since the body is still flexible and not very resistant to regeneration, it is necessarily more advanced than dryads since the nymph's body is almost purely water, so it can heal from minor injuries in a few seconds.
Levels 11-25: You can now regenerate wounds caused by deep cuts and damaged organs.
Levels 26-35: In case of total loss of a body part, the nymph will completely regenerate itself by recreating and modeling the part that was missing with water.
Active Powers
Toughen up
This is a technique used to increase the defense of the nymph. A blue aura will appear in the body of the naiad that will make her body hard and resistant like minerals, however she will not be able to move, as she enters a kind of paralysis despite being conscious (lasts a maximum of 5 rounds).
Levels 1-10: When using this technique, the nymph's body will be as sturdy as a concrete wall.
Levels 11-25: The resistance changes to that of cast iron.
Levels 26-35: At more advanced levels, the nymph's aura grants it the strength equivalent to steel.
Levels 36-50: The protective layer becomes as strong as quartz
Levels 51-99: Has the resistance of a topaz
Levels 100-150: At its peak, the nymph's aura starts to give it the diamond resistance.
Queen of the Naiads
Level 150: At the height of his life, the first naiade who reaches this level will win the title of queen of the naiads and, like the others, will undergo an incredible metamorphosis that he will permanently leave with a mermaid tail, which he can transform into legs if he needs to go to the mainland and magic and a charming glow will also emanate, you will have respect for any and all creatures, demigods or gods related to water. At this stage the nymph will be able to use and cast white magic spells and create 10 different types of fairy magic powder (Each powder will have a different effect and the player will be able to choose it, but will have to send it to an administrator for it to be evaluated).
Psychic melody
Despite having “psychic” in the name, this ability consists of impregnating a song in a victim's head through sound waves, that is, it is not literally a psychic attack but a sonorous one. Upon hearing the song, the victim will have an insane desire to commit suicide through drowning and if she has the ability to breathe in the water she will simply inhibit her breathing and die of asphyxiation.
Note: if the victim is immortal, he will still fall into the song, but he will not die, instead he will be attempting suicide forever according to the will of the naiad.
Levels 1-10: Initially, the nymph will cause only one person or magical creature to fall into its melody.
Levels 11-25: Now affects up to four humans, two magical creatures or a demigod
Levels 26-35: At this level the song will affect up to four demigods, the number of humans and magical creatures is unlimited within a radius of 50 meters.
Levels 36-50: It is possible to affect stronger demigods like the big three (as long as you are at a lower level).
Levels 51-99: You can now affect demigods with up to 20 levels higher than yours in an unlimited range within 100 meters.
Levels 100-150: the radius extends to 200 meters.
Prophecy
Naiads are aquatic nymphs with the gift of healing and prophecy. In addition to having some control over the waters. In this way, they will be able to move their hands in the air and write a prophecy with water vapor. Such a prophecy will necessarily be fulfilled and can only be stopped or modified by the Oracle.
Level 1-10: It will take place in a minimum of up to four days and a maximum of seven days.
Level 11-25: It will take place in a minimum of up to two days and a maximum of five.
Level 26-35: It will take place in a minimum of one day and a maximum of two days.
Level 36-50: It will take place within a few hours after being written.
Level 51-99: It will take place after a few minutes after being written.
Level 100-150: It will take place immediately after it has been written.
Fatal Kiss
Level 20: You will be able to seduce an individual, whether of the same or opposite sex, to approach you and enter a water dome created by the user together with him. There, there will be a kiss that will allow the offspring to suck all of the opponent's vital energy leaving him weak and with no chance of fighting, completely zeroing his energies. The offspring will come out of the dome completely revitalized and will let the opponent drown in the dome.
Natural Healers
Level 25: The offspring will be able to touch an injured, mutilated, sick companion or someone between life and death and they will be healed and their energy will be instantly revitalized by 100%. In addition, the offspring will have an extremely broad medical knowledge of all medicinal herbs and medicines from around the world.
Water prison
The nymph will control the water present in the air in the form of vapor, which will pass from the gaseous to the liquid form creating a sphere around the victim. This sphere is protected by a magical barrier that prevents someone from leaving or entering and continuously sucks the victim's vital energy while drowning.
Level 11-25: You can create 2 spheres
Level 26-35: You can create 3 different spheres, if it is a single target these spheres will come together and apply overwhelming pressure to the victim.
Level 36-50: You can create 4 different spheres. Changing the temperature of the spheres, the nymph chooses between freezing or cooking the victim in boiling water
Level 51-99: You can create up to 5 spheres
Control over water
Levels 1-10: In the beginning, nymphs can control small spheres of water from an existing medium. She cannot control water that she cannot see, she is also clumsy in the control, however she can use it as a whip and throw with pressure to throw an opponent away.
Levels 11-25: It has a higher control, containing greater precision in movements, the nymph can control a greater volume of water in addition to being able to control in its liquid and gaseous state.
Levels 26-35: You can change the physical state to solid, liquid and gaseous. The control in the solid state is better than the others because it is a more rigid and consistent form, different from the liquid that is malleable and dispersed, leaving the gaseous state where it will have even more difficulty. At this level, she can make strikes with the element with some efficiency, but she still does not have full control.
Levels 36-50: Now the nymph can create waves over 10 meters high, can control an extremely high volume, has total precision. She is able to control the ice perfectly, create weapons and shape her shape, at this stage she can feel the water inside a victim's cells and change the state to kill a frozen or dehydrated victim. You can also control the water present in plants, underground and even remove water present in the atmosphere.
Levels 51-99: Has the capacity to create giant tsunamis, has extreme precision to launch blows with the element in its three physical forms with mastery and a perfect aim.
Water clones
Levels 1-10: The naiad can shape the water to create two clones identical to it, having the same powers and abilities, sharing the same knowledge, but the resistance is slightly lower because they are made of water.
Levels 11-25: You can create 4 clones.
Levels 26-35: You already have the ability to create 6 identical clones
Levels 36-50: Can create 10 clones
Levels 51-99: Can create 12 clones
Levels 100-150: Now at its peak it creates 24 perfect clones, the resistance becomes the same as the real nymph.
Ps: can stay with the clones for 6 rounds.
CLAIM GIFTS
Arch of water
I wrap with algae aquatic plants, reinforcing the same making it indestructible. Decorated with pearls and precious stones. Inside it contains the drop of blood of the carrier Nymph, so that it can appear wherever it is with only the call of the patron. (The bow is indestructible by the blessing of the Naiades. It comes with a quiver made of a material similar to a fishing net, with infinite poisoned arrows of ice.)
Suffocating Dagger Water
A metal dagger, very resistant and with the name of the Nymph carrier on the base, wrapped with some pearls to give the air of grace, contains the ability to suffocate the opponent when it comes in contact with the blood of the same. A wave of algae and aquatic materials from the surrounding area will suffocate the opponent until the patron's second order.