GODDESS OF SOUL
HISTORY
Psyche or Psyche (in ancient Greek : Ψυχή, transl .: Psychē), in Greek mythology , is a deity that represents the personification of the soul . His myth was narrated in the last days of antiquity in the Latin history The Golden Ass of Apuleius . [1] Its story is an allegory of the human soul, which is purified by passions and misfortunes, and is therefore prepared to enjoy true and pure happiness. In works of art Psyche is represented as a maiden with butterfly wings, a symbolism that means that Psyche, like the butterfly, after a crawling life like a caterpillar , floats in the breeze of the day and becomes a beautiful aspect of spring.
After he became immortal, he married Eros and had Hedonê with him.
CHILDREN OF PSYCHE
Appearance: Psyche's children are beautiful, have light brown hair and often blue eyes.
Personality: They are cheerful, friendly and kind to almost everyone in the camp.
SKILLS
Passive Powers
Psychotic Speaking
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Psyche's offspring have the power to control people's wills, allowing them to command by simple verbal suggestions. The pheromone and other secretion production sites in his deep dermis produce numerous psychoactive chemicals that, when inhaled or absorbed through the skin, induce an overwhelming monomania in this individual that leaves him completely unable to do what he really wants, releasing a sexual desire uncontrollable that can make you ignore even your sexuality, being unable to concentrate on combat easily.
Level 1-10: Your body is capable of producing numerous psychoactive chemicals that can affect anyone close to the offspring within a 5-meter radius. Not affecting immune.
Level 11-25: Your body is capable of producing numerous psychoactive chemicals in greater quantities that can affect anyone close to the offspring within a 10m radius.
Level 26-35: Your body is capable of producing numerous psychoactive chemicals in greater quantities that can affect anyone close to the offspring within a radius of 15 m, and can now affect the immune system.
Level 36-50: Your body is capable of producing numerous psychoactive chemicals in greater quantities that can affect anyone close to the offspring within a 20m radius.
Level 51-99: Your body is capable of producing numerous psychoactive chemicals in greater quantities that can affect anyone close to the offspring within a 25m radius.
Level 100-150: Your body is capable of producing numerous psychoactive chemicals in greater quantities that can affect anyone close to the offspring within a radius of 30m.
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Photofocus
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Level 20-40: Ability of Psyche's children to read more than 50,000 words per minute. In that state he quickly turns to the pages of a book so he wants to know the content at a speed of 1 seconds per page, without fixing his eyes on any words. In the photofocus state the reader is relaxed and his brain works so that he is in the equivalent of a "non-personal time" zone. With this technique you acquire when detecting flaws or breaches to leave an attack without being hit, having a reaction time up to 30x longer than normal.
Level 40-80: Psyche's offspring can make time for you to go mentally slower, like a time-out in your brain, it can spend even months inside your head analyzing a situation within a second, and can , for example, reading an entire library in a second, but for him time has passed in a normal way, even if it takes years to read everything, in the real world only a few seconds pass.
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Telepathy
At this level the Psyche offspring develop the telepathic ability whose technique consists in the ability to read the thoughts of others or mentally communicate with them.
Level 1-10: Psyche's offspring initially manage to see memories and hear thoughts of their opponents and even talk to them demanding a lot of mental strength for such an act, the offspring is also able to transfer memories and information to their allies, their psychic abilities affect up to 5 people without having difficulties or passing out. These offspring are able to develop a mental connection with any person or animal, remaining in connection with it for a certain time.
Levels 11-25: Psyche offspring are now able to alter the opponent's mind by inducing them to see the things you want them to see, from a woman who may become a man, or a bank may become a basket of garbage and so on. This skill requires mental effort and acts in an active manner, requiring the offspring to be always focused so that they are active. Your mind is able to create mental protections that prevent other demigods from entering your mind, providing you with immunity to it. Can translate new languages intuitively.
Levels 26-35: By obtaining a high mastery of this psychic ability, the offspring is able to hide their presence and that of their allies, being untraceable while striving for it, The offspring is capable of generating constructs capable of protecting you from psychic abilities like this almost never getting caught up in skills similar to these. Having a more advanced ability, the offspring is able to create realistic telepathic illusions and make their opponents experience events that are not really occurring.
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Level 36-99: Psyche's son obtains full control of Telepathy, being able to erase memories of opponents and create new ones without so much apparent effort, being able to make his telepathic illusions as real memories, being able to make him develop a trauma or even more effort to make him forget his origins, such as name, age and even divine kinship (memories return to the end of the event).
Level 100-150: Psyche's son manages to make his opponents forget who they are without so much difficulty, being able (in sagas or pre sagas) to make the opponent permanently forget his essence, as if his memory only existed up to that point, how to make him not know anything that happened in the last year or even make him think that his life started in the last year, and may even change his “aura” or “essence”, changing even his nature and goals, being able to make someone a war machine without feelings like that.
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Hypercompetent
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Psyche's offspring have incredible skills in every possible field. Whether in any discipline, intellectual or practical, formal or mundane: mathematics, cooking, strategy, sports, games, politics, fighting, mechanics, psychology, economics, art, medicine, research, and so on.
Level 1-30: Offspring initially demonstrate basic competence in all possible fields, such as professions, university subjects (elementary, middle and higher), being able to speak, understand and read any existing language, whether existing, lost (forgotten) or dead and can even learn other languages easily. Understanding everything in a basic way, he even manages to have a photographic memory and identification of anyone's lies, due to his affinity in investigation.
Level 31-60: The offspring demonstrate average competence in all possible fields, being able to be equated to someone with high capacity in some area, such as an experienced mathematician or a veteran and talented surgeon, having a certain extra acumen and demonstrating extreme competence in teamwork, and can even decipher a language just by seeing a cipher or pattern.
Level 61-90: The offspring demonstrate a very high competence in all possible fields of Science and technology, being approached to a Doctor or Specialist in such subject, being able, for example, with only 17 years old to be a better doctor than someone who literally trained his whole life for this, having a "natural talent" at its peak in all possible subjects of human and philosophical knowledge.
Level 91-120: Offspring demonstrate superior competence in all possible fields, managing to excel in them perfectly, surpassing anyone in this regard. It manages to overcome even the greatest geniuses of humanity in any possible field of knowledge.
Super intelligence
Level 1-10: Psyche's offspring are initially born with an incredibly improved mental development with an eidetic memory, in addition to knowing how to calculate the various possibilities that exist on certain occasions through their own perception and choosing the one that is most likely to materialize, or the best for person on occasion. Offspring always stand out among the others in the camp, knowing all types of martial arts, with any type of weapon, or without weapons, having the experience of a master in the arts of fighting. The offspring have average knowledge of the basic subjects taught in elementary, middle and higher education such as Portuguese, mathematics, physics, biology, chemistry, history, geography and among other subjects. This allows you to be aware of the rules that each subject imposes and you can use this to analyze your situations and formulate both military and territorial strategies, such strategies almost never fail to be extremely formulated. (It is necessary to know the place, or the army, to know the details that it adds to be able to generate a well elaborated strategy, if the offspring knows all the necessary information they can formulate the strategy in the best way, being able to change it in the middle of the battle , or when it goes wrong, adding new things if possible)
Level 11-25: Now, your mind becomes completely wise, being able to know exactly all the basic subjects taught in elementary, high school and higher education. Not only that, but his mind now expands to a psychological level, where the follower becomes able to understand how the mind of any being works, just spending a few minutes with it, being able to predict the next movements of his opponent through pure perception that almost never fails (it is necessary to know the person and always be talking to him, whether during the fight or not, also being able to decipher it through habits, actions and movements).
Level 26-35: Now the offspring learns about various areas involving mechanics, civil engineering, besides being able to build technological things or not and among other related worldly modalities. Knowing how to fix broken things (of any kind, even divine in most cases, but you need to know how the material was made and what types of items were used in its creation). In addition to understanding civil engineering, which is the branch of engineering that encompasses the conception, design, construction and maintenance of all types of infrastructure necessary for the well-being and development of society, in addition to preserving the natural environment, in addition to understand about construction and forges,
Level 36-50: The offspring now expand their mental capacity and are now able to understand perfectly about military, chemical and nuclear branches, in addition to understanding about advocacy. The follower understands how each existing strategy, protocols, rules and punishments of divine or mundane origin, holding knowledge that involves the use of both chemical and nuclear substances, of harmful, toxic or radioactive origin, among other things. The follower basically expands his intelligence to inhuman levels and can use his knowledge for various purposes, being able to use his skill in advocacy to find ways to break even the most impossible rules to break, even the simplest ones, being a master in robberies and thefts, being able to perform the most complicated operations easily, even the simplest.
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Level 51-99: Your mind attains capabilities beyond inhumane now a cosmic intelligence. The offspring expands their mind to a level compared to the gods, while a simple demigod sees an ant, or a certain inanimate or alive thing, as it really is in its formation, A can see something bigger, being able to see even the essence, knowing just by looking at your opponent how good he is and how good he can get, through pure deduction. The follower's eyes become able to see everything that is possible, from physical, mental, deductive, empathic and various other types through the eyes, having eyes that never fail. Being a very intelligent being he can understand the mind of any being, easily sympathizing with other beings, having a very convincing language.
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Level 100-150: The offspring of the Mind have their mind at its peak, having a mind dozens of times superior to the greatest geniuses of humanity. Covering any worldly or divine modality, having knowledge about everything that was invented by gods and humans since the beginning of time. The offspring of the mind become one of the wisest demigods in knowledge and can know how to make any being nervous or calm easily. The being is incredibly good at manipulating his opponents and can induce his allies, opponents or anyone, even an entire army, to do his bidding through his own lip service. Whether by blackmail, a threat, a scam, a motivation among many other possible things, his ability to analyze the probabilities expands to extremely high levels,
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Astral Weapons
Psyche's son is able to design with his mind structures made of aura that has a resistance and size limited by the mental power of Psyche's son.
Level 1-10: The structures can be up to 10 meters and have iron resistance.
Level 11-25: The structures can have up to 20 meters and steel strength.
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Level 26-35: The structures can have up to 30 meters and Titanium resistance.
Level 36-50: The structures can have up to 40 meters and diamond resistance.
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Level 51-99: Structures can be up to 50 meters and Adamantium resistance.
Level 100-150: The structures can have up to 60 meters and resistance of vibranium.
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Wind of the Angelic Wings
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Sons of Psyche have feathered wings, like those of a butterfly, large and majestic, since their mother's symbol is butterflies.
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Level 1 -10: It will be able to emit from the beating of its wings a very strong wind capable of taking down common demigods with its power, its wings have a low resistance, not taking many blows.
Level 11-25: Now their wings are even bigger, when they hit they produce an even stronger gale, however, this wind is sharp, causing cuts in opponents with normal resistance, and may even cut an arm with the wind, their wings are now more resistant, having iron resistance.
Level 26-35: Their wings can be so big and shiny that they obscure the vision of an opponent who looks at them directly, their wind is capable of making a hurricane with a speed of 60 km / h, and can even make cars distance or make someone flying for several meters, having the iron resistance.
Level 36-50: Its wings are up to 2 meters in diameter, the brightness can blind those who look directly at their wings, can reach up to 200 km / h flying, leveraging with the wind, can generate winds capable of knocking down more beings strong, like animals like horses, cows, oxen and etc., having the diamond tenacity, but the iron resistance.
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Level 51-99: It can reach 500 km / h flying, its brightness makes it practically impossible for anyone to look directly at you, with four pairs of wings of up to 5 meters wingspan each, having the resistance of solid steel.
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Aura Power
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Level 1-50: Psyche's son simply cannot have his soul affected in any way, even if he tears his body apart, his soul can never be banned, sealed or destroyed, and at most it can be fragmented by beings of a higher level than offspring.
Level 51-99: The offspring are now able to fragment their soul into objects, which can be restored at the end of the event by beings who are resurrected or even beings who are able, for example, to use their blood as a form of regeneration, and can even make their soul afterwards to have your body destroyed go to a container and be stuck there until someone restores it.
Level 100-150: Reaching its peak, now having the ability to create larger soul extensions, such as arms made of Aura, tentacles and the most varied types, being able to use an astral projection where part of your soul is part of the projection and the other does not (that is, it manages to generate an ambiguous vision where part of its soul observes events and the other that resides in a physical body only observes), with its regeneration, it manages to remake itself through parts of the body and create clones that contain parts of your soul, being able to create several functional clones that live the same way as you.
Eros Persuasion
Sons of Psyche, as the tale says, are the junction of Psyche (the soul) and Eros (Love), so her true children manage to have a frighteningly high beauty, which can be a help in all cases.
Level 1-10: Your beauty and voice is admired by anyone, which helps you when it comes to getting information.
Level 11-25: Using your beauty and your voice, you are able to make someone pay attention to you, instead of someone else.
Level 26-35: Using your Beauty and your voice, you are able to seduce someone to do them a non-dangerous favor for you.
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Level 36-50: You can seduce anyone and you can induce them to do things as long as they are not too dangerous, like dropping your weapons. In addition, you can change the physiognomy of the body to the ideal beauty of a certain person.
Level 51-99: Manages to make someone love you so much that it leaves them in a state of mental insanity.
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Level 100-150: You have a supernatural ability to concentrate, managing to take all your seduction to the extreme and even controlling your victims' instincts, controlling them at will.
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Empathy
Level 1-10: The offspring will be able to understand how monsters are feeling and can analyze their behavior.
Level 11-25: The offspring will be able to understand how demigods are feeling and can analyze their behavior.
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Level 26-35: The offspring will be able to understand how semi titans are feeling and can analyze their behavior.
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Level 36-50: The offspring will be able to understand how semi primordial they are feeling and can analyze their behavior.
Level 51-99: The offspring will be able to understand how semi-hell are feeling and can analyze their behavior.
Level 100-150: The offspring will be able to understand how semi celestials are feeling and can analyze their behavior.
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Active Powers
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Telekinesis
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Level 1-10: Psyche's offspring can cause small objects, maximum 20 kg, to be carried with the mind without much effort, when concentrating the weight doubles, but is unable to move with such agility, it can only affect objects which he maintains eye contact with, can make necks break easily with skill or move something very specific, such as keys on a keyboard individually quickly, the smaller the object, the less the demand and the greater the speed.
Level 11-25: Can easily move objects up to 100 kg, doubling the weight if you want, can kill ordinary humans with internal pressure, causing it to explode from the inside, being able to float or make another person float, can create pressure capable of throwing a person far away, his range increases to be able to affect more than one being or object at the same time, having the capacity, for example, to destroy all the windows of a building just looking at the same.
Level 26-35: You are able to move weights as big and heavy as a steam train, being able to generate the most diverse feats, your speed moving things up, along with some additional reflexes, you can, for example, stop bullets in the air creating "telekinetic zones", an area where, by focusing slightly, anything that enters will feel pressure close enough to stop it, even if the ghost does not see it, and can stop blows from beings faster than you.
Level 36-50: Can easily create telekinetic fields around you or use tactile telekinesis to "fake" higher physical attributes, boosting your fists to create punches capable of destroying entire houses with shock waves with some difficulty, can release telekinetic bursts. Its telekinesis is capable of destroying, crushing, containing, molding and lifting the most resistant materials and can now easily lift heavy and large objects like a truck, it is capable of destroying a car telekinetically without difficulty, the pressure exerted is about 7 tons, your speed increases so you can move small objects like bullets going at you with speed equal to or greater than when they came out of the gun barrels.
Level 50-99: Has a full capacity of power, being able to create telekinetic energy, managing to project colossal objects with this type of energy, like weapons made of energy that can traverse even exotic materials with a certain effort, they are able to manipulate so well that they are able to killing crowds or organizing several camps to an extremely precise level, despite not having much strength, can manipulate the air on different routes using telekinesis to generate weak and tornado seismic shocks, managing to manipulate the air itself individually (nothing too strong), its telekinetic barriers can withstand pressures of up to several tons.
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Total Clariscience
Level 25-50: Ability to see the past of animals, places and inanimate objects through physical contact, visions occur as an experience outside the body, as a superficial memory or a vision in the astral form.
Level 51-99: The psyche's son acquires the ability to see the demigod's past just by touching us, acquiring the ability to also see his future briefly, being able to touch someone to predict his movements in a fight or predict future attacks coming from him or coming to him.
Level 100-150: The psyche's son can only face the opponent to predict his entire future and to know all of his past, having total clariscience.
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Butterfly control
Levels 1-10: My children can make several butterflies appear in the battle and prevent the enemy from seeing, these same butterflies can create a wall as resistant as steel. You can manipulate the butterflies within a radius of 200 meters around you.
Levels 11-25: Butterflies now have sharp wings, which they can now handle within a radius of up to 300 m around them.
Levels 26-35: Can handle within a radius of up to 400 m around it.
Levels 35-50: Can handle within a radius of up to 800 m around it.
Levels 51-99: Can manipulate within a radius of up to 1 km around it, being able to make the invoked butterflies have the steel resistance in their wings.
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Gradual Purity
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Psyche's son has the ability to create soul seals that hold someone's soul in a place, whether ally or enemy, and can also create beneficial auras capable of bringing various benefits.
Level 1-30: Psyche's offspring can radiate a green aura that begins to heal nearby allies, but nothing much above the normal level of regeneration, reaching something maybe 20x faster than an ordinary human, wounds don't infect and neither necrosis, not having the ability to heal vital limbs and organs, but being able to regenerate from medium and weak wounds without any problem in a matter of seconds or minutes, leaving a scar. (lasts 3 rounds)
Level 31-60: Your aura is capable of giving physiological immunity to an ally and to you, such as immunity to sleep, hunger, oxygen, etc., but nothing more. (lasts 3 rounds).
Level 61-99: Your aura is able to increase the regeneration of any being to an extremely high level, capable of regenerating medium and weak wounds more easily, reaching a level above current medicine, the offspring of the psyche can regenerate cells in critical condition and prevents scarring, some less vital organs can regenerate with the aura, and even damaged nerves and cells that take a long time to regenerate normally, even broken and damaged bones can be relocated.
Level 100-150: Can heal cells that do not regenerate in a common way such as nerves, neurons and heart cells and muscles in general, having the ability to regenerate someone on the verge of death and save the person for the duration of the aura (after the end it will be in a state of near death), and may have more specific priorities such as rid of diseases and parasites and even stimulate the creation of blood in the body.
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Illusionism
Illusionism is the ability to alter the perceptions of other people and living beings, thus creating false images and sounds capable of deceiving all five senses.
Level 1-50: Psyche's offspring can: create, shape and manipulate illusions, making targets see, hear, touch and smell or taste things that don't really exist, or cause them to perceive things differently than they really do are. Some users may create complex and detailed places, while others may only be able to change the way they or the target are perceived, but requiring a high level of concentration to be able to maintain a target in a realistic illusion.
Level 51-99: Psyche's offspring can now create large sequences of illusions in several people at the same time, losing it when their concentration is broken, the offspring can now create entire biomes and scenarios in their illusions, needing less concentration than before you can now act and fight while keeping someone in an illusion.
Level 100: The illusions of the psyche's offspring can be more complex, such as endless loops or eternal mental battles, which can leave someone in a state of coma or hypnosis almost permanently in sagas, but this effect passes after the will of the offspring or even his death (even the cancellation of powers can prevent psychic influence).
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Subjugation of the Soul
Being the son of the Goddess of the Soul they have the spiritual capacity to paralyze a soul for a few seconds. This shutdown prevents both physically and spiritually from your target trying to move (this includes trying to use psychic abilities), this ability can leave your victim totally helpless until the end of time.
Level 1-10: Can paralyze a soul for up to 2 seconds.
Level 11-25: Can paralyze a soul for up to 4 seconds.
Level 26-35: Can paralyze up to two souls for 6 seconds.
Level 36-50: Can paralyze three souls for up to 8 seconds, now get enough time to consume the opponent's soul if he is not too far away, obtaining his abilities and skills for up to 4 rounds (after the 8 seconds the soul returns to the user, but a fragment of it remains with Psyche's son, allowing him to copy all of the target's powers to their respective level).
Level 51-99: They are able to paralyze four souls for up to 10 seconds, maintaining the same rule as the previous level.
Note: This ability consumes a lot of energy, preventing the offspring from using it multiple times. Its limit is 1 times per event and twice per saga (on different occasions).
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Immortal Colossus
Using its control over the Aura, the offspring can create parts of Aura / Souls of hell and coat their body with a kind of armor to fight against colossal-sized enemies, which can alter their appearance. The armor forms almost instantly. The user moves more slowly in this state, but his strength increases dramatically. If a part is destroyed, it can be reinforced with some energy expenditure based on its regeneration.
Levels 1-10: Its size is 5 meters and its resistance is that of an iron plate.
Levels 11-25: The size is now 15 meters and its resistance is steel.
Levels 26-35: The size is now 20 meters and its resistance is titanium.
Levels 36-50: The size is now 30 meters and its resistance is diamond.
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Level 51-99: The size is now 45 meters and its resistance is that of Carbyne.
Levels 100-150: The size of the Colossus is 55 meters and its resistance is Vibranium.
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Level 150-200: The Colossus can be a maximum size of 70 meters and has nuclear paste resistance, the material found in the center of neutron stars and is about 10 billion times more resistant than steel, reaching its peak of resistance.
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Note: The duration of the Colosso is 3 rounds and can only be used twice per event.
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Necromancy
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Being the goddess of the soul, Psyche's offspring acquired the ability to control the dead using their mind.
Level 1-10: Psyche's offspring acquire the ability to converse with the dead, and may also be able to clearly visualize the spiritual plane. It may even be able to interact with the beings that live there, this capacity expands to be able to conjure the dead to life, being a kind of living dead that follows its will, limited to only 5 living dead, being any type of being that is in the veil. (This ability extends to demigods, monsters, etc., but it is necessary that they died in the same event or saga.)
Level 11-25: Having already had a good experience with the spiritual world, the offspring is able to redirect, now being able to feel their regrets, their hurts, being able, through physical touch, or spiritual (through the soul) to see their memories when he was still alive, thus being able to know sometimes important things, his ability to conjure the living dead increases to 15, now he can equip them with weapons, and he can even restructure damaged parts (such as spinal columns, develop the legs, etc.).
Level 26-35: Psyche's offspring are now able not only to summon as many dead as they wish, but become able to summon both vengeful and good spirits and use them for various purposes, being able to give them orders whatever they may be, order that he possesses his opponent among several other ends.
Level 36-50: Being able to know when someone died, being able to predict 3 minutes of the future, thus knowing what will happen within that period of time easily. At this level, your undead can acquire intelligence, not only that it can even generate a zombie apocalypse, being able to conjure a dead person and then spread death everywhere, being able to choose if you want, through touch to transform weaker beings into zombies (if you are a weaker being like human and animal npcs these will become instantly, now demigods need to be at least 10 levels weaker than you taking 2 rounds). Through necromancy the offspring can generate living dead with harmful, toxic or chemical agents in their organism and can use this to their advantage in events and sagas (it must be explained as well as how the bio weapon works).
Level 51-99: Psyche's offspring achieving excellent mastery over necromancy. Being able now to cheat death (minus death itself, or beings linked to the underworld and hell). This ability allows that when the offspring is hit by any kind of skill or blow that leads to death, in any modality of this, the psyche's son will be able to pretend that this all happened. In front of the opponent, Psyche's offspring will appear to have died, when in fact she is only in a kind of esthealth mode within the spiritual plane. If it is a skill that pulverizes the offspring, the body will then be pulverized, no matter the situation (it does not apply to blackouts), when Psyche's son then decides she will surprise him by returning completely alive and healthy. (Only beings linked to the underworld or death itself can discover that death was false.) Acquiring a broader level becomes capable of damaging his opponent's soul, being able to kill him, based on affecting the psychological, physical and spiritual of the victim making him "weaker", sucking not only his vital force, but his needs to live, even your healthy feelings o consumed by negative feelings like anguish, sadness and etc. (Can only cheat death once per event or saga) even your healthy feelings consumed by negative feelings like anguish, sadness and etc. (Can only cheat death once per event or saga) even your healthy feelings o consumed by negative feelings like anguish, sadness and etc. (Can only cheat death once per event or saga)
Conjunctive Defragmentation
and everyone ends up having their essences obliterated while recalling all their happy memories of life, dying smiling or at least with happy memories in their life, taking a last breath of joy before they disappear. The energy used is absurd and Psyche's offspring are exhausted after use.
Level 120-180: The skill works within a radius of 50 m around the offspring.
Level 180-220: The skill works within a radius of 100 m around the offspring.
Level 220-280: The skill works within a radius of 200 m around the offspring.
Level 300: The skill works within a radius of 400 m around the offspring.
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Auracinese
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Auracinese is the ability to see, control and absolve someone's astral aura. This ability allows the user to do any damage or mental or spiritual change to a person.
Level 1-50: Psyche's son has the full capacity to see and control the aura of everyone around him, being able to feel any presence of aura within a radius of 50 m around him, being able to know the intention, race, emotions and humor through the colors and oscillations of aura, being able to manipulate your own aura to be hidden from everyone, making no sound or not emitting presence, not being able to be detected even by detecting conditions, as if everyone who is with you does not feel your presence, but they can see you. Your aura control over others allows you to suck the opponent's vital energy, passively withdrawing approximately 25% of the target's energy each round, but you still cannot absorb the aura of the target, and you can even transfer your own energy and other people's for someone else.
Level 51-99: Your detection increases to 200 m around you, now managing to absorb other people's aura, exhausting your energy in a matter of two rounds at most passively, you can leave a person very weak to the point of passing out or until you go into a coma just looking at it. It also has the ability to increase the power of others with just a look, being able to increase its capabilities up to 2x each round while stealing power.
Level 100-150: At this level, you can absorb the opponent's aura by 70%, managing to kill him after two rounds, gaining 3x of his total power in each round that absorbs the energy of opponents, and can make a battery of power moved the energy of others, being able to kill non-divine living beings (as simple as animals) easily absorbing their vital energy by 100%, killing them instantly. After leaving someone in a coma, he is able to induce his illusions by leaving him in an eternal loop.
Level 150-200: By killing someone, Psyche's offspring manage to destroy his soul at the end of the fight, preventing him from resurrecting by any known means, this also serves to be in the form of a soul.
CLAIM GIFTS
Butterfly Center
A butterfly-shaped tattoo that protects the psyche's offspring from a single onslaught of their enemy, creating a lighted barrier around their skin. Can be used once per battle.
Papillusion
A choker with carved butterflies, which allows Psyche's son to talk to insects. remembering that arachnids and worms do not belong to this animal group.