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GODDESS OF REVENGE

HISTORY

Born from the relationship between Bastet and Anubis, it represents the fury of Ra and all the gods against humans who have gone astray in the right ways. This goddess is the one who brings diseases to men, but it is also the cure for the illnesses that she herself gave to men. The goddess for being created from the fury of Ra gets out of control and becomes extremely bloodthirsty against those who chose the wrong path, being she representative of the war against the enemies who come from outside to confront the Egyptians. Being stopped only when Ra asks for help from the other gods and together with human beings, they give the goddess a red alcoholic drink, which makes her fall into a deep sleep, with this Ra takes her back to the heavens (when her content of violence grew beyond what it should). This becomes a reflex for Sekhmet's son cannot drink many alcoholic beverages (if he had not been unconscious for 3 days).

CHILDREN OF SEKHMET

Appearance: They are big, sometimes tall, some can be athletic, muscular or just frowning. They don't care much about beauty, since they usually walk around loose for lack of interest, or with some armor. When they get irritated, which can happen for any reason, their eyes look like they are on fire, a characteristic that pulled the mother.



Personality: Although they are the sons of a feared god, they are kind.

SKILLS

Passive Powers

Force

Sekhmet was considered one of the most powerful and dangerous goddesses among the Egyptians. When Ra sent her to punish humanity, she was so cruel and fierce to men that Ra himself regretted sending her. One of its most striking features is its absurd and superior strength.

 

Level 1-10: Sekhmet's offspring can easily destroy steel with bare hands.

 

Level 11-25: Sekhmet's offspring can easily destroy titanium with bare hands.

 

Level 26-35: Sekhmet's offspring can easily destroy diamonds with bare hands.

 

Level 36-50: Sekhmet's offspring can easily destroy adamantium with bare hands.

 

Level 51-99: Sekhmet's offspring can easily destroy vibranium with bare hands.

Level 100-150: Sekhmet's offspring can easily destroy Divine Iron with bare hands.


 

velocity

The goddess, represented with the head of a lioness, is very fast, which passes to her offspring.

Level 1-10: The offspring of the goddess can move at 400 km / h.

Level 11-25: The offspring of the goddess can move at 800 km / h.

Level 26-35: The offspring of the goddess can move at 1200 km / h.

Level 36-50: The offspring of the goddess can move at 1600 km / h.

Level 51-99: The offspring of the goddess can move at 2000 km / h.

Level 100-150: The offspring of the goddess can move at 2400 km / h.

Level 151-200: The offspring of the goddess can move at 2800 km / h.

Level 201-250: The offspring of the goddess can move at 3200 km / h.

Level 251-300: The offspring of the goddess can move at 3600 km / h.

Regeneration

Sekhmet is said to be the goddess of healing and also the goddess of war. When she punished humanity for her crimes, she spent days slaughtering cities without even getting tired. The goddess, among her powers, has an absurd ability to regenerate, which allows her to continue fighting even with many wounds on her body.

Level 1-10: Offspring can regenerate small and minor injuries instantly.

Level 11-25: Offspring can regenerate slightly larger and medium wounds instantly.

Level 26-35: Offspring can regenerate more or less large and deep wounds instantly.

Level 36-50: Offspring can regenerate very large and serious injuries instantly.

Level 51-99: Offspring can regenerate fatal wounds and regenerate limbs instantly.

Level 100-150: The offspring can regenerate wounds that bring them to the brink of death instantly.

Level 151-200: The offspring can regenerate from any injury at the cellular level.

Level 201-250: The offspring reach such a point in their regeneration that if it is blocked in any way, in 2 rounds their body will heal from this condition and their regeneration will function normally again.
 

Resistance

Nothing was able to stop his mother during her process of revenge against humanity. Humans were unable to do anything against it, due to its incredible resistance. The offspring will have the same absurd resistance.

Level 1-20: The resistance of the offspring is equivalent to that of steel, withstanding attacks that easily destroy buildings.

Level 21-40: The resistance of the offspring is equivalent to that of titanium, withstanding attacks that destroy blocks easily.

Level 41-60: The resistance of the offspring is equivalent to that of the diamond, withstanding attacks that destroy cities easily.

Level 61-80: The resistance of the offspring is equivalent to that of adamantium, withstanding attacks that easily destroy a state.

Level 81-100: The resistance of the offspring is equivalent to that of vibranium, withstanding attacks that destroy countries easily.

Level 101-120: The resistance of the offspring is equivalent to that of Divine Iron, withstanding attacks that easily destroy a continent.

 

Lioness Goddess

Sekhmet is a goddess represented with the head of a lioness, an animal present in Egypt and who represented strength. The goddess, because of this representation, then displayed physical characteristics similar to those of a lioness, or rather, to a cat. The traits will be inherited by their offspring.

Level 1-10: Initially, the offspring have very high senses, being able to hear very low sounds, to feel and differentiate very weak smells, to see very small things, working even from miles away. Your touch is also very sensitive, feeling anything that touches your skin at any point clearly, even if it is a grain of sand. It also has a sharp night vision, being able to see even in the most complete darkness. The offspring also have sharp claws, which are capable of cutting steel easily.

Level 11-25: The offspring's senses are more refined. Offspring are able to focus in one direction, thus making it up to 5 times better. His vision allows him to see and track movements up to 2 times faster than he. If you are placed in an illusion, if one of your senses is not affected, the illusion will not affect you, no matter how strong it is. The offspring acquire the ability to scale any surface and their claws are able to cut titanium easily.

Level 26-35: The offspring are able to jump very high, being able to climb on top of a building without problems, and they also have absurd flexibility, being able to squirm and squeeze in tight places without much trouble. His vision allows him to follow movements up to 3 times faster than him. Offspring claws acquire the ability to cut diamond easily.

Level 36-50: The offspring can jump the height of climbing small mountains (less than 5,000 meters), have a bite equivalent to their strength and their teeth as sharp as their claws, now capable of cutting adamantium. It also has an extreme balance, never being knocked in any way, its steps are very quiet, making virtually no sound when walking. His vision allows him to follow movements up to 4 times faster than him.

Level 51-99: The offspring leave no trace of their presence, be it their energy, fingerprints or footprints, and they can even completely camouflage themselves in an environment, unable to be seen against other objects or among other beings. The offspring will also have an incredible hunting ability, once they have their target in view or their trail, they will hardly lose their trail, hunting them to the end of the world if necessary. His vision allows him to follow movements up to 5 times faster than him. The claws of the offspring acquire the ability to cut vibranium easily.

Level 100-150: Offspring are unaffected by fear, never being frightened or intimidated, no power to cause fear or intimidation affecting them. If they manage to overcome this immunity, the offspring will be able to mask their fear, and cannot be noticeable unless they have the powers to be afraid. Offspring also have the characteristic of being able to eat absurd amounts of things, whether alive or not, objects or energy, being able to eat an amount that would be equivalent to that of a small town, being able to digest everything simply. His vision allows him to follow movements up to 6 times faster than him. The claws of the offspring acquire the ability to cut Divine Iron easily.



Ra's Fury

Versions of Egyptian myths say that Sekhmet came into existence out of Ra's wrath against humanity. When the offspring gets angry, their power will be multiplied, which includes their strength, speed and senses.

Level 1-20: When furious, your powers will be multiplied by 2 times.

Level 21-40: When furious, your powers will be multiplied 3 times.

Level 41-60: When furious, your powers will be multiplied 4 times.

Level 61-80: When furious, your powers will be multiplied 5 times.

Level 81-100: When furious, your powers will be multiplied 6 times.


 

Executioner of Ra

Ra sent Sekhmet to punish humanity, which earned him titles such as "the one who loves Ma'at (goddess of justice)", "lady of fear" and "lady of slaughter". Revenge and punishments are characteristics that are attributed to them because of this episode in mythology.

Level 1: When the offspring is in front of someone who has aroused the fury of the gods or who has committed a crime that the offspring itself would not forgive, that person will lose any and all power he possesses, or if he cannot withdraw the power, he will forget that he has the powers, so it will disable all the powers of that person, whether passive or active. In this way, the offspring will be able to apply due punishment to the criminal.

Note: This power will affect anyone facing offspring, as long as their level is at least two-thirds that of the affected.



Blood Red

"The Red Lady". This was a title Sekhmet received after venting all his fury on humans. The goddess was only defeated because the humans / Ra himself offered her an alcoholic drink as red as blood and she drank the drink, showing some power related to it.

Level 1-20: When the offspring consumes someone's blood, they will acquire all the memories of that person.

Level 21-40: When the offspring consumes someone's blood, the victim will be paralyzed for 2 rounds.

Level 41-60: When the offspring consumes an enemy's blood, the damage caused by the victim's attacks will be halved.

Level 61-80: When the offspring consumes the blood of an enemy, all effects that are thrown against them (whether passive or active) will not work and those that are affecting the offspring will be nullified.

Level 81-100: When the offspring consumes someone's blood, the victim will lose all senses and any extra perception they have (like, if you can feel energy, you can no longer feel energy).

Note: The first skill acquired with respect to blood works whether the blood owner is alive or dead. If the offspring consume their own blood, nothing will happen.



Lady of Health

Although feared, Sekhmet was also adored by Egypt. One of the invocations that were made to her was in relation to health. Sekhmet is considered the patron of doctors, thus able to cure any disease, remembering that the knowledge of medicine was advanced in Egypt, which could be considered a blessing of her.

Level 1-30: The goddess pours a health blessing on her offspring. No disease will affect her in any way.

Level 31-60: Poison will be neutralized by the blood of the offspring immediately.

Level 61-90: Curses can sometimes be considered diseases in ancient Egypt. That way, the offspring will not be affected by any curse.

Level 91-120: Nothing will affect your soul, it is always protected and able to regenerate at an incredibly fast speed.

Level 121-150: Your mind will also be well protected, mental attacks not affecting you.

Note: If the offspring is affected in any way, the blessing will continue to act, so in two rounds the offspring will be fully recovered from all effects.



Solar and Lunar Face

In a narrative of the myths, Ra told Sekhmet that humans only knew his gentle face, the face of the moon, but that in order to punish them, he must present to them their darkest side, the fierce side, the face of the sun. Like her mother, the offspring will have two faces, one from the moon and the other from the sun, these presenting themselves with their respective stars, each having a different effect.

Level 1-20: When the moon is appearing (or at night), the face of the moon will appear, a symbol of the moon appearing on the offspring's forehead. With this symbol, each round the offspring will recover 10% of its energy. When the sun is up, the face of the sun will appear, a symbol of the sun appearing on your forehead. With this symbol, each round 10% of the enemy's energy will be taken away.

Level 21-40: With the moon symbol, each round the offspring will recover 20% of its energy. With the sun symbol, each round 20% of the enemy's energy will be taken away.

Level 41-60: With the moon symbol, each round the offspring will recover 30% of its energy. With the sun symbol, each round will take 30% of the enemy's energy.

Level 61-80: With the moon symbol, each round the offspring will recover 40% of its energy. With the sun symbol, each round 40% of the enemy's energy will be taken away.

Level 81-100: With the moon symbol, each round the offspring will recover 50% of its energy. With the sun symbol, each round 50% of the enemy's energy will be taken away.


 

Active Powers


 

Solar Manipulation

Ra said that Sekhmet represented the worst aspect of the sun, its fierce and destructive side, so much so that it was chosen to punish humanity for its crimes against the gods. The goddess has powers related to the sun, which will be passed on to her offspring.

Level 1-20: The offspring initially acquire the ability to handle fire, and this power is still on a small scale, being able to create some small items from it with the resistance of steel, on the other hand it is able to dramatically increase the temperature at an absurd level, to the point that no one can take it but the offspring or those capable of doing something similar to it.

Level 21-40: The offspring then acquire to handle fire on a medium scale, being able to create larger items now with the resistance of titanium. The offspring can now dramatically increase the amount of fire, and can now cover up entirely with the flames, without burning at all.

Level 41-60: The offspring acquire the ability to manipulate plasma and fire on a large scale, being able to create constructs with diamond resistance. With the plasma ability, you can either burn enemies or freeze them using the plasma, or make a plasma aura to envelop you and repel attacks or engage enemies in the plasma aura, then crush enemies using it.

Level 61-80: The offspring acquire the ability to handle fire and plasma perfectly, being able to create constructs with the resistance of adamantium. At this level, it acquires the ability to generate solar winds that, in addition to burning any other element, also throw enemies away.

Level 81-100: The offspring acquire the ability to manipulate fire and plasma on a global scale, being able to make constructs with vibranium resistance. At this level, the offspring also acquire global control of gravity, manipulating it as they wish.



Leonine Fury

When the offspring gets angry, she has the ability to summon lions that will help her in combat. It will be the spirits of dark lions whose screams can stun enemies, shake buildings and throw everything away, their claws, their strength and their speed are equivalent to that of their offspring, but because they are dark spirits, they attack both the body and the soul of enemies . They can also grow, be bus-sized, and control solar flames and cold flames freely, at the same level as the offspring controls their flames.

Level 1-20: The offspring can summon a Leo spirit.

Level 21-40: The offspring can summon 3 Leo spirits.

Level 41-60: The offspring can summon 9 Leo spirits.

Level 61-80: The offspring can summon 18 Leo spirits.

Level 81-100: The offspring can summon 27 Leo spirits.

Level 101-120: The offspring can summon 54 Leo spirits.

Level 121-140: The offspring can summon 72 Leo spirits.

Level 141-160: The offspring can summon 90 Leo spirits.



Goddess of Healing

Sekhmet is the patron goddess of doctors, being whom they prayed for when they needed your help to heal someone. The offspring will have the help of their offspring so that they can heal others (or themselves, something normally unnecessary due to their very high regeneration).

Level 1-20: Offspring can heal minor injuries from others.

Level 21-40: Offspring can heal others' average wounds and heal any mundane illness.

Level 41-60: Offspring can heal others 'big wounds and heal others' debuffs.

Level 61-80: The offspring can heal others 'deep wounds and reconnect others' limbs, healing in such a way that it doesn't even look like it has been pulled out / cut.

Level 81-100: The offspring can heal someone on the verge of death (or a coma), bringing them back with no sequelae, and can nullify curses in this way.

Level 101-120: Offspring can revive someone through their healing power, and can also make limbs grow back and do mental damage if they heal completely.

Level 121-140: At its maximum, the offspring can heal anyone around them, and if they were to die from the attack, an instant before their death, it could completely heal the person, removing all damage and fatigue and restoring their energy, but the offspring will be practically depleted after doing so, so you can only do this once per event.



Goddess of Disease

Sekhmet, although she was a patron of doctors and granted health to those who prayed to her, she was known as the lady who destroys by plagues. Thus the goddess demonstrates control over disease and pests, and her offspring will demonstrate the same control.

Level 100: Reaching this level, the offspring will finally manifest their control over diseases and pests, being able to freely control them on a global scale, giving rise to any disease they wish, from a cold to cancer or a mixture of various diseases , or else, removing any disease and plague on it and on others.



The One That Brings Destruction

"The One That Brings Destruction". This was another of Sekhmet's titles, referring to the punishment he cast on men for the fury of Ra, when he caused destruction, death and suffering wherever he went. The goddess has the power to destroy everything she finds in her path and so will the offspring.

Level 1-30: In the beginning, the offspring can cause a great drought. With a breath from you, the offspring will be able to remove all the water from an environment, from the soil, from plants, from the air and even from living beings (in this case, it will not remove all the water, but a good part of it). Through your touch, this is also possible.

Level 31-60: Now the offspring is capable of causing a strong earthquake, being from the weakest to the most powerful possible, and can even create mountains and open with their power.

Level 61-90: The offspring are capable of causing a powerful flood. Even in the middle of the desert, water will rise from the ground and flood the place, coming hard against enemies and sweeping everything in its path, leaving only the offspring unharmed.

Level 91-120: The offspring is capable of causing volcanic eruptions, creating a volcano or more than one, whether small or giant, around it, expelling flames, lava and rocks, which at no time will touch the offspring.

Level 121-150: The offspring are able to invoke an intense storm, with all the characteristics they want, with rain, winds, lightning and everything else they have to have. The offspring won't even get wet in the storm.

Level 151-180: The offspring are able to invoke tornadoes and hurricanes, easily reaching the fifth category if they wish, moving them wherever they wish. The offspring can pass through the middle of one without problems.

Level 181-210: The offspring is able to summon meteors to fall over a large area, or a large comet to hit an area, destroying everything in its path. Even if hit by the meteor, the offspring will not be hurt, being left untouched by any consequence of this.

Level 211-240: The offspring have now acquired a special type of energy, destructive energy, but will not be able to evolve much. Initially, when you touch an object or being, the energy will expand inside it at once, causing much damage both inside and outside it.

Level 241-270: The offspring's energy can, if this is their back, explode infected beings and objects with their destructive energy. The effects of this energy can vary according to the will of the offspring.

Level 271-300: The offspring's destructive energy reaches its maximum, causing objects and surfaces to start to fall apart, turning into sand until they disappear or until the offspring decide to stop.



Solar Arc

The bow and arrow are one of the symbols of Sekhmet, representing hunting. The offspring may invoke a golden colored bow with flames carved in its shape.

Level 1-10: The offspring can invoke the bow when they wish and shoot as many arrows as necessary, these being formed by the divine energy of the offspring, having the appearance of shiny golden arrows.

Level 11-25: As the symbol of the hunt, arrows will now hunt down their victims, making turns and avoiding obstacles until they reach their enemies.

Level 26-35: The offspring's arrows now ignite and are capable of igniting anything and everything they hit.

Level 36-50: The offspring's arrows can now become invisible, even their flames are invisible, not allowing enemies to see them.

Level 51-99: When the arrows are shot, they will create projections of you, as if in illusions, which will hide the real arrow that will mix with them, making it impossible to differentiate the real one from the false one. When the arrow becomes invisible, it also becomes undetectable.

Level 100-150: Reaching this level, the offspring, when preparing to shoot an arrow, will create 9 other bows that will float through the air and prepare other arrows to shoot at the enemy, having the same characteristics as before.

Level 151-200: With each bow now, it is possible to shoot up to 20 arrows from a single one, which will multiply to reach its target.



Avenger

Sekhmet was sent to seek revenge for the disrespect of humans towards the gods, this being the source of their fury. Thus, the offspring have several powers related to this.

Level 1-20: Initially, the offspring can, when using a weapon or construct, return the attack back to the enemy, be it physical, spiritual or energy.

Level 21-40: Now when you return the attack to the enemy, he will have twice his original strength. The offspring acquire the ability to draw energy from the enemy when they are struggling with it, then gathering it in their hand and launching a powerful sphere of energy. The stronger the enemy, the larger the energy sphere and, consequently, the greater the damage done. Because it is the enemy's own energy, its resistance does not work against this sphere.

Level 41-60: Now when you return the attack to the enemy, he will have triple his original strength. The offspring acquire the ability to steal the physical energy of everyone in an area of ​​100 m², thus bringing it to themselves, in order to be surrounded by a black aura and increasing their strength by 5 times for 4 rounds, but after the end of the rounds , you will be extremely tired, only being able to use passive powers for 2 rounds and only using this ability again after 5 rounds.

Level 61-80: Now when you return the attack to the enemy, he will have four times his original strength. In certain versions of the myths, Sekhmet is considered to be the daughter of Anubis, and because of this both she and her offspring will be able to summon spirits to fight by their side. However, being a goddess of vengeance, both she and her offspring will only be able to invoke angry and vengeful spirits that attacked any enemy in front of them, reaching their body and soul, being less invisible to the offspring and beings capable of seeing the dead.

Level 81-100: Now when you return the attack to the enemy, he will have five times his original strength. Finally, when the offspring has many wounds, she can gather all of her energy into a weapon or part of her body. With a single attack, the offspring can hit a single enemy or make an area attack. If it hits the enemy, it will deal damage that is equivalent to 15 times the damage it itself received. If you make an area attack, it will create a vortex of energy that will sweep everything around you up to an area of ​​500 m², causing everything in that range to damage 5 times what it received.



War goddess

Sekhmet is a goddess of war, a born warrior who stood beside Ra. The offspring will have the ability to transform, thus releasing a small set of powers that they can use to fight. The offspring will have their body transformed into that of a lioness (if it is a woman) or a lion (if it is a man), having a height of almost 2 meters in height and golden hair, and being protected by a simple black and gold armor on the chest , on the shoulders on the arms and legs, with white and red cloths adorning it. Your speed and strength are tripled in that form.

Level 20-50: When transforming, the offspring acquire the ability to manipulate light on a medium scale. The offspring acquires the ability to launch several bundles of energy, these 5 times faster than the offspring, reaching everything and everyone within a radius of 10 meters from it, being launched at random, but in order to cover the entire range.

Level 51-80: When the offspring transform, they acquire the ability to manipulate light on a large scale. The offspring acquire the ability to concentrate such an amount of energy that generates lightning, and by releasing it, even the weakest can drill 1 km of massive mountain before stopping.

Level 81-110: When transforming, the offspring acquire the ability to manipulate light perfectly. At this level, the offspring can generate a desert with their own hands and freely manipulate its sands, being able to hide in the sand in order to become one with it, thus being undetectable.

Level 111-140: When the offspring transform, they acquire the ability to manipulate light on a global scale. At this level, the offspring acquire the ability to manipulate any weapon (whether summoned, item, construct or normal), making them float and attack anyone, the original owners losing control over them, and may even use their powers, if they have .

Note: The transformation lasts 5 rounds.



Sekhmet snakes

Another symbol of Sekhmet are snakes, which represent wisdom, but the offspring can use in various ways.

Level 1-10: The offspring can only summon one snake at a time. The snake has a strength 3 times greater than the offspring and can be from 1 m to 20 meters in length. Representing wisdom, she will always be aware of things that her offspring have no idea that exists, thus sharing her knowledge and secrets with her.

Level 11-25: The offspring can summon 10 snakes. Snakes have a very powerful poison, being able to release it through bites or in the form of a gas. The poison causes the enemy's movements to be at half its normal speed, lose the sensitivity of the limbs and feel their bodies become heavier. It does not affect offspring.

Level 26-35: The offspring can summon 30 snakes. Snakes have scales with the same resistance as offspring and can launch them against enemies, being so thin and small that they are not easily visible or removed when they hit the target while penetrating deep into the enemies causing a lot of damage.

Level 36-50: The offspring can summon 60 snakes. Snakes now acquire the ability to breathe fire, being immune to their own fire. They also acquire the ability to scale any surface, even vertical and upside down, in addition to becoming invisible on them.

Level 51-99: The offspring can summon 100 snakes. Snakes acquire the ability to hypnotize enemies, placing them in a trance that focuses only on them and nothing else, making them sleep or leading them to illusions that will not be able to discern the real from the unreal.



Eye of Ra

One of Sekhmet's titles is Olho de Ra. In their eyes, the offspring will have simple but useful eye skills.

Level 1-10: When looking at an enemy, the offspring can paralyze the enemy and make him fall to his knees, but to maintain the effect, you need to keep looking at him.

Level 11-25: When looking at an ally, a red lion mark will appear somewhere in the ally, thus increasing its power and attributes by 2 times. Once the mark is placed, the offspring need not continue looking at it.

Level 26-35: The offspring will be able to cast lasers from their eyes.

Level 36-50: The offspring will be able to make a barrier, this one large enough only to protect the offspring and a small group with it.

Level 51-99: Offspring can cause explosions of energy anywhere in sight, making it impossible to see or avoid the attack unless the future is foreseen.

Level 100-150: The offspring when looking at enemies up to 30 levels stronger than her, can make them fall unconscious. It can be used 1 time per combat, up to 3 times per event, with a difference of at least 5 rounds between uses.

Level 151-200: The offspring, when looking at an enemy, may cause him to lose ALL his powers, even those that are not from his parent and given / borrowed by other beings, being necessary to keep an eye on the enemy for him to continue without power.



Leonine Form

Awakens a last transformation. The offspring will be clad in golden armor with green, red and blue details, the vest fully covering their body, with lion heads on their shoulders and the helmet with a crown on top, and a halo behind their head. The offspring will also receive a pair of Egyptian blades, to fight.

Both the armor and the blades have the resistance of the Divine Iron, the weapons being able to cut the same as if it were butter. The offspring can be moved to 8 Mach, having absolute control in Solar Manipulation, Diseases and Cures and, through their aura, they can break the defenses and immunities of other beings while in this form.

Level 180-200: The transformation will take 2 rounds.

Level 201-220: The transformation will take 3 rounds.

Level 221-240: The transformation will take 4 rounds.

Level 241-260: The transformation will take 5 rounds.

Note: Recharge time of 10 shifts after use.

Complaint Gifts

Sword of Fury

A Sword forged in the skies, bathed in the blood of Sekhmet and Ra. The sword appears whenever its wearer goes into a rage, having the ability to multiply its powers by 10. Besides, it creates an aura of blood around its wearer, with the ability to make him feel no pity; mercy and, of course, immunity from pain while remaining angry.

       MASCOTES       

Rei Leão 

 

Trata-se de uma figura felina de aspectos leoninos cujo sua presença mostra claros sinais de realeza em relação aos demais animais, revelando uma pelagem simplesmente quase dourada e uma presença mais imponente. Normalmente sempre leal ao seu mestre.

 

Nível 1-30: A princípio o Rei Leão exibe uma durabilidade bem robusta a qual permite estes indivíduos suportarem impactos e pressões sobre seus corpos com potencial equivalente ao de um quarteirão. Seu grau de penetrabilidade por intermédio de suas presas e garras são equivalentes a sua durabilidade. Sua velocidade de viagem já chega a incríveis mach 3.

Nível 31-60: Sua durabilidade e sua força de penetração agora é equivalente a de múltiplos quarteirões, conseguindo neste nível exibir traços de inteligência onde consegue compreender a linguagem humana, embora não seja capaz de se comunicar perfeitamente. Sua velocidade de viagem chega a mach 5.

 

Nível 61-90: Sua durabilidade e sua força de penetração agora é equivalente a de uma cidade. Sua velocidade chega ao mach 8, estes indivíduos agora demonstram um rugido sônico capaz de amedrontar as criaturas inferiores a sua volta como animais sejam aqueles conjurados ou não, estes fogem de medo, sendo os conjurados somem.

 

Nível 91-120: Sua durabilidade e sua força de penetração agora é equivalente a de uma cidade grande. Sua velocidade chega ao mach 15. Seu rugido sônico consegue agora amedrontar até mesmo outras criaturas maiores que animais, conseguindo forçar estas a desaparecerem ou recuarem de medo, sendo que aquelas que não foram conjuradas estas permanecem mas incapazes de atacar por um único turno.

 

Nível 121-150: Sua durabilidade e sua força de penetração agora é equivalente a de um país. Sua velocidade chega ao mach 20. Conseguem intimidar criaturas por mais tempo estas agora ficam por até 2 turnos incapazes de atacar.

 

Nível 151-200: Sua durabilidade e sua força de penetração agora é equivalente a de múltiplos países. Sua velocidade chega ao mach 25.

 

Nível 201-250: Sua durabilidade e sua força de penetração agora é equivalente a de um continente. Sua velocidade chega ao mach 30.

 

Nível 251-300: Sua durabilidade e sua força de penetração agora é equivalente a de múltiplos continentes. Sua velocidade chega ao mach 35, conseguindo ampliar o alcance da habilidade Manipulação de Campo de Batalha destas proles, enquanto estiver no mesmo ambiente que estas proles, dando um aumento de alcance de até 1.000m a mais.

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